[USB] ERROR | "EHCI Controller Task Unit 0" | "EHCI" | Function SetAddress failed with error -33 for attachment of USB device on bus ehci.usbhcd/0 [USB] ERROR | "USB stack" | "New Fkt" | Failed to attach Function at level 1 on HCD "ehci.usbhcd" unit 0 [USB] ERROR | "EHCI Controller Task Unit 1" | "EHCI" | Function SetAddress failed with error -33 for attachment of USB device on bus ehci.usbhcd/1 [USB] ERROR | "USB stack" | "New Fkt" | Failed to attach Function at level 1 on HCD "ehci.usbhcd" unit 1 [DOS] Starting DOS 54.113 -- Kernel debug level is 1 vsata dev_open(unit_num=0) [DH0/NGFileSystem 54.72 ] vsata td_addchangeint(unit=0) add_disk_change_client unit=0 vsata td_changestate(unit=0 port=0) -> 0 vsata td_changestate(unit=0 port=0) -> 0 vsata td_changestate(unit=0 port=0) -> 0 vsata dev_open(unit_num=0) [DH4/NGFileSystem 54.72 ] vsata td_addchangeint(unit=0) add_disk_change_client unit=0 vsata td_changestate(unit=0 port=0) -> 0 vsata td_changestate(unit=0 port=0) -> 0 vsata td_changestate(unit=0 port=0) -> 0 vsata dev_open(unit_num=0) [DH3/SmartFilesystem 1.293 ] vsata td_addchangeint(unit=0) add_disk_change_client unit=0 vsata td_changestate(unit=0 port=0) -> 0 vsata dev_open(unit_num=0) [DH1/NGFileSystem 54.72 ] vsata td_addchangeint(unit=0) add_disk_change_client unit=0 vsata td_changestate(unit=0 port=0) -> 0 vsata td_changestate(unit=0 port=0) -> 0 vsata td_changestate(unit=0 port=0) -> 0 vsata dev_open(unit_num=0) [DH2/SmartFilesystem 1.293 ] vsata td_addchangeint(unit=0) add_disk_change_client unit=0 vsata td_changestate(unit=0 port=0) -> 0 Mode 640x 256x 8@60 is not supported at the given frequency Mode 640x 256x16@60 is not supported at the given frequency Mode 640x 256x24@60 is not supported at the given frequency Mode 320x 240x 8@60 is not supported at the given frequency Mode 320x 240x16@60 is not supported at the given frequency Mode 320x 240x24@60 is not supported at the given frequency Mode 2560x1440x 8@30 43.870kHz out of range 372: HSync Min/Max = 30900/85100, calc = 43870; VSync Min/Max = 59/61, calc = 30 Valid ranges are vsync 59 - 61Hz, hsync 30900 - 85100Hz Mode 2560x1440x16@30 43.870kHz out of range 372: HSync Min/Max = 30900/85100, calc = 43870; VSync Min/Max = 59/61, calc = 30 Valid ranges are vsync 59 - 61Hz, hsync 30900 - 85100Hz Mode 2560x1440x24@30 43.870kHz out of range 372: HSync Min/Max = 30900/85100, calc = 43870; VSync Min/Max = 59/61, calc = 30 Valid ranges are vsync 59 - 61Hz, hsync 30900 - 85100Hz [USB] ERROR | "HID Keyboard" | "HID Keyboard" | Initialization error: No keyboard matrix defined in HID device No CMI8738 found! :-( CS4281 DRIVERINIT No card present. No Envy24 found! :-( No FM801 found! :-( HD audio card found: Vendor = 1102, Device = 12 No SB128 found! :-( No SOLO_ONE found! :-( No cards found! :-( *** glSnoop started. Built date: Jul 25 2020 *** glSnoop exiting *** glSnoop started. Built date: Jul 25 2020 *** Timer frequency 24937500 ticks / second ogles2.library version 3.2 [0] Patching task Shell Process 'scummvm_after_glad' OGLES2IFace 0x63547758 Shell Process 'scummvm_after_glad': OGLES2_glStencilFunc: func 0x207 (GL_ALWAYS), ref 0, mask 4294967295 Shell Process 'scummvm_after_glad': OGLES2_glStencilMask: mask 4294967295 Shell Process 'scummvm_after_glad': OGLES2_glStencilOp: fail 0x1E00 (GL_KEEP), zfail 0x1E00 (GL_KEEP), zpass 0x1E00 (GL_KEEP) Shell Process 'scummvm_after_glad': OGLES2_glPolygonOffset: factor 0.000000, units 0.000000 Shell Process 'scummvm_after_glad': OGLES2_glLineWidth: width 1.000000 Shell Process 'scummvm_after_glad': OGLES2_aglCreateContext2: errcode pointer 0x616fcaf0 (value 0), tags 0x616fcab8 ([OGLES2_CCT_WINDOW: 0x61AB88F0][OGLES2_CCT_DEPTH: 16][OGLES2_CCT_STENCIL: 0][OGLES2_CCT_VSYNC: 0][OGLES2_CCT_SINGLE_GET_ERROR_MODE: 1][OGLES2_CCT_RESIZE_VIEWPORT: 1]). Context address 0x617462d0 Shell Process 'scummvm_after_glad': OGLES2_aglMakeCurrent: context 0x617462d0 Shell Process 'scummvm_after_glad': OGLES2_glGetIntegerv: pname 0xBA2 (GL_VIEWPORT), data 0 Shell Process 'scummvm_after_glad': OGLES2_glGetIntegerv: pname 0xC10 (GL_SCISSOR_BOX), data 0 Shell Process 'scummvm_after_glad': OGLES2_glGetIntegerv: pname 0x8B9B (GL_IMPLEMENTATION_COLOR_READ_FORMAT), data 6408 Shell Process 'scummvm_after_glad': OGLES2_glGetIntegerv: pname 0x8B9A (GL_IMPLEMENTATION_COLOR_READ_TYPE), data 5121 Shell Process 'scummvm_after_glad': OGLES2_glGetString: name 0x1F03 (GL_EXTENSIONS). String 'GL_ARB_arrays_of_arrays GL_ARB_provoking_vertex GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_EXT_blend_minmax GL_EXT_frag_depth GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_OES_draw_elements_base_vertex GL_OES_element_index_uint GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_npot GL_OES_packed_depth_stencil GL_SGIS_texture_lod GL_AOS4_texture_format_RGB332 GL_AOS4_texture_format_RGB332REV GL_AOS4_texture_format_RGBA1555REV GL_AOS4_texture_format_RGBA8888 GL_AOS4_texture_format_RGBA8888REV GL_OES_vertex_type_10_10_10_2 GL_EXT_texture_type_2_10_10_10_REV' Shell Process 'scummvm_after_glad': OGLES2_glGetShaderPrecisionFormat: shadertype 0x8B30 (GL_FRAGMENT_SHADER), precisiontype 0x8DF2 (GL_HIGH_FLOAT), range [127, 127], precision 23 Shell Process 'scummvm_after_glad': OGLES2_glGetIntegerv: pname 0x8869 (Unknown enum), data 16 Shell Process 'scummvm_after_glad': OGLES2_glGetIntegerv: pname 0xD33 (GL_MAX_TEXTURE_SIZE), data 16384 Shell Process 'scummvm_after_glad': OGLES2_glGetIntegerv: pname 0x8872 (Unknown enum), data 32 Shell Process 'scummvm_after_glad': OGLES2_glGetIntegerv: pname 0x8872 (Unknown enum), data 32 Shell Process 'scummvm_after_glad': OGLES2_glGetIntegerv: pname 0x8DFC (Unknown enum), data 32 Shell Process 'scummvm_after_glad': OGLES2_glGetIntegerv: pname 0x84FF (GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT), data 16 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetString: name 0x1F00 (GL_VENDOR). String 'A-EON Technology Ltd. Written by Daniel 'Daytona675x' M▒▒ener @ GoldenCode.eu' Shell Process 'scummvm_after_glad': OGLES2_glCreateShader: type 0x8B31 (GL_VERTEX_SHADER). Created shader 384 Shell Process 'scummvm_after_glad': OGLES2_glShaderSource: shader 384, count 4, string 0x616fca18 length 0x0 Line 0: '#version 120' Line 1: ' layout(location = 0) in vec4 vecPos; ' Line 2: 'layout(location = 0) uniform mat4 matMVP; ' Line 3: 'void main() { gl_Position = matMVP * vecPos; } ' Shell Process 'scummvm_after_glad': OGLES2_glCompileShader: shader 384 Shell Process 'scummvm_after_glad': GL error 1282 (GL_INVALID_OPERATION) detected Shell Process 'scummvm_after_glad': OGLES2_glGetShaderiv: shader 384, pname 0x8B81 (GL_COMPILE_STATUS), params 0 Shell Process 'scummvm_after_glad': OGLES2_glDeleteShader: shader 384 Shell Process 'scummvm_after_glad': OGLES2_glCreateShader: type 0x8B31 (GL_VERTEX_SHADER). Created shader 384 Shell Process 'scummvm_after_glad': OGLES2_glShaderSource: shader 384, count 4, string 0x616fca18 length 0x0 Line 0: '#version 300 es' Line 1: ' layout(location = 0) in vec4 vecPos; ' Line 2: 'uniform mat4 matMVP; ' Line 3: 'void main() { gl_Position = matMVP * vecPos; } ' Shell Process 'scummvm_after_glad': OGLES2_glCompileShader: shader 384 Shell Process 'scummvm_after_glad': OGLES2_glGetShaderiv: shader 384, pname 0x8B81 (GL_COMPILE_STATUS), params 1 Shell Process 'scummvm_after_glad': OGLES2_glDeleteShader: shader 384 Shell Process 'scummvm_after_glad': OGLES2_glCreateShader: type 0x8B31 (GL_VERTEX_SHADER). Created shader 384 Shell Process 'scummvm_after_glad': OGLES2_glShaderSource: shader 384, count 4, string 0x616fca18 length 0x0 Line 0: '#version 310 es' Line 1: ' layout(location = 0) in vec4 vecPos; ' Line 2: 'layout(location = 0) uniform mat4 matMVP; ' Line 3: 'void main() { gl_Position = matMVP * vecPos; } ' Shell Process 'scummvm_after_glad': OGLES2_glCompileShader: shader 384 Shell Process 'scummvm_after_glad': OGLES2_glGetShaderiv: shader 384, pname 0x8B81 (GL_COMPILE_STATUS), params 1 Shell Process 'scummvm_after_glad': OGLES2_glDeleteShader: shader 384 Shell Process 'scummvm_after_glad': OGLES2_glClear: mask 0x4100 [COLOR][DEPTH] Shell Process 'scummvm_after_glad': OGLES2_glGetIntegerv: pname 0x80A9 (Unknown enum), data 0 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_aglDestroyContext: context 0x617462d0 Shell Process 'scummvm_after_glad': OGLES2_glStencilFunc: func 0x207 (GL_ALWAYS), ref 0, mask 4294967295 Shell Process 'scummvm_after_glad': OGLES2_glStencilMask: mask 4294967295 Shell Process 'scummvm_after_glad': OGLES2_glStencilOp: fail 0x1E00 (GL_KEEP), zfail 0x1E00 (GL_KEEP), zpass 0x1E00 (GL_KEEP) Shell Process 'scummvm_after_glad': OGLES2_glPolygonOffset: factor 0.000000, units 0.000000 Shell Process 'scummvm_after_glad': OGLES2_glLineWidth: width 1.000000 Shell Process 'scummvm_after_glad': OGLES2_aglCreateContext2: errcode pointer 0x616fcaf0 (value 0), tags 0x616fcab8 ([OGLES2_CCT_WINDOW: 0x61AB88F0][OGLES2_CCT_DEPTH: 16][OGLES2_CCT_STENCIL: 0][OGLES2_CCT_VSYNC: 0][OGLES2_CCT_SINGLE_GET_ERROR_MODE: 1][OGLES2_CCT_RESIZE_VIEWPORT: 1]). Context address 0x617462d0 Shell Process 'scummvm_after_glad': OGLES2_aglMakeCurrent: context 0x617462d0 Shell Process 'scummvm_after_glad': OGLES2_glGetIntegerv: pname 0xBA2 (GL_VIEWPORT), data 0 Shell Process 'scummvm_after_glad': OGLES2_glGetIntegerv: pname 0xC10 (GL_SCISSOR_BOX), data 0 Shell Process 'scummvm_after_glad': OGLES2_glGetIntegerv: pname 0x8B9B (GL_IMPLEMENTATION_COLOR_READ_FORMAT), data 6408 Shell Process 'scummvm_after_glad': OGLES2_glGetIntegerv: pname 0x8B9A (GL_IMPLEMENTATION_COLOR_READ_TYPE), data 5121 Shell Process 'scummvm_after_glad': OGLES2_glClear: mask 0x4100 [COLOR][DEPTH] Shell Process 'scummvm_after_glad': OGLES2_glGetIntegerv: pname 0x80A9 (Unknown enum), data 0 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_aglDestroyContext: context 0x617462d0 Shell Process 'scummvm_after_glad': OGLES2_glStencilFunc: func 0x207 (GL_ALWAYS), ref 0, mask 4294967295 Shell Process 'scummvm_after_glad': OGLES2_glStencilMask: mask 4294967295 Shell Process 'scummvm_after_glad': OGLES2_glStencilOp: fail 0x1E00 (GL_KEEP), zfail 0x1E00 (GL_KEEP), zpass 0x1E00 (GL_KEEP) Shell Process 'scummvm_after_glad': OGLES2_glPolygonOffset: factor 0.000000, units 0.000000 Shell Process 'scummvm_after_glad': OGLES2_glLineWidth: width 1.000000 Shell Process 'scummvm_after_glad': OGLES2_aglCreateContext2: errcode pointer 0x616fcaf0 (value 0), tags 0x616fcab8 ([OGLES2_CCT_WINDOW: 0x61AB88F0][OGLES2_CCT_DEPTH: 16][OGLES2_CCT_STENCIL: 0][OGLES2_CCT_VSYNC: 0][OGLES2_CCT_SINGLE_GET_ERROR_MODE: 1][OGLES2_CCT_RESIZE_VIEWPORT: 1]). Context address 0x617462d0 Shell Process 'scummvm_after_glad': OGLES2_aglMakeCurrent: context 0x617462d0 Shell Process 'scummvm_after_glad': OGLES2_glGetIntegerv: pname 0xBA2 (GL_VIEWPORT), data 0 Shell Process 'scummvm_after_glad': OGLES2_glGetIntegerv: pname 0xC10 (GL_SCISSOR_BOX), data 0 Shell Process 'scummvm_after_glad': OGLES2_glGetIntegerv: pname 0x8B9B (GL_IMPLEMENTATION_COLOR_READ_FORMAT), data 6408 Shell Process 'scummvm_after_glad': OGLES2_glGetIntegerv: pname 0x8B9A (GL_IMPLEMENTATION_COLOR_READ_TYPE), data 5121 Shell Process 'scummvm_after_glad': OGLES2_glClear: mask 0x4100 [COLOR][DEPTH] Shell Process 'scummvm_after_glad': OGLES2_glGetIntegerv: pname 0x80A9 (Unknown enum), data 0 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_aglDestroyContext: context 0x617462d0 Shell Process 'scummvm_after_glad': OGLES2_glStencilFunc: func 0x207 (GL_ALWAYS), ref 0, mask 4294967295 Shell Process 'scummvm_after_glad': OGLES2_glStencilMask: mask 4294967295 Shell Process 'scummvm_after_glad': OGLES2_glStencilOp: fail 0x1E00 (GL_KEEP), zfail 0x1E00 (GL_KEEP), zpass 0x1E00 (GL_KEEP) Shell Process 'scummvm_after_glad': OGLES2_glPolygonOffset: factor 0.000000, units 0.000000 Shell Process 'scummvm_after_glad': OGLES2_glLineWidth: width 1.000000 Shell Process 'scummvm_after_glad': OGLES2_aglCreateContext2: errcode pointer 0x616fcaf0 (value 0), tags 0x616fcab8 ([OGLES2_CCT_WINDOW: 0x61AB88F0][OGLES2_CCT_DEPTH: 16][OGLES2_CCT_STENCIL: 0][OGLES2_CCT_VSYNC: 0][OGLES2_CCT_SINGLE_GET_ERROR_MODE: 1][OGLES2_CCT_RESIZE_VIEWPORT: 1]). Context address 0x617462d0 Shell Process 'scummvm_after_glad': OGLES2_aglMakeCurrent: context 0x617462d0 Shell Process 'scummvm_after_glad': OGLES2_glGetIntegerv: pname 0xBA2 (GL_VIEWPORT), data 0 Shell Process 'scummvm_after_glad': OGLES2_glGetIntegerv: pname 0xC10 (GL_SCISSOR_BOX), data 0 Shell Process 'scummvm_after_glad': OGLES2_glGetIntegerv: pname 0x8B9B (GL_IMPLEMENTATION_COLOR_READ_FORMAT), data 6408 Shell Process 'scummvm_after_glad': OGLES2_glGetIntegerv: pname 0x8B9A (GL_IMPLEMENTATION_COLOR_READ_TYPE), data 5121 Shell Process 'scummvm_after_glad': OGLES2_glClear: mask 0x4100 [COLOR][DEPTH] Shell Process 'scummvm_after_glad': OGLES2_glGetIntegerv: pname 0x80A9 (Unknown enum), data 0 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_aglDestroyContext: context 0x617462d0 Shell Process 'scummvm_after_glad': OGLES2_glStencilFunc: func 0x207 (GL_ALWAYS), ref 0, mask 4294967295 Shell Process 'scummvm_after_glad': OGLES2_glStencilMask: mask 4294967295 Shell Process 'scummvm_after_glad': OGLES2_glStencilOp: fail 0x1E00 (GL_KEEP), zfail 0x1E00 (GL_KEEP), zpass 0x1E00 (GL_KEEP) Shell Process 'scummvm_after_glad': OGLES2_glPolygonOffset: factor 0.000000, units 0.000000 Shell Process 'scummvm_after_glad': OGLES2_glLineWidth: width 1.000000 Shell Process 'scummvm_after_glad': OGLES2_aglCreateContext2: errcode pointer 0x616fcaf0 (value 0), tags 0x616fcab8 ([OGLES2_CCT_WINDOW: 0x61AB88F0][OGLES2_CCT_DEPTH: 16][OGLES2_CCT_STENCIL: 0][OGLES2_CCT_VSYNC: 0][OGLES2_CCT_SINGLE_GET_ERROR_MODE: 1][OGLES2_CCT_RESIZE_VIEWPORT: 1]). Context address 0x617462d0 Shell Process 'scummvm_after_glad': OGLES2_aglMakeCurrent: context 0x617462d0 Shell Process 'scummvm_after_glad': OGLES2_glGetIntegerv: pname 0xBA2 (GL_VIEWPORT), data 0 Shell Process 'scummvm_after_glad': OGLES2_glGetIntegerv: pname 0xC10 (GL_SCISSOR_BOX), data 0 Shell Process 'scummvm_after_glad': OGLES2_glGetIntegerv: pname 0x8B9B (GL_IMPLEMENTATION_COLOR_READ_FORMAT), data 6408 Shell Process 'scummvm_after_glad': OGLES2_glGetIntegerv: pname 0x8B9A (GL_IMPLEMENTATION_COLOR_READ_TYPE), data 5121 Shell Process 'scummvm_after_glad': OGLES2_glClear: mask 0x4100 [COLOR][DEPTH] Shell Process 'scummvm_after_glad': OGLES2_glGetIntegerv: pname 0x80A9 (Unknown enum), data 0 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_aglDestroyContext: context 0x617462d0 Shell Process 'scummvm_after_glad': OGLES2_glStencilFunc: func 0x207 (GL_ALWAYS), ref 0, mask 4294967295 Shell Process 'scummvm_after_glad': OGLES2_glStencilMask: mask 4294967295 Shell Process 'scummvm_after_glad': OGLES2_glStencilOp: fail 0x1E00 (GL_KEEP), zfail 0x1E00 (GL_KEEP), zpass 0x1E00 (GL_KEEP) Shell Process 'scummvm_after_glad': OGLES2_glPolygonOffset: factor 0.000000, units 0.000000 Shell Process 'scummvm_after_glad': OGLES2_glLineWidth: width 1.000000 Shell Process 'scummvm_after_glad': OGLES2_aglCreateContext2: errcode pointer 0x616fc8d0 (value 0), tags 0x616fc898 ([OGLES2_CCT_WINDOW: 0x61AB88F0][OGLES2_CCT_DEPTH: 16][OGLES2_CCT_STENCIL: 0][OGLES2_CCT_VSYNC: 0][OGLES2_CCT_SINGLE_GET_ERROR_MODE: 1][OGLES2_CCT_RESIZE_VIEWPORT: 1]). Context address 0x617462d0 Shell Process 'scummvm_after_glad': OGLES2_aglMakeCurrent: context 0x617462d0 Shell Process 'scummvm_after_glad': OGLES2_glGetIntegerv: pname 0xBA2 (GL_VIEWPORT), data 0 Shell Process 'scummvm_after_glad': OGLES2_glGetIntegerv: pname 0xC10 (GL_SCISSOR_BOX), data 0 Shell Process 'scummvm_after_glad': OGLES2_glGetIntegerv: pname 0x8B9B (GL_IMPLEMENTATION_COLOR_READ_FORMAT), data 6408 Shell Process 'scummvm_after_glad': OGLES2_glGetIntegerv: pname 0x8B9A (GL_IMPLEMENTATION_COLOR_READ_TYPE), data 5121 Shell Process 'scummvm_after_glad': OGLES2_glClear: mask 0x4100 [COLOR][DEPTH] Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glCreateShader: type 0x8B31 (GL_VERTEX_SHADER). Created shader 384 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glShaderSource: shader 384, count 1, string 0x614a3f0c length 0x0 Line 0: '#version 100 precision highp float; precision highp int; #ifdef GL_ES #if defined(GL_FRAGMENT_PRECISION_HIGH) && GL_FRAGMENT_PRECISION_HIGH == 1 precision highp float; #else precision mediump float; #endif #else #define highp #define mediump #define lowp #endif attribute vec4 position; attribute vec2 texCoordIn; attribute vec4 blendColorIn; uniform mat4 projection; varying vec2 texCoord; varying vec4 blendColor; void main(void) { texCoord = texCoordIn; blendColor = blendColorIn; gl_Position = projection * position; } ' Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glCompileShader: shader 384 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetShaderiv: shader 384, pname 0x8B81 (GL_COMPILE_STATUS), params 1 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glCreateShader: type 0x8B30 (GL_FRAGMENT_SHADER). Created shader 385 Shell Process 'scummvm_after_glad': OGLES2_glShaderSource: shader 385, count 1, string 0x614a4214 length 0x0 Line 0: '#version 100 precision highp float; precision highp int; #ifdef GL_ES #if defined(GL_FRAGMENT_PRECISION_HIGH) && GL_FRAGMENT_PRECISION_HIGH == 1 precision highp float; #else precision mediump float; #endif #else #define highp #define mediump #define lowp #endif varying vec2 texCoord; varying vec4 blendColor; uniform sampler2D shaderTexture; void main(void) { gl_FragColor = blendColor * texture2D(shaderTexture, texCoord); } ' Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glCompileShader: shader 385 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetShaderiv: shader 385, pname 0x8B81 (GL_COMPILE_STATUS), params 1 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glCreateProgram: created program 256 Shell Process 'scummvm_after_glad': OGLES2_glAttachShader: program 256, shader 384 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glAttachShader: program 256, shader 385 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glLinkProgram: program 256 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetProgramiv: program 256, pname 0x8B82 (GL_LINK_STATUS), params 1 Shell Process 'scummvm_after_glad': OGLES2_glGetProgramiv: program 256, pname 0x8B86 (GL_ACTIVE_UNIFORMS), params 2 Shell Process 'scummvm_after_glad': OGLES2_glGetProgramiv: program 256, pname 0x8B87 (GL_ACTIVE_UNIFORM_MAX_LENGTH), params 14 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 256, index 0, bufSize 14, length 13, size 1, type 0x8B5E (GL_SAMPLER_2D), name 'shaderTexture' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 256, name 'shaderTexture'. Location 0 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 256, index 1, bufSize 14, length 10, size 1, type 0x8B5C (GL_FLOAT_MAT4), name 'projection' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 256, name 'projection'. Location 1 Shell Process 'scummvm_after_glad': OGLES2_glGetProgramiv: program 256, pname 0x8B89 (GL_ACTIVE_ATTRIBUTES), params 3 Shell Process 'scummvm_after_glad': OGLES2_glGetProgramiv: program 256, pname 0x8B8A (GL_ACTIVE_ATTRIBUTE_MAX_LENGTH), params 13 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveAttrib: program 256, index 0, bufSize 13, length 10, size 1, type 0x8B50 (GL_FLOAT_VEC2), name 'texCoordIn' Shell Process 'scummvm_after_glad': OGLES2_glGetAttribLocation: program 256, name 'texCoordIn'. Location 0 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveAttrib: program 256, index 1, bufSize 13, length 12, size 1, type 0x8B52 (GL_FLOAT_VEC4), name 'blendColorIn' Shell Process 'scummvm_after_glad': OGLES2_glGetAttribLocation: program 256, name 'blendColorIn'. Location 1 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveAttrib: program 256, index 2, bufSize 13, length 8, size 1, type 0x8B52 (GL_FLOAT_VEC4), name 'position' Shell Process 'scummvm_after_glad': OGLES2_glGetAttribLocation: program 256, name 'position'. Location 2 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glCreateShader: type 0x8B31 (GL_VERTEX_SHADER). Created shader 386 Shell Process 'scummvm_after_glad': OGLES2_glShaderSource: shader 386, count 1, string 0x614a4da4 length 0x0 Line 0: '#version 100 precision highp float; precision highp int; #ifdef GL_ES #if defined(GL_FRAGMENT_PRECISION_HIGH) && GL_FRAGMENT_PRECISION_HIGH == 1 precision highp float; #else precision mediump float; #endif #else #define highp #define mediump #define lowp #endif attribute vec4 position; attribute vec2 texCoordIn; attribute vec4 blendColorIn; uniform mat4 projection; varying vec2 texCoord; varying vec4 blendColor; void main(void) { texCoord = texCoordIn; blendColor = blendColorIn; gl_Position = projection * position; } ' Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glCompileShader: shader 386 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetShaderiv: shader 386, pname 0x8B81 (GL_COMPILE_STATUS), params 1 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glCreateShader: type 0x8B30 (GL_FRAGMENT_SHADER). Created shader 387 Shell Process 'scummvm_after_glad': OGLES2_glShaderSource: shader 387, count 1, string 0x614a4df4 length 0x0 Line 0: '#version 100 precision highp float; precision highp int; #ifdef GL_ES #if defined(GL_FRAGMENT_PRECISION_HIGH) && GL_FRAGMENT_PRECISION_HIGH == 1 precision highp float; #else precision mediump float; #endif #else #define highp #define mediump #define lowp #endif varying vec2 texCoord; varying vec4 blendColor; uniform sampler2D shaderTexture; uniform sampler2D palette; const float adjustFactor = 255.000 / 256.000 + 1.00000 / (2.00000 * 256.000); void main(void) { vec4 index = texture2D(shaderTexture, texCoord); gl_FragColor = blendColor * texture2D(palette, vec2(index.a * adjustFactor, 0.00000)); } ' Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glCompileShader: shader 387 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetShaderiv: shader 387, pname 0x8B81 (GL_COMPILE_STATUS), params 1 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glCreateProgram: created program 257 Shell Process 'scummvm_after_glad': OGLES2_glAttachShader: program 257, shader 386 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glAttachShader: program 257, shader 387 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glLinkProgram: program 257 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetProgramiv: program 257, pname 0x8B82 (GL_LINK_STATUS), params 1 Shell Process 'scummvm_after_glad': OGLES2_glGetProgramiv: program 257, pname 0x8B86 (GL_ACTIVE_UNIFORMS), params 3 Shell Process 'scummvm_after_glad': OGLES2_glGetProgramiv: program 257, pname 0x8B87 (GL_ACTIVE_UNIFORM_MAX_LENGTH), params 14 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 257, index 0, bufSize 14, length 13, size 1, type 0x8B5E (GL_SAMPLER_2D), name 'shaderTexture' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 257, name 'shaderTexture'. Location 0 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 257, index 1, bufSize 14, length 10, size 1, type 0x8B5C (GL_FLOAT_MAT4), name 'projection' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 257, name 'projection'. Location 1 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 257, index 2, bufSize 14, length 7, size 1, type 0x8B5E (GL_SAMPLER_2D), name 'palette' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 257, name 'palette'. Location 2 Shell Process 'scummvm_after_glad': OGLES2_glGetProgramiv: program 257, pname 0x8B89 (GL_ACTIVE_ATTRIBUTES), params 3 Shell Process 'scummvm_after_glad': OGLES2_glGetProgramiv: program 257, pname 0x8B8A (GL_ACTIVE_ATTRIBUTE_MAX_LENGTH), params 13 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveAttrib: program 257, index 0, bufSize 13, length 10, size 1, type 0x8B50 (GL_FLOAT_VEC2), name 'texCoordIn' Shell Process 'scummvm_after_glad': OGLES2_glGetAttribLocation: program 257, name 'texCoordIn'. Location 0 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveAttrib: program 257, index 1, bufSize 13, length 12, size 1, type 0x8B52 (GL_FLOAT_VEC4), name 'blendColorIn' Shell Process 'scummvm_after_glad': OGLES2_glGetAttribLocation: program 257, name 'blendColorIn'. Location 1 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveAttrib: program 257, index 2, bufSize 13, length 8, size 1, type 0x8B52 (GL_FLOAT_VEC4), name 'position' Shell Process 'scummvm_after_glad': OGLES2_glGetAttribLocation: program 257, name 'position'. Location 2 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glUseProgram program 256 Shell Process 'scummvm_after_glad': OGLES2_glUniform1iv: location 0, count 1 v0 { 0 } Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xBD0 (GL_DITHER) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glViewport: x 0, y 0, width 0, height 0 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glClearColor: red 0.000000, green 0.000000, blue 0.000000, alpha 0.000000 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glScissor: x 0, y 0, width 0, height 0 Shell Process 'scummvm_after_glad': OGLES2_glBindFramebuffer: target 0x8D40 (GL_FRAMEBUFFER), framebuffer 0 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glViewport: x 0, y 0, width 1315, height 729 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {0.001521, 0.000000, 0.000000, 0.000000, 0.000000, -0.002743, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 1.000000, 0.000000, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGenTextures: n 1, textures 0x5f6a8d20 Texture[0] = 256 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glPixelStorei: pname 0xCF5 (GL_UNPACK_ALIGNMENT), param 1 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 256 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 1315, height 729, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGenTextures: n 1, textures 0x5f6a9e68 Texture[0] = 257 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGenTextures: n 1, textures 0x5f6a9eac Texture[0] = 258 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGenTextures: n 1, textures 0x5f6a8478 Texture[0] = 259 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 258 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 1, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 257 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1906 (GL_ALPHA), width 320, height 200, border 0, format 0x1906 (GL_ALPHA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 259 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 320, height 200, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glScissor: x 74, y 0, width 1166, height 729 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 257 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 320, height 200, format 0x1906 (GL_ALPHA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5f2d0008 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 258 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 1, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5f6a9f08 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glViewport: x 0, y 0, width 320, height 200 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glClearColor: red 0.000000, green 0.000000, blue 0.000000, alpha 0.000000 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glScissor: x 0, y 0, width 0, height 0 Shell Process 'scummvm_after_glad': OGLES2_glGenFramebuffers: n 1, framebuffers 0x5f6aa5a4 Framebuffer[0] = 256 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindFramebuffer: target 0x8D40 (GL_FRAMEBUFFER), framebuffer 256 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 259 Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2801 (GL_TEXTURE_MIN_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 258 Shell Process 'scummvm_after_glad': OGLES2_glFramebufferTexture2D: target 0x8D40 (GL_FRAMEBUFFER), attachment 0x8CE0 (GL_COLOR_ATTACHMENT0), textarget 0xDE1 (GL_TEXTURE_2D), texture 259, level 0 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glUseProgram program 257 Shell Process 'scummvm_after_glad': OGLES2_glUniform1iv: location 2, count 1 v0 { 1 } Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {0.006250, 0.000000, 0.000000, 0.000000, 0.000000, 0.010000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, -1.000000, 0.000000, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glUniform1iv: location 0, count 1 v0 { 0 } Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 257 Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2801 (GL_TEXTURE_MIN_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2800 (GL_TEXTURE_MAG_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2802 (GL_TEXTURE_WRAP_S), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2803 (GL_TEXTURE_WRAP_T), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glActiveTexture: texture 0x84C1 (GL_TEXTURE1) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 258 Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2801 (GL_TEXTURE_MIN_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2800 (GL_TEXTURE_MAG_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2802 (GL_TEXTURE_WRAP_S), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2803 (GL_TEXTURE_WRAP_T), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glEnableVertexAttribArray: index 0 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 0, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5f6a9e44 Shell Process 'scummvm_after_glad': OGLES2_glEnableVertexAttribArray: index 1 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 1, size 4, type 0x1406 (GL_FLOAT), normalized 0, stride 16, pointer 0x5f6aa730 Shell Process 'scummvm_after_glad': OGLES2_glEnableVertexAttribArray: index 2 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 2, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5f6a9eb8 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x5 (GL_TRIANGLE_STRIP), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glViewport: x 0, y 0, width 1315, height 729 Shell Process 'scummvm_after_glad': OGLES2_glClearColor: red 0.000000, green 0.000000, blue 0.000000, alpha 0.000000 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glActiveTexture: texture 0x84C0 (GL_TEXTURE0) Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glScissor: x 74, y 0, width 1166, height 729 Shell Process 'scummvm_after_glad': OGLES2_glBindFramebuffer: target 0x8D40 (GL_FRAMEBUFFER), framebuffer 0 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glUseProgram program 256 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 256 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 1315, height 729, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5f2e0008 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glClear: mask 0x4000 [COLOR] Shell Process 'scummvm_after_glad': OGLES2_glEnable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 259 Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2800 (GL_TEXTURE_MAG_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2802 (GL_TEXTURE_WRAP_S), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2803 (GL_TEXTURE_WRAP_T), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 0, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5f6a8454 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 1, size 4, type 0x1406 (GL_FLOAT), normalized 0, stride 16, pointer 0x5f6a8bf8 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 2, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x616fc958 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x5 (GL_TRIANGLE_STRIP), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glFinish Shell Process 'scummvm_after_glad': OGLES2_aglSwapBuffers Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGenTextures: n 1, textures 0x5eab6c70 Texture[0] = 260 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGenTextures: n 1, textures 0x5eab6cb4 Texture[0] = 261 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGenTextures: n 1, textures 0x5ead1bd8 Texture[0] = 262 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 261 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 1, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 260 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1906 (GL_ALPHA), width 16, height 16, border 0, format 0x1906 (GL_ALPHA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 262 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 16, height 16, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 257 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 320, height 200, format 0x1906 (GL_ALPHA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5f2d0008 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glViewport: x 0, y 0, width 320, height 200 Shell Process 'scummvm_after_glad': OGLES2_glClearColor: red 0.000000, green 0.000000, blue 0.000000, alpha 0.000000 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glScissor: x 0, y 0, width 0, height 0 Shell Process 'scummvm_after_glad': OGLES2_glBindFramebuffer: target 0x8D40 (GL_FRAMEBUFFER), framebuffer 256 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glUseProgram program 257 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 0, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5f6a9e44 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 1, size 4, type 0x1406 (GL_FLOAT), normalized 0, stride 16, pointer 0x5f6aa730 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 2, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5f6a9eb8 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x5 (GL_TRIANGLE_STRIP), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glViewport: x 0, y 0, width 1315, height 729 Shell Process 'scummvm_after_glad': OGLES2_glClearColor: red 0.000000, green 0.000000, blue 0.000000, alpha 0.000000 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glScissor: x 74, y 0, width 1166, height 729 Shell Process 'scummvm_after_glad': OGLES2_glBindFramebuffer: target 0x8D40 (GL_FRAMEBUFFER), framebuffer 0 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glUseProgram program 256 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 260 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 16, height 16, format 0x1906 (GL_ALPHA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5eab75b8 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 261 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 1, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5eab6d10 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glViewport: x 0, y 0, width 16, height 16 Shell Process 'scummvm_after_glad': OGLES2_glClearColor: red 0.000000, green 0.000000, blue 0.000000, alpha 0.000000 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glScissor: x 0, y 0, width 0, height 0 Shell Process 'scummvm_after_glad': OGLES2_glGenFramebuffers: n 1, framebuffers 0x5eab73ac Framebuffer[0] = 257 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindFramebuffer: target 0x8D40 (GL_FRAMEBUFFER), framebuffer 257 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 262 Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2801 (GL_TEXTURE_MIN_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 261 Shell Process 'scummvm_after_glad': OGLES2_glFramebufferTexture2D: target 0x8D40 (GL_FRAMEBUFFER), attachment 0x8CE0 (GL_COLOR_ATTACHMENT0), textarget 0xDE1 (GL_TEXTURE_2D), texture 262, level 0 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glUseProgram program 257 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {0.125000, 0.000000, 0.000000, 0.000000, 0.000000, 0.125000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, -1.000000, 0.000000, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 260 Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2801 (GL_TEXTURE_MIN_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2800 (GL_TEXTURE_MAG_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2802 (GL_TEXTURE_WRAP_S), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2803 (GL_TEXTURE_WRAP_T), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glActiveTexture: texture 0x84C1 (GL_TEXTURE1) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 261 Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2801 (GL_TEXTURE_MIN_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2800 (GL_TEXTURE_MAG_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2802 (GL_TEXTURE_WRAP_S), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2803 (GL_TEXTURE_WRAP_T), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 0, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5eab6c4c Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 1, size 4, type 0x1406 (GL_FLOAT), normalized 0, stride 16, pointer 0x5eab7568 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 2, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5eab6cc0 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x5 (GL_TRIANGLE_STRIP), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glViewport: x 0, y 0, width 1315, height 729 Shell Process 'scummvm_after_glad': OGLES2_glClearColor: red 0.000000, green 0.000000, blue 0.000000, alpha 0.000000 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glActiveTexture: texture 0x84C0 (GL_TEXTURE0) Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glScissor: x 74, y 0, width 1166, height 729 Shell Process 'scummvm_after_glad': OGLES2_glBindFramebuffer: target 0x8D40 (GL_FRAMEBUFFER), framebuffer 0 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glUseProgram program 256 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 256 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 1315, height 729, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5f2e0008 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glClear: mask 0x4000 [COLOR] Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 259 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 0, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5f6a8454 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 1, size 4, type 0x1406 (GL_FLOAT), normalized 0, stride 16, pointer 0x5f6a8bf8 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 2, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x616fc968 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x5 (GL_TRIANGLE_STRIP), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glEnable: cap 0xBE2 (GL_BLEND) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBlendFunc: sfactor 0x302 (GL_SRC_ALPHA), dfactor 0x303 (GL_ONE_MINUS_SRC_ALPHA) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 256 Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2801 (GL_TEXTURE_MIN_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2800 (GL_TEXTURE_MAG_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2802 (GL_TEXTURE_WRAP_S), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2803 (GL_TEXTURE_WRAP_T), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 0, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5f6a8cfc Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x5 (GL_TRIANGLE_STRIP), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBlendFunc: sfactor 0x1 (GL_ONE), dfactor 0x303 (GL_ONE_MINUS_SRC_ALPHA) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 262 Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2800 (GL_TEXTURE_MAG_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2802 (GL_TEXTURE_WRAP_S), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2803 (GL_TEXTURE_WRAP_T), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 0, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5ead1bb4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x5 (GL_TRIANGLE_STRIP), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glFinish Shell Process 'scummvm_after_glad': OGLES2_aglSwapBuffers Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 260 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 16, height 16, format 0x1906 (GL_ALPHA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5eab75b8 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 261 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 1, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5eab6d10 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glViewport: x 0, y 0, width 16, height 16 Shell Process 'scummvm_after_glad': OGLES2_glClearColor: red 0.000000, green 0.000000, blue 0.000000, alpha 0.000000 Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xBE2 (GL_BLEND) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glScissor: x 0, y 0, width 0, height 0 Shell Process 'scummvm_after_glad': OGLES2_glBindFramebuffer: target 0x8D40 (GL_FRAMEBUFFER), framebuffer 257 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glUseProgram program 257 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 260 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 0, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5eab6c4c Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 1, size 4, type 0x1406 (GL_FLOAT), normalized 0, stride 16, pointer 0x5eab7568 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 2, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5eab6cc0 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x5 (GL_TRIANGLE_STRIP), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glViewport: x 0, y 0, width 1315, height 729 Shell Process 'scummvm_after_glad': OGLES2_glClearColor: red 0.000000, green 0.000000, blue 0.000000, alpha 0.000000 Shell Process 'scummvm_after_glad': OGLES2_glEnable: cap 0xBE2 (GL_BLEND) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glScissor: x 74, y 0, width 1166, height 729 Shell Process 'scummvm_after_glad': OGLES2_glBindFramebuffer: target 0x8D40 (GL_FRAMEBUFFER), framebuffer 0 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glUseProgram program 256 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glClear: mask 0x4000 [COLOR] Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xBE2 (GL_BLEND) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 259 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 0, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5f6a8454 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 1, size 4, type 0x1406 (GL_FLOAT), normalized 0, stride 16, pointer 0x5f6a8bf8 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 2, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x616fc9c8 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x5 (GL_TRIANGLE_STRIP), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glEnable: cap 0xBE2 (GL_BLEND) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBlendFunc: sfactor 0x302 (GL_SRC_ALPHA), dfactor 0x303 (GL_ONE_MINUS_SRC_ALPHA) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 256 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 0, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5f6a8cfc Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x5 (GL_TRIANGLE_STRIP), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBlendFunc: sfactor 0x1 (GL_ONE), dfactor 0x303 (GL_ONE_MINUS_SRC_ALPHA) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 262 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 0, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5ead1bb4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x5 (GL_TRIANGLE_STRIP), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glFinish Shell Process 'scummvm_after_glad': OGLES2_aglSwapBuffers Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 260 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 16, height 16, format 0x1906 (GL_ALPHA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5eab75b8 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 261 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 1, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5eab6d10 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glViewport: x 0, y 0, width 16, height 16 Shell Process 'scummvm_after_glad': OGLES2_glClearColor: red 0.000000, green 0.000000, blue 0.000000, alpha 0.000000 Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xBE2 (GL_BLEND) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glScissor: x 0, y 0, width 0, height 0 Shell Process 'scummvm_after_glad': OGLES2_glBindFramebuffer: target 0x8D40 (GL_FRAMEBUFFER), framebuffer 257 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glUseProgram program 257 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 260 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 0, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5eab6c4c Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 1, size 4, type 0x1406 (GL_FLOAT), normalized 0, stride 16, pointer 0x5eab7568 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 2, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5eab6cc0 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x5 (GL_TRIANGLE_STRIP), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glViewport: x 0, y 0, width 1315, height 729 Shell Process 'scummvm_after_glad': OGLES2_glClearColor: red 0.000000, green 0.000000, blue 0.000000, alpha 0.000000 Shell Process 'scummvm_after_glad': OGLES2_glEnable: cap 0xBE2 (GL_BLEND) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glScissor: x 74, y 0, width 1166, height 729 Shell Process 'scummvm_after_glad': OGLES2_glBindFramebuffer: target 0x8D40 (GL_FRAMEBUFFER), framebuffer 0 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glUseProgram program 256 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glClear: mask 0x4000 [COLOR] Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xBE2 (GL_BLEND) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 259 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 0, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5f6a8454 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 1, size 4, type 0x1406 (GL_FLOAT), normalized 0, stride 16, pointer 0x5f6a8bf8 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 2, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x616fc9c8 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x5 (GL_TRIANGLE_STRIP), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glEnable: cap 0xBE2 (GL_BLEND) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBlendFunc: sfactor 0x302 (GL_SRC_ALPHA), dfactor 0x303 (GL_ONE_MINUS_SRC_ALPHA) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 256 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 0, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5f6a8cfc Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x5 (GL_TRIANGLE_STRIP), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBlendFunc: sfactor 0x1 (GL_ONE), dfactor 0x303 (GL_ONE_MINUS_SRC_ALPHA) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 262 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 0, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5ead1bb4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x5 (GL_TRIANGLE_STRIP), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glFinish Shell Process 'scummvm_after_glad': OGLES2_aglSwapBuffers Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 260 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 16, height 16, format 0x1906 (GL_ALPHA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5eab75b8 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 261 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 1, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5eab6d10 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glViewport: x 0, y 0, width 16, height 16 Shell Process 'scummvm_after_glad': OGLES2_glClearColor: red 0.000000, green 0.000000, blue 0.000000, alpha 0.000000 Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xBE2 (GL_BLEND) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glScissor: x 0, y 0, width 0, height 0 Shell Process 'scummvm_after_glad': OGLES2_glBindFramebuffer: target 0x8D40 (GL_FRAMEBUFFER), framebuffer 257 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glUseProgram program 257 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 260 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 0, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5eab6c4c Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 1, size 4, type 0x1406 (GL_FLOAT), normalized 0, stride 16, pointer 0x5eab7568 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 2, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5eab6cc0 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x5 (GL_TRIANGLE_STRIP), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glViewport: x 0, y 0, width 1315, height 729 Shell Process 'scummvm_after_glad': OGLES2_glClearColor: red 0.000000, green 0.000000, blue 0.000000, alpha 0.000000 Shell Process 'scummvm_after_glad': OGLES2_glEnable: cap 0xBE2 (GL_BLEND) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glScissor: x 74, y 0, width 1166, height 729 Shell Process 'scummvm_after_glad': OGLES2_glBindFramebuffer: target 0x8D40 (GL_FRAMEBUFFER), framebuffer 0 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glUseProgram program 256 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glClear: mask 0x4000 [COLOR] Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xBE2 (GL_BLEND) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 259 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 0, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5f6a8454 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 1, size 4, type 0x1406 (GL_FLOAT), normalized 0, stride 16, pointer 0x5f6a8bf8 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 2, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x616fc9c8 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x5 (GL_TRIANGLE_STRIP), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glEnable: cap 0xBE2 (GL_BLEND) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBlendFunc: sfactor 0x302 (GL_SRC_ALPHA), dfactor 0x303 (GL_ONE_MINUS_SRC_ALPHA) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 256 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 0, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5f6a8cfc Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x5 (GL_TRIANGLE_STRIP), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBlendFunc: sfactor 0x1 (GL_ONE), dfactor 0x303 (GL_ONE_MINUS_SRC_ALPHA) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 262 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 0, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5ead1bb4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x5 (GL_TRIANGLE_STRIP), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glFinish Shell Process 'scummvm_after_glad': OGLES2_aglSwapBuffers Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 260 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 16, height 16, format 0x1906 (GL_ALPHA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5eab75b8 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 261 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 1, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5eab6d10 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glViewport: x 0, y 0, width 16, height 16 Shell Process 'scummvm_after_glad': OGLES2_glClearColor: red 0.000000, green 0.000000, blue 0.000000, alpha 0.000000 Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xBE2 (GL_BLEND) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glScissor: x 0, y 0, width 0, height 0 Shell Process 'scummvm_after_glad': OGLES2_glBindFramebuffer: target 0x8D40 (GL_FRAMEBUFFER), framebuffer 257 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glUseProgram program 257 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 260 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 0, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5eab6c4c Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 1, size 4, type 0x1406 (GL_FLOAT), normalized 0, stride 16, pointer 0x5eab7568 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 2, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5eab6cc0 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x5 (GL_TRIANGLE_STRIP), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glViewport: x 0, y 0, width 1315, height 729 Shell Process 'scummvm_after_glad': OGLES2_glClearColor: red 0.000000, green 0.000000, blue 0.000000, alpha 0.000000 Shell Process 'scummvm_after_glad': OGLES2_glEnable: cap 0xBE2 (GL_BLEND) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glScissor: x 74, y 0, width 1166, height 729 Shell Process 'scummvm_after_glad': OGLES2_glBindFramebuffer: target 0x8D40 (GL_FRAMEBUFFER), framebuffer 0 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glUseProgram program 256 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glClear: mask 0x4000 [COLOR] Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xBE2 (GL_BLEND) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 259 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 0, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5f6a8454 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 1, size 4, type 0x1406 (GL_FLOAT), normalized 0, stride 16, pointer 0x5f6a8bf8 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 2, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x616fc9c8 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x5 (GL_TRIANGLE_STRIP), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glEnable: cap 0xBE2 (GL_BLEND) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBlendFunc: sfactor 0x302 (GL_SRC_ALPHA), dfactor 0x303 (GL_ONE_MINUS_SRC_ALPHA) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 256 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 0, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5f6a8cfc Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x5 (GL_TRIANGLE_STRIP), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBlendFunc: sfactor 0x1 (GL_ONE), dfactor 0x303 (GL_ONE_MINUS_SRC_ALPHA) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 262 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 0, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5ead1bb4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x5 (GL_TRIANGLE_STRIP), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glFinish Shell Process 'scummvm_after_glad': OGLES2_aglSwapBuffers Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 260 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 16, height 16, format 0x1906 (GL_ALPHA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5eab75b8 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 261 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 1, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5eab6d10 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glViewport: x 0, y 0, width 16, height 16 Shell Process 'scummvm_after_glad': OGLES2_glClearColor: red 0.000000, green 0.000000, blue 0.000000, alpha 0.000000 Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xBE2 (GL_BLEND) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glScissor: x 0, y 0, width 0, height 0 Shell Process 'scummvm_after_glad': OGLES2_glBindFramebuffer: target 0x8D40 (GL_FRAMEBUFFER), framebuffer 257 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glUseProgram program 257 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 260 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 0, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5eab6c4c Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 1, size 4, type 0x1406 (GL_FLOAT), normalized 0, stride 16, pointer 0x5eab7568 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 2, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5eab6cc0 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x5 (GL_TRIANGLE_STRIP), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glViewport: x 0, y 0, width 1315, height 729 Shell Process 'scummvm_after_glad': OGLES2_glClearColor: red 0.000000, green 0.000000, blue 0.000000, alpha 0.000000 Shell Process 'scummvm_after_glad': OGLES2_glEnable: cap 0xBE2 (GL_BLEND) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glScissor: x 74, y 0, width 1166, height 729 Shell Process 'scummvm_after_glad': OGLES2_glBindFramebuffer: target 0x8D40 (GL_FRAMEBUFFER), framebuffer 0 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glUseProgram program 256 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glClear: mask 0x4000 [COLOR] Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xBE2 (GL_BLEND) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 259 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 0, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5f6a8454 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 1, size 4, type 0x1406 (GL_FLOAT), normalized 0, stride 16, pointer 0x5f6a8bf8 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 2, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x616fc9c8 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x5 (GL_TRIANGLE_STRIP), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glEnable: cap 0xBE2 (GL_BLEND) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBlendFunc: sfactor 0x302 (GL_SRC_ALPHA), dfactor 0x303 (GL_ONE_MINUS_SRC_ALPHA) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 256 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 0, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5f6a8cfc Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x5 (GL_TRIANGLE_STRIP), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBlendFunc: sfactor 0x1 (GL_ONE), dfactor 0x303 (GL_ONE_MINUS_SRC_ALPHA) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 262 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 0, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5ead1bb4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x5 (GL_TRIANGLE_STRIP), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glFinish Shell Process 'scummvm_after_glad': OGLES2_aglSwapBuffers Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 260 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 16, height 16, format 0x1906 (GL_ALPHA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5eab75b8 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 261 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 1, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5eab6d10 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glViewport: x 0, y 0, width 16, height 16 Shell Process 'scummvm_after_glad': OGLES2_glClearColor: red 0.000000, green 0.000000, blue 0.000000, alpha 0.000000 Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xBE2 (GL_BLEND) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glScissor: x 0, y 0, width 0, height 0 Shell Process 'scummvm_after_glad': OGLES2_glBindFramebuffer: target 0x8D40 (GL_FRAMEBUFFER), framebuffer 257 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glUseProgram program 257 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 260 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 0, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5eab6c4c Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 1, size 4, type 0x1406 (GL_FLOAT), normalized 0, stride 16, pointer 0x5eab7568 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 2, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5eab6cc0 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x5 (GL_TRIANGLE_STRIP), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glViewport: x 0, y 0, width 1315, height 729 Shell Process 'scummvm_after_glad': OGLES2_glClearColor: red 0.000000, green 0.000000, blue 0.000000, alpha 0.000000 Shell Process 'scummvm_after_glad': OGLES2_glEnable: cap 0xBE2 (GL_BLEND) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glScissor: x 74, y 0, width 1166, height 729 Shell Process 'scummvm_after_glad': OGLES2_glBindFramebuffer: target 0x8D40 (GL_FRAMEBUFFER), framebuffer 0 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glUseProgram program 256 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glClear: mask 0x4000 [COLOR] Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xBE2 (GL_BLEND) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 259 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 0, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5f6a8454 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 1, size 4, type 0x1406 (GL_FLOAT), normalized 0, stride 16, pointer 0x5f6a8bf8 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 2, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x616fc9c8 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x5 (GL_TRIANGLE_STRIP), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glEnable: cap 0xBE2 (GL_BLEND) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBlendFunc: sfactor 0x302 (GL_SRC_ALPHA), dfactor 0x303 (GL_ONE_MINUS_SRC_ALPHA) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 256 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 0, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5f6a8cfc Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x5 (GL_TRIANGLE_STRIP), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBlendFunc: sfactor 0x1 (GL_ONE), dfactor 0x303 (GL_ONE_MINUS_SRC_ALPHA) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 262 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 0, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5ead1bb4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x5 (GL_TRIANGLE_STRIP), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glFinish Shell Process 'scummvm_after_glad': OGLES2_aglSwapBuffers Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 260 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 16, height 16, format 0x1906 (GL_ALPHA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5eab75b8 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 261 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 1, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5eab6d10 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glViewport: x 0, y 0, width 16, height 16 Shell Process 'scummvm_after_glad': OGLES2_glClearColor: red 0.000000, green 0.000000, blue 0.000000, alpha 0.000000 Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xBE2 (GL_BLEND) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glScissor: x 0, y 0, width 0, height 0 Shell Process 'scummvm_after_glad': OGLES2_glBindFramebuffer: target 0x8D40 (GL_FRAMEBUFFER), framebuffer 257 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glUseProgram program 257 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 260 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 0, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5eab6c4c Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 1, size 4, type 0x1406 (GL_FLOAT), normalized 0, stride 16, pointer 0x5eab7568 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 2, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5eab6cc0 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x5 (GL_TRIANGLE_STRIP), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glViewport: x 0, y 0, width 1315, height 729 Shell Process 'scummvm_after_glad': OGLES2_glClearColor: red 0.000000, green 0.000000, blue 0.000000, alpha 0.000000 Shell Process 'scummvm_after_glad': OGLES2_glEnable: cap 0xBE2 (GL_BLEND) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glScissor: x 74, y 0, width 1166, height 729 Shell Process 'scummvm_after_glad': OGLES2_glBindFramebuffer: target 0x8D40 (GL_FRAMEBUFFER), framebuffer 0 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glUseProgram program 256 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glClear: mask 0x4000 [COLOR] Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xBE2 (GL_BLEND) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 259 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 0, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5f6a8454 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 1, size 4, type 0x1406 (GL_FLOAT), normalized 0, stride 16, pointer 0x5f6a8bf8 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 2, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x616fc9c8 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x5 (GL_TRIANGLE_STRIP), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glEnable: cap 0xBE2 (GL_BLEND) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBlendFunc: sfactor 0x302 (GL_SRC_ALPHA), dfactor 0x303 (GL_ONE_MINUS_SRC_ALPHA) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 256 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 0, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5f6a8cfc Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x5 (GL_TRIANGLE_STRIP), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBlendFunc: sfactor 0x1 (GL_ONE), dfactor 0x303 (GL_ONE_MINUS_SRC_ALPHA) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 262 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 0, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5ead1bb4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x5 (GL_TRIANGLE_STRIP), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glFinish Shell Process 'scummvm_after_glad': OGLES2_aglSwapBuffers Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 260 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 16, height 16, format 0x1906 (GL_ALPHA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5eab75b8 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 261 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 1, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5eab6d10 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glViewport: x 0, y 0, width 16, height 16 Shell Process 'scummvm_after_glad': OGLES2_glClearColor: red 0.000000, green 0.000000, blue 0.000000, alpha 0.000000 Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xBE2 (GL_BLEND) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glScissor: x 0, y 0, width 0, height 0 Shell Process 'scummvm_after_glad': OGLES2_glBindFramebuffer: target 0x8D40 (GL_FRAMEBUFFER), framebuffer 257 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glUseProgram program 257 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 260 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 0, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5eab6c4c Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 1, size 4, type 0x1406 (GL_FLOAT), normalized 0, stride 16, pointer 0x5eab7568 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 2, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5eab6cc0 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x5 (GL_TRIANGLE_STRIP), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glViewport: x 0, y 0, width 1315, height 729 Shell Process 'scummvm_after_glad': OGLES2_glClearColor: red 0.000000, green 0.000000, blue 0.000000, alpha 0.000000 Shell Process 'scummvm_after_glad': OGLES2_glEnable: cap 0xBE2 (GL_BLEND) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glScissor: x 74, y 0, width 1166, height 729 Shell Process 'scummvm_after_glad': OGLES2_glBindFramebuffer: target 0x8D40 (GL_FRAMEBUFFER), framebuffer 0 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glUseProgram program 256 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glClear: mask 0x4000 [COLOR] Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xBE2 (GL_BLEND) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 259 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 0, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5f6a8454 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 1, size 4, type 0x1406 (GL_FLOAT), normalized 0, stride 16, pointer 0x5f6a8bf8 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 2, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x616fc9c8 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x5 (GL_TRIANGLE_STRIP), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glEnable: cap 0xBE2 (GL_BLEND) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBlendFunc: sfactor 0x302 (GL_SRC_ALPHA), dfactor 0x303 (GL_ONE_MINUS_SRC_ALPHA) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 256 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 0, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5f6a8cfc Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x5 (GL_TRIANGLE_STRIP), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBlendFunc: sfactor 0x1 (GL_ONE), dfactor 0x303 (GL_ONE_MINUS_SRC_ALPHA) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 262 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 0, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5ead1bb4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x5 (GL_TRIANGLE_STRIP), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glFinish Shell Process 'scummvm_after_glad': OGLES2_aglSwapBuffers Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 260 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 16, height 16, format 0x1906 (GL_ALPHA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5eab75b8 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 261 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 1, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5eab6d10 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glViewport: x 0, y 0, width 16, height 16 Shell Process 'scummvm_after_glad': OGLES2_glClearColor: red 0.000000, green 0.000000, blue 0.000000, alpha 0.000000 Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xBE2 (GL_BLEND) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glScissor: x 0, y 0, width 0, height 0 Shell Process 'scummvm_after_glad': OGLES2_glBindFramebuffer: target 0x8D40 (GL_FRAMEBUFFER), framebuffer 257 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glUseProgram program 257 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 260 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 0, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5eab6c4c Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 1, size 4, type 0x1406 (GL_FLOAT), normalized 0, stride 16, pointer 0x5eab7568 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 2, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5eab6cc0 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x5 (GL_TRIANGLE_STRIP), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glViewport: x 0, y 0, width 1315, height 729 Shell Process 'scummvm_after_glad': OGLES2_glClearColor: red 0.000000, green 0.000000, blue 0.000000, alpha 0.000000 Shell Process 'scummvm_after_glad': OGLES2_glEnable: cap 0xBE2 (GL_BLEND) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glScissor: x 74, y 0, width 1166, height 729 Shell Process 'scummvm_after_glad': OGLES2_glBindFramebuffer: target 0x8D40 (GL_FRAMEBUFFER), framebuffer 0 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glUseProgram program 256 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glClear: mask 0x4000 [COLOR] Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xBE2 (GL_BLEND) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 259 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 0, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5f6a8454 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 1, size 4, type 0x1406 (GL_FLOAT), normalized 0, stride 16, pointer 0x5f6a8bf8 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 2, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x616fc9c8 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x5 (GL_TRIANGLE_STRIP), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glEnable: cap 0xBE2 (GL_BLEND) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBlendFunc: sfactor 0x302 (GL_SRC_ALPHA), dfactor 0x303 (GL_ONE_MINUS_SRC_ALPHA) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 256 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 0, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5f6a8cfc Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x5 (GL_TRIANGLE_STRIP), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBlendFunc: sfactor 0x1 (GL_ONE), dfactor 0x303 (GL_ONE_MINUS_SRC_ALPHA) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 262 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 0, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5ead1bb4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x5 (GL_TRIANGLE_STRIP), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glFinish Shell Process 'scummvm_after_glad': OGLES2_aglSwapBuffers Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 260 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 16, height 16, format 0x1906 (GL_ALPHA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5eab75b8 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 261 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 1, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5eab6d10 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glViewport: x 0, y 0, width 16, height 16 Shell Process 'scummvm_after_glad': OGLES2_glClearColor: red 0.000000, green 0.000000, blue 0.000000, alpha 0.000000 Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xBE2 (GL_BLEND) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glScissor: x 0, y 0, width 0, height 0 Shell Process 'scummvm_after_glad': OGLES2_glBindFramebuffer: target 0x8D40 (GL_FRAMEBUFFER), framebuffer 257 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glUseProgram program 257 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 260 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 0, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5eab6c4c Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 1, size 4, type 0x1406 (GL_FLOAT), normalized 0, stride 16, pointer 0x5eab7568 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 2, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5eab6cc0 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x5 (GL_TRIANGLE_STRIP), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glViewport: x 0, y 0, width 1315, height 729 Shell Process 'scummvm_after_glad': OGLES2_glClearColor: red 0.000000, green 0.000000, blue 0.000000, alpha 0.000000 Shell Process 'scummvm_after_glad': OGLES2_glEnable: cap 0xBE2 (GL_BLEND) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glScissor: x 74, y 0, width 1166, height 729 Shell Process 'scummvm_after_glad': OGLES2_glBindFramebuffer: target 0x8D40 (GL_FRAMEBUFFER), framebuffer 0 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glUseProgram program 256 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glClear: mask 0x4000 [COLOR] Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xBE2 (GL_BLEND) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 259 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 0, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5f6a8454 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 1, size 4, type 0x1406 (GL_FLOAT), normalized 0, stride 16, pointer 0x5f6a8bf8 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 2, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x616fc9c8 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x5 (GL_TRIANGLE_STRIP), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glEnable: cap 0xBE2 (GL_BLEND) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBlendFunc: sfactor 0x302 (GL_SRC_ALPHA), dfactor 0x303 (GL_ONE_MINUS_SRC_ALPHA) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 256 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 0, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5f6a8cfc Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x5 (GL_TRIANGLE_STRIP), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBlendFunc: sfactor 0x1 (GL_ONE), dfactor 0x303 (GL_ONE_MINUS_SRC_ALPHA) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 262 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 0, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5ead1bb4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x5 (GL_TRIANGLE_STRIP), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glFinish Shell Process 'scummvm_after_glad': OGLES2_aglSwapBuffers Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 260 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 16, height 16, format 0x1906 (GL_ALPHA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5eab75b8 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 261 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 1, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5eab6d10 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glViewport: x 0, y 0, width 16, height 16 Shell Process 'scummvm_after_glad': OGLES2_glClearColor: red 0.000000, green 0.000000, blue 0.000000, alpha 0.000000 Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xBE2 (GL_BLEND) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glScissor: x 0, y 0, width 0, height 0 Shell Process 'scummvm_after_glad': OGLES2_glBindFramebuffer: target 0x8D40 (GL_FRAMEBUFFER), framebuffer 257 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glUseProgram program 257 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 260 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 0, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5eab6c4c Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 1, size 4, type 0x1406 (GL_FLOAT), normalized 0, stride 16, pointer 0x5eab7568 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 2, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5eab6cc0 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x5 (GL_TRIANGLE_STRIP), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glViewport: x 0, y 0, width 1315, height 729 Shell Process 'scummvm_after_glad': OGLES2_glClearColor: red 0.000000, green 0.000000, blue 0.000000, alpha 0.000000 Shell Process 'scummvm_after_glad': OGLES2_glEnable: cap 0xBE2 (GL_BLEND) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glScissor: x 74, y 0, width 1166, height 729 Shell Process 'scummvm_after_glad': OGLES2_glBindFramebuffer: target 0x8D40 (GL_FRAMEBUFFER), framebuffer 0 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glUseProgram program 256 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glClear: mask 0x4000 [COLOR] Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xBE2 (GL_BLEND) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 259 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 0, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5f6a8454 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 1, size 4, type 0x1406 (GL_FLOAT), normalized 0, stride 16, pointer 0x5f6a8bf8 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 2, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x616fc9c8 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x5 (GL_TRIANGLE_STRIP), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glEnable: cap 0xBE2 (GL_BLEND) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBlendFunc: sfactor 0x302 (GL_SRC_ALPHA), dfactor 0x303 (GL_ONE_MINUS_SRC_ALPHA) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 256 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 0, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5f6a8cfc Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x5 (GL_TRIANGLE_STRIP), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBlendFunc: sfactor 0x1 (GL_ONE), dfactor 0x303 (GL_ONE_MINUS_SRC_ALPHA) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 262 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 0, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5ead1bb4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x5 (GL_TRIANGLE_STRIP), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glFinish Shell Process 'scummvm_after_glad': OGLES2_aglSwapBuffers Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 260 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 16, height 16, format 0x1906 (GL_ALPHA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5eab75b8 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 261 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 1, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5eab6d10 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glViewport: x 0, y 0, width 16, height 16 Shell Process 'scummvm_after_glad': OGLES2_glClearColor: red 0.000000, green 0.000000, blue 0.000000, alpha 0.000000 Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xBE2 (GL_BLEND) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glScissor: x 0, y 0, width 0, height 0 Shell Process 'scummvm_after_glad': OGLES2_glBindFramebuffer: target 0x8D40 (GL_FRAMEBUFFER), framebuffer 257 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glUseProgram program 257 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 260 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 0, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5eab6c4c Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 1, size 4, type 0x1406 (GL_FLOAT), normalized 0, stride 16, pointer 0x5eab7568 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 2, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5eab6cc0 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x5 (GL_TRIANGLE_STRIP), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glViewport: x 0, y 0, width 1315, height 729 Shell Process 'scummvm_after_glad': OGLES2_glClearColor: red 0.000000, green 0.000000, blue 0.000000, alpha 0.000000 Shell Process 'scummvm_after_glad': OGLES2_glEnable: cap 0xBE2 (GL_BLEND) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glScissor: x 74, y 0, width 1166, height 729 Shell Process 'scummvm_after_glad': OGLES2_glBindFramebuffer: target 0x8D40 (GL_FRAMEBUFFER), framebuffer 0 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glUseProgram program 256 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glClear: mask 0x4000 [COLOR] Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xBE2 (GL_BLEND) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 259 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 0, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5f6a8454 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 1, size 4, type 0x1406 (GL_FLOAT), normalized 0, stride 16, pointer 0x5f6a8bf8 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 2, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x616fc9c8 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x5 (GL_TRIANGLE_STRIP), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glEnable: cap 0xBE2 (GL_BLEND) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBlendFunc: sfactor 0x302 (GL_SRC_ALPHA), dfactor 0x303 (GL_ONE_MINUS_SRC_ALPHA) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 256 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 0, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5f6a8cfc Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x5 (GL_TRIANGLE_STRIP), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBlendFunc: sfactor 0x1 (GL_ONE), dfactor 0x303 (GL_ONE_MINUS_SRC_ALPHA) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 262 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 0, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5ead1bb4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x5 (GL_TRIANGLE_STRIP), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glFinish Shell Process 'scummvm_after_glad': OGLES2_aglSwapBuffers Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 260 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 16, height 16, format 0x1906 (GL_ALPHA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5eab75b8 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 261 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 1, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5eab6d10 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glViewport: x 0, y 0, width 16, height 16 Shell Process 'scummvm_after_glad': OGLES2_glClearColor: red 0.000000, green 0.000000, blue 0.000000, alpha 0.000000 Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xBE2 (GL_BLEND) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glScissor: x 0, y 0, width 0, height 0 Shell Process 'scummvm_after_glad': OGLES2_glBindFramebuffer: target 0x8D40 (GL_FRAMEBUFFER), framebuffer 257 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glUseProgram program 257 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 260 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 0, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5eab6c4c Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 1, size 4, type 0x1406 (GL_FLOAT), normalized 0, stride 16, pointer 0x5eab7568 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 2, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5eab6cc0 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x5 (GL_TRIANGLE_STRIP), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glViewport: x 0, y 0, width 1315, height 729 Shell Process 'scummvm_after_glad': OGLES2_glClearColor: red 0.000000, green 0.000000, blue 0.000000, alpha 0.000000 Shell Process 'scummvm_after_glad': OGLES2_glEnable: cap 0xBE2 (GL_BLEND) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glScissor: x 74, y 0, width 1166, height 729 Shell Process 'scummvm_after_glad': OGLES2_glBindFramebuffer: target 0x8D40 (GL_FRAMEBUFFER), framebuffer 0 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glUseProgram program 256 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glClear: mask 0x4000 [COLOR] Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xBE2 (GL_BLEND) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 259 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 0, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5f6a8454 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 1, size 4, type 0x1406 (GL_FLOAT), normalized 0, stride 16, pointer 0x5f6a8bf8 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 2, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x616fc9c8 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x5 (GL_TRIANGLE_STRIP), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glEnable: cap 0xBE2 (GL_BLEND) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBlendFunc: sfactor 0x302 (GL_SRC_ALPHA), dfactor 0x303 (GL_ONE_MINUS_SRC_ALPHA) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 256 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 0, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5f6a8cfc Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x5 (GL_TRIANGLE_STRIP), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBlendFunc: sfactor 0x1 (GL_ONE), dfactor 0x303 (GL_ONE_MINUS_SRC_ALPHA) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 262 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 0, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5ead1bb4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x5 (GL_TRIANGLE_STRIP), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glFinish Shell Process 'scummvm_after_glad': OGLES2_aglSwapBuffers Shell Process 'scummvm_after_glad': OGLES2_glDeleteTextures: n 1, textures 0x5eab744c Deleting texture[0] = 262 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGenTextures: n 1, textures 0x5eab6b1c Texture[0] = 263 Shell Process 'scummvm_after_glad': OGLES2_glDeleteFramebuffers: n 1, framebuffers 0x5eab73ac Deleting framebuffer[0] = 257 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glDeleteTextures: n 1, textures 0x5eab7224 Deleting texture[0] = 261 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glDeleteTextures: n 1, textures 0x5eab711c Deleting texture[0] = 260 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glClear: mask 0x4000 [COLOR] Shell Process 'scummvm_after_glad': OGLES2_glEnable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xBE2 (GL_BLEND) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 259 Shell Process 'scummvm_after_glad': OGLES2_glActiveTexture: texture 0x84C1 (GL_TEXTURE1) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2801 (GL_TEXTURE_MIN_FILTER), param 0x2702 (GL_NEAREST_MIPMAP_LINEAR) Shell Process 'scummvm_after_glad': OGLES2_glGenerateMipmap: target 0xDE1 (GL_TEXTURE_2D) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2800 (GL_TEXTURE_MAG_FILTER), param 0x2601 (GL_LINEAR) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2802 (GL_TEXTURE_WRAP_S), param 0x2901 (GL_REPEAT) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2803 (GL_TEXTURE_WRAP_T), param 0x2901 (GL_REPEAT) Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 0, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5f6a8454 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 2, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x616fc9b8 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x5 (GL_TRIANGLE_STRIP), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glActiveTexture: texture 0x84C0 (GL_TEXTURE0) Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glFinish Shell Process 'scummvm_after_glad': OGLES2_aglSwapBuffers Shell Process 'scummvm_after_glad': OGLES2_glDeleteTextures: n 1, textures 0x5f6aa314 Deleting texture[0] = 257 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glDeleteTextures: n 1, textures 0x5f6aa41c Deleting texture[0] = 258 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glDeleteFramebuffers: n 1, framebuffers 0x5f6aa5a4 Deleting framebuffer[0] = 256 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glDeleteTextures: n 1, textures 0x5f6aa614 Deleting texture[0] = 259 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glDeleteTextures: n 1, textures 0x5f6a8d5c Deleting texture[0] = 256 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glDeleteProgram: program 256 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glDeleteProgram: program 257 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glDeleteTextures: n 1, textures 0x5eab6b1c Deleting texture[0] = 263 Shell Process 'scummvm_after_glad': OGLES2_aglDestroyContext: context 0x617462d0 Shell Process 'scummvm_after_glad': OGLES2_glStencilFunc: func 0x207 (GL_ALWAYS), ref 0, mask 4294967295 Shell Process 'scummvm_after_glad': OGLES2_glStencilMask: mask 4294967295 Shell Process 'scummvm_after_glad': OGLES2_glStencilOp: fail 0x1E00 (GL_KEEP), zfail 0x1E00 (GL_KEEP), zpass 0x1E00 (GL_KEEP) Shell Process 'scummvm_after_glad': OGLES2_glPolygonOffset: factor 0.000000, units 0.000000 Shell Process 'scummvm_after_glad': OGLES2_glLineWidth: width 1.000000 Shell Process 'scummvm_after_glad': OGLES2_aglCreateContext2: errcode pointer 0x616fc790 (value 0), tags 0x616fc758 ([OGLES2_CCT_WINDOW: 0x61AB88F0][OGLES2_CCT_DEPTH: 16][OGLES2_CCT_STENCIL: 0][OGLES2_CCT_VSYNC: 0][OGLES2_CCT_SINGLE_GET_ERROR_MODE: 1][OGLES2_CCT_RESIZE_VIEWPORT: 1]). Context address 0x614a9018 Shell Process 'scummvm_after_glad': OGLES2_aglMakeCurrent: context 0x614a9018 Shell Process 'scummvm_after_glad': OGLES2_glGetIntegerv: pname 0xBA2 (GL_VIEWPORT), data 0 Shell Process 'scummvm_after_glad': OGLES2_glGetIntegerv: pname 0xC10 (GL_SCISSOR_BOX), data 0 Shell Process 'scummvm_after_glad': OGLES2_glGetIntegerv: pname 0x8B9B (GL_IMPLEMENTATION_COLOR_READ_FORMAT), data 6408 Shell Process 'scummvm_after_glad': OGLES2_glGetIntegerv: pname 0x8B9A (GL_IMPLEMENTATION_COLOR_READ_TYPE), data 5121 Shell Process 'scummvm_after_glad': OGLES2_glClear: mask 0x4100 [COLOR][DEPTH] Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glCreateShader: type 0x8B31 (GL_VERTEX_SHADER). Created shader 384 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glShaderSource: shader 384, count 1, string 0x614feb1c length 0x0 Line 0: '#version 100 precision highp float; precision highp int; #ifdef GL_ES #if defined(GL_FRAGMENT_PRECISION_HIGH) && GL_FRAGMENT_PRECISION_HIGH == 1 precision highp float; #else precision mediump float; #endif #else #define highp #define mediump #define lowp #endif attribute vec4 position; attribute vec2 texCoordIn; attribute vec4 blendColorIn; uniform mat4 projection; varying vec2 texCoord; varying vec4 blendColor; void main(void) { texCoord = texCoordIn; blendColor = blendColorIn; gl_Position = projection * position; } ' Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glCompileShader: shader 384 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetShaderiv: shader 384, pname 0x8B81 (GL_COMPILE_STATUS), params 1 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glCreateShader: type 0x8B30 (GL_FRAGMENT_SHADER). Created shader 385 Shell Process 'scummvm_after_glad': OGLES2_glShaderSource: shader 385, count 1, string 0x5ead1bb4 length 0x0 Line 0: '#version 100 precision highp float; precision highp int; #ifdef GL_ES #if defined(GL_FRAGMENT_PRECISION_HIGH) && GL_FRAGMENT_PRECISION_HIGH == 1 precision highp float; #else precision mediump float; #endif #else #define highp #define mediump #define lowp #endif varying vec2 texCoord; varying vec4 blendColor; uniform sampler2D shaderTexture; void main(void) { gl_FragColor = blendColor * texture2D(shaderTexture, texCoord); } ' Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glCompileShader: shader 385 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetShaderiv: shader 385, pname 0x8B81 (GL_COMPILE_STATUS), params 1 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glCreateProgram: created program 256 Shell Process 'scummvm_after_glad': OGLES2_glAttachShader: program 256, shader 384 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glAttachShader: program 256, shader 385 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glLinkProgram: program 256 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetProgramiv: program 256, pname 0x8B82 (GL_LINK_STATUS), params 1 Shell Process 'scummvm_after_glad': OGLES2_glGetProgramiv: program 256, pname 0x8B86 (GL_ACTIVE_UNIFORMS), params 2 Shell Process 'scummvm_after_glad': OGLES2_glGetProgramiv: program 256, pname 0x8B87 (GL_ACTIVE_UNIFORM_MAX_LENGTH), params 14 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 256, index 0, bufSize 14, length 13, size 1, type 0x8B5E (GL_SAMPLER_2D), name 'shaderTexture' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 256, name 'shaderTexture'. Location 0 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 256, index 1, bufSize 14, length 10, size 1, type 0x8B5C (GL_FLOAT_MAT4), name 'projection' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 256, name 'projection'. Location 1 Shell Process 'scummvm_after_glad': OGLES2_glGetProgramiv: program 256, pname 0x8B89 (GL_ACTIVE_ATTRIBUTES), params 3 Shell Process 'scummvm_after_glad': OGLES2_glGetProgramiv: program 256, pname 0x8B8A (GL_ACTIVE_ATTRIBUTE_MAX_LENGTH), params 13 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveAttrib: program 256, index 0, bufSize 13, length 10, size 1, type 0x8B50 (GL_FLOAT_VEC2), name 'texCoordIn' Shell Process 'scummvm_after_glad': OGLES2_glGetAttribLocation: program 256, name 'texCoordIn'. Location 0 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveAttrib: program 256, index 1, bufSize 13, length 12, size 1, type 0x8B52 (GL_FLOAT_VEC4), name 'blendColorIn' Shell Process 'scummvm_after_glad': OGLES2_glGetAttribLocation: program 256, name 'blendColorIn'. Location 1 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveAttrib: program 256, index 2, bufSize 13, length 8, size 1, type 0x8B52 (GL_FLOAT_VEC4), name 'position' Shell Process 'scummvm_after_glad': OGLES2_glGetAttribLocation: program 256, name 'position'. Location 2 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glCreateShader: type 0x8B31 (GL_VERTEX_SHADER). Created shader 386 Shell Process 'scummvm_after_glad': OGLES2_glShaderSource: shader 386, count 1, string 0x614a4214 length 0x0 Line 0: '#version 100 precision highp float; precision highp int; #ifdef GL_ES #if defined(GL_FRAGMENT_PRECISION_HIGH) && GL_FRAGMENT_PRECISION_HIGH == 1 precision highp float; #else precision mediump float; #endif #else #define highp #define mediump #define lowp #endif attribute vec4 position; attribute vec2 texCoordIn; attribute vec4 blendColorIn; uniform mat4 projection; varying vec2 texCoord; varying vec4 blendColor; void main(void) { texCoord = texCoordIn; blendColor = blendColorIn; gl_Position = projection * position; } ' Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glCompileShader: shader 386 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetShaderiv: shader 386, pname 0x8B81 (GL_COMPILE_STATUS), params 1 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glCreateShader: type 0x8B30 (GL_FRAGMENT_SHADER). Created shader 387 Shell Process 'scummvm_after_glad': OGLES2_glShaderSource: shader 387, count 1, string 0x5eab870c length 0x0 Line 0: '#version 100 precision highp float; precision highp int; #ifdef GL_ES #if defined(GL_FRAGMENT_PRECISION_HIGH) && GL_FRAGMENT_PRECISION_HIGH == 1 precision highp float; #else precision mediump float; #endif #else #define highp #define mediump #define lowp #endif varying vec2 texCoord; varying vec4 blendColor; uniform sampler2D shaderTexture; uniform sampler2D palette; const float adjustFactor = 255.000 / 256.000 + 1.00000 / (2.00000 * 256.000); void main(void) { vec4 index = texture2D(shaderTexture, texCoord); gl_FragColor = blendColor * texture2D(palette, vec2(index.a * adjustFactor, 0.00000)); } ' Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glCompileShader: shader 387 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetShaderiv: shader 387, pname 0x8B81 (GL_COMPILE_STATUS), params 1 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glCreateProgram: created program 257 Shell Process 'scummvm_after_glad': OGLES2_glAttachShader: program 257, shader 386 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glAttachShader: program 257, shader 387 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glLinkProgram: program 257 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetProgramiv: program 257, pname 0x8B82 (GL_LINK_STATUS), params 1 Shell Process 'scummvm_after_glad': OGLES2_glGetProgramiv: program 257, pname 0x8B86 (GL_ACTIVE_UNIFORMS), params 3 Shell Process 'scummvm_after_glad': OGLES2_glGetProgramiv: program 257, pname 0x8B87 (GL_ACTIVE_UNIFORM_MAX_LENGTH), params 14 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 257, index 0, bufSize 14, length 13, size 1, type 0x8B5E (GL_SAMPLER_2D), name 'shaderTexture' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 257, name 'shaderTexture'. Location 0 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 257, index 1, bufSize 14, length 10, size 1, type 0x8B5C (GL_FLOAT_MAT4), name 'projection' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 257, name 'projection'. Location 1 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 257, index 2, bufSize 14, length 7, size 1, type 0x8B5E (GL_SAMPLER_2D), name 'palette' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 257, name 'palette'. Location 2 Shell Process 'scummvm_after_glad': OGLES2_glGetProgramiv: program 257, pname 0x8B89 (GL_ACTIVE_ATTRIBUTES), params 3 Shell Process 'scummvm_after_glad': OGLES2_glGetProgramiv: program 257, pname 0x8B8A (GL_ACTIVE_ATTRIBUTE_MAX_LENGTH), params 13 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveAttrib: program 257, index 0, bufSize 13, length 10, size 1, type 0x8B50 (GL_FLOAT_VEC2), name 'texCoordIn' Shell Process 'scummvm_after_glad': OGLES2_glGetAttribLocation: program 257, name 'texCoordIn'. Location 0 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveAttrib: program 257, index 1, bufSize 13, length 12, size 1, type 0x8B52 (GL_FLOAT_VEC4), name 'blendColorIn' Shell Process 'scummvm_after_glad': OGLES2_glGetAttribLocation: program 257, name 'blendColorIn'. Location 1 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveAttrib: program 257, index 2, bufSize 13, length 8, size 1, type 0x8B52 (GL_FLOAT_VEC4), name 'position' Shell Process 'scummvm_after_glad': OGLES2_glGetAttribLocation: program 257, name 'position'. Location 2 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glUseProgram program 256 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {0.001521, 0.000000, 0.000000, 0.000000, 0.000000, -0.002743, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 1.000000, 0.000000, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glUniform1iv: location 0, count 1 v0 { 0 } Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xBD0 (GL_DITHER) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glClearColor: red 0.000000, green 0.000000, blue 0.000000, alpha 0.000000 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glScissor: x 74, y 0, width 1166, height 729 Shell Process 'scummvm_after_glad': OGLES2_glBindFramebuffer: target 0x8D40 (GL_FRAMEBUFFER), framebuffer 0 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGenTextures: n 1, textures 0x5f6a9e68 Texture[0] = 256 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glPixelStorei: pname 0xCF5 (GL_UNPACK_ALIGNMENT), param 1 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 256 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1906 (GL_ALPHA), width 320, height 200, border 0, format 0x1906 (GL_ALPHA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGenTextures: n 1, textures 0x5f6a9eac Texture[0] = 257 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 257 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 1, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGenTextures: n 1, textures 0x5f6a8478 Texture[0] = 258 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 258 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 320, height 200, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGenTextures: n 1, textures 0x5f6a8d20 Texture[0] = 259 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 259 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 1315, height 729, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 256 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 320, height 200, format 0x1906 (GL_ALPHA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5f2d0008 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 257 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 1, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5f6a9f08 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glViewport: x 0, y 0, width 320, height 200 Shell Process 'scummvm_after_glad': OGLES2_glClearColor: red 0.000000, green 0.000000, blue 0.000000, alpha 0.000000 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glScissor: x 0, y 0, width 0, height 0 Shell Process 'scummvm_after_glad': OGLES2_glGenFramebuffers: n 1, framebuffers 0x5f6aa5a4 Framebuffer[0] = 256 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindFramebuffer: target 0x8D40 (GL_FRAMEBUFFER), framebuffer 256 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 258 Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2801 (GL_TEXTURE_MIN_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 257 Shell Process 'scummvm_after_glad': OGLES2_glFramebufferTexture2D: target 0x8D40 (GL_FRAMEBUFFER), attachment 0x8CE0 (GL_COLOR_ATTACHMENT0), textarget 0xDE1 (GL_TEXTURE_2D), texture 258, level 0 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glUseProgram program 257 Shell Process 'scummvm_after_glad': OGLES2_glUniform1iv: location 2, count 1 v0 { 1 } Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {0.006250, 0.000000, 0.000000, 0.000000, 0.000000, 0.010000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, -1.000000, -1.000000, 0.000000, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glUniform1iv: location 0, count 1 v0 { 0 } Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 256 Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2801 (GL_TEXTURE_MIN_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2800 (GL_TEXTURE_MAG_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2802 (GL_TEXTURE_WRAP_S), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2803 (GL_TEXTURE_WRAP_T), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glActiveTexture: texture 0x84C1 (GL_TEXTURE1) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 257 Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2801 (GL_TEXTURE_MIN_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2800 (GL_TEXTURE_MAG_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2802 (GL_TEXTURE_WRAP_S), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2803 (GL_TEXTURE_WRAP_T), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glEnableVertexAttribArray: index 0 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 0, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5f6a9e44 Shell Process 'scummvm_after_glad': OGLES2_glEnableVertexAttribArray: index 1 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 1, size 4, type 0x1406 (GL_FLOAT), normalized 0, stride 16, pointer 0x5f6aa730 Shell Process 'scummvm_after_glad': OGLES2_glEnableVertexAttribArray: index 2 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 2, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5f6a9eb8 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x5 (GL_TRIANGLE_STRIP), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glViewport: x 0, y 0, width 1315, height 729 Shell Process 'scummvm_after_glad': OGLES2_glClearColor: red 0.000000, green 0.000000, blue 0.000000, alpha 0.000000 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glActiveTexture: texture 0x84C0 (GL_TEXTURE0) Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glScissor: x 74, y 0, width 1166, height 729 Shell Process 'scummvm_after_glad': OGLES2_glBindFramebuffer: target 0x8D40 (GL_FRAMEBUFFER), framebuffer 0 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glUseProgram program 256 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 259 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 1315, height 729, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5f2e0008 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glClear: mask 0x4000 [COLOR] Shell Process 'scummvm_after_glad': OGLES2_glEnable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 258 Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2800 (GL_TEXTURE_MAG_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2802 (GL_TEXTURE_WRAP_S), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2803 (GL_TEXTURE_WRAP_T), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 0, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x5f6a8454 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 1, size 4, type 0x1406 (GL_FLOAT), normalized 0, stride 16, pointer 0x614d5a38 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 2, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 8, pointer 0x616fb528 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x5 (GL_TRIANGLE_STRIP), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glFinish Shell Process 'scummvm_after_glad': OGLES2_aglSwapBuffers Shell Process 'scummvm_after_glad': OGLES2_glDeleteTextures: n 1, textures 0x5eab6b1c Deleting texture[0] = 256 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glDeleteTextures: n 1, textures 0x614a1624 Deleting texture[0] = 257 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glDeleteFramebuffers: n 1, framebuffers 0x5f6aa5a4 Deleting framebuffer[0] = 256 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glDeleteTextures: n 1, textures 0x5eab7554 Deleting texture[0] = 258 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glDeleteTextures: n 1, textures 0x5eab5854 Deleting texture[0] = 259 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glDeleteProgram: program 256 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glDeleteProgram: program 257 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_aglDestroyContext: context 0x614a9018 Shell Process 'scummvm_after_glad': OGLES2_glGetIntegerv: pname 0x80A9 (Unknown enum), data 0 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glStencilFunc: func 0x207 (GL_ALWAYS), ref 0, mask 4294967295 Shell Process 'scummvm_after_glad': OGLES2_glStencilMask: mask 4294967295 Shell Process 'scummvm_after_glad': OGLES2_glStencilOp: fail 0x1E00 (GL_KEEP), zfail 0x1E00 (GL_KEEP), zpass 0x1E00 (GL_KEEP) Shell Process 'scummvm_after_glad': OGLES2_glPolygonOffset: factor 0.000000, units 0.000000 Shell Process 'scummvm_after_glad': OGLES2_glLineWidth: width 1.000000 Shell Process 'scummvm_after_glad': OGLES2_aglCreateContext2: errcode pointer 0x616fc490 (value 0), tags 0x616fc458 ([OGLES2_CCT_WINDOW: 0x61AB88F0][OGLES2_CCT_DEPTH: 24][OGLES2_CCT_STENCIL: 8][OGLES2_CCT_VSYNC: 0][OGLES2_CCT_SINGLE_GET_ERROR_MODE: 1][OGLES2_CCT_RESIZE_VIEWPORT: 1]). Context address 0x60de8098 Shell Process 'scummvm_after_glad': OGLES2_aglMakeCurrent: context 0x60de8098 Shell Process 'scummvm_after_glad': OGLES2_glGetIntegerv: pname 0xBA2 (GL_VIEWPORT), data 0 Shell Process 'scummvm_after_glad': OGLES2_glGetIntegerv: pname 0xC10 (GL_SCISSOR_BOX), data 0 Shell Process 'scummvm_after_glad': OGLES2_glGetIntegerv: pname 0x8B9B (GL_IMPLEMENTATION_COLOR_READ_FORMAT), data 6408 Shell Process 'scummvm_after_glad': OGLES2_glGetIntegerv: pname 0x8B9A (GL_IMPLEMENTATION_COLOR_READ_TYPE), data 5121 Shell Process 'scummvm_after_glad': OGLES2_glClear: mask 0x4100 [COLOR][DEPTH] Shell Process 'scummvm_after_glad': OGLES2_glClear: mask 0x4500 [COLOR][DEPTH][STENCIL] Shell Process 'scummvm_after_glad': OGLES2_glGetIntegerv: pname 0xD52 (GL_RED_BITS), data 8 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetIntegerv: pname 0xD53 (GL_GREEN_BITS), data 8 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetIntegerv: pname 0xD54 (GL_BLUE_BITS), data 8 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetIntegerv: pname 0xD55 (GL_ALPHA_BITS), data 8 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetIntegerv: pname 0xD56 (GL_DEPTH_BITS), data 24 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetIntegerv: pname 0xD57 (GL_STENCIL_BITS), data 8 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetIntegerv: pname 0x80A9 (Unknown enum), data 0 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_aglDestroyContext: context 0x60de8098 Shell Process 'scummvm_after_glad': OGLES2_glStencilFunc: func 0x207 (GL_ALWAYS), ref 0, mask 4294967295 Shell Process 'scummvm_after_glad': OGLES2_glStencilMask: mask 4294967295 Shell Process 'scummvm_after_glad': OGLES2_glStencilOp: fail 0x1E00 (GL_KEEP), zfail 0x1E00 (GL_KEEP), zpass 0x1E00 (GL_KEEP) Shell Process 'scummvm_after_glad': OGLES2_glPolygonOffset: factor 0.000000, units 0.000000 Shell Process 'scummvm_after_glad': OGLES2_glLineWidth: width 1.000000 Shell Process 'scummvm_after_glad': OGLES2_aglCreateContext2: errcode pointer 0x616fc440 (value 0), tags 0x616fc408 ([OGLES2_CCT_WINDOW: 0x61AB88F0][OGLES2_CCT_DEPTH: 24][OGLES2_CCT_STENCIL: 8][OGLES2_CCT_VSYNC: 0][OGLES2_CCT_SINGLE_GET_ERROR_MODE: 1][OGLES2_CCT_RESIZE_VIEWPORT: 1]). Context address 0x61466d80 Shell Process 'scummvm_after_glad': OGLES2_aglMakeCurrent: context 0x61466d80 Shell Process 'scummvm_after_glad': OGLES2_glGetIntegerv: pname 0xBA2 (GL_VIEWPORT), data 0 Shell Process 'scummvm_after_glad': OGLES2_glGetIntegerv: pname 0xC10 (GL_SCISSOR_BOX), data 0 Shell Process 'scummvm_after_glad': OGLES2_glGetIntegerv: pname 0x8B9B (GL_IMPLEMENTATION_COLOR_READ_FORMAT), data 6408 Shell Process 'scummvm_after_glad': OGLES2_glGetIntegerv: pname 0x8B9A (GL_IMPLEMENTATION_COLOR_READ_TYPE), data 5121 Shell Process 'scummvm_after_glad': OGLES2_glClear: mask 0x4100 [COLOR][DEPTH] Shell Process 'scummvm_after_glad': OGLES2_glClear: mask 0x4500 [COLOR][DEPTH][STENCIL] Shell Process 'scummvm_after_glad': OGLES2_glGetIntegerv: pname 0xD52 (GL_RED_BITS), data 8 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetIntegerv: pname 0xD53 (GL_GREEN_BITS), data 8 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetIntegerv: pname 0xD54 (GL_BLUE_BITS), data 8 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetIntegerv: pname 0xD55 (GL_ALPHA_BITS), data 8 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetIntegerv: pname 0xD56 (GL_DEPTH_BITS), data 24 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetIntegerv: pname 0xD57 (GL_STENCIL_BITS), data 8 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetIntegerv: pname 0x80A9 (Unknown enum), data 0 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_aglDestroyContext: context 0x61466d80 Shell Process 'scummvm_after_glad': OGLES2_glStencilFunc: func 0x207 (GL_ALWAYS), ref 0, mask 4294967295 Shell Process 'scummvm_after_glad': OGLES2_glStencilMask: mask 4294967295 Shell Process 'scummvm_after_glad': OGLES2_glStencilOp: fail 0x1E00 (GL_KEEP), zfail 0x1E00 (GL_KEEP), zpass 0x1E00 (GL_KEEP) Shell Process 'scummvm_after_glad': OGLES2_glPolygonOffset: factor 0.000000, units 0.000000 Shell Process 'scummvm_after_glad': OGLES2_glLineWidth: width 1.000000 Shell Process 'scummvm_after_glad': OGLES2_aglCreateContext2: errcode pointer 0x616fc4e0 (value 0), tags 0x616fc4a8 ([OGLES2_CCT_WINDOW: 0x61AB88F0][OGLES2_CCT_DEPTH: 24][OGLES2_CCT_STENCIL: 8][OGLES2_CCT_VSYNC: 0][OGLES2_CCT_SINGLE_GET_ERROR_MODE: 1][OGLES2_CCT_RESIZE_VIEWPORT: 1]). Context address 0x61466d80 Shell Process 'scummvm_after_glad': OGLES2_aglMakeCurrent: context 0x61466d80 Shell Process 'scummvm_after_glad': OGLES2_glGetIntegerv: pname 0xBA2 (GL_VIEWPORT), data 0 Shell Process 'scummvm_after_glad': OGLES2_glGetIntegerv: pname 0xC10 (GL_SCISSOR_BOX), data 0 Shell Process 'scummvm_after_glad': OGLES2_glGetIntegerv: pname 0x8B9B (GL_IMPLEMENTATION_COLOR_READ_FORMAT), data 6408 Shell Process 'scummvm_after_glad': OGLES2_glGetIntegerv: pname 0x8B9A (GL_IMPLEMENTATION_COLOR_READ_TYPE), data 5121 Shell Process 'scummvm_after_glad': OGLES2_glClear: mask 0x4100 [COLOR][DEPTH] Shell Process 'scummvm_after_glad': OGLES2_glClear: mask 0x4500 [COLOR][DEPTH][STENCIL] Shell Process 'scummvm_after_glad': OGLES2_glGetIntegerv: pname 0xD52 (GL_RED_BITS), data 8 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetIntegerv: pname 0xD53 (GL_GREEN_BITS), data 8 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetIntegerv: pname 0xD54 (GL_BLUE_BITS), data 8 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetIntegerv: pname 0xD55 (GL_ALPHA_BITS), data 8 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetIntegerv: pname 0xD56 (GL_DEPTH_BITS), data 24 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetIntegerv: pname 0xD57 (GL_STENCIL_BITS), data 8 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glClearStencil: s -1 Shell Process 'scummvm_after_glad': OGLES2_glPolygonOffset: factor -6.000000, units -6.000000 Shell Process 'scummvm_after_glad': OGLES2_glCreateShader: type 0x8B30 (GL_FRAGMENT_SHADER). Created shader 384 Shell Process 'scummvm_after_glad': OGLES2_glShaderSource: shader 384, count 1, string 0x614a418c length 0x0 Line 0: '#version 100 #extension GL_EXT_frag_depth : enable precision highp float; precision highp int; varying mediump vec4 _gl4es_TexCoord_0; uniform sampler2D _gl4es_Sampler2D_0; void main() { vec4 gl4es_FragDepthTemp = vec4(gl_FragDepthEXT); vec4 d; d = texture2D(_gl4es_Sampler2D_0, _gl4es_TexCoord_0.xy); gl4es_FragDepthTemp = d.xxxx; gl_FragDepthEXT = gl4es_FragDepthTemp.z; } ' Shell Process 'scummvm_after_glad': OGLES2_glCompileShader: shader 384 Shell Process 'scummvm_after_glad': OGLES2_glGetShaderiv: shader 384, pname 0x8B81 (GL_COMPILE_STATUS), params 1 Shell Process 'scummvm_after_glad': OGLES2_glCreateShader: type 0x8B30 (GL_FRAGMENT_SHADER). Created shader 385 Shell Process 'scummvm_after_glad': OGLES2_glShaderSource: shader 385, count 1, string 0x5ead1bb4 length 0x0 Line 0: '#version 100 precision highp float; precision highp int; varying mediump vec4 _gl4es_TexCoord_0; uniform vec4 _gl4es_Fragment_ProgramLocal_0; uniform sampler2D _gl4es_Sampler2D_0; void main() { vec4 level = _gl4es_Fragment_ProgramLocal_0; vec4 color; vec4 d; vec4 sum; d = texture2D(_gl4es_Sampler2D_0, _gl4es_TexCoord_0.xy); sum = d.xxxx; sum = sum + d.yyyy; sum = sum + d.zzzz; sum = sum * vec4(0.330000, 0.330000, 0.330000, 0.330000); sum = sum * level.xxxx; gl_FragColor.x = sum.x; gl_FragColor.y = sum.y; gl_FragColor.z = sum.z; } ' Shell Process 'scummvm_after_glad': OGLES2_glCompileShader: shader 385 Shell Process 'scummvm_after_glad': OGLES2_glGetShaderiv: shader 385, pname 0x8B81 (GL_COMPILE_STATUS), params 1 Shell Process 'scummvm_after_glad': OGLES2_glPixelStorei: pname 0xCF5 (GL_UNPACK_ALIGNMENT), param 1 Shell Process 'scummvm_after_glad': OGLES2_glClear: mask 0x4100 [COLOR][DEPTH] Shell Process 'scummvm_after_glad': OGLES2_glGenTextures: n 6, textures 0x5f2dae18 Texture[0] = 256 Texture[1] = 257 Texture[2] = 258 Texture[3] = 259 Texture[4] = 260 Texture[5] = 261 Shell Process 'scummvm_after_glad': OGLES2_glPixelStorei: pname 0xCF5 (GL_UNPACK_ALIGNMENT), param 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 256 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 257 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 258 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 259 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 260 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 261 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 256 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 256, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5f5ce020 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 257 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 256, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5f5ce020 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 258 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 128, height 256, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5f5ce020 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 259 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 224, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5f5ce020 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 260 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 224, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5f5ce020 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 261 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 128, height 224, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5f5ce020 Shell Process 'scummvm_after_glad': OGLES2_glDepthMask: flag 0 Shell Process 'scummvm_after_glad': OGLES2_glEnable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 256 Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2801 (GL_TEXTURE_MIN_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2800 (GL_TEXTURE_MAG_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2802 (GL_TEXTURE_WRAP_S), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2803 (GL_TEXTURE_WRAP_T), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glCreateProgram: created program 256 Shell Process 'scummvm_after_glad': OGLES2_glCreateShader: type 0x8B31 (GL_VERTEX_SHADER). Created shader 386 Shell Process 'scummvm_after_glad': OGLES2_glShaderSource: shader 386, count 1, string 0x5f2db984 length 0x0 Line 0: '#version 100 precision mediump float; precision mediump int; attribute highp vec4 _gl4es_Vertex; attribute lowp vec4 _gl4es_Color; attribute highp vec4 _gl4es_MultiTexCoord0; uniform highp mat4 _gl4es_ModelViewProjectionMatrix; // FPE_Shader generated varying vec4 Color; varying vec4 _gl4es_TexCoord_0; void main() { gl_Position = _gl4es_ModelViewProjectionMatrix * _gl4es_Vertex; Color = _gl4es_Color; _gl4es_TexCoord_0 = _gl4es_MultiTexCoord0.stpq; } ' Shell Process 'scummvm_after_glad': OGLES2_glCompileShader: shader 386 Shell Process 'scummvm_after_glad': OGLES2_glGetShaderiv: shader 386, pname 0x8B81 (GL_COMPILE_STATUS), params 1 Shell Process 'scummvm_after_glad': OGLES2_glCreateShader: type 0x8B30 (GL_FRAGMENT_SHADER). Created shader 387 Shell Process 'scummvm_after_glad': OGLES2_glShaderSource: shader 387, count 1, string 0x5f2dba34 length 0x0 Line 0: '#version 100 precision mediump float; precision mediump int; // FPE_Shader generated varying vec4 Color; varying vec4 _gl4es_TexCoord_0; uniform sampler2D _gl4es_TexSampler_0; void main() { vec4 fColor = Color; vec4 texColor0 = texture2DProj(_gl4es_TexSampler_0, _gl4es_TexCoord_0); fColor *= texColor0; gl_FragColor = fColor; }' Shell Process 'scummvm_after_glad': OGLES2_glCompileShader: shader 387 Shell Process 'scummvm_after_glad': OGLES2_glGetShaderiv: shader 387, pname 0x8B81 (GL_COMPILE_STATUS), params 1 Shell Process 'scummvm_after_glad': OGLES2_glAttachShader: program 256, shader 386 Shell Process 'scummvm_after_glad': OGLES2_glAttachShader: program 256, shader 387 Shell Process 'scummvm_after_glad': OGLES2_glBindAttribLocation: program 256, index 0, name '_gl4es_Vertex' Shell Process 'scummvm_after_glad': OGLES2_glBindAttribLocation: program 256, index 3, name '_gl4es_Color' Shell Process 'scummvm_after_glad': OGLES2_glBindAttribLocation: program 256, index 8, name '_gl4es_MultiTexCoord0' Shell Process 'scummvm_after_glad': OGLES2_glLinkProgram: program 256 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetProgramiv: program 256, pname 0x8B82 (GL_LINK_STATUS), params 1 Shell Process 'scummvm_after_glad': OGLES2_glGetProgramiv: program 256, pname 0x8B86 (GL_ACTIVE_UNIFORMS), params 2 Shell Process 'scummvm_after_glad': OGLES2_glGetProgramiv: program 256, pname 0x8B87 (GL_ACTIVE_UNIFORM_MAX_LENGTH), params 33 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 256, index 0, bufSize 33, length 32, size 1, type 0x8B5C (GL_FLOAT_MAT4), name '_gl4es_ModelViewProjectionMatrix' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 256, name '_gl4es_ModelViewProjectionMatrix'. Location 0 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 256, index 1, bufSize 33, length 19, size 1, type 0x8B5E (GL_SAMPLER_2D), name '_gl4es_TexSampler_0' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 256, name '_gl4es_TexSampler_0'. Location 1 Shell Process 'scummvm_after_glad': OGLES2_glGetProgramiv: program 256, pname 0x8B89 (GL_ACTIVE_ATTRIBUTES), params 3 Shell Process 'scummvm_after_glad': OGLES2_glGetProgramiv: program 256, pname 0x8B8A (GL_ACTIVE_ATTRIBUTE_MAX_LENGTH), params 22 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveAttrib: program 256, index 0, bufSize 22, length 13, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_Vertex' Shell Process 'scummvm_after_glad': OGLES2_glGetAttribLocation: program 256, name '_gl4es_Vertex'. Location 0 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveAttrib: program 256, index 1, bufSize 22, length 12, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_Color' Shell Process 'scummvm_after_glad': OGLES2_glGetAttribLocation: program 256, name '_gl4es_Color'. Location 3 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveAttrib: program 256, index 2, bufSize 22, length 21, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_MultiTexCoord0' Shell Process 'scummvm_after_glad': OGLES2_glGetAttribLocation: program 256, name '_gl4es_MultiTexCoord0'. Location 8 Shell Process 'scummvm_after_glad': OGLES2_glUseProgram program 256 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {0.003125, 0.000000, 0.000000, 0.000000, 0.000000, -0.004167, 0.000000, 0.000000, 0.000000, 0.000000, -2.000000, 0.000000, -1.000000, 1.000000, -1.000000, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniform1iv: location 1, count 1 v0 { 0 } Shell Process 'scummvm_after_glad': OGLES2_glEnableVertexAttribArray: index 0 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 0, size 4, type 0x1406 (GL_FLOAT), normalized 0, stride 80, pointer 0x5f5ce020 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttrib4fv index 3, v { 1.000000, 1.000000, 1.000000, 1.000000 } Shell Process 'scummvm_after_glad': OGLES2_glEnableVertexAttribArray: index 8 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 8, size 4, type 0x1406 (GL_FLOAT), normalized 0, stride 80, pointer 0x5f5ce040 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 257 Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2801 (GL_TEXTURE_MIN_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2800 (GL_TEXTURE_MAG_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2802 (GL_TEXTURE_WRAP_S), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2803 (GL_TEXTURE_WRAP_T), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 258 Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2801 (GL_TEXTURE_MIN_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2800 (GL_TEXTURE_MAG_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2802 (GL_TEXTURE_WRAP_S), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2803 (GL_TEXTURE_WRAP_T), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 259 Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2801 (GL_TEXTURE_MIN_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2800 (GL_TEXTURE_MAG_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2802 (GL_TEXTURE_WRAP_S), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2803 (GL_TEXTURE_WRAP_T), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 260 Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2801 (GL_TEXTURE_MIN_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2800 (GL_TEXTURE_MAG_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2802 (GL_TEXTURE_WRAP_S), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2803 (GL_TEXTURE_WRAP_T), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 261 Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2801 (GL_TEXTURE_MIN_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2800 (GL_TEXTURE_MAG_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2802 (GL_TEXTURE_WRAP_S), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2803 (GL_TEXTURE_WRAP_T), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glDepthMask: flag 1 Shell Process 'scummvm_after_glad': OGLES2_glEnable: cap 0xB71 (GL_DEPTH_TEST) Shell Process 'scummvm_after_glad': OGLES2_glGenTextures: n 1, textures 0x5e6eb384 Texture[0] = 262 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 262 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 512, height 512, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5fd5f008 Shell Process 'scummvm_after_glad': OGLES2_glGenTextures: n 1, textures 0x5ff2d1a4 Texture[0] = 263 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 263 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 512, height 512, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5fd5f008 Shell Process 'scummvm_after_glad': OGLES2_glGenTextures: n 1, textures 0x5fa37804 Texture[0] = 264 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 264 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 512, height 512, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5fc4f008 Shell Process 'scummvm_after_glad': OGLES2_glGenTextures: n 1, textures 0x5fa36c04 Texture[0] = 265 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 265 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5fc5f8c8 Shell Process 'scummvm_after_glad': OGLES2_glDeleteTextures: n 1, textures 0x5f2dae3c Deleting texture[0] = 256 Shell Process 'scummvm_after_glad': OGLES2_glDeleteTextures: n 1, textures 0x5f2daf44 Deleting texture[0] = 257 Shell Process 'scummvm_after_glad': OGLES2_glDeleteTextures: n 1, textures 0x5f2db04c Deleting texture[0] = 258 Shell Process 'scummvm_after_glad': OGLES2_glDeleteTextures: n 1, textures 0x5f2db1b4 Deleting texture[0] = 259 Shell Process 'scummvm_after_glad': OGLES2_glDeleteTextures: n 1, textures 0x5f2db2bc Deleting texture[0] = 260 Shell Process 'scummvm_after_glad': OGLES2_glDeleteTextures: n 1, textures 0x5f2db3c4 Deleting texture[0] = 261 Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xB71 (GL_DEPTH_TEST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2801 (GL_TEXTURE_MIN_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2800 (GL_TEXTURE_MAG_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2802 (GL_TEXTURE_WRAP_S), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2803 (GL_TEXTURE_WRAP_T), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glFinish Shell Process 'scummvm_after_glad': OGLES2_aglSwapBuffers Shell Process 'scummvm_after_glad': OGLES2_glGenTextures: n 50, textures 0x5e61b668 Texture[0] = 266 Texture[1] = 267 Texture[2] = 268 Texture[3] = 269 Texture[4] = 270 Texture[5] = 271 Texture[6] = 272 Texture[7] = 273 Texture[8] = 274 Texture[9] = 275 Texture[10] = 276 Texture[11] = 277 Texture[12] = 278 Texture[13] = 279 Texture[14] = 280 Texture[15] = 281 Texture[16] = 282 Texture[17] = 283 Texture[18] = 284 Texture[19] = 285 Texture[20] = 286 Texture[21] = 287 Texture[22] = 288 Texture[23] = 289 Texture[24] = 290 Texture[25] = 291 Texture[26] = 292 Texture[27] = 293 Texture[28] = 294 Texture[29] = 295 Texture[30] = 296 Texture[31] = 297 Texture[32] = 298 Texture[33] = 299 Texture[34] = 300 Texture[35] = 301 Texture[36] = 302 Texture[37] = 303 Texture[38] = 304 Texture[39] = 305 Texture[40] = 306 Texture[41] = 307 Texture[42] = 308 Texture[43] = 309 Texture[44] = 310 Texture[45] = 311 Texture[46] = 312 Texture[47] = 313 Texture[48] = 314 Texture[49] = 315 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 266 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 267 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 266 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5deff008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 267 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 241, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5deff008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 268 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 269 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 268 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5deff008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 269 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 241, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5deff008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 270 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 271 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 270 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5deff008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 271 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 241, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5deff008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 272 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 273 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 272 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5deff008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 273 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 241, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5deff008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 274 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 275 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 274 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5deff008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 275 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 241, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5deff008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 276 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 277 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 276 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5deff008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 277 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 241, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5deff008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 278 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 279 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 278 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5deff008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 279 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 241, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5deff008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 280 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 281 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 280 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5deff008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 281 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 241, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5deff008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 282 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 283 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 282 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5deff008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 283 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 241, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5deff008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 284 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 285 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 284 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5deff008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 285 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 241, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5deff008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 286 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 287 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 286 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5deff008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 287 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 241, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5deff008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 288 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 289 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 288 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5deff008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 289 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 241, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5deff008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 290 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 291 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 290 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5deff008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 291 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 241, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5deff008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 292 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 293 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 292 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5deff008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 293 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 241, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5deff008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 294 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 295 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 294 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5deff008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 295 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 241, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5deff008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 296 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 297 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 296 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5deff008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 297 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 241, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5deff008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 298 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 299 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 298 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5deff008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 299 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 241, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5deff008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 300 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 301 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 300 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5deff008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 301 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 241, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5deff008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 302 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 303 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 302 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5deff008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 303 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 241, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5deff008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 304 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 305 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 304 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5deff008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 305 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 241, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5deff008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 306 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 307 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 306 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5deff008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 307 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 241, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5deff008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 308 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 309 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 308 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5deff008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 309 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 241, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5deff008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 310 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 311 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 310 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5deff008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 311 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 241, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5deff008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 312 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 313 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 312 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5deff008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 313 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 241, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5deff008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 314 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 315 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 314 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5deff008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 315 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 241, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5deff008 Shell Process 'scummvm_after_glad': OGLES2_glGenTextures: n 50, textures 0x5e61a530 Texture[0] = 316 Texture[1] = 317 Texture[2] = 318 Texture[3] = 319 Texture[4] = 320 Texture[5] = 321 Texture[6] = 322 Texture[7] = 323 Texture[8] = 324 Texture[9] = 325 Texture[10] = 326 Texture[11] = 327 Texture[12] = 328 Texture[13] = 329 Texture[14] = 330 Texture[15] = 331 Texture[16] = 332 Texture[17] = 333 Texture[18] = 334 Texture[19] = 335 Texture[20] = 336 Texture[21] = 337 Texture[22] = 338 Texture[23] = 339 Texture[24] = 340 Texture[25] = 341 Texture[26] = 342 Texture[27] = 343 Texture[28] = 344 Texture[29] = 345 Texture[30] = 346 Texture[31] = 347 Texture[32] = 348 Texture[33] = 349 Texture[34] = 350 Texture[35] = 351 Texture[36] = 352 Texture[37] = 353 Texture[38] = 354 Texture[39] = 355 Texture[40] = 356 Texture[41] = 357 Texture[42] = 358 Texture[43] = 359 Texture[44] = 360 Texture[45] = 361 Texture[46] = 362 Texture[47] = 363 Texture[48] = 364 Texture[49] = 365 Shell Process 'scummvm_after_glad': OGLES2_glPixelStorei: pname 0xCF5 (GL_UNPACK_ALIGNMENT), param 2 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 316 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 317 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 316 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5d8ef008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 317 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 241, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5d92f008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 318 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 319 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 318 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5d8ef008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 319 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 241, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5d92f008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 320 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 321 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 320 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5d8ef008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 321 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 241, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5d92f008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 322 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 323 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 322 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5d8ef008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 323 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 241, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5d92f008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 324 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 325 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 324 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5d8ef008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 325 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 241, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5d92f008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 326 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 327 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 326 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5d8ef008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 327 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 241, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5d92f008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 328 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 329 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 328 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5d8ef008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 329 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 241, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5d92f008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 330 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 331 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 330 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5d8ef008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 331 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 241, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5d92f008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 332 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 333 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 332 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5d8ef008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 333 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 241, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5d92f008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 334 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 335 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 334 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5d8ef008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 335 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 241, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5d92f008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 336 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 337 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 336 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5d8ef008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 337 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 241, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5d92f008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 338 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 339 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 338 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5d8ef008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 339 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 241, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5d92f008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 340 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 341 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 340 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5d8ef008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 341 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 241, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5d92f008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 342 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 343 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 342 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5d8ef008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 343 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 241, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5d92f008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 344 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 345 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 344 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5d8ef008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 345 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 241, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5d92f008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 346 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 347 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 346 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5d8ef008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 347 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 241, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5d92f008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 348 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 349 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 348 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5d8ef008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 349 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 241, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5d92f008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 350 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 351 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 350 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5d8ef008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 351 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 241, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5d92f008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 352 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 353 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 352 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5d8ef008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 353 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 241, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5d92f008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 354 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 355 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 354 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5d8ef008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 355 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 241, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5d92f008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 356 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 357 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 356 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5d8ef008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 357 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 241, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5d92f008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 358 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 359 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 358 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5d8ef008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 359 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 241, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5d92f008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 360 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 361 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 360 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5d8ef008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 361 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 241, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5d92f008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 362 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 363 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 362 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5d8ef008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 363 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 241, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5d92f008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 364 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 365 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 364 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5d8ef008 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 365 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 241, height 203, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5d92f008 Shell Process 'scummvm_after_glad': OGLES2_glDepthMask: flag 0 Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2801 (GL_TEXTURE_MIN_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2800 (GL_TEXTURE_MAG_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2802 (GL_TEXTURE_WRAP_S), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2803 (GL_TEXTURE_WRAP_T), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glIsEnabled: cap 0xBD0 (Unknown enum). Result 0 Shell Process 'scummvm_after_glad': OGLES2_glIsEnabled: cap 0xC11 (Unknown enum). Result 0 Shell Process 'scummvm_after_glad': OGLES2_glPixelStorei: pname 0xD05 (GL_PACK_ALIGNMENT), param 1 Shell Process 'scummvm_after_glad': OGLES2_glPixelStorei: pname 0xCF5 (GL_UNPACK_ALIGNMENT), param 1 Shell Process 'scummvm_after_glad': OGLES2_glGenTextures: n 1, textures 0x6149bf38 Texture[0] = 366 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 366 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 640, height 480, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 640, height 480, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5d70f008 Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xBD0 (GL_DITHER) Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 365 Shell Process 'scummvm_after_glad': OGLES2_glIsEnabled: cap 0xBD0 (Unknown enum). Result 0 Shell Process 'scummvm_after_glad': OGLES2_glGetFloatv: pname 0xC22 (GL_COLOR_CLEAR_VALUE), data 0.000000 Shell Process 'scummvm_after_glad': OGLES2_glIsEnabled: cap 0xBD0 (Unknown enum). Result 0 Shell Process 'scummvm_after_glad': OGLES2_glIsEnabled: cap 0xC11 (Unknown enum). Result 0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 366 Shell Process 'scummvm_after_glad': OGLES2_glCreateShader: type 0x8B30 (GL_FRAGMENT_SHADER). Created shader 388 Shell Process 'scummvm_after_glad': OGLES2_glShaderSource: shader 388, count 1, string 0x616fc0d8 length 0x0 Line 0: '#version 100 uniform sampler2D uTex; varying mediump vec2 vTexCoord; void main(){ gl_FragColor = texture2D(uTex, vTexCoord); } ' Shell Process 'scummvm_after_glad': OGLES2_glCompileShader: shader 388 Shell Process 'scummvm_after_glad': OGLES2_glGetShaderiv: shader 388, pname 0x8B81 (GL_COMPILE_STATUS), params 1 Shell Process 'scummvm_after_glad': OGLES2_glCreateShader: type 0x8B30 (GL_FRAGMENT_SHADER). Created shader 389 Shell Process 'scummvm_after_glad': OGLES2_glShaderSource: shader 389, count 1, string 0x616fc0d8 length 0x0 Line 0: '#version 100 uniform sampler2D uTex; varying mediump vec2 vTexCoord; void main(){ lowp vec4 p = texture2D(uTex, vTexCoord); if (p.a==0.0) discard; gl_FragColor = p; } ' Shell Process 'scummvm_after_glad': OGLES2_glCompileShader: shader 389 Shell Process 'scummvm_after_glad': OGLES2_glGetShaderiv: shader 389, pname 0x8B81 (GL_COMPILE_STATUS), params 1 Shell Process 'scummvm_after_glad': OGLES2_glCreateShader: type 0x8B31 (GL_VERTEX_SHADER). Created shader 390 Shell Process 'scummvm_after_glad': OGLES2_glShaderSource: shader 390, count 1, string 0x616fc0d8 length 0x0 Line 0: '#version 100 attribute highp vec2 aPosition; attribute highp vec2 aTexCoord; varying mediump vec2 vTexCoord; void main(){ gl_Position = vec4(aPosition.x, aPosition.y, 0.0, 1.0); vTexCoord = aTexCoord; } ' Shell Process 'scummvm_after_glad': OGLES2_glCompileShader: shader 390 Shell Process 'scummvm_after_glad': OGLES2_glGetShaderiv: shader 390, pname 0x8B81 (GL_COMPILE_STATUS), params 1 Shell Process 'scummvm_after_glad': OGLES2_glCreateShader: type 0x8B31 (GL_VERTEX_SHADER). Created shader 391 Shell Process 'scummvm_after_glad': OGLES2_glShaderSource: shader 391, count 1, string 0x616fc0d8 length 0x0 Line 0: '#version 100 attribute highp vec2 aPosition; attribute highp vec2 aTexCoord; varying mediump vec2 vTexCoord; void main(){ gl_Position = vec4(aPosition.x, aPosition.y, 0.0, 1.0); vTexCoord = aTexCoord; } ' Shell Process 'scummvm_after_glad': OGLES2_glCompileShader: shader 391 Shell Process 'scummvm_after_glad': OGLES2_glGetShaderiv: shader 391, pname 0x8B81 (GL_COMPILE_STATUS), params 1 Shell Process 'scummvm_after_glad': OGLES2_glCreateProgram: created program 257 Shell Process 'scummvm_after_glad': OGLES2_glBindAttribLocation: program 257, index 0, name 'aPosition' Shell Process 'scummvm_after_glad': OGLES2_glBindAttribLocation: program 257, index 1, name 'aTexCoord' Shell Process 'scummvm_after_glad': OGLES2_glAttachShader: program 257, shader 388 Shell Process 'scummvm_after_glad': OGLES2_glAttachShader: program 257, shader 390 Shell Process 'scummvm_after_glad': OGLES2_glLinkProgram: program 257 Shell Process 'scummvm_after_glad': OGLES2_glGetProgramiv: program 257, pname 0x8B82 (GL_LINK_STATUS), params 1 Shell Process 'scummvm_after_glad': OGLES2_glUseProgram program 257 Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 257, name 'uTex'. Location 0 Shell Process 'scummvm_after_glad': OGLES2_glUniform1i: location 0, v0 0 Shell Process 'scummvm_after_glad': OGLES2_glCreateProgram: created program 258 Shell Process 'scummvm_after_glad': OGLES2_glBindAttribLocation: program 258, index 0, name 'aPosition' Shell Process 'scummvm_after_glad': OGLES2_glBindAttribLocation: program 258, index 1, name 'aTexCoord' Shell Process 'scummvm_after_glad': OGLES2_glAttachShader: program 258, shader 389 Shell Process 'scummvm_after_glad': OGLES2_glAttachShader: program 258, shader 391 Shell Process 'scummvm_after_glad': OGLES2_glLinkProgram: program 258 Shell Process 'scummvm_after_glad': OGLES2_glGetProgramiv: program 258, pname 0x8B82 (GL_LINK_STATUS), params 1 Shell Process 'scummvm_after_glad': OGLES2_glUseProgram program 258 Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 258, name 'uTex'. Location 0 Shell Process 'scummvm_after_glad': OGLES2_glUniform1i: location 0, v0 0 Shell Process 'scummvm_after_glad': OGLES2_glUseProgram program 256 Shell Process 'scummvm_after_glad': OGLES2_glUseProgram program 257 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 0, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 0, pointer 0x5e52e170 Shell Process 'scummvm_after_glad': OGLES2_glEnableVertexAttribArray: index 1 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 1, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 0, pointer 0x5e52e190 Shell Process 'scummvm_after_glad': OGLES2_glDisableVertexAttribArray: index 8 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 365 Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xBD0 (GL_DITHER) Shell Process 'scummvm_after_glad': OGLES2_glClearColor: red 0.000000, green 0.000000, blue 0.000000, alpha 0.000000 Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xBD0 (GL_DITHER) Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glDepthMask: flag 1 Shell Process 'scummvm_after_glad': OGLES2_glEnable: cap 0xB71 (GL_DEPTH_TEST) Shell Process 'scummvm_after_glad': OGLES2_glGenTextures: n 6, textures 0x5e22cb20 Texture[0] = 367 Texture[1] = 368 Texture[2] = 369 Texture[3] = 370 Texture[4] = 371 Texture[5] = 372 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 367 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1907 (GL_RGB), width 256, height 256, border 0, format 0x1907 (GL_RGB), type 0x8363 (GL_UNSIGNED_SHORT_5_6_5), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 368 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1907 (GL_RGB), width 256, height 256, border 0, format 0x1907 (GL_RGB), type 0x8363 (GL_UNSIGNED_SHORT_5_6_5), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 369 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1907 (GL_RGB), width 256, height 256, border 0, format 0x1907 (GL_RGB), type 0x8363 (GL_UNSIGNED_SHORT_5_6_5), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 370 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1907 (GL_RGB), width 256, height 256, border 0, format 0x1907 (GL_RGB), type 0x8363 (GL_UNSIGNED_SHORT_5_6_5), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 371 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1907 (GL_RGB), width 256, height 256, border 0, format 0x1907 (GL_RGB), type 0x8363 (GL_UNSIGNED_SHORT_5_6_5), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 372 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1907 (GL_RGB), width 256, height 256, border 0, format 0x1907 (GL_RGB), type 0x8363 (GL_UNSIGNED_SHORT_5_6_5), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glPixelStorei: pname 0xCF5 (GL_UNPACK_ALIGNMENT), param 2 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 367 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 256, format 0x1907 (GL_RGB), type 0x8363 (GL_UNSIGNED_SHORT_5_6_5), pixels 0x5d68d418 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 368 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 256, format 0x1907 (GL_RGB), type 0x8363 (GL_UNSIGNED_SHORT_5_6_5), pixels 0x5d68d418 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 369 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 128, height 256, format 0x1907 (GL_RGB), type 0x8363 (GL_UNSIGNED_SHORT_5_6_5), pixels 0x5d68d418 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 370 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 224, format 0x1907 (GL_RGB), type 0x8363 (GL_UNSIGNED_SHORT_5_6_5), pixels 0x5d68d418 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 371 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 224, format 0x1907 (GL_RGB), type 0x8363 (GL_UNSIGNED_SHORT_5_6_5), pixels 0x5d68d418 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 372 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 128, height 224, format 0x1907 (GL_RGB), type 0x8363 (GL_UNSIGNED_SHORT_5_6_5), pixels 0x5e4a0448 Shell Process 'scummvm_after_glad': OGLES2_glPixelStorei: pname 0xCF5 (GL_UNPACK_ALIGNMENT), param 4 Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xB71 (GL_DEPTH_TEST) Shell Process 'scummvm_after_glad': OGLES2_glDepthMask: flag 0 Shell Process 'scummvm_after_glad': OGLES2_glEnable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 367 Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2801 (GL_TEXTURE_MIN_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2800 (GL_TEXTURE_MAG_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2802 (GL_TEXTURE_WRAP_S), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2803 (GL_TEXTURE_WRAP_T), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glCreateProgram: created program 259 Shell Process 'scummvm_after_glad': OGLES2_glCreateShader: type 0x8B31 (GL_VERTEX_SHADER). Created shader 392 Shell Process 'scummvm_after_glad': OGLES2_glShaderSource: shader 392, count 1, string 0x5e32eebc length 0x0 Line 0: '#version 100 precision mediump float; precision mediump int; attribute highp vec4 _gl4es_Vertex; attribute lowp vec4 _gl4es_Color; attribute highp vec4 _gl4es_MultiTexCoord0; uniform highp mat4 _gl4es_ModelViewProjectionMatrix; // FPE_Shader generated varying vec4 Color; varying vec4 _gl4es_TexCoord_0; void main() { gl_Position = _gl4es_ModelViewProjectionMatrix * _gl4es_Vertex; Color = _gl4es_Color; _gl4es_TexCoord_0 = _gl4es_MultiTexCoord0.stpq; } ' Shell Process 'scummvm_after_glad': OGLES2_glCompileShader: shader 392 Shell Process 'scummvm_after_glad': OGLES2_glGetShaderiv: shader 392, pname 0x8B81 (GL_COMPILE_STATUS), params 1 Shell Process 'scummvm_after_glad': OGLES2_glCreateShader: type 0x8B30 (GL_FRAGMENT_SHADER). Created shader 393 Shell Process 'scummvm_after_glad': OGLES2_glShaderSource: shader 393, count 1, string 0x5d704ecc length 0x0 Line 0: '#version 100 precision mediump float; precision mediump int; // FPE_Shader generated varying vec4 Color; varying vec4 _gl4es_TexCoord_0; uniform sampler2D _gl4es_TexSampler_0; void main() { vec4 fColor = Color; vec4 texColor0 = texture2DProj(_gl4es_TexSampler_0, _gl4es_TexCoord_0); fColor.rgb *= texColor0.rgb; gl_FragColor = fColor; }' Shell Process 'scummvm_after_glad': OGLES2_glCompileShader: shader 393 Shell Process 'scummvm_after_glad': OGLES2_glGetShaderiv: shader 393, pname 0x8B81 (GL_COMPILE_STATUS), params 1 Shell Process 'scummvm_after_glad': OGLES2_glAttachShader: program 259, shader 392 Shell Process 'scummvm_after_glad': OGLES2_glAttachShader: program 259, shader 393 Shell Process 'scummvm_after_glad': OGLES2_glBindAttribLocation: program 259, index 0, name '_gl4es_Vertex' Shell Process 'scummvm_after_glad': OGLES2_glBindAttribLocation: program 259, index 3, name '_gl4es_Color' Shell Process 'scummvm_after_glad': OGLES2_glBindAttribLocation: program 259, index 8, name '_gl4es_MultiTexCoord0' Shell Process 'scummvm_after_glad': OGLES2_glLinkProgram: program 259 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetProgramiv: program 259, pname 0x8B82 (GL_LINK_STATUS), params 1 Shell Process 'scummvm_after_glad': OGLES2_glGetProgramiv: program 259, pname 0x8B86 (GL_ACTIVE_UNIFORMS), params 2 Shell Process 'scummvm_after_glad': OGLES2_glGetProgramiv: program 259, pname 0x8B87 (GL_ACTIVE_UNIFORM_MAX_LENGTH), params 33 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 259, index 0, bufSize 33, length 32, size 1, type 0x8B5C (GL_FLOAT_MAT4), name '_gl4es_ModelViewProjectionMatrix' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 259, name '_gl4es_ModelViewProjectionMatrix'. Location 0 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 259, index 1, bufSize 33, length 19, size 1, type 0x8B5E (GL_SAMPLER_2D), name '_gl4es_TexSampler_0' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 259, name '_gl4es_TexSampler_0'. Location 1 Shell Process 'scummvm_after_glad': OGLES2_glGetProgramiv: program 259, pname 0x8B89 (GL_ACTIVE_ATTRIBUTES), params 3 Shell Process 'scummvm_after_glad': OGLES2_glGetProgramiv: program 259, pname 0x8B8A (GL_ACTIVE_ATTRIBUTE_MAX_LENGTH), params 22 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveAttrib: program 259, index 0, bufSize 22, length 13, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_Vertex' Shell Process 'scummvm_after_glad': OGLES2_glGetAttribLocation: program 259, name '_gl4es_Vertex'. Location 0 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveAttrib: program 259, index 1, bufSize 22, length 12, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_Color' Shell Process 'scummvm_after_glad': OGLES2_glGetAttribLocation: program 259, name '_gl4es_Color'. Location 3 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveAttrib: program 259, index 2, bufSize 22, length 21, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_MultiTexCoord0' Shell Process 'scummvm_after_glad': OGLES2_glGetAttribLocation: program 259, name '_gl4es_MultiTexCoord0'. Location 8 Shell Process 'scummvm_after_glad': OGLES2_glUseProgram program 259 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {0.003125, 0.000000, 0.000000, 0.000000, 0.000000, -0.004167, 0.000000, 0.000000, 0.000000, 0.000000, -2.000000, 0.000000, -1.000000, 1.000000, -1.000000, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniform1iv: location 1, count 1 v0 { 0 } Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 0, size 4, type 0x1406 (GL_FLOAT), normalized 0, stride 80, pointer 0x5f5ce020 Shell Process 'scummvm_after_glad': OGLES2_glDisableVertexAttribArray: index 1 Shell Process 'scummvm_after_glad': OGLES2_glEnableVertexAttribArray: index 8 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 8, size 4, type 0x1406 (GL_FLOAT), normalized 0, stride 80, pointer 0x5f5ce040 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 368 Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2801 (GL_TEXTURE_MIN_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2800 (GL_TEXTURE_MAG_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2802 (GL_TEXTURE_WRAP_S), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2803 (GL_TEXTURE_WRAP_T), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 369 Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2801 (GL_TEXTURE_MIN_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2800 (GL_TEXTURE_MAG_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2802 (GL_TEXTURE_WRAP_S), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2803 (GL_TEXTURE_WRAP_T), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 370 Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2801 (GL_TEXTURE_MIN_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2800 (GL_TEXTURE_MAG_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2802 (GL_TEXTURE_WRAP_S), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2803 (GL_TEXTURE_WRAP_T), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 371 Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2801 (GL_TEXTURE_MIN_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2800 (GL_TEXTURE_MAG_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2802 (GL_TEXTURE_WRAP_S), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2803 (GL_TEXTURE_WRAP_T), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 372 Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2801 (GL_TEXTURE_MIN_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2800 (GL_TEXTURE_MAG_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2802 (GL_TEXTURE_WRAP_S), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2803 (GL_TEXTURE_WRAP_T), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glDepthMask: flag 1 Shell Process 'scummvm_after_glad': OGLES2_glEnable: cap 0xB71 (GL_DEPTH_TEST) Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xB71 (GL_DEPTH_TEST) Shell Process 'scummvm_after_glad': OGLES2_glGenTextures: n 1, textures 0x6149bf84 Texture[0] = 373 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 373 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 640, height 480, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 550, yoffset 453, width 68, height 13, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5e32da50 Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2801 (GL_TEXTURE_MIN_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2800 (GL_TEXTURE_MAG_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2802 (GL_TEXTURE_WRAP_S), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2803 (GL_TEXTURE_WRAP_T), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glIsEnabled: cap 0xBD0 (Unknown enum). Result 0 Shell Process 'scummvm_after_glad': OGLES2_glGetFloatv: pname 0xC22 (GL_COLOR_CLEAR_VALUE), data 0.000000 Shell Process 'scummvm_after_glad': OGLES2_glIsEnabled: cap 0xBD0 (Unknown enum). Result 0 Shell Process 'scummvm_after_glad': OGLES2_glIsEnabled: cap 0xC11 (Unknown enum). Result 0 Shell Process 'scummvm_after_glad': OGLES2_glDepthMask: flag 0 Shell Process 'scummvm_after_glad': OGLES2_glUseProgram program 258 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 0, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 0, pointer 0x5e52e170 Shell Process 'scummvm_after_glad': OGLES2_glEnableVertexAttribArray: index 1 Shell Process 'scummvm_after_glad': OGLES2_glDisableVertexAttribArray: index 8 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDepthMask: flag 1 Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xBD0 (GL_DITHER) Shell Process 'scummvm_after_glad': OGLES2_glClearColor: red 0.000000, green 0.000000, blue 0.000000, alpha 0.000000 Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xBD0 (GL_DITHER) Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 372 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 373 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 550, yoffset 453, width 68, height 13, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5e32da50 Shell Process 'scummvm_after_glad': OGLES2_glIsEnabled: cap 0xBD0 (Unknown enum). Result 0 Shell Process 'scummvm_after_glad': OGLES2_glGetFloatv: pname 0xC22 (GL_COLOR_CLEAR_VALUE), data 0.000000 Shell Process 'scummvm_after_glad': OGLES2_glIsEnabled: cap 0xBD0 (Unknown enum). Result 0 Shell Process 'scummvm_after_glad': OGLES2_glIsEnabled: cap 0xC11 (Unknown enum). Result 0 Shell Process 'scummvm_after_glad': OGLES2_glDepthMask: flag 0 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDepthMask: flag 1 Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xBD0 (GL_DITHER) Shell Process 'scummvm_after_glad': OGLES2_glClearColor: red 0.000000, green 0.000000, blue 0.000000, alpha 0.000000 Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xBD0 (GL_DITHER) Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glFinish Shell Process 'scummvm_after_glad': OGLES2_aglSwapBuffers Shell Process 'scummvm_after_glad': OGLES2_glDeleteTextures: n 1, textures 0x5dfeeebc Deleting texture[0] = 367 Shell Process 'scummvm_after_glad': OGLES2_glDeleteTextures: n 1, textures 0x5e5aece4 Deleting texture[0] = 368 Shell Process 'scummvm_after_glad': OGLES2_glDeleteTextures: n 1, textures 0x5e5aedec Deleting texture[0] = 369 Shell Process 'scummvm_after_glad': OGLES2_glDeleteTextures: n 1, textures 0x5e32b034 Deleting texture[0] = 370 Shell Process 'scummvm_after_glad': OGLES2_glDeleteTextures: n 1, textures 0x5e32b13c Deleting texture[0] = 371 Shell Process 'scummvm_after_glad': OGLES2_glDeleteTextures: n 1, textures 0x5e32b244 Deleting texture[0] = 372 Shell Process 'scummvm_after_glad': OGLES2_glGenTextures: n 6, textures 0x5e22cb20 Texture[0] = 374 Texture[1] = 375 Texture[2] = 376 Texture[3] = 377 Texture[4] = 378 Texture[5] = 379 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 374 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1907 (GL_RGB), width 256, height 256, border 0, format 0x1907 (GL_RGB), type 0x8363 (GL_UNSIGNED_SHORT_5_6_5), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 375 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1907 (GL_RGB), width 256, height 256, border 0, format 0x1907 (GL_RGB), type 0x8363 (GL_UNSIGNED_SHORT_5_6_5), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 376 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1907 (GL_RGB), width 256, height 256, border 0, format 0x1907 (GL_RGB), type 0x8363 (GL_UNSIGNED_SHORT_5_6_5), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 377 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1907 (GL_RGB), width 256, height 256, border 0, format 0x1907 (GL_RGB), type 0x8363 (GL_UNSIGNED_SHORT_5_6_5), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 378 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1907 (GL_RGB), width 256, height 256, border 0, format 0x1907 (GL_RGB), type 0x8363 (GL_UNSIGNED_SHORT_5_6_5), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 379 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1907 (GL_RGB), width 256, height 256, border 0, format 0x1907 (GL_RGB), type 0x8363 (GL_UNSIGNED_SHORT_5_6_5), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glPixelStorei: pname 0xCF5 (GL_UNPACK_ALIGNMENT), param 2 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 374 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 256, format 0x1907 (GL_RGB), type 0x8363 (GL_UNSIGNED_SHORT_5_6_5), pixels 0x5d68d418 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 375 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 256, format 0x1907 (GL_RGB), type 0x8363 (GL_UNSIGNED_SHORT_5_6_5), pixels 0x5d68d418 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 376 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 128, height 256, format 0x1907 (GL_RGB), type 0x8363 (GL_UNSIGNED_SHORT_5_6_5), pixels 0x5d68d418 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 377 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 224, format 0x1907 (GL_RGB), type 0x8363 (GL_UNSIGNED_SHORT_5_6_5), pixels 0x5d68d418 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 378 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 224, format 0x1907 (GL_RGB), type 0x8363 (GL_UNSIGNED_SHORT_5_6_5), pixels 0x5d68d418 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 379 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 128, height 224, format 0x1907 (GL_RGB), type 0x8363 (GL_UNSIGNED_SHORT_5_6_5), pixels 0x5e0e0448 Shell Process 'scummvm_after_glad': OGLES2_glPixelStorei: pname 0xCF5 (GL_UNPACK_ALIGNMENT), param 4 Shell Process 'scummvm_after_glad': OGLES2_glDepthMask: flag 0 Shell Process 'scummvm_after_glad': OGLES2_glEnable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 374 Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2801 (GL_TEXTURE_MIN_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2800 (GL_TEXTURE_MAG_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2802 (GL_TEXTURE_WRAP_S), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2803 (GL_TEXTURE_WRAP_T), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glUseProgram program 259 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 0, size 4, type 0x1406 (GL_FLOAT), normalized 0, stride 80, pointer 0x5f5ce020 Shell Process 'scummvm_after_glad': OGLES2_glDisableVertexAttribArray: index 1 Shell Process 'scummvm_after_glad': OGLES2_glEnableVertexAttribArray: index 8 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 8, size 4, type 0x1406 (GL_FLOAT), normalized 0, stride 80, pointer 0x5f5ce040 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 375 Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2801 (GL_TEXTURE_MIN_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2800 (GL_TEXTURE_MAG_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2802 (GL_TEXTURE_WRAP_S), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2803 (GL_TEXTURE_WRAP_T), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 376 Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2801 (GL_TEXTURE_MIN_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2800 (GL_TEXTURE_MAG_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2802 (GL_TEXTURE_WRAP_S), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2803 (GL_TEXTURE_WRAP_T), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 377 Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2801 (GL_TEXTURE_MIN_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2800 (GL_TEXTURE_MAG_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2802 (GL_TEXTURE_WRAP_S), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2803 (GL_TEXTURE_WRAP_T), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 378 Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2801 (GL_TEXTURE_MIN_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2800 (GL_TEXTURE_MAG_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2802 (GL_TEXTURE_WRAP_S), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2803 (GL_TEXTURE_WRAP_T), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 379 Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2801 (GL_TEXTURE_MIN_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2800 (GL_TEXTURE_MAG_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2802 (GL_TEXTURE_WRAP_S), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2803 (GL_TEXTURE_WRAP_T), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glDepthMask: flag 1 Shell Process 'scummvm_after_glad': OGLES2_glEnable: cap 0xB71 (GL_DEPTH_TEST) Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xB71 (GL_DEPTH_TEST) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 373 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 550, yoffset 453, width 68, height 13, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5e32da50 Shell Process 'scummvm_after_glad': OGLES2_glIsEnabled: cap 0xBD0 (Unknown enum). Result 0 Shell Process 'scummvm_after_glad': OGLES2_glGetFloatv: pname 0xC22 (GL_COLOR_CLEAR_VALUE), data 0.000000 Shell Process 'scummvm_after_glad': OGLES2_glIsEnabled: cap 0xBD0 (Unknown enum). Result 0 Shell Process 'scummvm_after_glad': OGLES2_glIsEnabled: cap 0xC11 (Unknown enum). Result 0 Shell Process 'scummvm_after_glad': OGLES2_glDepthMask: flag 0 Shell Process 'scummvm_after_glad': OGLES2_glUseProgram program 258 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 0, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 0, pointer 0x5e52e170 Shell Process 'scummvm_after_glad': OGLES2_glEnableVertexAttribArray: index 1 Shell Process 'scummvm_after_glad': OGLES2_glDisableVertexAttribArray: index 8 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDepthMask: flag 1 Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xBD0 (GL_DITHER) Shell Process 'scummvm_after_glad': OGLES2_glClearColor: red 0.000000, green 0.000000, blue 0.000000, alpha 0.000000 Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xBD0 (GL_DITHER) Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 379 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 373 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 550, yoffset 453, width 68, height 13, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5e32da50 Shell Process 'scummvm_after_glad': OGLES2_glIsEnabled: cap 0xBD0 (Unknown enum). Result 0 Shell Process 'scummvm_after_glad': OGLES2_glGetFloatv: pname 0xC22 (GL_COLOR_CLEAR_VALUE), data 0.000000 Shell Process 'scummvm_after_glad': OGLES2_glIsEnabled: cap 0xBD0 (Unknown enum). Result 0 Shell Process 'scummvm_after_glad': OGLES2_glIsEnabled: cap 0xC11 (Unknown enum). Result 0 Shell Process 'scummvm_after_glad': OGLES2_glDepthMask: flag 0 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDepthMask: flag 1 Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xBD0 (GL_DITHER) Shell Process 'scummvm_after_glad': OGLES2_glClearColor: red 0.000000, green 0.000000, blue 0.000000, alpha 0.000000 Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xBD0 (GL_DITHER) Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glFinish Shell Process 'scummvm_after_glad': OGLES2_aglSwapBuffers Shell Process 'scummvm_after_glad': OGLES2_glDeleteTextures: n 1, textures 0x5dfeeebc Deleting texture[0] = 374 Shell Process 'scummvm_after_glad': OGLES2_glDeleteTextures: n 1, textures 0x5e5aece4 Deleting texture[0] = 375 Shell Process 'scummvm_after_glad': OGLES2_glDeleteTextures: n 1, textures 0x5e5aedec Deleting texture[0] = 376 Shell Process 'scummvm_after_glad': OGLES2_glDeleteTextures: n 1, textures 0x5e32b034 Deleting texture[0] = 377 Shell Process 'scummvm_after_glad': OGLES2_glDeleteTextures: n 1, textures 0x5e32b13c Deleting texture[0] = 378 Shell Process 'scummvm_after_glad': OGLES2_glDeleteTextures: n 1, textures 0x5e32b244 Deleting texture[0] = 379 Shell Process 'scummvm_after_glad': OGLES2_glGenTextures: n 6, textures 0x5e22cb20 Texture[0] = 380 Texture[1] = 381 Texture[2] = 382 Texture[3] = 383 Texture[4] = 384 Texture[5] = 385 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 380 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1907 (GL_RGB), width 256, height 256, border 0, format 0x1907 (GL_RGB), type 0x8363 (GL_UNSIGNED_SHORT_5_6_5), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 381 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1907 (GL_RGB), width 256, height 256, border 0, format 0x1907 (GL_RGB), type 0x8363 (GL_UNSIGNED_SHORT_5_6_5), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 382 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1907 (GL_RGB), width 256, height 256, border 0, format 0x1907 (GL_RGB), type 0x8363 (GL_UNSIGNED_SHORT_5_6_5), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 383 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1907 (GL_RGB), width 256, height 256, border 0, format 0x1907 (GL_RGB), type 0x8363 (GL_UNSIGNED_SHORT_5_6_5), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 384 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1907 (GL_RGB), width 256, height 256, border 0, format 0x1907 (GL_RGB), type 0x8363 (GL_UNSIGNED_SHORT_5_6_5), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 385 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1907 (GL_RGB), width 256, height 256, border 0, format 0x1907 (GL_RGB), type 0x8363 (GL_UNSIGNED_SHORT_5_6_5), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glPixelStorei: pname 0xCF5 (GL_UNPACK_ALIGNMENT), param 2 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 380 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 256, format 0x1907 (GL_RGB), type 0x8363 (GL_UNSIGNED_SHORT_5_6_5), pixels 0x5d68d418 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 381 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 256, format 0x1907 (GL_RGB), type 0x8363 (GL_UNSIGNED_SHORT_5_6_5), pixels 0x5d68d418 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 382 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 128, height 256, format 0x1907 (GL_RGB), type 0x8363 (GL_UNSIGNED_SHORT_5_6_5), pixels 0x5d68d418 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 383 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 224, format 0x1907 (GL_RGB), type 0x8363 (GL_UNSIGNED_SHORT_5_6_5), pixels 0x5d68d418 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 384 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 224, format 0x1907 (GL_RGB), type 0x8363 (GL_UNSIGNED_SHORT_5_6_5), pixels 0x5d68d418 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 385 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 128, height 224, format 0x1907 (GL_RGB), type 0x8363 (GL_UNSIGNED_SHORT_5_6_5), pixels 0x5d8df458 Shell Process 'scummvm_after_glad': OGLES2_glPixelStorei: pname 0xCF5 (GL_UNPACK_ALIGNMENT), param 4 Shell Process 'scummvm_after_glad': OGLES2_glDepthMask: flag 0 Shell Process 'scummvm_after_glad': OGLES2_glEnable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 380 Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2801 (GL_TEXTURE_MIN_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2800 (GL_TEXTURE_MAG_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2802 (GL_TEXTURE_WRAP_S), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2803 (GL_TEXTURE_WRAP_T), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glUseProgram program 259 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 0, size 4, type 0x1406 (GL_FLOAT), normalized 0, stride 80, pointer 0x5f5ce020 Shell Process 'scummvm_after_glad': OGLES2_glDisableVertexAttribArray: index 1 Shell Process 'scummvm_after_glad': OGLES2_glEnableVertexAttribArray: index 8 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 8, size 4, type 0x1406 (GL_FLOAT), normalized 0, stride 80, pointer 0x5f5ce040 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 381 Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2801 (GL_TEXTURE_MIN_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2800 (GL_TEXTURE_MAG_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2802 (GL_TEXTURE_WRAP_S), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2803 (GL_TEXTURE_WRAP_T), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 382 Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2801 (GL_TEXTURE_MIN_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2800 (GL_TEXTURE_MAG_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2802 (GL_TEXTURE_WRAP_S), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2803 (GL_TEXTURE_WRAP_T), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 383 Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2801 (GL_TEXTURE_MIN_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2800 (GL_TEXTURE_MAG_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2802 (GL_TEXTURE_WRAP_S), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2803 (GL_TEXTURE_WRAP_T), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 384 Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2801 (GL_TEXTURE_MIN_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2800 (GL_TEXTURE_MAG_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2802 (GL_TEXTURE_WRAP_S), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2803 (GL_TEXTURE_WRAP_T), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 385 Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2801 (GL_TEXTURE_MIN_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2800 (GL_TEXTURE_MAG_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2802 (GL_TEXTURE_WRAP_S), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2803 (GL_TEXTURE_WRAP_T), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glDepthMask: flag 1 Shell Process 'scummvm_after_glad': OGLES2_glEnable: cap 0xB71 (GL_DEPTH_TEST) Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xB71 (GL_DEPTH_TEST) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 373 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 550, yoffset 453, width 68, height 13, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5e32da50 Shell Process 'scummvm_after_glad': OGLES2_glIsEnabled: cap 0xBD0 (Unknown enum). Result 0 Shell Process 'scummvm_after_glad': OGLES2_glGetFloatv: pname 0xC22 (GL_COLOR_CLEAR_VALUE), data 0.000000 Shell Process 'scummvm_after_glad': OGLES2_glIsEnabled: cap 0xBD0 (Unknown enum). Result 0 Shell Process 'scummvm_after_glad': OGLES2_glIsEnabled: cap 0xC11 (Unknown enum). Result 0 Shell Process 'scummvm_after_glad': OGLES2_glDepthMask: flag 0 Shell Process 'scummvm_after_glad': OGLES2_glUseProgram program 258 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 0, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 0, pointer 0x5e52e170 Shell Process 'scummvm_after_glad': OGLES2_glEnableVertexAttribArray: index 1 Shell Process 'scummvm_after_glad': OGLES2_glDisableVertexAttribArray: index 8 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDepthMask: flag 1 Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xBD0 (GL_DITHER) Shell Process 'scummvm_after_glad': OGLES2_glClearColor: red 0.000000, green 0.000000, blue 0.000000, alpha 0.000000 Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xBD0 (GL_DITHER) Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 385 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 373 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 550, yoffset 453, width 68, height 13, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5e32da50 Shell Process 'scummvm_after_glad': OGLES2_glIsEnabled: cap 0xBD0 (Unknown enum). Result 0 Shell Process 'scummvm_after_glad': OGLES2_glGetFloatv: pname 0xC22 (GL_COLOR_CLEAR_VALUE), data 0.000000 Shell Process 'scummvm_after_glad': OGLES2_glIsEnabled: cap 0xBD0 (Unknown enum). Result 0 Shell Process 'scummvm_after_glad': OGLES2_glIsEnabled: cap 0xC11 (Unknown enum). Result 0 Shell Process 'scummvm_after_glad': OGLES2_glDepthMask: flag 0 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDepthMask: flag 1 Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xBD0 (GL_DITHER) Shell Process 'scummvm_after_glad': OGLES2_glClearColor: red 0.000000, green 0.000000, blue 0.000000, alpha 0.000000 Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xBD0 (GL_DITHER) Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glFinish Shell Process 'scummvm_after_glad': OGLES2_aglSwapBuffers Shell Process 'scummvm_after_glad': OGLES2_glClear: mask 0x4100 [COLOR][DEPTH] Shell Process 'scummvm_after_glad': OGLES2_glGenTextures: n 6, textures 0x5e06b2a8 Texture[0] = 386 Texture[1] = 387 Texture[2] = 388 Texture[3] = 389 Texture[4] = 390 Texture[5] = 391 Shell Process 'scummvm_after_glad': OGLES2_glPixelStorei: pname 0xCF5 (GL_UNPACK_ALIGNMENT), param 2 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 386 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 387 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 388 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 389 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 390 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 391 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 386 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 256, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5d5ff010 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 387 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 256, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5d5ff010 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 388 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 128, height 256, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5d5ef010 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 389 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 224, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5d5fb010 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 390 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 224, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5d5fb010 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 391 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 128, height 224, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5d5df008 Shell Process 'scummvm_after_glad': OGLES2_glEnable: cap 0xB71 (GL_DEPTH_TEST) Shell Process 'scummvm_after_glad': OGLES2_glDepthFunc: func 0x207 (GL_ALWAYS) Shell Process 'scummvm_after_glad': OGLES2_glColorMask: red 0, green 0, blue 0, alpha 0 Shell Process 'scummvm_after_glad': OGLES2_glEnable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 386 Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2801 (GL_TEXTURE_MIN_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2800 (GL_TEXTURE_MAG_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2802 (GL_TEXTURE_WRAP_S), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2803 (GL_TEXTURE_WRAP_T), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glCreateProgram: created program 260 Shell Process 'scummvm_after_glad': OGLES2_glCreateShader: type 0x8B31 (GL_VERTEX_SHADER). Created shader 394 Shell Process 'scummvm_after_glad': OGLES2_glShaderSource: shader 394, count 1, string 0x5e4adb8c length 0x0 Line 0: '#version 100 precision mediump float; precision mediump int; attribute highp vec4 _gl4es_Vertex; attribute highp vec4 _gl4es_MultiTexCoord0; uniform highp mat4 _gl4es_ModelViewProjectionMatrix; // FPE_Shader generated varying vec4 _gl4es_TexCoord_0; void main() { gl_Position = _gl4es_ModelViewProjectionMatrix * _gl4es_Vertex; _gl4es_TexCoord_0 = _gl4es_MultiTexCoord0.stpq; } ' Shell Process 'scummvm_after_glad': OGLES2_glCompileShader: shader 394 Shell Process 'scummvm_after_glad': OGLES2_glGetShaderiv: shader 394, pname 0x8B81 (GL_COMPILE_STATUS), params 1 Shell Process 'scummvm_after_glad': OGLES2_glAttachShader: program 260, shader 394 Shell Process 'scummvm_after_glad': OGLES2_glCreateShader: type 0x8B30 (GL_FRAGMENT_SHADER). Created shader 395 Shell Process 'scummvm_after_glad': OGLES2_glShaderSource: shader 395, count 1, string 0x5d83eefc length 0x0 Line 0: '#version 100 #extension GL_EXT_frag_depth : enable precision highp float; precision highp int; varying mediump vec4 _gl4es_TexCoord_0; uniform sampler2D _gl4es_Sampler2D_0; void main() { vec4 gl4es_FragDepthTemp = vec4(gl_FragDepthEXT); vec4 d; d = texture2D(_gl4es_Sampler2D_0, _gl4es_TexCoord_0.xy); gl4es_FragDepthTemp = d.xxxx; gl_FragDepthEXT = gl4es_FragDepthTemp.z; } ' Shell Process 'scummvm_after_glad': OGLES2_glCompileShader: shader 395 Shell Process 'scummvm_after_glad': OGLES2_glGetShaderiv: shader 395, pname 0x8B81 (GL_COMPILE_STATUS), params 1 Shell Process 'scummvm_after_glad': OGLES2_glAttachShader: program 260, shader 395 Shell Process 'scummvm_after_glad': OGLES2_glShaderSource: shader 394, count 1, string 0x5e4adb8c length 0x0 Line 0: '#version 100 precision mediump float; precision mediump int; attribute highp vec4 _gl4es_Vertex; attribute highp vec4 _gl4es_MultiTexCoord0; uniform highp mat4 _gl4es_ModelViewProjectionMatrix; // FPE_Shader generated varying vec4 _gl4es_TexCoord_0; void main() { gl_Position = _gl4es_ModelViewProjectionMatrix * _gl4es_Vertex; _gl4es_TexCoord_0 = _gl4es_MultiTexCoord0.stpq; } ' Shell Process 'scummvm_after_glad': OGLES2_glCompileShader: shader 394 Shell Process 'scummvm_after_glad': OGLES2_glBindAttribLocation: program 260, index 0, name '_gl4es_Vertex' Shell Process 'scummvm_after_glad': OGLES2_glBindAttribLocation: program 260, index 8, name '_gl4es_MultiTexCoord0' Shell Process 'scummvm_after_glad': OGLES2_glLinkProgram: program 260 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetProgramiv: program 260, pname 0x8B82 (GL_LINK_STATUS), params 1 Shell Process 'scummvm_after_glad': OGLES2_glGetProgramiv: program 260, pname 0x8B86 (GL_ACTIVE_UNIFORMS), params 2 Shell Process 'scummvm_after_glad': OGLES2_glGetProgramiv: program 260, pname 0x8B87 (GL_ACTIVE_UNIFORM_MAX_LENGTH), params 33 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 260, index 0, bufSize 33, length 18, size 1, type 0x8B5E (GL_SAMPLER_2D), name '_gl4es_Sampler2D_0' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 260, name '_gl4es_Sampler2D_0'. Location 0 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 260, index 1, bufSize 33, length 32, size 1, type 0x8B5C (GL_FLOAT_MAT4), name '_gl4es_ModelViewProjectionMatrix' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 260, name '_gl4es_ModelViewProjectionMatrix'. Location 1 Shell Process 'scummvm_after_glad': OGLES2_glGetProgramiv: program 260, pname 0x8B89 (GL_ACTIVE_ATTRIBUTES), params 2 Shell Process 'scummvm_after_glad': OGLES2_glGetProgramiv: program 260, pname 0x8B8A (GL_ACTIVE_ATTRIBUTE_MAX_LENGTH), params 22 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveAttrib: program 260, index 0, bufSize 22, length 13, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_Vertex' Shell Process 'scummvm_after_glad': OGLES2_glGetAttribLocation: program 260, name '_gl4es_Vertex'. Location 0 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveAttrib: program 260, index 1, bufSize 22, length 21, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_MultiTexCoord0' Shell Process 'scummvm_after_glad': OGLES2_glGetAttribLocation: program 260, name '_gl4es_MultiTexCoord0'. Location 8 Shell Process 'scummvm_after_glad': OGLES2_glUseProgram program 260 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {0.003125, 0.000000, 0.000000, 0.000000, 0.000000, -0.004167, 0.000000, 0.000000, 0.000000, 0.000000, -2.000000, 0.000000, -1.000000, 1.000000, -1.000000, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniform1iv: location 0, count 1 v0 { 0 } Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 0, size 4, type 0x1406 (GL_FLOAT), normalized 0, stride 80, pointer 0x5f5ce020 Shell Process 'scummvm_after_glad': OGLES2_glDisableVertexAttribArray: index 1 Shell Process 'scummvm_after_glad': OGLES2_glEnableVertexAttribArray: index 8 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 8, size 4, type 0x1406 (GL_FLOAT), normalized 0, stride 80, pointer 0x5f5ce040 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 387 Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2801 (GL_TEXTURE_MIN_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2800 (GL_TEXTURE_MAG_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2802 (GL_TEXTURE_WRAP_S), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2803 (GL_TEXTURE_WRAP_T), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 388 Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2801 (GL_TEXTURE_MIN_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2800 (GL_TEXTURE_MAG_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2802 (GL_TEXTURE_WRAP_S), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2803 (GL_TEXTURE_WRAP_T), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 389 Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2801 (GL_TEXTURE_MIN_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2800 (GL_TEXTURE_MAG_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2802 (GL_TEXTURE_WRAP_S), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2803 (GL_TEXTURE_WRAP_T), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 390 Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2801 (GL_TEXTURE_MIN_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2800 (GL_TEXTURE_MAG_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2802 (GL_TEXTURE_WRAP_S), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2803 (GL_TEXTURE_WRAP_T), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 391 Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2801 (GL_TEXTURE_MIN_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2800 (GL_TEXTURE_MAG_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2802 (GL_TEXTURE_WRAP_S), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2803 (GL_TEXTURE_WRAP_T), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glColorMask: red 1, green 1, blue 1, alpha 1 Shell Process 'scummvm_after_glad': OGLES2_glDepthFunc: func 0x201 (GL_LESS) Shell Process 'scummvm_after_glad': OGLES2_glGenTextures: n 6, textures 0x5d83ef60 Texture[0] = 392 Texture[1] = 393 Texture[2] = 394 Texture[3] = 395 Texture[4] = 396 Texture[5] = 397 Shell Process 'scummvm_after_glad': OGLES2_glPixelStorei: pname 0xCF5 (GL_UNPACK_ALIGNMENT), param 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 392 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 393 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 394 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 395 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 396 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 397 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x0 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 392 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 256, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5d675010 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 393 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 256, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5d675010 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 394 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 128, height 256, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5d675010 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 395 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 224, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5d675010 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 396 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 256, height 224, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5d675010 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 397 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 0, yoffset 0, width 128, height 224, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5d675010 Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xB71 (GL_DEPTH_TEST) Shell Process 'scummvm_after_glad': OGLES2_glDepthMask: flag 0 Shell Process 'scummvm_after_glad': OGLES2_glEnable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 392 Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2801 (GL_TEXTURE_MIN_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2800 (GL_TEXTURE_MAG_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2802 (GL_TEXTURE_WRAP_S), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2803 (GL_TEXTURE_WRAP_T), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glUseProgram program 256 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 393 Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2801 (GL_TEXTURE_MIN_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2800 (GL_TEXTURE_MAG_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2802 (GL_TEXTURE_WRAP_S), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2803 (GL_TEXTURE_WRAP_T), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 394 Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2801 (GL_TEXTURE_MIN_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2800 (GL_TEXTURE_MAG_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2802 (GL_TEXTURE_WRAP_S), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2803 (GL_TEXTURE_WRAP_T), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 395 Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2801 (GL_TEXTURE_MIN_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2800 (GL_TEXTURE_MAG_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2802 (GL_TEXTURE_WRAP_S), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2803 (GL_TEXTURE_WRAP_T), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 396 Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2801 (GL_TEXTURE_MIN_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2800 (GL_TEXTURE_MAG_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2802 (GL_TEXTURE_WRAP_S), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2803 (GL_TEXTURE_WRAP_T), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 397 Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2801 (GL_TEXTURE_MIN_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2800 (GL_TEXTURE_MAG_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2802 (GL_TEXTURE_WRAP_S), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2803 (GL_TEXTURE_WRAP_T), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glDepthMask: flag 1 Shell Process 'scummvm_after_glad': OGLES2_glEnable: cap 0xB71 (GL_DEPTH_TEST) Shell Process 'scummvm_after_glad': OGLES2_glEnable: cap 0xBE2 (GL_BLEND) Shell Process 'scummvm_after_glad': OGLES2_glBlendFunc: sfactor 0x302 (GL_SRC_ALPHA), dfactor 0x303 (GL_ONE_MINUS_SRC_ALPHA) Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xB71 (GL_DEPTH_TEST) Shell Process 'scummvm_after_glad': OGLES2_glDepthMask: flag 0 Shell Process 'scummvm_after_glad': OGLES2_glEnable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glScissor: x 0, y 1, width 497, height 203 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 266 Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2801 (GL_TEXTURE_MIN_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2800 (GL_TEXTURE_MAG_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2802 (GL_TEXTURE_WRAP_S), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2803 (GL_TEXTURE_WRAP_T), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 267 Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2801 (GL_TEXTURE_MIN_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2800 (GL_TEXTURE_MAG_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2802 (GL_TEXTURE_WRAP_S), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2803 (GL_TEXTURE_WRAP_T), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xBE2 (GL_BLEND) Shell Process 'scummvm_after_glad': OGLES2_glDepthMask: flag 1 Shell Process 'scummvm_after_glad': OGLES2_glEnable: cap 0xB71 (GL_DEPTH_TEST) Shell Process 'scummvm_after_glad': OGLES2_glDepthFunc: func 0x207 (GL_ALWAYS) Shell Process 'scummvm_after_glad': OGLES2_glColorMask: red 0, green 0, blue 0, alpha 0 Shell Process 'scummvm_after_glad': OGLES2_glEnable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 316 Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2801 (GL_TEXTURE_MIN_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2800 (GL_TEXTURE_MAG_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2802 (GL_TEXTURE_WRAP_S), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2803 (GL_TEXTURE_WRAP_T), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glUseProgram program 260 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 317 Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2801 (GL_TEXTURE_MIN_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2800 (GL_TEXTURE_MAG_FILTER), param 0x2600 (GL_NEAREST) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2802 (GL_TEXTURE_WRAP_S), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2803 (GL_TEXTURE_WRAP_T), param 0x812F (GL_CLAMP_TO_EDGE) Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glColorMask: red 1, green 1, blue 1, alpha 1 Shell Process 'scummvm_after_glad': OGLES2_glDepthFunc: func 0x201 (GL_LESS) Shell Process 'scummvm_after_glad': OGLES2_glColorMask: red 0, green 0, blue 0, alpha 0 Shell Process 'scummvm_after_glad': OGLES2_glDepthMask: flag 0 Shell Process 'scummvm_after_glad': OGLES2_glClear: mask 0x400 [STENCIL] Shell Process 'scummvm_after_glad': OGLES2_glEnable: cap 0xB90 (GL_STENCIL_TEST) Shell Process 'scummvm_after_glad': OGLES2_glStencilFunc: func 0x207 (GL_ALWAYS), ref 1, mask 4294967295 Shell Process 'scummvm_after_glad': OGLES2_glStencilOp: fail 0x1E01 (GL_REPLACE), zfail 0x1E01 (GL_REPLACE), zpass 0x1E01 (GL_REPLACE) Shell Process 'scummvm_after_glad': OGLES2_glCreateProgram: created program 261 Shell Process 'scummvm_after_glad': OGLES2_glCreateShader: type 0x8B31 (GL_VERTEX_SHADER). Created shader 396 Shell Process 'scummvm_after_glad': OGLES2_glShaderSource: shader 396, count 1, string 0x5e5aef8c length 0x0 Line 0: '#version 100 precision mediump float; precision mediump int; attribute highp vec4 _gl4es_Vertex; attribute lowp vec4 _gl4es_Color; uniform highp mat4 _gl4es_ModelViewProjectionMatrix; // FPE_Shader generated varying vec4 Color; void main() { gl_Position = _gl4es_ModelViewProjectionMatrix * _gl4es_Vertex; Color = _gl4es_Color; } ' Shell Process 'scummvm_after_glad': OGLES2_glCompileShader: shader 396 Shell Process 'scummvm_after_glad': OGLES2_glGetShaderiv: shader 396, pname 0x8B81 (GL_COMPILE_STATUS), params 1 Shell Process 'scummvm_after_glad': OGLES2_glCreateShader: type 0x8B30 (GL_FRAGMENT_SHADER). Created shader 397 Shell Process 'scummvm_after_glad': OGLES2_glShaderSource: shader 397, count 1, string 0x5e2ad21c length 0x0 Line 0: '#version 100 precision mediump float; precision mediump int; // FPE_Shader generated varying vec4 Color; void main() { vec4 fColor = Color; gl_FragColor = fColor; }' Shell Process 'scummvm_after_glad': OGLES2_glCompileShader: shader 397 Shell Process 'scummvm_after_glad': OGLES2_glGetShaderiv: shader 397, pname 0x8B81 (GL_COMPILE_STATUS), params 1 Shell Process 'scummvm_after_glad': OGLES2_glAttachShader: program 261, shader 396 Shell Process 'scummvm_after_glad': OGLES2_glAttachShader: program 261, shader 397 Shell Process 'scummvm_after_glad': OGLES2_glBindAttribLocation: program 261, index 0, name '_gl4es_Vertex' Shell Process 'scummvm_after_glad': OGLES2_glBindAttribLocation: program 261, index 3, name '_gl4es_Color' Shell Process 'scummvm_after_glad': OGLES2_glLinkProgram: program 261 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetProgramiv: program 261, pname 0x8B82 (GL_LINK_STATUS), params 1 Shell Process 'scummvm_after_glad': OGLES2_glGetProgramiv: program 261, pname 0x8B86 (GL_ACTIVE_UNIFORMS), params 1 Shell Process 'scummvm_after_glad': OGLES2_glGetProgramiv: program 261, pname 0x8B87 (GL_ACTIVE_UNIFORM_MAX_LENGTH), params 33 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 261, index 0, bufSize 33, length 32, size 1, type 0x8B5C (GL_FLOAT_MAT4), name '_gl4es_ModelViewProjectionMatrix' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 261, name '_gl4es_ModelViewProjectionMatrix'. Location 0 Shell Process 'scummvm_after_glad': OGLES2_glGetProgramiv: program 261, pname 0x8B89 (GL_ACTIVE_ATTRIBUTES), params 2 Shell Process 'scummvm_after_glad': OGLES2_glGetProgramiv: program 261, pname 0x8B8A (GL_ACTIVE_ATTRIBUTE_MAX_LENGTH), params 14 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveAttrib: program 261, index 0, bufSize 14, length 13, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_Vertex' Shell Process 'scummvm_after_glad': OGLES2_glGetAttribLocation: program 261, name '_gl4es_Vertex'. Location 0 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveAttrib: program 261, index 1, bufSize 14, length 12, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_Color' Shell Process 'scummvm_after_glad': OGLES2_glGetAttribLocation: program 261, name '_gl4es_Color'. Location 3 Shell Process 'scummvm_after_glad': OGLES2_glUseProgram program 261 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-1.211024, 0.063246, 0.359984, 0.359982, -0.470031, -0.162951, -0.927491, -0.927485, 0.000000, 1.723213, -0.100918, -0.100917, 1.849394, -0.260266, 2.093462, 2.113449} Shell Process 'scummvm_after_glad': OGLES2_glDisableVertexAttribArray: index 8 Shell Process 'scummvm_after_glad': OGLES2_glDrawElements: mode 0x4 (GL_TRIANGLES), count 15, type 0x1403 (GL_UNSIGNED_SHORT), indices 0x5e2ac750 Shell Process 'scummvm_after_glad': OGLES2_glColorMask: red 1, green 1, blue 1, alpha 1 Shell Process 'scummvm_after_glad': OGLES2_glStencilFunc: func 0x202 (GL_EQUAL), ref 1, mask 4294967295 Shell Process 'scummvm_after_glad': OGLES2_glStencilOp: fail 0x1E00 (GL_KEEP), zfail 0x1E00 (GL_KEEP), zpass 0x1E00 (GL_KEEP) Shell Process 'scummvm_after_glad': OGLES2_glEnable: cap 0x8037 (GL_POLYGON_OFFSET_FILL) Shell Process 'scummvm_after_glad': OGLES2_glGenTextures: n 1, textures 0x5e52e2e8 Texture[0] = 398 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 398 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 32, height 32, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5e56d208 Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2801 (GL_TEXTURE_MIN_FILTER), param 0x2601 (GL_LINEAR) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2800 (GL_TEXTURE_MAG_FILTER), param 0x2601 (GL_LINEAR) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2802 (GL_TEXTURE_WRAP_S), param 0x2901 (GL_REPEAT) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2803 (GL_TEXTURE_WRAP_T), param 0x2901 (GL_REPEAT) Shell Process 'scummvm_after_glad': OGLES2_glCreateProgram: created program 262 Shell Process 'scummvm_after_glad': OGLES2_glCreateShader: type 0x8B31 (GL_VERTEX_SHADER). Created shader 398 Shell Process 'scummvm_after_glad': OGLES2_glShaderSource: shader 398, count 1, string 0x5e4aee04 length 0x0 Line 0: '#version 100 precision mediump float; precision mediump int; attribute highp vec4 _gl4es_Vertex; attribute lowp vec4 _gl4es_Color; uniform highp mat4 _gl4es_ModelViewProjectionMatrix; // FPE_Shader generated varying vec4 Color; void main() { gl_Position = _gl4es_ModelViewProjectionMatrix * _gl4es_Vertex; Color = _gl4es_Color; vec4 tmp_tex; } ' Shell Process 'scummvm_after_glad': OGLES2_glCompileShader: shader 398 Shell Process 'scummvm_after_glad': OGLES2_glGetShaderiv: shader 398, pname 0x8B81 (GL_COMPILE_STATUS), params 1 Shell Process 'scummvm_after_glad': OGLES2_glCreateShader: type 0x8B30 (GL_FRAGMENT_SHADER). Created shader 399 Shell Process 'scummvm_after_glad': OGLES2_glShaderSource: shader 399, count 1, string 0x5e4aeef4 length 0x0 Line 0: '#version 100 precision mediump float; precision mediump int; // FPE_Shader generated varying vec4 Color; uniform float _gl4es_AlphaRef; void main() { vec4 fColor = Color; if (floor(fColor.a*255.) <= _gl4es_AlphaRef) discard; gl_FragColor = fColor; }' Shell Process 'scummvm_after_glad': OGLES2_glCompileShader: shader 399 Shell Process 'scummvm_after_glad': OGLES2_glGetShaderiv: shader 399, pname 0x8B81 (GL_COMPILE_STATUS), params 1 Shell Process 'scummvm_after_glad': OGLES2_glAttachShader: program 262, shader 398 Shell Process 'scummvm_after_glad': OGLES2_glAttachShader: program 262, shader 399 Shell Process 'scummvm_after_glad': OGLES2_glBindAttribLocation: program 262, index 0, name '_gl4es_Vertex' Shell Process 'scummvm_after_glad': OGLES2_glBindAttribLocation: program 262, index 3, name '_gl4es_Color' Shell Process 'scummvm_after_glad': OGLES2_glLinkProgram: program 262 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetProgramiv: program 262, pname 0x8B82 (GL_LINK_STATUS), params 1 Shell Process 'scummvm_after_glad': OGLES2_glGetProgramiv: program 262, pname 0x8B86 (GL_ACTIVE_UNIFORMS), params 2 Shell Process 'scummvm_after_glad': OGLES2_glGetProgramiv: program 262, pname 0x8B87 (GL_ACTIVE_UNIFORM_MAX_LENGTH), params 33 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 262, index 0, bufSize 33, length 32, size 1, type 0x8B5C (GL_FLOAT_MAT4), name '_gl4es_ModelViewProjectionMatrix' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 262, name '_gl4es_ModelViewProjectionMatrix'. Location 0 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 262, index 1, bufSize 33, length 15, size 1, type 0x1406 (GL_FLOAT), name '_gl4es_AlphaRef' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 262, name '_gl4es_AlphaRef'. Location 1 Shell Process 'scummvm_after_glad': OGLES2_glGetProgramiv: program 262, pname 0x8B89 (GL_ACTIVE_ATTRIBUTES), params 2 Shell Process 'scummvm_after_glad': OGLES2_glGetProgramiv: program 262, pname 0x8B8A (GL_ACTIVE_ATTRIBUTE_MAX_LENGTH), params 14 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveAttrib: program 262, index 0, bufSize 14, length 13, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_Vertex' Shell Process 'scummvm_after_glad': OGLES2_glGetAttribLocation: program 262, name '_gl4es_Vertex'. Location 0 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveAttrib: program 262, index 1, bufSize 14, length 12, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_Color' Shell Process 'scummvm_after_glad': OGLES2_glGetAttribLocation: program 262, name '_gl4es_Color'. Location 3 Shell Process 'scummvm_after_glad': OGLES2_glUseProgram program 262 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6814.639648, -508.512726, -2894.372559, -2894.354980, 3781.600830, -916.967224, -5219.227051, -5219.195312, 3090.962891, 589.220581, 3350.268311, 3350.228027, -2526.756348, -2416.102539, 7115.813965, 7235.766602} Shell Process 'scummvm_after_glad': OGLES2_glUniform1fv: location 1, count 1 v0 { 127.000000 } Shell Process 'scummvm_after_glad': OGLES2_glVertexAttrib4fv index 3, v { 0.039216, 0.039216, 0.070588, 1.000000 } Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6814.639648, -508.512726, -2894.372559, -2894.354980, 3781.600830, -916.967224, -5219.227051, -5219.195312, 3090.962891, 589.220581, 3350.268311, 3350.228027, -2193.816406, -2356.478027, 7454.824707, 7574.773438} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 6 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 6 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 8 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glGenTextures: n 1, textures 0x5e2ace60 Texture[0] = 399 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 399 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 128, height 128, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5d675010 Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2801 (GL_TEXTURE_MIN_FILTER), param 0x2601 (GL_LINEAR) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2800 (GL_TEXTURE_MAG_FILTER), param 0x2601 (GL_LINEAR) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2802 (GL_TEXTURE_WRAP_S), param 0x2901 (GL_REPEAT) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2803 (GL_TEXTURE_WRAP_T), param 0x2901 (GL_REPEAT) Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glGenTextures: n 1, textures 0x5e2ad250 Texture[0] = 400 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 400 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 32, height 32, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5e56dc98 Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2801 (GL_TEXTURE_MIN_FILTER), param 0x2601 (GL_LINEAR) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2800 (GL_TEXTURE_MAG_FILTER), param 0x2601 (GL_LINEAR) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2802 (GL_TEXTURE_WRAP_S), param 0x2901 (GL_REPEAT) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2803 (GL_TEXTURE_WRAP_T), param 0x2901 (GL_REPEAT) Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6816.382812, -508.061737, -2891.805908, -2891.788330, 3757.606934, -921.126221, -5242.875488, -5242.843750, 3116.276855, 583.090698, 3315.378418, 3315.338135, -1842.457397, -2274.534912, 7920.796875, 8040.740234} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6819.041992, -507.710114, -2889.803711, -2889.786133, 3759.237793, -920.416931, -5238.844727, -5238.812988, 3108.482666, 584.515015, 3323.485596, 3323.445312, -1773.527466, -2265.096436, 7974.450684, 8094.393066} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6821.557617, -507.340912, -2887.701660, -2887.684082, 3760.895508, -919.701599, -5234.778320, -5234.746582, 3100.948242, 585.959900, 3331.709473, 3331.669189, -1700.470093, -2253.020508, 8043.107910, 8163.049316} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glGenTextures: n 1, textures 0x5e2acee0 Texture[0] = 401 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 401 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 128, height 128, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5d675010 Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2801 (GL_TEXTURE_MIN_FILTER), param 0x2601 (GL_LINEAR) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2800 (GL_TEXTURE_MAG_FILTER), param 0x2601 (GL_LINEAR) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2802 (GL_TEXTURE_WRAP_S), param 0x2901 (GL_REPEAT) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2803 (GL_TEXTURE_WRAP_T), param 0x2901 (GL_REPEAT) Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6823.844727, -506.928680, -2885.354980, -2885.337402, 3762.537842, -918.983643, -5230.697754, -5230.666016, 3093.915039, 587.441223, 3340.140625, 3340.100342, -1513.093994, -2250.399414, 8057.902832, 8177.843750} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 6 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glGenTextures: n 1, textures 0x5e2acef0 Texture[0] = 402 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 402 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 64, height 64, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5e12a4e0 Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2801 (GL_TEXTURE_MIN_FILTER), param 0x2601 (GL_LINEAR) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2800 (GL_TEXTURE_MAG_FILTER), param 0x2601 (GL_LINEAR) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2802 (GL_TEXTURE_WRAP_S), param 0x2901 (GL_REPEAT) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2803 (GL_TEXTURE_WRAP_T), param 0x2901 (GL_REPEAT) Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 398 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6816.507324, -508.205200, -2892.621826, -2892.604248, 3777.824219, -917.366699, -5221.499512, -5221.467773, 3091.463623, 588.864014, 3348.238770, 3348.198486, -2411.162598, -2340.874512, 7543.360352, 7663.307129} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 5 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 5 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6813.222168, -508.334015, -2893.356934, -2893.339355, 3778.579102, -917.586060, -5222.745605, -5222.713867, 3097.775391, 588.410767, 3345.659180, 3345.618896, -2682.143555, -2376.798340, 7339.059570, 7459.008301} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 5 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6818.635742, -506.634094, -2883.682129, -2883.664551, 3769.259033, -918.042358, -5225.344727, -5225.312988, 3097.218018, 589.164856, 3349.951172, 3349.910889, -2979.700684, -2438.090088, 6990.532715, 7110.485352} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glGenTextures: n 1, textures 0x5e2acf00 Texture[0] = 403 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 403 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 8, height 8, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5e2ad018 Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2801 (GL_TEXTURE_MIN_FILTER), param 0x2601 (GL_LINEAR) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2800 (GL_TEXTURE_MAG_FILTER), param 0x2601 (GL_LINEAR) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2802 (GL_TEXTURE_WRAP_S), param 0x2901 (GL_REPEAT) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2803 (GL_TEXTURE_WRAP_T), param 0x2901 (GL_REPEAT) Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6774.925781, -514.075806, -2926.047607, -2926.029785, 3841.649170, -911.794861, -5189.793457, -5189.761719, 3104.187988, 592.411377, 3368.429688, 3368.389160, -3005.303711, -2451.502197, 6914.245605, 7034.198730} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glGenTextures: n 1, textures 0x5e2ad018 Texture[0] = 404 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 404 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 64, height 64, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5e12a4e0 Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2801 (GL_TEXTURE_MIN_FILTER), param 0x2601 (GL_LINEAR) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2800 (GL_TEXTURE_MAG_FILTER), param 0x2601 (GL_LINEAR) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2802 (GL_TEXTURE_WRAP_S), param 0x2901 (GL_REPEAT) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2803 (GL_TEXTURE_WRAP_T), param 0x2901 (GL_REPEAT) Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6789.136230, -517.327332, -2944.536865, -2944.519043, 3844.084229, -911.580566, -5188.573730, -5188.541992, 3069.937988, 589.905334, 3354.166016, 3354.125488, -3115.172363, -2479.952637, 6752.461914, 6872.416992} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glGenTextures: n 1, textures 0x5e2ad130 Texture[0] = 405 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 405 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 32, height 32, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5dd9dd70 Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2801 (GL_TEXTURE_MIN_FILTER), param 0x2601 (GL_LINEAR) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2800 (GL_TEXTURE_MAG_FILTER), param 0x2601 (GL_LINEAR) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2802 (GL_TEXTURE_WRAP_S), param 0x2901 (GL_REPEAT) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2803 (GL_TEXTURE_WRAP_T), param 0x2901 (GL_REPEAT) Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6789.136230, -517.327332, -2944.536865, -2944.519043, 3844.084229, -911.580566, -5188.573730, -5188.541992, 3069.937988, 589.905334, 3354.166016, 3354.125488, -3062.501953, -2486.487305, 6715.256348, 6835.211914} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6789.136230, -517.327332, -2944.536865, -2944.519043, 3844.084229, -911.580566, -5188.573730, -5188.541992, 3069.937988, 589.905334, 3354.166016, 3354.125488, -3054.922607, -2495.580322, 6663.537598, 6783.493652} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6794.764160, -519.384949, -2956.239502, -2956.221436, 3846.673096, -911.547913, -5188.386230, -5188.354492, 3054.203125, 588.145203, 3344.147217, 3344.106934, -3129.325195, -2497.631592, 6651.896484, 6771.853027} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6826.837891, -530.940674, -3021.961670, -3021.942871, 3860.831299, -911.363403, -5187.327148, -5187.295410, 2963.467041, 578.025818, 3286.550049, 3286.510010, -3130.834961, -2504.187500, 6614.627441, 6734.583984} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6802.119629, -520.757141, -2964.041504, -2964.023193, 3849.427246, -910.992676, -5185.229492, -5185.197754, 3034.295898, 587.791870, 3342.136230, 3342.095947, -3162.959961, -2491.326172, 6687.790527, 6807.746582} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6832.221191, -528.597168, -3008.624756, -3008.606201, 3860.766113, -909.724060, -5178.012207, -5177.980957, 2951.119141, 582.736877, 3313.364746, 3313.324463, -3169.922363, -2498.296143, 6648.166504, 6768.123047} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6801.632324, -519.717163, -2958.125244, -2958.107178, 3848.601562, -910.697205, -5183.551270, -5183.519531, 3036.435303, 589.168579, 3349.972168, 3349.931885, -3187.407471, -2485.354004, 6721.784668, 6841.740723} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6852.810059, -529.415527, -3013.267822, -3013.249023, 3865.217041, -907.190247, -5163.612305, -5163.581055, 2897.061768, 585.935059, 3331.568848, 3331.528564, -3199.072021, -2492.018555, 6683.897461, 6803.853516} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 398 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6814.455078, -508.477478, -2894.172119, -2894.154541, 3781.600830, -916.967224, -5219.227051, -5219.195312, 3091.370361, 589.250977, 3350.441406, 3350.401123, -1507.898682, -2273.473389, 7926.998047, 8046.942383} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 5 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 5 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6825.565430, -507.345398, -2887.724854, -2887.707275, 3767.221680, -918.135498, -5225.875488, -5225.843750, 3084.407227, 588.406860, 3345.636963, 3345.596680, -1549.865967, -2292.359131, 7819.672852, 7939.618652} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 5 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6820.316406, -508.977356, -2897.012695, -2896.995117, 3775.944336, -917.747314, -5223.663086, -5223.631348, 3085.354004, 587.602661, 3341.059326, 3341.019043, -1816.129150, -2351.371094, 7484.122070, 7604.071777} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 403 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6912.821289, -492.440216, -2802.869385, -2802.852295, 3639.982666, -926.693665, -5274.593750, -5274.561523, 3042.581787, 587.653259, 3341.347656, 3341.307373, -1840.667603, -2364.669922, 7408.479004, 7528.429199} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 404 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6895.636230, -488.216400, -2778.850342, -2778.833496, 3651.563232, -923.986389, -5259.201660, -5259.169922, 3067.599609, 595.389648, 3385.381836, 3385.341309, -1971.393188, -2394.723145, 7237.575195, 7357.527344} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 405 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6895.636230, -488.216400, -2778.850342, -2778.833496, 3651.563232, -923.986389, -5259.201660, -5259.169922, 3067.599609, 595.389648, 3385.381836, 3385.341309, -1923.822876, -2402.022461, 7196.012695, 7315.965332} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6895.636230, -488.216400, -2778.850342, -2778.833496, 3651.563232, -923.986389, -5259.201660, -5259.169922, 3067.599609, 595.389648, 3385.381836, 3385.341309, -1956.414551, -2415.005371, 7122.155273, 7242.108398} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6899.990723, -489.782715, -2787.758545, -2787.741699, 3655.471924, -923.601685, -5257.013184, -5256.981445, 3053.119873, 594.699707, 3381.454834, 3381.414307, -1997.495361, -2413.375000, 7131.472656, 7251.426270} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6884.380859, -484.410950, -2757.207031, -2757.190186, 3642.445068, -924.902405, -5264.414062, -5264.381836, 3103.510742, 597.073120, 3394.964355, 3394.923584, -2065.084473, -2425.072998, 7064.935547, 7184.889648} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6892.960938, -487.534119, -2774.970215, -2774.953369, 3651.226074, -923.966797, -5259.090820, -5259.059082, 3074.007568, 595.978821, 3388.735352, 3388.694824, -2030.539795, -2407.033691, 7167.569824, 7287.522949} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6864.933105, -480.445740, -2734.659912, -2734.643555, 3647.139160, -923.881897, -5258.611328, -5258.579590, 3140.852295, 601.837891, 3422.084961, 3422.044189, -2098.867188, -2418.612549, 7101.712891, 7221.666504} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6886.838867, -486.509369, -2769.144287, -2769.127441, 3654.338623, -923.447510, -5256.138184, -5256.106445, 3084.013184, 597.618652, 3398.069336, 3398.028564, -2060.191895, -2401.370361, 7199.808105, 7319.761230} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6855.814453, -480.654907, -2735.855957, -2735.839600, 3664.493652, -921.558044, -5245.394531, -5245.362793, 3140.567627, 605.224243, 3441.359619, 3441.318604, -2122.865234, -2411.641602, 7141.390625, 7261.344238} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 398 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6820.104492, -509.204468, -2898.304443, -2898.286865, 3787.909424, -915.586975, -5211.379883, -5211.348145, 3071.122314, 590.767456, 3359.073242, 3359.032715, -2904.095947, -2465.774414, 6833.283203, 6953.238281} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6820.106934, -509.316162, -2898.939697, -2898.922119, 3782.751953, -916.630859, -5217.314453, -5217.282715, 3077.466797, 589.050171, 3349.298340, 3349.258057, -3166.354004, -2504.093994, 6615.420898, 6735.378906} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glGenTextures: n 1, textures 0x5e2ad140 Texture[0] = 406 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 406 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 128, height 64, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5d405010 Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2801 (GL_TEXTURE_MIN_FILTER), param 0x2601 (GL_LINEAR) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2800 (GL_TEXTURE_MAG_FILTER), param 0x2601 (GL_LINEAR) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2802 (GL_TEXTURE_WRAP_S), param 0x2901 (GL_REPEAT) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2803 (GL_TEXTURE_WRAP_T), param 0x2901 (GL_REPEAT) Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6823.117188, -506.824371, -2884.761475, -2884.743896, 3767.722412, -918.013794, -5225.183105, -5225.151367, 3089.208740, 589.045715, 3349.272949, 3349.232666, -3322.138184, -2521.990479, 6513.730469, 6633.689941} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glGenTextures: n 1, textures 0x5e2ad150 Texture[0] = 407 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 407 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 128, height 64, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5d405010 Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2801 (GL_TEXTURE_MIN_FILTER), param 0x2601 (GL_LINEAR) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2800 (GL_TEXTURE_MAG_FILTER), param 0x2601 (GL_LINEAR) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2802 (GL_TEXTURE_WRAP_S), param 0x2901 (GL_REPEAT) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2803 (GL_TEXTURE_WRAP_T), param 0x2901 (GL_REPEAT) Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6823.117188, -506.824371, -2884.761475, -2884.743896, 3767.722412, -918.013794, -5225.183105, -5225.151367, 3089.208740, 589.045715, 3349.272949, 3349.232666, -3212.010254, -2555.934814, 6320.536133, 6440.497559} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 398 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6820.584473, -509.510773, -2900.046631, -2900.029053, 3803.064209, -912.757263, -5195.289551, -5195.257812, 3051.262939, 594.868103, 3382.413086, 3382.372559, -2476.957520, -2434.156006, 7013.250488, 7133.204590} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6820.972168, -509.231842, -2898.459473, -2898.441895, 3783.336182, -916.397400, -5215.987793, -5215.956055, 3074.830078, 589.486023, 3351.779053, 3351.738770, -2693.361084, -2469.324219, 6813.326172, 6933.283203} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 406 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6753.088867, -523.587463, -2980.173828, -2980.155762, 3891.010986, -908.781738, -5172.634277, -5172.603027, 3090.257812, 588.699463, 3347.302002, 3347.261719, -2917.045654, -2492.332520, 6682.541504, 6802.500000} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 407 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6753.080566, -523.539307, -2979.899902, -2979.881836, 3890.938477, -908.774109, -5172.590332, -5172.559082, 3090.367188, 588.754089, 3347.613281, 3347.572998, -2784.721680, -2524.595703, 6498.915527, 6618.875977} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0x8037 (GL_POLYGON_OFFSET_FILL) Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xB90 (GL_STENCIL_TEST) Shell Process 'scummvm_after_glad': OGLES2_glDepthMask: flag 1 Shell Process 'scummvm_after_glad': OGLES2_glColorMask: red 0, green 0, blue 0, alpha 0 Shell Process 'scummvm_after_glad': OGLES2_glDepthMask: flag 0 Shell Process 'scummvm_after_glad': OGLES2_glClear: mask 0x400 [STENCIL] Shell Process 'scummvm_after_glad': OGLES2_glEnable: cap 0xB90 (GL_STENCIL_TEST) Shell Process 'scummvm_after_glad': OGLES2_glStencilFunc: func 0x207 (GL_ALWAYS), ref 1, mask 4294967295 Shell Process 'scummvm_after_glad': OGLES2_glStencilOp: fail 0x1E01 (GL_REPLACE), zfail 0x1E01 (GL_REPLACE), zpass 0x1E01 (GL_REPLACE) Shell Process 'scummvm_after_glad': OGLES2_glUseProgram program 261 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttrib4fv index 3, v { 1.000000, 1.000000, 1.000000, 1.000000 } Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glColorMask: red 1, green 1, blue 1, alpha 1 Shell Process 'scummvm_after_glad': OGLES2_glStencilFunc: func 0x202 (GL_EQUAL), ref 1, mask 4294967295 Shell Process 'scummvm_after_glad': OGLES2_glStencilOp: fail 0x1E00 (GL_KEEP), zfail 0x1E00 (GL_KEEP), zpass 0x1E00 (GL_KEEP) Shell Process 'scummvm_after_glad': OGLES2_glEnable: cap 0x8037 (GL_POLYGON_OFFSET_FILL) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 398 Shell Process 'scummvm_after_glad': OGLES2_glUseProgram program 262 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6816.111328, -508.820831, -2896.126221, -2896.108643, 3780.650391, -917.166321, -5220.359863, -5220.328125, -779.332764, -221.144791, -1262.197876, -1262.210205, -3203.332764, -2557.764648, 6309.497559, 6429.455078} Shell Process 'scummvm_after_glad': OGLES2_glVertexAttrib4fv index 3, v { 0.039216, 0.039216, 0.070588, 1.000000 } Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6816.111328, -508.820831, -2896.126221, -2896.108643, 3780.650391, -917.166321, -5220.359863, -5220.328125, -779.332764, -221.144791, -1262.197876, -1262.210205, -3274.252197, -2582.700195, 6167.204102, 6287.160645} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 6 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 6 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 8 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 399 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 400 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6817.935547, -508.386658, -2893.655273, -2893.637695, 3782.510742, -915.911865, -5213.196289, -5213.164551, -753.938538, -227.257935, -1296.992798, -1297.004883, -3406.124023, -2601.936279, 6057.281250, 6177.235840} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6819.744141, -507.856964, -2890.639160, -2890.621582, 3777.678711, -916.555908, -5216.867676, -5216.835938, -761.769165, -225.841187, -1288.928833, -1288.941040, -3412.811768, -2608.331055, 6020.815918, 6140.770508} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6821.558105, -507.340912, -2887.701172, -2887.683594, 3772.867188, -917.195068, -5220.510742, -5220.479004, -769.329102, -224.401642, -1280.735229, -1280.747437, -3425.924561, -2614.297363, 5986.778320, 6106.732422} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 401 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6823.427246, -506.841095, -2884.856201, -2884.838623, 3768.040527, -917.831665, -5224.139648, -5224.107910, -776.376831, -222.923416, -1272.321289, -1272.333618, -3375.983398, -2640.452393, 5837.784180, 5957.738770} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 6 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 402 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 398 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6817.557617, -508.425140, -2893.873779, -2893.856201, 3778.144531, -917.299683, -5221.118164, -5221.086426, -778.832397, -221.501404, -1264.227661, -1264.239990, -3798.498047, -2631.355713, 5889.988770, 6009.945312} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 5 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 5 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6816.204102, -508.958252, -2896.909668, -2896.892090, 3781.882080, -916.894470, -5218.809570, -5218.777832, -772.518005, -221.954132, -1266.804443, -1266.816772, -3879.136963, -2627.425537, 5912.530762, 6032.488281} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 5 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6822.726562, -507.490448, -2888.556152, -2888.538574, 3769.988037, -917.889832, -5224.476562, -5224.444824, -773.076050, -221.200150, -1262.513062, -1262.525391, -3803.600342, -2610.598389, 6008.641602, 6128.600586} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 403 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6787.934570, -516.799561, -2941.550049, -2941.532227, 3833.682617, -913.462952, -5199.288574, -5199.256836, -766.078369, -217.947861, -1244.001587, -1244.014038, -3771.544678, -2611.937744, 6001.070312, 6121.029297} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 404 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6782.781738, -515.996704, -2936.963135, -2936.945312, 3835.802734, -913.314514, -5198.444336, -5198.412598, -800.344055, -220.457214, -1258.284424, -1258.296753, -3711.281250, -2604.766113, 6042.043457, 6162.002930} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 405 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6782.781738, -515.996704, -2936.963135, -2936.945312, 3835.802734, -913.314514, -5198.444336, -5198.412598, -800.344055, -220.457214, -1258.284424, -1258.296753, -3671.750732, -2614.052002, 5989.178223, 6109.138184} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6782.781738, -515.996704, -2936.963135, -2936.945312, 3835.802734, -913.314514, -5198.444336, -5198.412598, -800.344055, -220.457214, -1258.284424, -1258.296753, -3621.647461, -2614.241455, 5988.138184, 6108.098145} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6778.430176, -515.964844, -2936.773193, -2936.755371, 3840.180908, -912.907104, -5196.124023, -5196.092285, -816.053223, -222.211960, -1268.272217, -1268.284546, -3658.570801, -2608.445068, 6021.162598, 6141.123047} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6753.294922, -515.541992, -2934.314941, -2934.296631, 3864.193848, -910.659119, -5183.320312, -5183.288574, -906.129028, -232.193085, -1325.082520, -1325.094482, -3608.904541, -2604.285889, 6044.883789, 6164.843750} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6776.577637, -515.409058, -2933.601562, -2933.583496, 3839.181641, -913.137878, -5197.440918, -5197.409180, -835.902344, -222.553192, -1270.214233, -1270.226562, -3686.752930, -2600.998291, 6063.554688, 6183.514648} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6761.918945, -513.876892, -2924.840820, -2924.822754, 3846.147217, -912.784973, -5195.436035, -5195.404297, -918.510742, -227.489197, -1298.308716, -1298.320801, -3640.078125, -2596.737793, 6087.853516, 6207.813477} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6779.505371, -515.084106, -2931.754639, -2931.736816, 3834.474365, -913.655212, -5200.389160, -5200.357422, -833.771667, -221.178314, -1262.388794, -1262.401123, -3708.963623, -2594.557617, 6100.215332, 6220.175293} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6765.237793, -511.079468, -2908.902100, -2908.884033, 3827.104248, -915.170471, -5209.035156, -5209.003418, -972.055847, -224.183685, -1279.493774, -1279.505981, -3669.799561, -2590.579590, 6122.903809, 6242.863281} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 398 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6816.157715, -508.834045, -2896.201660, -2896.184082, 3780.650391, -917.166321, -5220.359863, -5220.328125, -778.925171, -221.114349, -1262.024658, -1262.036987, -2895.121826, -2563.930908, 6273.759766, 6393.713867} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 5 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 5 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6822.733887, -506.752716, -2884.350830, -2884.333252, 3767.323486, -918.114258, -5225.754395, -5225.722656, -785.887634, -221.958328, -1266.828369, -1266.840698, -2746.599854, -2542.932129, 6393.452637, 6513.407227} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 5 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6816.457520, -508.169708, -2892.415283, -2892.397705, 3778.864990, -917.135925, -5220.182617, -5220.150879, -784.939087, -222.762146, -1271.403564, -1271.415894, -2639.800049, -2523.832031, 6502.503418, 6622.459473} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 403 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6890.366211, -487.738678, -2776.108154, -2776.091309, 3632.893311, -928.178223, -5283.041992, -5283.009766, -827.642761, -222.697159, -1271.033569, -1271.045898, -2606.644287, -2525.050781, 6495.618164, 6615.574219} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 404 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6897.479492, -488.602692, -2781.047852, -2781.031006, 3625.002930, -929.547546, -5290.854004, -5290.821777, -802.605164, -214.956589, -1226.975586, -1226.988159, -2567.077148, -2519.447998, 6527.662598, 6647.619141} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 405 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6897.479492, -488.602692, -2781.047852, -2781.031006, 3625.002930, -929.547546, -5290.854004, -5290.821777, -802.605164, -214.956589, -1226.975586, -1226.988159, -2536.934082, -2530.396240, 6465.331543, 6585.288574} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6897.479492, -488.602692, -2781.047852, -2781.031006, 3625.002930, -929.547546, -5290.854004, -5290.821777, -802.605164, -214.956589, -1226.975586, -1226.988159, -2527.039062, -2534.483154, 6442.108398, 6562.065430} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6894.305176, -488.592621, -2780.983398, -2780.966553, 3627.809570, -929.393616, -5289.979004, -5289.946777, -817.073303, -215.644135, -1230.888916, -1230.901489, -2526.531006, -2524.144775, 6500.989258, 6620.946777} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6904.895996, -488.706635, -2781.656006, -2781.639160, 3618.660889, -929.882385, -5292.757324, -5292.725098, -766.658020, -213.265564, -1217.350464, -1217.363037, -2542.752441, -2525.087402, 6495.670410, 6615.627930} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6898.634277, -488.722260, -2781.731934, -2781.715088, 3624.220703, -929.621033, -5291.273438, -5291.241211, -796.190430, -214.366028, -1223.614136, -1223.626709, -2553.971191, -2516.630127, 6543.765625, 6663.722656} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6910.192871, -489.922577, -2788.599121, -2788.582520, 3616.318359, -930.335144, -5295.341797, -5295.309570, -729.057007, -208.446381, -1189.920166, -1189.932983, -2568.415039, -2516.927002, 6542.125000, 6662.082031} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6899.754395, -489.213898, -2784.536621, -2784.519775, 3624.280762, -929.741150, -5291.958496, -5291.926270, -786.144958, -212.717743, -1214.232300, -1214.244995, -2581.288574, -2510.477783, 6578.785645, 6698.742676} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6906.917480, -491.355011, -2796.758057, -2796.741211, 3622.548828, -930.340637, -5295.380859, -5295.348633, -729.164001, -205.022858, -1170.433838, -1170.446777, -2592.834961, -2510.044434, 6581.299316, 6701.256348} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 398 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6815.738281, -508.290253, -2893.100830, -2893.083252, 3777.183838, -917.832703, -5224.162598, -5224.130859, -799.156250, -219.594315, -1253.372681, -1253.385132, -3365.775879, -2562.441162, 6283.071289, 6403.029785} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6815.415527, -508.333801, -2893.348633, -2893.331055, 3779.100098, -917.395386, -5221.666992, -5221.635254, -792.824463, -221.314285, -1263.162598, -1263.174927, -3353.417725, -2543.261475, 6392.486328, 6512.445801} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 406 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6823.513184, -506.907043, -2885.232422, -2885.214844, 3766.913086, -918.183044, -5226.148438, -5226.116699, -781.087158, -221.319687, -1263.193237, -1263.205566, -3315.904053, -2520.685303, 6521.160645, 6641.120117} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 407 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6823.513184, -506.907043, -2885.232422, -2885.214844, 3766.913086, -918.183044, -5226.148438, -5226.116699, -781.087158, -221.319687, -1263.193237, -1263.205566, -3193.569824, -2552.073730, 6342.512695, 6462.474121} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 398 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6814.993164, -508.339966, -2893.383057, -2893.365479, 3774.293701, -918.781189, -5229.576660, -5229.544922, -818.921936, -215.474136, -1229.921265, -1229.933838, -2938.456299, -2530.784912, 6463.253906, 6583.211426} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6815.916504, -508.173218, -2892.434082, -2892.416504, 3777.642822, -917.589478, -5222.772461, -5222.740723, -795.458557, -220.877914, -1260.678833, -1260.691162, -2880.222168, -2508.449219, 6590.632812, 6710.590820} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 406 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6753.312988, -523.634094, -2980.439697, -2980.421631, 3891.576172, -908.663208, -5171.959961, -5171.928711, -780.038147, -221.666031, -1265.164673, -1265.177002, -2910.537109, -2490.969727, 6690.297363, 6810.255859} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 407 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6753.452148, -523.616943, -2980.342041, -2980.323975, 3891.355713, -908.686462, -5172.092285, -5172.061035, -779.928711, -221.611374, -1264.853516, -1264.865845, -2765.966553, -2520.668457, 6521.267578, 6641.227539} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0x8037 (GL_POLYGON_OFFSET_FILL) Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xB90 (GL_STENCIL_TEST) Shell Process 'scummvm_after_glad': OGLES2_glDepthMask: flag 1 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 398 Shell Process 'scummvm_after_glad': OGLES2_glCreateProgram: created program 263 Shell Process 'scummvm_after_glad': OGLES2_glCreateShader: type 0x8B31 (GL_VERTEX_SHADER). Created shader 400 Shell Process 'scummvm_after_glad': OGLES2_glShaderSource: shader 400, count 1, string 0x5dd9c32c length 0x0 Line 0: '#version 100 precision mediump float; precision mediump int; attribute highp vec4 _gl4es_Vertex; attribute highp vec4 _gl4es_MultiTexCoord0; attribute highp vec3 _gl4es_Normal; uniform highp mat4 _gl4es_ModelViewMatrix; uniform highp mat4 _gl4es_ModelViewProjectionMatrix; uniform highp mat3 _gl4es_NormalMatrix; struct _gl4es_LightModelProducts { vec4 sceneColor; }; uniform _gl4es_LightModelProducts _gl4es_FrontLightModelProduct; uniform _gl4es_LightModelProducts _gl4es_BackLightModelProduct; // FPE_Shader generated varying vec4 Color; struct _gl4es_FPELightSourceParameters1 { highp vec4 specular; highp vec4 position; highp vec3 spotDirection; highp float spotExponent; highp float spotCosCutoff; highp float constantAttenuation; highp float linearAttenuation; highp float quadraticAttenuation; }; struct _gl4es_FPELightSourceParameters0 { highp vec4 specular; highp vec4 position; highp vec3 spotDirection; highp float spotExponent; highp float spotCosCutoff; }; struct _gl4es_LightProducts { highp vec4 ambient; highp vec4 diffuse; highp vec4 specular; }; uniform highp float _gl4es_FrontMaterial_shininess; uniform highp float _gl4es_FrontMaterial_alpha; uniform _gl4es_FPELightSourceParameters0 _gl4es_LightSource_0; uniform _gl4es_LightProducts _gl4es_FrontLightProduct_0; uniform _gl4es_FPELightSourceParameters1 _gl4es_LightSource_1; uniform _gl4es_LightProducts _gl4es_FrontLightProduct_1; uniform _gl4es_FPELightSourceParameters0 _gl4es_LightSource_2; uniform _gl4es_LightProducts _gl4es_FrontLightProduct_2; uniform _gl4es_FPELightSourceParameters1 _gl4es_LightSource_3; uniform _gl4es_LightProducts _gl4es_FrontLightProduct_3; uniform _gl4es_FPELightSourceParameters1 _gl4es_LightSource_4; uniform _gl4es_LightProducts _gl4es_FrontLightProduct_4; uniform _gl4es_FPELightSourceParameters1 _gl4es_LightSource_5; uniform _gl4es_LightProducts _gl4es_FrontLightProduct_5; uniform _gl4es_FPELightSourceParameters1 _gl4es_LightSource_6; uniform _gl4es_LightProducts _gl4es_FrontLightProduct_6; varying vec4 _gl4es_TexCoord_0; uniform highp mat4 _gl4es_TextureMatrix_0; void main() { vec4 vertex = _gl4es_ModelViewMatrix * _gl4es_Vertex; vec3 normal = _gl4es_NormalMatrix * _gl4es_Normal; gl_Position = _gl4es_ModelViewProjectionMatrix * _gl4es_Vertex; Color = _gl4es_FrontLightModelProduct.sceneColor; highp float att; highp float spot; highp vec3 VP; highp float lVP; highp float nVP; highp vec3 aa,dd,ss; highp vec3 hi; att = 1.0; VP = normalize(_gl4es_LightSource_0.position.xyz); aa = _gl4es_FrontLightProduct_0.ambient.xyz; nVP = dot(normal, VP); dd = (nVP>0.)?(nVP * _gl4es_FrontLightProduct_0.diffuse.xyz):vec3(0.); hi = normalize(VP + vec3(0., 0., 1.)); lVP = dot(normal, hi); ss = (nVP>0. && lVP>0.)?(_gl4es_FrontLightProduct_0.specular.xyz):vec3(0.); Color.rgb += att*(aa+dd+ss); VP = _gl4es_LightSource_1.position.xyz - vertex.xyz; lVP = length(VP); att = 1.0/(_gl4es_LightSource_1.constantAttenuation + lVP*(_gl4es_LightSource_1.linearAttenuation + _gl4es_LightSource_1.quadraticAttenuation * lVP)); VP = normalize(VP); aa = _gl4es_FrontLightProduct_1.ambient.xyz; nVP = dot(normal, VP); dd = (nVP>0.)?(nVP * _gl4es_FrontLightProduct_1.diffuse.xyz):vec3(0.); hi = normalize(VP + vec3(0., 0., 1.)); lVP = dot(normal, hi); ss = (nVP>0. && lVP>0.)?(_gl4es_FrontLightProduct_1.specular.xyz):vec3(0.); Color.rgb += att*(aa+dd+ss); att = 1.0; VP = normalize(_gl4es_LightSource_2.position.xyz); aa = _gl4es_FrontLightProduct_2.ambient.xyz; nVP = dot(normal, VP); dd = (nVP>0.)?(nVP * _gl4es_FrontLightProduct_2.diffuse.xyz):vec3(0.); hi = normalize(VP + vec3(0., 0., 1.)); lVP = dot(normal, hi); ss = (nVP>0. && lVP>0.)?(_gl4es_FrontLightProduct_2.specular.xyz):vec3(0.); Color.rgb += att*(aa+dd+ss); VP = _gl4es_LightSource_3.position.xyz - vertex.xyz; lVP = length(VP); att = 1.0/(_gl4es_LightSource_3.constantAttenuation + lVP*(_gl4es_LightSource_3.linearAttenuation + _gl4es_LightSource_3.quadraticAttenuation * lVP)); VP = normalize(VP); aa = _gl4es_FrontLightProduct_3.ambient.xyz; nVP = dot(normal, VP); dd = (nVP>0.)?(nVP * _gl4es_FrontLightProduct_3.diffuse.xyz):vec3(0.); hi = normalize(VP + vec3(0., 0., 1.)); lVP = dot(normal, hi); ss = (nVP>0. && lVP>0.)?(_gl4es_FrontLightProduct_3.specular.xyz):vec3(0.); Color.rgb += att*(aa+dd+ss); VP = _gl4es_LightSource_4.position.xyz - vertex.xyz; lVP = length(VP); att = 1.0/(_gl4es_LightSource_4.constantAttenuation + lVP*(_gl4es_LightSource_4.linearAttenuation + _gl4es_LightSource_4.quadraticAttenuation * lVP)); VP = normalize(VP); aa = _gl4es_FrontLightProduct_4.ambient.xyz; nVP = dot(normal, VP); dd = (nVP>0.)?(nVP * _gl4es_FrontLightProduct_4.diffuse.xyz):vec3(0.); hi = normalize(VP + vec3(0., 0., 1.)); lVP = dot(normal, hi); ss = (nVP>0. && lVP>0.)?(_gl4es_FrontLightProduct_4.specular.xyz):vec3(0.); Color.rgb += att*(aa+dd+ss); VP = _gl4es_LightSource_5.position.xyz - vertex.xyz; lVP = length(VP); att = 1.0/(_gl4es_LightSource_5.constantAttenuation + lVP*(_gl4es_LightSource_5.linearAttenuation + _gl4es_LightSource_5.quadraticAttenuation * lVP)); VP = normalize(VP); aa = _gl4es_FrontLightProduct_5.ambient.xyz; nVP = dot(normal, VP); dd = (nVP>0.)?(nVP * _gl4es_FrontLightProduct_5.diffuse.xyz):vec3(0.); hi = normalize(VP + vec3(0., 0., 1.)); lVP = dot(normal, hi); ss = (nVP>0. && lVP>0.)?(_gl4es_FrontLightProduct_5.specular.xyz):vec3(0.); Color.rgb += att*(aa+dd+ss); VP = _gl4es_LightSource_6.position.xyz - vertex.xyz; lVP = length(VP); att = 1.0/(_gl4es_LightSource_6.constantAttenuation + lVP*(_gl4es_LightSource_6.linearAttenuation + _gl4es_LightSource_6.quadraticAttenuation * lVP)); VP = normalize(VP); aa = _gl4es_FrontLightProduct_6.ambient.xyz; nVP = dot(normal, VP); dd = (nVP>0.)?(nVP * _gl4es_FrontLightProduct_6.diffuse.xyz):vec3(0.); hi = normalize(VP + vec3(0., 0., 1.)); lVP = dot(normal, hi); ss = (nVP>0. && lVP>0.)?(_gl4es_FrontLightProduct_6.specular.xyz):vec3(0.); Color.rgb += att*(aa+dd+ss); Color.a = _gl4es_FrontMaterial_alpha; Color.rgb = clamp(Color.rgb, 0., 1.); vec4 tmp_tex; tmp_tex = (_gl4es_TextureMatrix_0 * _gl4es_MultiTexCoord0); _gl4es_TexCoord_0 = tmp_tex.stpq; } ' Shell Process 'scummvm_after_glad': OGLES2_glCompileShader: shader 400 Shell Process 'scummvm_after_glad': OGLES2_glGetShaderiv: shader 400, pname 0x8B81 (GL_COMPILE_STATUS), params 1 Shell Process 'scummvm_after_glad': OGLES2_glCreateShader: type 0x8B30 (GL_FRAGMENT_SHADER). Created shader 401 Shell Process 'scummvm_after_glad': OGLES2_glShaderSource: shader 401, count 1, string 0x5dd9c37c length 0x0 Line 0: '#version 100 precision mediump float; precision mediump int; // FPE_Shader generated varying vec4 Color; varying vec4 _gl4es_TexCoord_0; uniform sampler2D _gl4es_TexSampler_0; uniform float _gl4es_AlphaRef; void main() { vec4 fColor = Color; vec4 texColor0 = texture2DProj(_gl4es_TexSampler_0, _gl4es_TexCoord_0); fColor *= texColor0; if (floor(fColor.a*255.) <= _gl4es_AlphaRef) discard; gl_FragColor = fColor; }' Shell Process 'scummvm_after_glad': OGLES2_glCompileShader: shader 401 Shell Process 'scummvm_after_glad': OGLES2_glGetShaderiv: shader 401, pname 0x8B81 (GL_COMPILE_STATUS), params 1 Shell Process 'scummvm_after_glad': OGLES2_glAttachShader: program 263, shader 400 Shell Process 'scummvm_after_glad': OGLES2_glAttachShader: program 263, shader 401 Shell Process 'scummvm_after_glad': OGLES2_glBindAttribLocation: program 263, index 0, name '_gl4es_Vertex' Shell Process 'scummvm_after_glad': OGLES2_glBindAttribLocation: program 263, index 2, name '_gl4es_Normal' Shell Process 'scummvm_after_glad': OGLES2_glBindAttribLocation: program 263, index 8, name '_gl4es_MultiTexCoord0' Shell Process 'scummvm_after_glad': OGLES2_glLinkProgram: program 263 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetProgramiv: program 263, pname 0x8B82 (GL_LINK_STATUS), params 1 Shell Process 'scummvm_after_glad': OGLES2_glGetProgramiv: program 263, pname 0x8B86 (GL_ACTIVE_UNIFORMS), params 81 Shell Process 'scummvm_after_glad': OGLES2_glGetProgramiv: program 263, pname 0x8B87 (GL_ACTIVE_UNIFORM_MAX_LENGTH), params 42 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 0, bufSize 42, length 30, size 1, type 0x1406 (GL_FLOAT), name '_gl4es_FrontMaterial_shininess' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_FrontMaterial_shininess'. Location 0 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 1, bufSize 42, length 32, size 1, type 0x8B5C (GL_FLOAT_MAT4), name '_gl4es_ModelViewProjectionMatrix' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_ModelViewProjectionMatrix'. Location 1 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 2, bufSize 42, length 40, size 1, type 0x1406 (GL_FLOAT), name '_gl4es_LightSource_6.constantAttenuation' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_LightSource_6.constantAttenuation'. Location 2 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 3, bufSize 42, length 40, size 1, type 0x1406 (GL_FLOAT), name '_gl4es_LightSource_5.constantAttenuation' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_LightSource_5.constantAttenuation'. Location 3 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 4, bufSize 42, length 40, size 1, type 0x1406 (GL_FLOAT), name '_gl4es_LightSource_4.constantAttenuation' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_LightSource_4.constantAttenuation'. Location 4 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 5, bufSize 42, length 40, size 1, type 0x1406 (GL_FLOAT), name '_gl4es_LightSource_3.constantAttenuation' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_LightSource_3.constantAttenuation'. Location 5 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 6, bufSize 42, length 40, size 1, type 0x1406 (GL_FLOAT), name '_gl4es_LightSource_1.constantAttenuation' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_LightSource_1.constantAttenuation'. Location 6 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 7, bufSize 42, length 29, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_LightSource_4.specular' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_LightSource_4.specular'. Location 7 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 8, bufSize 42, length 29, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_LightSource_5.specular' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_LightSource_5.specular'. Location 8 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 9, bufSize 42, length 29, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_LightSource_6.specular' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_LightSource_6.specular'. Location 9 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 10, bufSize 42, length 29, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_LightSource_0.specular' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_LightSource_0.specular'. Location 10 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 11, bufSize 42, length 29, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_LightSource_1.specular' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_LightSource_1.specular'. Location 11 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 12, bufSize 42, length 29, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_LightSource_2.specular' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_LightSource_2.specular'. Location 12 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 13, bufSize 42, length 29, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_LightSource_3.specular' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_LightSource_3.specular'. Location 13 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 14, bufSize 42, length 29, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_LightSource_5.position' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_LightSource_5.position'. Location 14 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 15, bufSize 42, length 29, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_LightSource_4.position' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_LightSource_4.position'. Location 15 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 16, bufSize 42, length 29, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_LightSource_6.position' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_LightSource_6.position'. Location 16 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 17, bufSize 42, length 29, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_LightSource_1.position' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_LightSource_1.position'. Location 17 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 18, bufSize 42, length 29, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_LightSource_0.position' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_LightSource_0.position'. Location 18 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 19, bufSize 42, length 29, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_LightSource_3.position' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_LightSource_3.position'. Location 19 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 20, bufSize 42, length 29, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_LightSource_2.position' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_LightSource_2.position'. Location 20 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 21, bufSize 42, length 34, size 1, type 0x1406 (GL_FLOAT), name '_gl4es_LightSource_4.spotCosCutoff' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_LightSource_4.spotCosCutoff'. Location 21 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 22, bufSize 42, length 34, size 1, type 0x1406 (GL_FLOAT), name '_gl4es_LightSource_5.spotCosCutoff' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_LightSource_5.spotCosCutoff'. Location 22 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 23, bufSize 42, length 34, size 1, type 0x1406 (GL_FLOAT), name '_gl4es_LightSource_6.spotCosCutoff' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_LightSource_6.spotCosCutoff'. Location 23 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 24, bufSize 42, length 34, size 1, type 0x1406 (GL_FLOAT), name '_gl4es_LightSource_0.spotCosCutoff' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_LightSource_0.spotCosCutoff'. Location 24 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 25, bufSize 42, length 34, size 1, type 0x1406 (GL_FLOAT), name '_gl4es_LightSource_1.spotCosCutoff' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_LightSource_1.spotCosCutoff'. Location 25 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 26, bufSize 42, length 34, size 1, type 0x1406 (GL_FLOAT), name '_gl4es_LightSource_2.spotCosCutoff' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_LightSource_2.spotCosCutoff'. Location 26 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 27, bufSize 42, length 34, size 1, type 0x1406 (GL_FLOAT), name '_gl4es_LightSource_3.spotCosCutoff' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_LightSource_3.spotCosCutoff'. Location 27 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 28, bufSize 42, length 26, size 1, type 0x1406 (GL_FLOAT), name '_gl4es_FrontMaterial_alpha' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_FrontMaterial_alpha'. Location 28 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 29, bufSize 42, length 34, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_FrontLightProduct_4.diffuse' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_FrontLightProduct_4.diffuse'. Location 29 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 30, bufSize 42, length 34, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_FrontLightProduct_6.diffuse' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_FrontLightProduct_6.diffuse'. Location 30 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 31, bufSize 42, length 34, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_FrontLightProduct_0.diffuse' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_FrontLightProduct_0.diffuse'. Location 31 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 32, bufSize 42, length 34, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_FrontLightProduct_2.diffuse' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_FrontLightProduct_2.diffuse'. Location 32 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 33, bufSize 42, length 15, size 1, type 0x1406 (GL_FLOAT), name '_gl4es_AlphaRef' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_AlphaRef'. Location 33 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 34, bufSize 42, length 22, size 1, type 0x8B5C (GL_FLOAT_MAT4), name '_gl4es_TextureMatrix_0' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_TextureMatrix_0'. Location 34 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 35, bufSize 42, length 19, size 1, type 0x8B5B (GL_FLOAT_MAT3), name '_gl4es_NormalMatrix' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_NormalMatrix'. Location 35 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 36, bufSize 42, length 35, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_FrontLightProduct_0.specular' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_FrontLightProduct_0.specular'. Location 36 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 37, bufSize 42, length 35, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_FrontLightProduct_1.specular' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_FrontLightProduct_1.specular'. Location 37 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 38, bufSize 42, length 35, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_FrontLightProduct_2.specular' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_FrontLightProduct_2.specular'. Location 38 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 39, bufSize 42, length 35, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_FrontLightProduct_3.specular' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_FrontLightProduct_3.specular'. Location 39 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 40, bufSize 42, length 35, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_FrontLightProduct_4.specular' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_FrontLightProduct_4.specular'. Location 40 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 41, bufSize 42, length 35, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_FrontLightProduct_5.specular' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_FrontLightProduct_5.specular'. Location 41 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 42, bufSize 42, length 35, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_FrontLightProduct_6.specular' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_FrontLightProduct_6.specular'. Location 42 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 43, bufSize 42, length 34, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_FrontLightProduct_4.ambient' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_FrontLightProduct_4.ambient'. Location 43 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 44, bufSize 42, length 34, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_FrontLightProduct_6.ambient' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_FrontLightProduct_6.ambient'. Location 44 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 45, bufSize 42, length 34, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_FrontLightProduct_0.ambient' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_FrontLightProduct_0.ambient'. Location 45 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 46, bufSize 42, length 34, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_FrontLightProduct_2.ambient' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_FrontLightProduct_2.ambient'. Location 46 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 47, bufSize 42, length 19, size 1, type 0x8B5E (GL_SAMPLER_2D), name '_gl4es_TexSampler_0' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_TexSampler_0'. Location 47 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 48, bufSize 42, length 22, size 1, type 0x8B5C (GL_FLOAT_MAT4), name '_gl4es_ModelViewMatrix' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_ModelViewMatrix'. Location 48 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 49, bufSize 42, length 41, size 1, type 0x1406 (GL_FLOAT), name '_gl4es_LightSource_1.quadraticAttenuation' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_LightSource_1.quadraticAttenuation'. Location 49 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 50, bufSize 42, length 40, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_FrontLightModelProduct.sceneColor' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_FrontLightModelProduct.sceneColor'. Location 50 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 51, bufSize 42, length 38, size 1, type 0x1406 (GL_FLOAT), name '_gl4es_LightSource_1.linearAttenuation' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_LightSource_1.linearAttenuation'. Location 51 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 52, bufSize 42, length 38, size 1, type 0x1406 (GL_FLOAT), name '_gl4es_LightSource_3.linearAttenuation' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_LightSource_3.linearAttenuation'. Location 52 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 53, bufSize 42, length 38, size 1, type 0x1406 (GL_FLOAT), name '_gl4es_LightSource_5.linearAttenuation' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_LightSource_5.linearAttenuation'. Location 53 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 54, bufSize 42, length 38, size 1, type 0x1406 (GL_FLOAT), name '_gl4es_LightSource_4.linearAttenuation' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_LightSource_4.linearAttenuation'. Location 54 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 55, bufSize 42, length 38, size 1, type 0x1406 (GL_FLOAT), name '_gl4es_LightSource_6.linearAttenuation' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_LightSource_6.linearAttenuation'. Location 55 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 56, bufSize 42, length 41, size 1, type 0x1406 (GL_FLOAT), name '_gl4es_LightSource_3.quadraticAttenuation' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_LightSource_3.quadraticAttenuation'. Location 56 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 57, bufSize 42, length 41, size 1, type 0x1406 (GL_FLOAT), name '_gl4es_LightSource_5.quadraticAttenuation' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_LightSource_5.quadraticAttenuation'. Location 57 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 58, bufSize 42, length 41, size 1, type 0x1406 (GL_FLOAT), name '_gl4es_LightSource_4.quadraticAttenuation' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_LightSource_4.quadraticAttenuation'. Location 58 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 59, bufSize 42, length 41, size 1, type 0x1406 (GL_FLOAT), name '_gl4es_LightSource_6.quadraticAttenuation' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_LightSource_6.quadraticAttenuation'. Location 59 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 60, bufSize 42, length 34, size 1, type 0x8B51 (GL_FLOAT_VEC3), name '_gl4es_LightSource_2.spotDirection' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_LightSource_2.spotDirection'. Location 60 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 61, bufSize 42, length 34, size 1, type 0x8B51 (GL_FLOAT_VEC3), name '_gl4es_LightSource_3.spotDirection' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_LightSource_3.spotDirection'. Location 61 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 62, bufSize 42, length 34, size 1, type 0x8B51 (GL_FLOAT_VEC3), name '_gl4es_LightSource_0.spotDirection' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_LightSource_0.spotDirection'. Location 62 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 63, bufSize 42, length 34, size 1, type 0x8B51 (GL_FLOAT_VEC3), name '_gl4es_LightSource_1.spotDirection' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_LightSource_1.spotDirection'. Location 63 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 64, bufSize 42, length 34, size 1, type 0x8B51 (GL_FLOAT_VEC3), name '_gl4es_LightSource_6.spotDirection' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_LightSource_6.spotDirection'. Location 64 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 65, bufSize 42, length 34, size 1, type 0x8B51 (GL_FLOAT_VEC3), name '_gl4es_LightSource_4.spotDirection' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_LightSource_4.spotDirection'. Location 65 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 66, bufSize 42, length 34, size 1, type 0x8B51 (GL_FLOAT_VEC3), name '_gl4es_LightSource_5.spotDirection' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_LightSource_5.spotDirection'. Location 66 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 67, bufSize 42, length 34, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_FrontLightProduct_5.diffuse' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_FrontLightProduct_5.diffuse'. Location 67 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 68, bufSize 42, length 34, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_FrontLightProduct_1.diffuse' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_FrontLightProduct_1.diffuse'. Location 68 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 69, bufSize 42, length 34, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_FrontLightProduct_3.diffuse' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_FrontLightProduct_3.diffuse'. Location 69 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 70, bufSize 42, length 39, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_BackLightModelProduct.sceneColor' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_BackLightModelProduct.sceneColor'. Location 70 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 71, bufSize 42, length 34, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_FrontLightProduct_5.ambient' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_FrontLightProduct_5.ambient'. Location 71 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 72, bufSize 42, length 34, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_FrontLightProduct_1.ambient' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_FrontLightProduct_1.ambient'. Location 72 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 73, bufSize 42, length 34, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_FrontLightProduct_3.ambient' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_FrontLightProduct_3.ambient'. Location 73 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 74, bufSize 42, length 33, size 1, type 0x1406 (GL_FLOAT), name '_gl4es_LightSource_5.spotExponent' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_LightSource_5.spotExponent'. Location 74 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 75, bufSize 42, length 33, size 1, type 0x1406 (GL_FLOAT), name '_gl4es_LightSource_4.spotExponent' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_LightSource_4.spotExponent'. Location 75 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 76, bufSize 42, length 33, size 1, type 0x1406 (GL_FLOAT), name '_gl4es_LightSource_6.spotExponent' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_LightSource_6.spotExponent'. Location 76 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 77, bufSize 42, length 33, size 1, type 0x1406 (GL_FLOAT), name '_gl4es_LightSource_1.spotExponent' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_LightSource_1.spotExponent'. Location 77 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 78, bufSize 42, length 33, size 1, type 0x1406 (GL_FLOAT), name '_gl4es_LightSource_0.spotExponent' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_LightSource_0.spotExponent'. Location 78 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 79, bufSize 42, length 33, size 1, type 0x1406 (GL_FLOAT), name '_gl4es_LightSource_3.spotExponent' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_LightSource_3.spotExponent'. Location 79 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 263, index 80, bufSize 42, length 33, size 1, type 0x1406 (GL_FLOAT), name '_gl4es_LightSource_2.spotExponent' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 263, name '_gl4es_LightSource_2.spotExponent'. Location 80 Shell Process 'scummvm_after_glad': OGLES2_glGetProgramiv: program 263, pname 0x8B89 (GL_ACTIVE_ATTRIBUTES), params 3 Shell Process 'scummvm_after_glad': OGLES2_glGetProgramiv: program 263, pname 0x8B8A (GL_ACTIVE_ATTRIBUTE_MAX_LENGTH), params 22 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveAttrib: program 263, index 0, bufSize 22, length 13, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_Vertex' Shell Process 'scummvm_after_glad': OGLES2_glGetAttribLocation: program 263, name '_gl4es_Vertex'. Location 0 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveAttrib: program 263, index 1, bufSize 22, length 13, size 1, type 0x8B51 (GL_FLOAT_VEC3), name '_gl4es_Normal' Shell Process 'scummvm_after_glad': OGLES2_glGetAttribLocation: program 263, name '_gl4es_Normal'. Location 2 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveAttrib: program 263, index 2, bufSize 22, length 21, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_MultiTexCoord0' Shell Process 'scummvm_after_glad': OGLES2_glGetAttribLocation: program 263, name '_gl4es_MultiTexCoord0'. Location 8 Shell Process 'scummvm_after_glad': OGLES2_glUseProgram program 263 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-1.135971, -0.084134, -0.482647, -0.482644, 0.630141, -0.152429, -0.870035, -0.870029, 0.000277, 1.723282, -0.100521, -0.100520, -0.511135, -0.118600, 1.070787, 1.090780} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {-0.874469, -0.048575, 0.482644, 0.000000, 0.485082, -0.088005, 0.870029, 0.000000, 0.000213, 0.994935, 0.100520, 0.000000, -0.393471, -0.068474, -1.090780, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix3fv: location 35, count 1, transpose 0 matrix #0 {-0.874469, -0.048575, 0.482644, 0.485082, -0.088005, 0.870029, 0.000213, 0.994935, 0.100520} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 34, count 1, transpose 0 matrix #0 {0.031250, 0.000000, 0.000000, 0.000000, 0.000000, 0.031250, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniform4fv: location 10, count 1 v0 {1.000000, 1.000000, 1.000000, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniform4fv: location 18, count 1 v0 {0.327832, 0.181271, -0.927182, 0.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniform3fv: location 62, count 1 v0 {-0.000000, -0.994895, -0.100917} Shell Process 'scummvm_after_glad': OGLES2_glUniform4fv: location 45, count 1 v0 {0.000000, 0.000000, 0.000000, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniform4fv: location 31, count 1 v0 {0.400000, 0.400000, 0.400000, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniform4fv: location 36, count 1 v0 {0.000000, 0.000000, 0.000000, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniform4fv: location 17, count 1 v0 {0.092565, 0.038490, -0.826178, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniform3fv: location 63, count 1 v0 {-0.000000, -0.994895, -0.100917} Shell Process 'scummvm_after_glad': OGLES2_glUniform1fv: location 6, count 1 v0 { 1.000000 } Shell Process 'scummvm_after_glad': OGLES2_glUniform1fv: location 49, count 1 v0 { 1.000000 } Shell Process 'scummvm_after_glad': OGLES2_glUniform4fv: location 72, count 1 v0 {0.000000, 0.000000, 0.000000, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniform4fv: location 68, count 1 v0 {0.400000, 0.400000, 0.400000, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniform4fv: location 20, count 1 v0 {-0.962635, -0.095839, 0.253273, 0.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniform3fv: location 60, count 1 v0 {-0.000000, -0.994895, -0.100917} Shell Process 'scummvm_after_glad': OGLES2_glUniform4fv: location 46, count 1 v0 {0.000000, 0.000000, 0.000000, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniform4fv: location 32, count 1 v0 {0.200000, 0.200000, 0.200000, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniform4fv: location 19, count 1 v0 {-0.125320, -0.155304, 0.093438, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniform3fv: location 61, count 1 v0 {-0.000000, -0.994895, -0.100917} Shell Process 'scummvm_after_glad': OGLES2_glUniform1fv: location 5, count 1 v0 { 1.000000 } Shell Process 'scummvm_after_glad': OGLES2_glUniform1fv: location 56, count 1 v0 { 1.000000 } Shell Process 'scummvm_after_glad': OGLES2_glUniform4fv: location 73, count 1 v0 {0.000000, 0.000000, 0.000000, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniform4fv: location 69, count 1 v0 {1.000000, 1.000000, 1.000000, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniform4fv: location 15, count 1 v0 {0.391726, 0.079603, -2.181762, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniform3fv: location 65, count 1 v0 {-0.000000, -0.994895, -0.100917} Shell Process 'scummvm_after_glad': OGLES2_glUniform1fv: location 4, count 1 v0 { 1.000000 } Shell Process 'scummvm_after_glad': OGLES2_glUniform1fv: location 58, count 1 v0 { 1.000000 } Shell Process 'scummvm_after_glad': OGLES2_glUniform4fv: location 43, count 1 v0 {0.000000, 0.000000, 0.000000, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniform4fv: location 29, count 1 v0 {0.400000, 0.400000, 0.400000, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniform4fv: location 14, count 1 v0 {-0.132124, 0.439734, 0.172705, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniform3fv: location 66, count 1 v0 {-0.000000, -0.994895, -0.100917} Shell Process 'scummvm_after_glad': OGLES2_glUniform1fv: location 3, count 1 v0 { 1.000000 } Shell Process 'scummvm_after_glad': OGLES2_glUniform1fv: location 57, count 1 v0 { 1.000000 } Shell Process 'scummvm_after_glad': OGLES2_glUniform4fv: location 71, count 1 v0 {0.000000, 0.000000, 0.000000, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniform4fv: location 67, count 1 v0 {0.500000, 0.500000, 0.500000, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniform4fv: location 16, count 1 v0 {2.398686, -0.186625, -1.655898, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniform3fv: location 64, count 1 v0 {-0.000000, -0.994895, -0.100917} Shell Process 'scummvm_after_glad': OGLES2_glUniform1fv: location 2, count 1 v0 { 1.000000 } Shell Process 'scummvm_after_glad': OGLES2_glUniform1fv: location 59, count 1 v0 { 1.000000 } Shell Process 'scummvm_after_glad': OGLES2_glUniform4fv: location 44, count 1 v0 {0.000000, 0.000000, 0.000000, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniform4fv: location 30, count 1 v0 {1.000000, 1.000000, 1.000000, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniform1fv: location 28, count 1 v0 { 1.000000 } Shell Process 'scummvm_after_glad': OGLES2_glUniform4fv: location 50, count 1 v0 {0.000000, 0.000000, 0.000000, 2.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniform4fv: location 70, count 1 v0 {0.000000, 0.000000, 0.000000, 2.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniform1fv: location 33, count 1 v0 { 127.000000 } Shell Process 'scummvm_after_glad': OGLES2_glUniform1iv: location 47, count 1 v0 { 0 } Shell Process 'scummvm_after_glad': OGLES2_glEnableVertexAttribArray: index 2 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 2, size 3, type 0x1406 (GL_FLOAT), normalized 0, stride 80, pointer 0x5f5ce060 Shell Process 'scummvm_after_glad': OGLES2_glEnableVertexAttribArray: index 8 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 8, size 4, type 0x1406 (GL_FLOAT), normalized 0, stride 80, pointer 0x5f5ce040 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-1.135971, -0.084134, -0.482647, -0.482644, 0.630141, -0.152429, -0.870035, -0.870029, 0.000277, 1.723282, -0.100521, -0.100520, -0.509372, 0.060911, 1.058534, 1.078527} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {-0.874469, -0.048575, 0.482644, 0.000000, 0.485082, -0.088005, 0.870029, 0.000000, 0.000213, 0.994935, 0.100520, 0.000000, -0.392114, 0.035167, -1.078527, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 6 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 6 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 8 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 399 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 34, count 1, transpose 0 matrix #0 {0.007812, 0.000000, 0.000000, 0.000000, 0.000000, 0.007812, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 400 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-1.136272, -0.084025, -0.482233, -0.482230, 0.629582, -0.163978, -0.869574, -0.869569, 0.004507, 1.722227, -0.106322, -0.106322, -0.515099, 0.277470, 1.053928, 1.073922} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {-0.874701, -0.048512, 0.482230, 0.000000, 0.484651, -0.094673, 0.869569, 0.000000, 0.003469, 0.994326, 0.106322, 0.000000, -0.396522, 0.160197, -1.073922, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix3fv: location 35, count 1, transpose 0 matrix #0 {-0.874701, -0.048512, 0.482230, 0.484651, -0.094673, 0.869569, 0.003469, 0.994326, 0.106322} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 34, count 1, transpose 0 matrix #0 {0.031250, 0.000000, 0.000000, 0.000000, 0.000000, 0.031250, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-1.136602, -0.084324, -0.481754, -0.481751, 0.628994, -0.161146, -0.870003, -0.869998, 0.003203, 1.722480, -0.104977, -0.104977, -0.513670, 0.310794, 1.049997, 1.069990} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {-0.874955, -0.048684, 0.481751, 0.000000, 0.484198, -0.093038, 0.869998, 0.000000, 0.002466, 0.994472, 0.104977, 0.000000, -0.395423, 0.179436, -1.069990, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix3fv: location 35, count 1, transpose 0 matrix #0 {-0.874955, -0.048684, 0.481751, 0.484199, -0.093038, 0.869998, 0.002466, 0.994472, 0.104977} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-1.136928, -0.084557, -0.481284, -0.481281, 0.628409, -0.158311, -0.870427, -0.870421, 0.001944, 1.722731, -0.103611, -0.103610, -0.512958, 0.348988, 1.046769, 1.066763} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {-0.875206, -0.048819, 0.481281, 0.000000, 0.483749, -0.091400, 0.870421, 0.000000, 0.001496, 0.994617, 0.103610, 0.000000, -0.394874, 0.201488, -1.066763, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix3fv: location 35, count 1, transpose 0 matrix #0 {-0.875206, -0.048819, 0.481281, 0.483749, -0.091400, 0.870421, 0.001496, 0.994617, 0.103610} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 401 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-1.137254, -0.084664, -0.480822, -0.480819, 0.627823, -0.155475, -0.870848, -0.870843, 0.000770, 1.722984, -0.102208, -0.102208, -0.500012, 0.407132, 1.025838, 1.045832} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {-0.875456, -0.048881, 0.480819, 0.000000, 0.483297, -0.089763, 0.870843, 0.000000, 0.000592, 0.994763, 0.102208, 0.000000, -0.384908, 0.235057, -1.045832, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix3fv: location 35, count 1, transpose 0 matrix #0 {-0.875456, -0.048881, 0.480819, 0.483297, -0.089763, 0.870843, 0.000592, 0.994763, 0.102207} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 34, count 1, transpose 0 matrix #0 {0.007812, 0.000000, 0.000000, 0.000000, 0.000000, 0.007812, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 6 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 402 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 34, count 1, transpose 0 matrix #0 {0.015625, 0.000000, 0.000000, 0.000000, 0.000000, 0.015625, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 398 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-1.136226, -0.084260, -0.482283, -0.482280, 0.629681, -0.153029, -0.870197, -0.870192, 0.000361, 1.723223, -0.100859, -0.100858, -0.586425, 0.192375, 1.021041, 1.041035} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {-0.874665, -0.048647, 0.482280, 0.000000, 0.484727, -0.088351, 0.870192, 0.000000, 0.000278, 0.994901, 0.100858, 0.000000, -0.451429, 0.111067, -1.041035, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix3fv: location 35, count 1, transpose 0 matrix #0 {-0.874665, -0.048647, 0.482280, 0.484728, -0.088351, 0.870191, 0.000278, 0.994901, 0.100858} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 34, count 1, transpose 0 matrix #0 {0.031250, 0.000000, 0.000000, 0.000000, 0.000000, 0.031250, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 5 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 5 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-1.135936, -0.083471, -0.482734, -0.482731, 0.630204, -0.154318, -0.869897, -0.869891, 0.001413, 1.723146, -0.101289, -0.101288, -0.606266, 0.106465, 1.019396, 1.039390} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {-0.874442, -0.048192, 0.482731, 0.000000, 0.485130, -0.089095, 0.869891, 0.000000, 0.001088, 0.994857, 0.101288, 0.000000, -0.466703, 0.061468, -1.039390, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix3fv: location 35, count 1, transpose 0 matrix #0 {-0.874441, -0.048192, 0.482731, 0.485130, -0.089095, 0.869891, 0.001088, 0.994856, 0.101288} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 5 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-1.136985, -0.082722, -0.481311, -0.481308, 0.628308, -0.153313, -0.870768, -0.870763, 0.001320, 1.723272, -0.100573, -0.100573, -0.606225, -0.060406, 1.024826, 1.044819} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {-0.875250, -0.047759, 0.481308, 0.000000, 0.483670, -0.088515, 0.870763, 0.000000, 0.001016, 0.994929, 0.100573, 0.000000, -0.466671, -0.034875, -1.044819, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix3fv: location 35, count 1, transpose 0 matrix #0 {-0.875250, -0.047759, 0.481308, 0.483670, -0.088515, 0.870763, 0.001016, 0.994929, 0.100573} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 403 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-1.130887, -0.080217, -0.489890, -0.489887, 0.639216, -0.148621, -0.866323, -0.866318, 0.002485, 1.723802, -0.097489, -0.097488, -0.602821, -0.086852, 1.021927, 1.041921} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {-0.870555, -0.046313, 0.489887, 0.000000, 0.492067, -0.085806, 0.866318, 0.000000, 0.001913, 0.995235, 0.097488, 0.000000, -0.464051, -0.050144, -1.041921, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix3fv: location 35, count 1, transpose 0 matrix #0 {-0.870555, -0.046313, 0.489887, 0.492068, -0.085806, 0.866318, 0.001913, 0.995235, 0.097488} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 34, count 1, transpose 0 matrix #0 {0.125000, 0.000000, 0.000000, 0.000000, 0.000000, 0.125000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 404 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-1.130679, -0.088890, -0.489675, -0.489672, 0.639580, -0.148453, -0.866174, -0.866168, -0.003225, 1.723391, -0.099869, -0.099868, -0.598499, -0.163029, 1.023927, 1.043921} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {-0.870395, -0.051320, 0.489672, 0.000000, 0.492348, -0.085709, 0.866168, 0.000000, -0.002483, 0.994998, 0.099868, 0.000000, -0.460724, -0.094125, -1.043921, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix3fv: location 35, count 1, transpose 0 matrix #0 {-0.870395, -0.051320, 0.489672, 0.492348, -0.085709, 0.866168, -0.002483, 0.994998, 0.099868} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 34, count 1, transpose 0 matrix #0 {0.015625, 0.000000, 0.000000, 0.000000, 0.000000, 0.015625, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 405 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-1.130679, -0.088890, -0.489675, -0.489672, 0.639580, -0.148453, -0.866174, -0.866168, -0.003225, 1.723391, -0.099869, -0.099868, -0.591469, -0.158601, 1.015489, 1.035483} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {-0.870395, -0.051320, 0.489672, 0.000000, 0.492348, -0.085709, 0.866168, 0.000000, -0.002483, 0.994998, 0.099868, 0.000000, -0.455312, -0.091568, -1.035483, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 34, count 1, transpose 0 matrix #0 {0.031250, 0.000000, 0.000000, 0.000000, 0.000000, 0.031250, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-1.130679, -0.088890, -0.489675, -0.489672, 0.639580, -0.148453, -0.866174, -0.866168, -0.003225, 1.723391, -0.099869, -0.099868, -0.584549, -0.177972, 1.014109, 1.034103} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {-0.870395, -0.051320, 0.489672, 0.000000, 0.492348, -0.085709, 0.866168, 0.000000, -0.002483, 0.994998, 0.099868, 0.000000, -0.449985, -0.102752, -1.034103, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-1.130290, -0.093423, -0.489927, -0.489924, 0.640249, -0.149199, -0.865838, -0.865833, -0.005844, 1.723086, -0.101534, -0.101534, -0.591963, -0.194050, 1.018550, 1.038543} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {-0.870095, -0.053937, 0.489924, 0.000000, 0.492863, -0.086140, 0.865833, 0.000000, -0.004499, 0.994822, 0.101534, 0.000000, -0.455692, -0.112035, -1.038543, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix3fv: location 35, count 1, transpose 0 matrix #0 {-0.870095, -0.053937, 0.489923, 0.492863, -0.086140, 0.865832, -0.004499, 0.994822, 0.101534} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-1.128024, -0.119370, -0.491141, -0.491138, 0.643920, -0.153306, -0.863983, -0.863978, -0.020879, 1.721123, -0.111021, -0.111021, -0.585406, -0.216631, 1.021050, 1.041044} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {-0.868352, -0.068918, 0.491138, 0.000000, 0.495689, -0.088511, 0.863978, 0.000000, -0.016073, 0.993688, 0.111021, 0.000000, -0.450645, -0.125072, -1.041044, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix3fv: location 35, count 1, transpose 0 matrix #0 {-0.868351, -0.068918, 0.491137, 0.495689, -0.088511, 0.863978, -0.016073, 0.993688, 0.111021} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-1.130291, -0.097518, -0.489659, -0.489656, 0.640209, -0.147530, -0.865951, -0.865946, -0.009154, 1.723003, -0.101860, -0.101859, -0.596844, -0.195289, 1.025460, 1.045454} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {-0.870096, -0.056302, 0.489656, 0.000000, 0.492832, -0.085176, 0.865946, 0.000000, -0.007047, 0.994774, 0.101859, 0.000000, -0.459449, -0.112750, -1.045454, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix3fv: location 35, count 1, transpose 0 matrix #0 {-0.870096, -0.056302, 0.489656, 0.492832, -0.085176, 0.865945, -0.007047, 0.994774, 0.101859} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-1.129353, -0.117619, -0.489470, -0.489467, 0.641517, -0.145482, -0.865492, -0.865487, -0.022942, 1.721922, -0.106558, -0.106557, -0.590868, -0.218972, 1.027988, 1.047981} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {-0.869374, -0.067907, 0.489467, 0.000000, 0.493839, -0.083994, 0.865487, 0.000000, -0.017660, 0.994150, 0.106557, 0.000000, -0.454850, -0.126423, -1.047981, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix3fv: location 35, count 1, transpose 0 matrix #0 {-0.869374, -0.067907, 0.489466, 0.493839, -0.083994, 0.865487, -0.017660, 0.994150, 0.106557} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-1.130664, -0.095911, -0.489255, -0.489252, 0.639555, -0.145851, -0.866332, -0.866327, -0.008799, 1.723236, -0.100555, -0.100554, -0.600620, -0.195233, 1.031507, 1.051500} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {-0.870383, -0.055374, 0.489252, 0.000000, 0.492329, -0.084207, 0.866327, 0.000000, -0.006773, 0.994909, 0.100554, 0.000000, -0.462357, -0.112718, -1.051500, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix3fv: location 35, count 1, transpose 0 matrix #0 {-0.870383, -0.055374, 0.489251, 0.492329, -0.084207, 0.866327, -0.006773, 0.994908, 0.100554} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-1.130487, -0.125007, -0.487303, -0.487300, 0.639133, -0.135196, -0.867092, -0.867087, -0.031883, 1.722240, -0.103437, -0.103436, -0.595803, -0.217686, 1.033846, 1.053839} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {-0.870247, -0.072172, 0.487300, 0.000000, 0.492004, -0.078055, 0.867087, 0.000000, -0.024544, 0.994333, 0.103436, 0.000000, -0.458648, -0.125681, -1.053839, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix3fv: location 35, count 1, transpose 0 matrix #0 {-0.870247, -0.072172, 0.487300, 0.492004, -0.078055, 0.867087, -0.024544, 0.994333, 0.103436} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 398 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-1.135971, -0.084031, -0.482653, -0.482650, 0.630141, -0.152429, -0.870035, -0.870029, 0.000345, 1.723287, -0.100492, -0.100491, -0.435866, 0.203561, 1.085000, 1.104994} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {-0.874469, -0.048515, 0.482650, 0.000000, 0.485082, -0.088005, 0.870029, 0.000000, 0.000266, 0.994938, 0.100491, 0.000000, -0.335529, 0.117526, -1.104994, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix3fv: location 35, count 1, transpose 0 matrix #0 {-0.874469, -0.048515, 0.482650, 0.485082, -0.088005, 0.870029, 0.000266, 0.994938, 0.100491} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 5 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 5 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-1.137219, -0.085746, -0.480806, -0.480803, 0.627885, -0.153066, -0.870963, -0.870958, -0.000815, 1.723146, -0.101293, -0.101292, -0.417519, 0.120430, 1.099543, 1.119536} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {-0.875430, -0.049506, 0.480803, 0.000000, 0.483345, -0.088372, 0.870958, 0.000000, -0.000628, 0.994857, 0.101292, 0.000000, -0.321405, 0.069530, -1.119536, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix3fv: location 35, count 1, transpose 0 matrix #0 {-0.875430, -0.049506, 0.480803, 0.483345, -0.088372, 0.870958, -0.000628, 0.994857, 0.101292} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 5 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-1.136208, -0.086449, -0.482179, -0.482177, 0.629714, -0.154184, -0.870115, -0.870110, -0.000657, 1.723012, -0.102055, -0.102055, -0.412265, -0.046049, 1.107130, 1.127123} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {-0.874651, -0.049911, 0.482177, 0.000000, 0.484753, -0.089018, 0.870110, 0.000000, -0.000506, 0.994779, 0.102055, 0.000000, -0.317361, -0.026586, -1.127123, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix3fv: location 35, count 1, transpose 0 matrix #0 {-0.874651, -0.049911, 0.482177, 0.484753, -0.089018, 0.870110, -0.000506, 0.994779, 0.102055} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 403 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-1.149151, -0.091502, -0.463323, -0.463320, 0.605722, -0.151472, -0.880307, -0.880302, -0.007777, 1.722991, -0.101995, -0.101995, -0.408680, -0.072490, 1.104345, 1.124338} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {-0.884615, -0.052829, 0.463320, 0.000000, 0.466284, -0.087452, 0.880302, 0.000000, -0.005987, 0.994767, 0.101995, 0.000000, -0.314601, -0.041852, -1.124338, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix3fv: location 35, count 1, transpose 0 matrix #0 {-0.884615, -0.052829, 0.463320, 0.466284, -0.087452, 0.880302, -0.005987, 0.994767, 0.101995} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 34, count 1, transpose 0 matrix #0 {0.125000, 0.000000, 0.000000, 0.000000, 0.000000, 0.125000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 404 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-1.149520, -0.080595, -0.463456, -0.463454, 0.605061, -0.142846, -0.881057, -0.881051, -0.003605, 1.724272, -0.094653, -0.094652, -0.407813, -0.149003, 1.104852, 1.124845} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {-0.884899, -0.046532, 0.463454, 0.000000, 0.465775, -0.082472, 0.881051, 0.000000, -0.002775, 0.995507, 0.094652, 0.000000, -0.313934, -0.086027, -1.124845, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix3fv: location 35, count 1, transpose 0 matrix #0 {-0.884899, -0.046532, 0.463453, 0.465775, -0.082472, 0.881051, -0.002775, 0.995506, 0.094652} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 34, count 1, transpose 0 matrix #0 {0.015625, 0.000000, 0.000000, 0.000000, 0.000000, 0.015625, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 405 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-1.149520, -0.080595, -0.463456, -0.463454, 0.605061, -0.142846, -0.881057, -0.881051, -0.003605, 1.724272, -0.094653, -0.094652, -0.402203, -0.142902, 1.094958, 1.114951} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {-0.884899, -0.046532, 0.463454, 0.000000, 0.465775, -0.082472, 0.881051, 0.000000, -0.002775, 0.995507, 0.094652, 0.000000, -0.309615, -0.082504, -1.114951, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 34, count 1, transpose 0 matrix #0 {0.031250, 0.000000, 0.000000, 0.000000, 0.000000, 0.031250, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-1.149520, -0.080595, -0.463456, -0.463454, 0.605061, -0.142846, -0.881057, -0.881051, -0.003605, 1.724272, -0.094653, -0.094652, -0.401982, -0.162905, 1.089882, 1.109875} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {-0.884899, -0.046532, 0.463454, 0.000000, 0.465775, -0.082472, 0.881051, 0.000000, -0.002775, 0.995507, 0.094652, 0.000000, -0.309445, -0.094053, -1.109875, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-1.149244, -0.084018, -0.463659, -0.463657, 0.605566, -0.142319, -0.880880, -0.880874, -0.006016, 1.724152, -0.095306, -0.095305, -0.403297, -0.180096, 1.098515, 1.118508} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {-0.884686, -0.048507, 0.463657, 0.000000, 0.466164, -0.082168, 0.880874, 0.000000, -0.004631, 0.995437, 0.095305, 0.000000, -0.310457, -0.103978, -1.118508, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix3fv: location 35, count 1, transpose 0 matrix #0 {-0.884686, -0.048507, 0.463656, 0.466164, -0.082168, 0.880874, -0.004631, 0.995437, 0.095305} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-1.150128, -0.072121, -0.463028, -0.463025, 0.603911, -0.144164, -0.881453, -0.881448, 0.002385, 1.724538, -0.093050, -0.093049, -0.407728, -0.203614, 1.096171, 1.116164} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {-0.885367, -0.041639, 0.463025, 0.000000, 0.464890, -0.083233, 0.881448, 0.000000, 0.001836, 0.995660, 0.093049, 0.000000, -0.313868, -0.117556, -1.116164, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix3fv: location 35, count 1, transpose 0 matrix #0 {-0.885367, -0.041639, 0.463025, 0.464890, -0.083233, 0.881447, 0.001836, 0.995660, 0.093049} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-1.149583, -0.078873, -0.463462, -0.463459, 0.604946, -0.142656, -0.881114, -0.881109, -0.002536, 1.724368, -0.094093, -0.094092, -0.408058, -0.181392, 1.105485, 1.125479} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {-0.884948, -0.045537, 0.463459, 0.000000, 0.465686, -0.082362, 0.881109, 0.000000, -0.001952, 0.995562, 0.094092, 0.000000, -0.314123, -0.104727, -1.125479, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix3fv: location 35, count 1, transpose 0 matrix #0 {-0.884948, -0.045537, 0.463459, 0.465687, -0.082362, 0.881109, -0.001952, 0.995561, 0.094092} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-1.150179, -0.061070, -0.463483, -0.463480, 0.603757, -0.141039, -0.881684, -0.881678, 0.008643, 1.725223, -0.088485, -0.088485, -0.412278, -0.205947, 1.103683, 1.123676} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {-0.885406, -0.035259, 0.463480, 0.000000, 0.464771, -0.081429, 0.881678, 0.000000, 0.006654, 0.996055, 0.088485, 0.000000, -0.317371, -0.118903, -1.123676, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix3fv: location 35, count 1, transpose 0 matrix #0 {-0.885406, -0.035259, 0.463480, 0.464772, -0.081429, 0.881678, 0.006654, 0.996055, 0.088485} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-1.149527, -0.075662, -0.463724, -0.463721, 0.605059, -0.141287, -0.881142, -0.881136, -0.000863, 1.724624, -0.092530, -0.092530, -0.412690, -0.181429, 1.111256, 1.131249} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {-0.884904, -0.043683, 0.463721, 0.000000, 0.465773, -0.081572, 0.881136, 0.000000, -0.000664, 0.995710, 0.092530, 0.000000, -0.317688, -0.104748, -1.131249, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix3fv: location 35, count 1, transpose 0 matrix #0 {-0.884904, -0.043683, 0.463721, 0.465773, -0.081572, 0.881136, -0.000664, 0.995710, 0.092530} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-1.149436, -0.058652, -0.464677, -0.464674, 0.605170, -0.135981, -0.881375, -0.881369, 0.008620, 1.725713, -0.085243, -0.085242, -0.416334, -0.204608, 1.110224, 1.130217} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {-0.884834, -0.033863, 0.464674, 0.000000, 0.465859, -0.078509, 0.881369, 0.000000, 0.006635, 0.996338, 0.085242, 0.000000, -0.320493, -0.118130, -1.130217, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix3fv: location 35, count 1, transpose 0 matrix #0 {-0.884834, -0.033863, 0.464674, 0.465859, -0.078509, 0.881369, 0.006635, 0.996338, 0.085242} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 398 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-1.136105, -0.086701, -0.482308, -0.482305, 0.629892, -0.148094, -0.870391, -0.870385, -0.003027, 1.723533, -0.099050, -0.099050, -0.545436, -0.217111, 1.060284, 1.080277} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {-0.874572, -0.050057, 0.482305, 0.000000, 0.484890, -0.085502, 0.870385, 0.000000, -0.002330, 0.995080, 0.099050, 0.000000, -0.419876, -0.125349, -1.080277, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix3fv: location 35, count 1, transpose 0 matrix #0 {-0.874572, -0.050057, 0.482305, 0.484890, -0.085502, 0.870385, -0.002330, 0.995080, 0.099050} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-1.136062, -0.086856, -0.482359, -0.482356, 0.629974, -0.151239, -0.870176, -0.870170, -0.001972, 1.723252, -0.100682, -0.100681, -0.552612, -0.338805, 1.070725, 1.090719} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {-0.874539, -0.050146, 0.482356, 0.000000, 0.484953, -0.087317, 0.870170, 0.000000, -0.001518, 0.994918, 0.100681, 0.000000, -0.425400, -0.195609, -1.090719, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix3fv: location 35, count 1, transpose 0 matrix #0 {-0.874539, -0.050146, 0.482356, 0.484953, -0.087317, 0.870170, -0.001518, 0.994918, 0.100681} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 406 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-1.137241, -0.084305, -0.480862, -0.480859, 0.627847, -0.152663, -0.871003, -0.870998, -0.000015, 1.723253, -0.100687, -0.100686, -0.552861, -0.422950, 1.086685, 1.106678} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {-0.875446, -0.048673, 0.480859, 0.000000, 0.483316, -0.088140, 0.870998, 0.000000, -0.000012, 0.994918, 0.100686, 0.000000, -0.425592, -0.244190, -1.106678, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix3fv: location 35, count 1, transpose 0 matrix #0 {-0.875446, -0.048673, 0.480859, 0.483316, -0.088140, 0.870998, -0.000012, 0.994918, 0.100686} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 34, count 1, transpose 0 matrix #0 {0.007812, 0.000000, 0.000000, 0.000000, 0.000000, 0.015625, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 407 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-1.137241, -0.084305, -0.480862, -0.480859, 0.627847, -0.152663, -0.871003, -0.870998, -0.000015, 1.723253, -0.100687, -0.100686, -0.532883, -0.433733, 1.056564, 1.076557} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {-0.875446, -0.048673, 0.480859, 0.000000, 0.483316, -0.088140, 0.870998, 0.000000, -0.000012, 0.994918, 0.100686, 0.000000, -0.410212, -0.250415, -1.076557, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 398 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-1.136022, -0.087266, -0.482390, -0.482387, 0.630018, -0.140046, -0.870781, -0.870776, -0.006325, 1.724177, -0.095144, -0.095144, -0.474222, -0.211917, 1.090309, 1.110302} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {-0.874508, -0.050383, 0.482387, 0.000000, 0.484987, -0.080855, 0.870776, 0.000000, -0.004869, 0.995452, 0.095144, 0.000000, -0.365056, -0.122350, -1.110302, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix3fv: location 35, count 1, transpose 0 matrix #0 {-0.874508, -0.050383, 0.482387, 0.484987, -0.080855, 0.870776, -0.004869, 0.995452, 0.095144} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 34, count 1, transpose 0 matrix #0 {0.031250, 0.000000, 0.000000, 0.000000, 0.000000, 0.031250, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-1.136158, -0.086995, -0.482217, -0.482214, 0.629800, -0.150342, -0.870302, -0.870297, -0.002411, 1.723324, -0.100268, -0.100267, -0.473753, -0.333095, 1.103744, 1.123737} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {-0.874613, -0.050226, 0.482214, 0.000000, 0.484819, -0.086800, 0.870297, 0.000000, -0.001856, 0.994959, 0.100267, 0.000000, -0.364694, -0.192312, -1.123737, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix3fv: location 35, count 1, transpose 0 matrix #0 {-0.874613, -0.050226, 0.482214, 0.484819, -0.086800, 0.870297, -0.001856, 0.994959, 0.100267} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 406 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-1.125546, -0.087171, -0.496734, -0.496731, 0.648578, -0.151701, -0.862011, -0.862006, 0.000160, 1.723196, -0.101015, -0.101015, -0.485309, -0.418122, 1.114867, 1.134860} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {-0.866444, -0.050328, 0.496731, 0.000000, 0.499274, -0.087585, 0.862006, 0.000000, 0.000123, 0.994885, 0.101015, 0.000000, -0.373590, -0.241402, -1.134860, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix3fv: location 35, count 1, transpose 0 matrix #0 {-0.866444, -0.050328, 0.496731, 0.499275, -0.087585, 0.862006, 0.000123, 0.994885, 0.101015} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 34, count 1, transpose 0 matrix #0 {0.007812, 0.000000, 0.000000, 0.000000, 0.000000, 0.015625, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 407 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-1.125565, -0.087101, -0.496714, -0.496711, 0.648546, -0.151638, -0.862029, -0.862024, 0.000178, 1.723205, -0.100963, -0.100963, -0.461626, -0.428642, 1.086347, 1.106341} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {-0.866458, -0.050288, 0.496711, 0.000000, 0.499250, -0.087548, 0.862024, 0.000000, 0.000137, 0.994890, 0.100963, 0.000000, -0.355359, -0.247476, -1.106341, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix3fv: location 35, count 1, transpose 0 matrix #0 {-0.866458, -0.050288, 0.496711, 0.499250, -0.087548, 0.862024, 0.000137, 0.994890, 0.100963} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glGenTextures: n 1, textures 0x5e06e6f8 Texture[0] = 408 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 408 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 256, height 256, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5d675010 Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2801 (GL_TEXTURE_MIN_FILTER), param 0x2601 (GL_LINEAR) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2800 (GL_TEXTURE_MAG_FILTER), param 0x2601 (GL_LINEAR) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2802 (GL_TEXTURE_WRAP_S), param 0x2901 (GL_REPEAT) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2803 (GL_TEXTURE_WRAP_T), param 0x2901 (GL_REPEAT) Shell Process 'scummvm_after_glad': OGLES2_glCreateProgram: created program 264 Shell Process 'scummvm_after_glad': OGLES2_glCreateShader: type 0x8B31 (GL_VERTEX_SHADER). Created shader 402 Shell Process 'scummvm_after_glad': OGLES2_glShaderSource: shader 402, count 1, string 0x5e56ef24 length 0x0 Line 0: '#version 100 precision mediump float; precision mediump int; attribute highp vec4 _gl4es_Vertex; attribute highp vec4 _gl4es_MultiTexCoord0; attribute highp vec3 _gl4es_Normal; uniform highp mat4 _gl4es_ModelViewMatrix; uniform highp mat4 _gl4es_ModelViewProjectionMatrix; uniform highp mat3 _gl4es_NormalMatrix; struct _gl4es_LightModelProducts { vec4 sceneColor; }; uniform _gl4es_LightModelProducts _gl4es_FrontLightModelProduct; uniform _gl4es_LightModelProducts _gl4es_BackLightModelProduct; // FPE_Shader generated varying vec4 Color; struct _gl4es_FPELightSourceParameters1 { highp vec4 specular; highp vec4 position; highp vec3 spotDirection; highp float spotExponent; highp float spotCosCutoff; highp float constantAttenuation; highp float linearAttenuation; highp float quadraticAttenuation; }; struct _gl4es_FPELightSourceParameters0 { highp vec4 specular; highp vec4 position; highp vec3 spotDirection; highp float spotExponent; highp float spotCosCutoff; }; struct _gl4es_LightProducts { highp vec4 ambient; highp vec4 diffuse; highp vec4 specular; }; uniform highp float _gl4es_FrontMaterial_shininess; uniform highp float _gl4es_FrontMaterial_alpha; uniform _gl4es_FPELightSourceParameters1 _gl4es_LightSource_0; uniform _gl4es_LightProducts _gl4es_FrontLightProduct_0; uniform _gl4es_FPELightSourceParameters0 _gl4es_LightSource_1; uniform _gl4es_LightProducts _gl4es_FrontLightProduct_1; uniform _gl4es_FPELightSourceParameters1 _gl4es_LightSource_2; uniform _gl4es_LightProducts _gl4es_FrontLightProduct_2; uniform _gl4es_FPELightSourceParameters0 _gl4es_LightSource_3; uniform _gl4es_LightProducts _gl4es_FrontLightProduct_3; uniform _gl4es_FPELightSourceParameters1 _gl4es_LightSource_4; uniform _gl4es_LightProducts _gl4es_FrontLightProduct_4; uniform _gl4es_FPELightSourceParameters1 _gl4es_LightSource_5; uniform _gl4es_LightProducts _gl4es_FrontLightProduct_5; uniform _gl4es_FPELightSourceParameters1 _gl4es_LightSource_6; uniform _gl4es_LightProducts _gl4es_FrontLightProduct_6; varying vec4 _gl4es_TexCoord_0; uniform highp mat4 _gl4es_TextureMatrix_0; void main() { vec4 vertex = _gl4es_ModelViewMatrix * _gl4es_Vertex; vec3 normal = _gl4es_NormalMatrix * _gl4es_Normal; gl_Position = _gl4es_ModelViewProjectionMatrix * _gl4es_Vertex; Color = _gl4es_FrontLightModelProduct.sceneColor; highp float att; highp float spot; highp vec3 VP; highp float lVP; highp float nVP; highp vec3 aa,dd,ss; highp vec3 hi; VP = _gl4es_LightSource_0.position.xyz - vertex.xyz; lVP = length(VP); att = 1.0/(_gl4es_LightSource_0.constantAttenuation + lVP*(_gl4es_LightSource_0.linearAttenuation + _gl4es_LightSource_0.quadraticAttenuation * lVP)); VP = normalize(VP); aa = _gl4es_FrontLightProduct_0.ambient.xyz; nVP = dot(normal, VP); dd = (nVP>0.)?(nVP * _gl4es_FrontLightProduct_0.diffuse.xyz):vec3(0.); hi = normalize(VP + vec3(0., 0., 1.)); lVP = dot(normal, hi); ss = (nVP>0. && lVP>0.)?(_gl4es_FrontLightProduct_0.specular.xyz):vec3(0.); Color.rgb += att*(aa+dd+ss); att = 1.0; VP = normalize(_gl4es_LightSource_1.position.xyz); aa = _gl4es_FrontLightProduct_1.ambient.xyz; nVP = dot(normal, VP); dd = (nVP>0.)?(nVP * _gl4es_FrontLightProduct_1.diffuse.xyz):vec3(0.); hi = normalize(VP + vec3(0., 0., 1.)); lVP = dot(normal, hi); ss = (nVP>0. && lVP>0.)?(_gl4es_FrontLightProduct_1.specular.xyz):vec3(0.); Color.rgb += att*(aa+dd+ss); VP = _gl4es_LightSource_2.position.xyz - vertex.xyz; lVP = length(VP); att = 1.0/(_gl4es_LightSource_2.constantAttenuation + lVP*(_gl4es_LightSource_2.linearAttenuation + _gl4es_LightSource_2.quadraticAttenuation * lVP)); VP = normalize(VP); aa = _gl4es_FrontLightProduct_2.ambient.xyz; nVP = dot(normal, VP); dd = (nVP>0.)?(nVP * _gl4es_FrontLightProduct_2.diffuse.xyz):vec3(0.); hi = normalize(VP + vec3(0., 0., 1.)); lVP = dot(normal, hi); ss = (nVP>0. && lVP>0.)?(_gl4es_FrontLightProduct_2.specular.xyz):vec3(0.); Color.rgb += att*(aa+dd+ss); att = 1.0; VP = normalize(_gl4es_LightSource_3.position.xyz); aa = _gl4es_FrontLightProduct_3.ambient.xyz; nVP = dot(normal, VP); dd = (nVP>0.)?(nVP * _gl4es_FrontLightProduct_3.diffuse.xyz):vec3(0.); hi = normalize(VP + vec3(0., 0., 1.)); lVP = dot(normal, hi); ss = (nVP>0. && lVP>0.)?(_gl4es_FrontLightProduct_3.specular.xyz):vec3(0.); Color.rgb += att*(aa+dd+ss); VP = _gl4es_LightSource_4.position.xyz - vertex.xyz; lVP = length(VP); att = 1.0/(_gl4es_LightSource_4.constantAttenuation + lVP*(_gl4es_LightSource_4.linearAttenuation + _gl4es_LightSource_4.quadraticAttenuation * lVP)); VP = normalize(VP); aa = _gl4es_FrontLightProduct_4.ambient.xyz; nVP = dot(normal, VP); dd = (nVP>0.)?(nVP * _gl4es_FrontLightProduct_4.diffuse.xyz):vec3(0.); hi = normalize(VP + vec3(0., 0., 1.)); lVP = dot(normal, hi); ss = (nVP>0. && lVP>0.)?(_gl4es_FrontLightProduct_4.specular.xyz):vec3(0.); Color.rgb += att*(aa+dd+ss); VP = _gl4es_LightSource_5.position.xyz - vertex.xyz; lVP = length(VP); att = 1.0/(_gl4es_LightSource_5.constantAttenuation + lVP*(_gl4es_LightSource_5.linearAttenuation + _gl4es_LightSource_5.quadraticAttenuation * lVP)); VP = normalize(VP); aa = _gl4es_FrontLightProduct_5.ambient.xyz; nVP = dot(normal, VP); dd = (nVP>0.)?(nVP * _gl4es_FrontLightProduct_5.diffuse.xyz):vec3(0.); hi = normalize(VP + vec3(0., 0., 1.)); lVP = dot(normal, hi); ss = (nVP>0. && lVP>0.)?(_gl4es_FrontLightProduct_5.specular.xyz):vec3(0.); Color.rgb += att*(aa+dd+ss); VP = _gl4es_LightSource_6.position.xyz - vertex.xyz; lVP = length(VP); att = 1.0/(_gl4es_LightSource_6.constantAttenuation + lVP*(_gl4es_LightSource_6.linearAttenuation + _gl4es_LightSource_6.quadraticAttenuation * lVP)); VP = normalize(VP); aa = _gl4es_FrontLightProduct_6.ambient.xyz; nVP = dot(normal, VP); dd = (nVP>0.)?(nVP * _gl4es_FrontLightProduct_6.diffuse.xyz):vec3(0.); hi = normalize(VP + vec3(0., 0., 1.)); lVP = dot(normal, hi); ss = (nVP>0. && lVP>0.)?(_gl4es_FrontLightProduct_6.specular.xyz):vec3(0.); Color.rgb += att*(aa+dd+ss); Color.a = _gl4es_FrontMaterial_alpha; Color.rgb = clamp(Color.rgb, 0., 1.); vec4 tmp_tex; tmp_tex = (_gl4es_TextureMatrix_0 * _gl4es_MultiTexCoord0); _gl4es_TexCoord_0 = tmp_tex.stpq; } ' Shell Process 'scummvm_after_glad': OGLES2_glCompileShader: shader 402 Shell Process 'scummvm_after_glad': OGLES2_glGetShaderiv: shader 402, pname 0x8B81 (GL_COMPILE_STATUS), params 1 Shell Process 'scummvm_after_glad': OGLES2_glCreateShader: type 0x8B30 (GL_FRAGMENT_SHADER). Created shader 403 Shell Process 'scummvm_after_glad': OGLES2_glShaderSource: shader 403, count 1, string 0x5e56ef74 length 0x0 Line 0: '#version 100 precision mediump float; precision mediump int; // FPE_Shader generated varying vec4 Color; varying vec4 _gl4es_TexCoord_0; uniform sampler2D _gl4es_TexSampler_0; uniform float _gl4es_AlphaRef; void main() { vec4 fColor = Color; vec4 texColor0 = texture2DProj(_gl4es_TexSampler_0, _gl4es_TexCoord_0); fColor *= texColor0; if (floor(fColor.a*255.) <= _gl4es_AlphaRef) discard; gl_FragColor = fColor; }' Shell Process 'scummvm_after_glad': OGLES2_glCompileShader: shader 403 Shell Process 'scummvm_after_glad': OGLES2_glGetShaderiv: shader 403, pname 0x8B81 (GL_COMPILE_STATUS), params 1 Shell Process 'scummvm_after_glad': OGLES2_glAttachShader: program 264, shader 402 Shell Process 'scummvm_after_glad': OGLES2_glAttachShader: program 264, shader 403 Shell Process 'scummvm_after_glad': OGLES2_glBindAttribLocation: program 264, index 0, name '_gl4es_Vertex' Shell Process 'scummvm_after_glad': OGLES2_glBindAttribLocation: program 264, index 2, name '_gl4es_Normal' Shell Process 'scummvm_after_glad': OGLES2_glBindAttribLocation: program 264, index 8, name '_gl4es_MultiTexCoord0' Shell Process 'scummvm_after_glad': OGLES2_glLinkProgram: program 264 Shell Process 'scummvm_after_glad': OGLES2_glGetError: error 0x0 (GL_NO_ERROR) Shell Process 'scummvm_after_glad': OGLES2_glGetProgramiv: program 264, pname 0x8B82 (GL_LINK_STATUS), params 1 Shell Process 'scummvm_after_glad': OGLES2_glGetProgramiv: program 264, pname 0x8B86 (GL_ACTIVE_UNIFORMS), params 81 Shell Process 'scummvm_after_glad': OGLES2_glGetProgramiv: program 264, pname 0x8B87 (GL_ACTIVE_UNIFORM_MAX_LENGTH), params 42 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 0, bufSize 42, length 30, size 1, type 0x1406 (GL_FLOAT), name '_gl4es_FrontMaterial_shininess' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_FrontMaterial_shininess'. Location 0 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 1, bufSize 42, length 32, size 1, type 0x8B5C (GL_FLOAT_MAT4), name '_gl4es_ModelViewProjectionMatrix' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_ModelViewProjectionMatrix'. Location 1 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 2, bufSize 42, length 40, size 1, type 0x1406 (GL_FLOAT), name '_gl4es_LightSource_6.constantAttenuation' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_LightSource_6.constantAttenuation'. Location 2 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 3, bufSize 42, length 40, size 1, type 0x1406 (GL_FLOAT), name '_gl4es_LightSource_5.constantAttenuation' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_LightSource_5.constantAttenuation'. Location 3 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 4, bufSize 42, length 40, size 1, type 0x1406 (GL_FLOAT), name '_gl4es_LightSource_4.constantAttenuation' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_LightSource_4.constantAttenuation'. Location 4 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 5, bufSize 42, length 40, size 1, type 0x1406 (GL_FLOAT), name '_gl4es_LightSource_2.constantAttenuation' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_LightSource_2.constantAttenuation'. Location 5 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 6, bufSize 42, length 40, size 1, type 0x1406 (GL_FLOAT), name '_gl4es_LightSource_0.constantAttenuation' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_LightSource_0.constantAttenuation'. Location 6 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 7, bufSize 42, length 29, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_LightSource_4.specular' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_LightSource_4.specular'. Location 7 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 8, bufSize 42, length 29, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_LightSource_5.specular' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_LightSource_5.specular'. Location 8 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 9, bufSize 42, length 29, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_LightSource_6.specular' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_LightSource_6.specular'. Location 9 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 10, bufSize 42, length 29, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_LightSource_0.specular' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_LightSource_0.specular'. Location 10 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 11, bufSize 42, length 29, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_LightSource_1.specular' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_LightSource_1.specular'. Location 11 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 12, bufSize 42, length 29, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_LightSource_2.specular' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_LightSource_2.specular'. Location 12 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 13, bufSize 42, length 29, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_LightSource_3.specular' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_LightSource_3.specular'. Location 13 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 14, bufSize 42, length 29, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_LightSource_5.position' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_LightSource_5.position'. Location 14 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 15, bufSize 42, length 29, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_LightSource_4.position' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_LightSource_4.position'. Location 15 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 16, bufSize 42, length 29, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_LightSource_6.position' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_LightSource_6.position'. Location 16 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 17, bufSize 42, length 29, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_LightSource_1.position' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_LightSource_1.position'. Location 17 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 18, bufSize 42, length 29, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_LightSource_0.position' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_LightSource_0.position'. Location 18 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 19, bufSize 42, length 29, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_LightSource_3.position' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_LightSource_3.position'. Location 19 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 20, bufSize 42, length 29, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_LightSource_2.position' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_LightSource_2.position'. Location 20 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 21, bufSize 42, length 34, size 1, type 0x1406 (GL_FLOAT), name '_gl4es_LightSource_4.spotCosCutoff' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_LightSource_4.spotCosCutoff'. Location 21 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 22, bufSize 42, length 34, size 1, type 0x1406 (GL_FLOAT), name '_gl4es_LightSource_5.spotCosCutoff' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_LightSource_5.spotCosCutoff'. Location 22 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 23, bufSize 42, length 34, size 1, type 0x1406 (GL_FLOAT), name '_gl4es_LightSource_6.spotCosCutoff' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_LightSource_6.spotCosCutoff'. Location 23 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 24, bufSize 42, length 34, size 1, type 0x1406 (GL_FLOAT), name '_gl4es_LightSource_0.spotCosCutoff' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_LightSource_0.spotCosCutoff'. Location 24 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 25, bufSize 42, length 34, size 1, type 0x1406 (GL_FLOAT), name '_gl4es_LightSource_1.spotCosCutoff' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_LightSource_1.spotCosCutoff'. Location 25 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 26, bufSize 42, length 34, size 1, type 0x1406 (GL_FLOAT), name '_gl4es_LightSource_2.spotCosCutoff' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_LightSource_2.spotCosCutoff'. Location 26 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 27, bufSize 42, length 34, size 1, type 0x1406 (GL_FLOAT), name '_gl4es_LightSource_3.spotCosCutoff' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_LightSource_3.spotCosCutoff'. Location 27 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 28, bufSize 42, length 26, size 1, type 0x1406 (GL_FLOAT), name '_gl4es_FrontMaterial_alpha' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_FrontMaterial_alpha'. Location 28 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 29, bufSize 42, length 34, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_FrontLightProduct_4.diffuse' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_FrontLightProduct_4.diffuse'. Location 29 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 30, bufSize 42, length 34, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_FrontLightProduct_6.diffuse' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_FrontLightProduct_6.diffuse'. Location 30 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 31, bufSize 42, length 34, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_FrontLightProduct_0.diffuse' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_FrontLightProduct_0.diffuse'. Location 31 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 32, bufSize 42, length 34, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_FrontLightProduct_2.diffuse' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_FrontLightProduct_2.diffuse'. Location 32 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 33, bufSize 42, length 15, size 1, type 0x1406 (GL_FLOAT), name '_gl4es_AlphaRef' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_AlphaRef'. Location 33 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 34, bufSize 42, length 22, size 1, type 0x8B5C (GL_FLOAT_MAT4), name '_gl4es_TextureMatrix_0' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_TextureMatrix_0'. Location 34 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 35, bufSize 42, length 19, size 1, type 0x8B5B (GL_FLOAT_MAT3), name '_gl4es_NormalMatrix' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_NormalMatrix'. Location 35 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 36, bufSize 42, length 35, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_FrontLightProduct_0.specular' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_FrontLightProduct_0.specular'. Location 36 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 37, bufSize 42, length 35, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_FrontLightProduct_1.specular' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_FrontLightProduct_1.specular'. Location 37 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 38, bufSize 42, length 35, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_FrontLightProduct_2.specular' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_FrontLightProduct_2.specular'. Location 38 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 39, bufSize 42, length 35, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_FrontLightProduct_3.specular' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_FrontLightProduct_3.specular'. Location 39 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 40, bufSize 42, length 35, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_FrontLightProduct_4.specular' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_FrontLightProduct_4.specular'. Location 40 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 41, bufSize 42, length 35, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_FrontLightProduct_5.specular' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_FrontLightProduct_5.specular'. Location 41 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 42, bufSize 42, length 35, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_FrontLightProduct_6.specular' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_FrontLightProduct_6.specular'. Location 42 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 43, bufSize 42, length 34, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_FrontLightProduct_4.ambient' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_FrontLightProduct_4.ambient'. Location 43 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 44, bufSize 42, length 34, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_FrontLightProduct_6.ambient' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_FrontLightProduct_6.ambient'. Location 44 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 45, bufSize 42, length 34, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_FrontLightProduct_0.ambient' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_FrontLightProduct_0.ambient'. Location 45 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 46, bufSize 42, length 34, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_FrontLightProduct_2.ambient' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_FrontLightProduct_2.ambient'. Location 46 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 47, bufSize 42, length 19, size 1, type 0x8B5E (GL_SAMPLER_2D), name '_gl4es_TexSampler_0' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_TexSampler_0'. Location 47 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 48, bufSize 42, length 22, size 1, type 0x8B5C (GL_FLOAT_MAT4), name '_gl4es_ModelViewMatrix' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_ModelViewMatrix'. Location 48 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 49, bufSize 42, length 40, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_FrontLightModelProduct.sceneColor' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_FrontLightModelProduct.sceneColor'. Location 49 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 50, bufSize 42, length 41, size 1, type 0x1406 (GL_FLOAT), name '_gl4es_LightSource_0.quadraticAttenuation' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_LightSource_0.quadraticAttenuation'. Location 50 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 51, bufSize 42, length 38, size 1, type 0x1406 (GL_FLOAT), name '_gl4es_LightSource_0.linearAttenuation' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_LightSource_0.linearAttenuation'. Location 51 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 52, bufSize 42, length 38, size 1, type 0x1406 (GL_FLOAT), name '_gl4es_LightSource_2.linearAttenuation' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_LightSource_2.linearAttenuation'. Location 52 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 53, bufSize 42, length 38, size 1, type 0x1406 (GL_FLOAT), name '_gl4es_LightSource_5.linearAttenuation' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_LightSource_5.linearAttenuation'. Location 53 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 54, bufSize 42, length 38, size 1, type 0x1406 (GL_FLOAT), name '_gl4es_LightSource_4.linearAttenuation' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_LightSource_4.linearAttenuation'. Location 54 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 55, bufSize 42, length 38, size 1, type 0x1406 (GL_FLOAT), name '_gl4es_LightSource_6.linearAttenuation' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_LightSource_6.linearAttenuation'. Location 55 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 56, bufSize 42, length 41, size 1, type 0x1406 (GL_FLOAT), name '_gl4es_LightSource_2.quadraticAttenuation' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_LightSource_2.quadraticAttenuation'. Location 56 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 57, bufSize 42, length 41, size 1, type 0x1406 (GL_FLOAT), name '_gl4es_LightSource_5.quadraticAttenuation' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_LightSource_5.quadraticAttenuation'. Location 57 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 58, bufSize 42, length 41, size 1, type 0x1406 (GL_FLOAT), name '_gl4es_LightSource_4.quadraticAttenuation' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_LightSource_4.quadraticAttenuation'. Location 58 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 59, bufSize 42, length 41, size 1, type 0x1406 (GL_FLOAT), name '_gl4es_LightSource_6.quadraticAttenuation' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_LightSource_6.quadraticAttenuation'. Location 59 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 60, bufSize 42, length 34, size 1, type 0x8B51 (GL_FLOAT_VEC3), name '_gl4es_LightSource_2.spotDirection' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_LightSource_2.spotDirection'. Location 60 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 61, bufSize 42, length 34, size 1, type 0x8B51 (GL_FLOAT_VEC3), name '_gl4es_LightSource_3.spotDirection' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_LightSource_3.spotDirection'. Location 61 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 62, bufSize 42, length 34, size 1, type 0x8B51 (GL_FLOAT_VEC3), name '_gl4es_LightSource_0.spotDirection' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_LightSource_0.spotDirection'. Location 62 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 63, bufSize 42, length 34, size 1, type 0x8B51 (GL_FLOAT_VEC3), name '_gl4es_LightSource_1.spotDirection' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_LightSource_1.spotDirection'. Location 63 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 64, bufSize 42, length 34, size 1, type 0x8B51 (GL_FLOAT_VEC3), name '_gl4es_LightSource_6.spotDirection' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_LightSource_6.spotDirection'. Location 64 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 65, bufSize 42, length 34, size 1, type 0x8B51 (GL_FLOAT_VEC3), name '_gl4es_LightSource_4.spotDirection' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_LightSource_4.spotDirection'. Location 65 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 66, bufSize 42, length 34, size 1, type 0x8B51 (GL_FLOAT_VEC3), name '_gl4es_LightSource_5.spotDirection' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_LightSource_5.spotDirection'. Location 66 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 67, bufSize 42, length 34, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_FrontLightProduct_5.diffuse' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_FrontLightProduct_5.diffuse'. Location 67 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 68, bufSize 42, length 34, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_FrontLightProduct_1.diffuse' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_FrontLightProduct_1.diffuse'. Location 68 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 69, bufSize 42, length 34, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_FrontLightProduct_3.diffuse' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_FrontLightProduct_3.diffuse'. Location 69 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 70, bufSize 42, length 39, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_BackLightModelProduct.sceneColor' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_BackLightModelProduct.sceneColor'. Location 70 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 71, bufSize 42, length 34, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_FrontLightProduct_5.ambient' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_FrontLightProduct_5.ambient'. Location 71 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 72, bufSize 42, length 34, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_FrontLightProduct_1.ambient' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_FrontLightProduct_1.ambient'. Location 72 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 73, bufSize 42, length 34, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_FrontLightProduct_3.ambient' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_FrontLightProduct_3.ambient'. Location 73 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 74, bufSize 42, length 33, size 1, type 0x1406 (GL_FLOAT), name '_gl4es_LightSource_5.spotExponent' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_LightSource_5.spotExponent'. Location 74 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 75, bufSize 42, length 33, size 1, type 0x1406 (GL_FLOAT), name '_gl4es_LightSource_4.spotExponent' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_LightSource_4.spotExponent'. Location 75 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 76, bufSize 42, length 33, size 1, type 0x1406 (GL_FLOAT), name '_gl4es_LightSource_6.spotExponent' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_LightSource_6.spotExponent'. Location 76 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 77, bufSize 42, length 33, size 1, type 0x1406 (GL_FLOAT), name '_gl4es_LightSource_1.spotExponent' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_LightSource_1.spotExponent'. Location 77 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 78, bufSize 42, length 33, size 1, type 0x1406 (GL_FLOAT), name '_gl4es_LightSource_0.spotExponent' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_LightSource_0.spotExponent'. Location 78 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 79, bufSize 42, length 33, size 1, type 0x1406 (GL_FLOAT), name '_gl4es_LightSource_3.spotExponent' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_LightSource_3.spotExponent'. Location 79 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveUniform: program 264, index 80, bufSize 42, length 33, size 1, type 0x1406 (GL_FLOAT), name '_gl4es_LightSource_2.spotExponent' Shell Process 'scummvm_after_glad': OGLES2_glGetUniformLocation: program 264, name '_gl4es_LightSource_2.spotExponent'. Location 80 Shell Process 'scummvm_after_glad': OGLES2_glGetProgramiv: program 264, pname 0x8B89 (GL_ACTIVE_ATTRIBUTES), params 3 Shell Process 'scummvm_after_glad': OGLES2_glGetProgramiv: program 264, pname 0x8B8A (GL_ACTIVE_ATTRIBUTE_MAX_LENGTH), params 22 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveAttrib: program 264, index 0, bufSize 22, length 13, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_Vertex' Shell Process 'scummvm_after_glad': OGLES2_glGetAttribLocation: program 264, name '_gl4es_Vertex'. Location 0 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveAttrib: program 264, index 1, bufSize 22, length 13, size 1, type 0x8B51 (GL_FLOAT_VEC3), name '_gl4es_Normal' Shell Process 'scummvm_after_glad': OGLES2_glGetAttribLocation: program 264, name '_gl4es_Normal'. Location 2 Shell Process 'scummvm_after_glad': OGLES2_glGetActiveAttrib: program 264, index 2, bufSize 22, length 21, size 1, type 0x8B52 (GL_FLOAT_VEC4), name '_gl4es_MultiTexCoord0' Shell Process 'scummvm_after_glad': OGLES2_glGetAttribLocation: program 264, name '_gl4es_MultiTexCoord0'. Location 8 Shell Process 'scummvm_after_glad': OGLES2_glUseProgram program 264 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {0.000000, -1.723213, 0.100918, 0.100917, -0.470031, -0.162951, -0.927491, -0.927485, -1.211024, 0.063246, 0.359984, 0.359982, 1.241381, 0.096035, 1.545089, 1.565079} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {0.000000, -0.994895, -0.100917, 0.000000, -0.361829, -0.094080, 0.927485, 0.000000, -0.932244, 0.036515, -0.359982, 0.000000, 0.955614, 0.055446, -1.565079, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix3fv: location 35, count 1, transpose 0 matrix #0 {0.000000, -0.994895, -0.100917, -0.361829, -0.094080, 0.927485, -0.932244, 0.036515, -0.359982} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 34, count 1, transpose 0 matrix #0 {0.003906, 0.000000, 0.000000, 0.000000, 0.000000, 0.003906, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniform4fv: location 10, count 1 v0 {1.000000, 1.000000, 1.000000, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniform4fv: location 18, count 1 v0 {0.391726, 0.079603, -2.181762, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniform3fv: location 62, count 1 v0 {-0.000000, -0.994895, -0.100917} Shell Process 'scummvm_after_glad': OGLES2_glUniform1fv: location 6, count 1 v0 { 1.000000 } Shell Process 'scummvm_after_glad': OGLES2_glUniform1fv: location 50, count 1 v0 { 1.000000 } Shell Process 'scummvm_after_glad': OGLES2_glUniform4fv: location 45, count 1 v0 {0.000000, 0.000000, 0.000000, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniform4fv: location 31, count 1 v0 {0.400000, 0.400000, 0.400000, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniform4fv: location 36, count 1 v0 {0.000000, 0.000000, 0.000000, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniform4fv: location 17, count 1 v0 {0.327832, 0.181271, -0.927182, 0.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniform3fv: location 63, count 1 v0 {-0.000000, -0.994895, -0.100917} Shell Process 'scummvm_after_glad': OGLES2_glUniform4fv: location 72, count 1 v0 {0.000000, 0.000000, 0.000000, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniform4fv: location 68, count 1 v0 {0.400000, 0.400000, 0.400000, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniform4fv: location 20, count 1 v0 {0.092565, 0.038490, -0.826178, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniform3fv: location 60, count 1 v0 {-0.000000, -0.994895, -0.100917} Shell Process 'scummvm_after_glad': OGLES2_glUniform1fv: location 5, count 1 v0 { 1.000000 } Shell Process 'scummvm_after_glad': OGLES2_glUniform1fv: location 56, count 1 v0 { 1.000000 } Shell Process 'scummvm_after_glad': OGLES2_glUniform4fv: location 46, count 1 v0 {0.000000, 0.000000, 0.000000, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniform4fv: location 32, count 1 v0 {0.400000, 0.400000, 0.400000, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniform4fv: location 19, count 1 v0 {-0.962635, -0.095839, 0.253273, 0.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniform3fv: location 61, count 1 v0 {-0.000000, -0.994895, -0.100917} Shell Process 'scummvm_after_glad': OGLES2_glUniform4fv: location 73, count 1 v0 {0.000000, 0.000000, 0.000000, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniform4fv: location 69, count 1 v0 {0.200000, 0.200000, 0.200000, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniform4fv: location 15, count 1 v0 {2.398686, -0.186625, -1.655898, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniform3fv: location 65, count 1 v0 {-0.000000, -0.994895, -0.100917} Shell Process 'scummvm_after_glad': OGLES2_glUniform1fv: location 4, count 1 v0 { 1.000000 } Shell Process 'scummvm_after_glad': OGLES2_glUniform1fv: location 58, count 1 v0 { 1.000000 } Shell Process 'scummvm_after_glad': OGLES2_glUniform4fv: location 43, count 1 v0 {0.000000, 0.000000, 0.000000, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniform4fv: location 29, count 1 v0 {1.000000, 1.000000, 1.000000, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniform4fv: location 14, count 1 v0 {-0.125320, -0.155304, 0.093438, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniform3fv: location 66, count 1 v0 {-0.000000, -0.994895, -0.100917} Shell Process 'scummvm_after_glad': OGLES2_glUniform1fv: location 3, count 1 v0 { 1.000000 } Shell Process 'scummvm_after_glad': OGLES2_glUniform1fv: location 57, count 1 v0 { 1.000000 } Shell Process 'scummvm_after_glad': OGLES2_glUniform4fv: location 71, count 1 v0 {0.000000, 0.000000, 0.000000, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniform4fv: location 67, count 1 v0 {1.000000, 1.000000, 1.000000, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniform4fv: location 16, count 1 v0 {-0.132124, 0.439734, 0.172705, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniform3fv: location 64, count 1 v0 {-0.000000, -0.994895, -0.100917} Shell Process 'scummvm_after_glad': OGLES2_glUniform1fv: location 2, count 1 v0 { 1.000000 } Shell Process 'scummvm_after_glad': OGLES2_glUniform1fv: location 59, count 1 v0 { 1.000000 } Shell Process 'scummvm_after_glad': OGLES2_glUniform4fv: location 44, count 1 v0 {0.000000, 0.000000, 0.000000, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniform4fv: location 30, count 1 v0 {0.500000, 0.500000, 0.500000, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniform1fv: location 28, count 1 v0 { 1.000000 } Shell Process 'scummvm_after_glad': OGLES2_glUniform4fv: location 49, count 1 v0 {0.000000, 0.000000, 0.000000, 2.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniform4fv: location 70, count 1 v0 {0.000000, 0.000000, 0.000000, 2.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniform1fv: location 33, count 1 v0 { 127.000000 } Shell Process 'scummvm_after_glad': OGLES2_glUniform1iv: location 47, count 1 v0 { 0 } Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {0.472073, 0.167622, 0.926598, 0.926593, 0.636297, -1.499743, -0.101669, -0.101669, -1.029457, -0.850111, 0.362065, 0.362063, 1.209846, 0.084606, 1.555109, 1.575100} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {0.363401, 0.096776, -0.926593, 0.000000, 0.489820, -0.865875, 0.101669, 0.000000, -0.792474, -0.490810, -0.362063, 0.000000, 0.931337, 0.048847, -1.575100, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix3fv: location 35, count 1, transpose 0 matrix #0 {0.363401, 0.096776, -0.926593, 0.489820, -0.865875, 0.101669, -0.792474, -0.490810, -0.362063} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {0.465643, 0.167459, 0.928534, 0.928529, -0.382906, -1.614313, 0.210837, 0.210836, -1.150682, 0.604951, 0.305588, 0.305586, 1.201961, 0.081611, 1.557776, 1.577767} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {0.358451, 0.096682, -0.928529, 0.000000, -0.294760, -0.932022, -0.210836, 0.000000, -0.885793, 0.349268, -0.305586, 0.000000, 0.925268, 0.047118, -1.577767, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix3fv: location 35, count 1, transpose 0 matrix #0 {0.358451, 0.096682, -0.928529, -0.294760, -0.932022, -0.210836, -0.885793, 0.349268, -0.305586} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glGenTextures: n 1, textures 0x5e32da40 Texture[0] = 409 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 409 Shell Process 'scummvm_after_glad': OGLES2_glTexImage2D: target 0xDE1 (GL_TEXTURE_2D), level 0, internalformat 0x1908 (GL_RGBA), width 128, height 128, border 0, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5d93f098 Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2801 (GL_TEXTURE_MIN_FILTER), param 0x2601 (GL_LINEAR) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2800 (GL_TEXTURE_MAG_FILTER), param 0x2601 (GL_LINEAR) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2802 (GL_TEXTURE_WRAP_S), param 0x2901 (GL_REPEAT) Shell Process 'scummvm_after_glad': OGLES2_glTexParameteri: target 0xDE1 (GL_TEXTURE_2D), pname 0x2803 (GL_TEXTURE_WRAP_T), param 0x2901 (GL_REPEAT) Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {0.466811, 0.153410, 0.928996, 0.928990, 0.003957, -1.724420, 0.093743, 0.093742, -1.212263, 0.053445, 0.358038, 0.358036, 1.241281, 0.096533, 1.545121, 1.565112} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {0.359350, 0.088571, -0.928990, 0.000000, 0.003046, -0.995592, -0.093742, 0.000000, -0.933198, 0.030856, -0.358036, 0.000000, 0.955536, 0.055733, -1.565112, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix3fv: location 35, count 1, transpose 0 matrix #0 {0.359350, 0.088571, -0.928990, 0.003046, -0.995592, -0.093742, -0.933198, 0.030856, -0.358036} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 34, count 1, transpose 0 matrix #0 {0.007812, 0.000000, 0.000000, 0.000000, 0.000000, 0.007812, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xB71 (GL_DEPTH_TEST) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 373 Shell Process 'scummvm_after_glad': OGLES2_glTexSubImage2D: target 0xDE1 (GL_TEXTURE_2D, level 0, xoffset 550, yoffset 453, width 68, height 13, format 0x1908 (GL_RGBA), type 0x1401 (GL_UNSIGNED_BYTE), pixels 0x5e32da50 Shell Process 'scummvm_after_glad': OGLES2_glIsEnabled: cap 0xBD0 (Unknown enum). Result 0 Shell Process 'scummvm_after_glad': OGLES2_glGetFloatv: pname 0xC22 (GL_COLOR_CLEAR_VALUE), data 0.000000 Shell Process 'scummvm_after_glad': OGLES2_glIsEnabled: cap 0xBD0 (Unknown enum). Result 0 Shell Process 'scummvm_after_glad': OGLES2_glIsEnabled: cap 0xC11 (Unknown enum). Result 0 Shell Process 'scummvm_after_glad': OGLES2_glDepthMask: flag 0 Shell Process 'scummvm_after_glad': OGLES2_glUseProgram program 258 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 0, size 2, type 0x1406 (GL_FLOAT), normalized 0, stride 0, pointer 0x5e52e170 Shell Process 'scummvm_after_glad': OGLES2_glEnableVertexAttribArray: index 1 Shell Process 'scummvm_after_glad': OGLES2_glDisableVertexAttribArray: index 2 Shell Process 'scummvm_after_glad': OGLES2_glDisableVertexAttribArray: index 8 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDepthMask: flag 1 Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xBD0 (GL_DITHER) Shell Process 'scummvm_after_glad': OGLES2_glClearColor: red 0.000000, green 0.000000, blue 0.000000, alpha 0.000000 Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xBD0 (GL_DITHER) Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glFinish Shell Process 'scummvm_after_glad': OGLES2_aglSwapBuffers Shell Process 'scummvm_after_glad': OGLES2_glClear: mask 0x4100 [COLOR][DEPTH] Shell Process 'scummvm_after_glad': OGLES2_glEnable: cap 0xB71 (GL_DEPTH_TEST) Shell Process 'scummvm_after_glad': OGLES2_glDepthFunc: func 0x207 (GL_ALWAYS) Shell Process 'scummvm_after_glad': OGLES2_glColorMask: red 0, green 0, blue 0, alpha 0 Shell Process 'scummvm_after_glad': OGLES2_glEnable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glScissor: x 0, y 0, width 640, height 480 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 386 Shell Process 'scummvm_after_glad': OGLES2_glUseProgram program 260 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 0, size 4, type 0x1406 (GL_FLOAT), normalized 0, stride 80, pointer 0x5f5ce020 Shell Process 'scummvm_after_glad': OGLES2_glDisableVertexAttribArray: index 1 Shell Process 'scummvm_after_glad': OGLES2_glEnableVertexAttribArray: index 8 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 8, size 4, type 0x1406 (GL_FLOAT), normalized 0, stride 80, pointer 0x5f5ce040 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 387 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 388 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 389 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 390 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 391 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glColorMask: red 1, green 1, blue 1, alpha 1 Shell Process 'scummvm_after_glad': OGLES2_glDepthFunc: func 0x201 (GL_LESS) Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xB71 (GL_DEPTH_TEST) Shell Process 'scummvm_after_glad': OGLES2_glDepthMask: flag 0 Shell Process 'scummvm_after_glad': OGLES2_glEnable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 392 Shell Process 'scummvm_after_glad': OGLES2_glUseProgram program 256 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttrib4fv index 3, v { 1.000000, 1.000000, 1.000000, 1.000000 } Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 393 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 394 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 395 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 396 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 397 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glDepthMask: flag 1 Shell Process 'scummvm_after_glad': OGLES2_glEnable: cap 0xB71 (GL_DEPTH_TEST) Shell Process 'scummvm_after_glad': OGLES2_glEnable: cap 0xBE2 (GL_BLEND) Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xB71 (GL_DEPTH_TEST) Shell Process 'scummvm_after_glad': OGLES2_glDepthMask: flag 0 Shell Process 'scummvm_after_glad': OGLES2_glEnable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glScissor: x 0, y 1, width 497, height 203 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 266 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 267 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xBE2 (GL_BLEND) Shell Process 'scummvm_after_glad': OGLES2_glDepthMask: flag 1 Shell Process 'scummvm_after_glad': OGLES2_glEnable: cap 0xB71 (GL_DEPTH_TEST) Shell Process 'scummvm_after_glad': OGLES2_glDepthFunc: func 0x207 (GL_ALWAYS) Shell Process 'scummvm_after_glad': OGLES2_glColorMask: red 0, green 0, blue 0, alpha 0 Shell Process 'scummvm_after_glad': OGLES2_glEnable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 316 Shell Process 'scummvm_after_glad': OGLES2_glUseProgram program 260 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 317 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xC11 (GL_SCISSOR_TEST) Shell Process 'scummvm_after_glad': OGLES2_glColorMask: red 1, green 1, blue 1, alpha 1 Shell Process 'scummvm_after_glad': OGLES2_glDepthFunc: func 0x201 (GL_LESS) Shell Process 'scummvm_after_glad': OGLES2_glColorMask: red 0, green 0, blue 0, alpha 0 Shell Process 'scummvm_after_glad': OGLES2_glDepthMask: flag 0 Shell Process 'scummvm_after_glad': OGLES2_glClear: mask 0x400 [STENCIL] Shell Process 'scummvm_after_glad': OGLES2_glEnable: cap 0xB90 (GL_STENCIL_TEST) Shell Process 'scummvm_after_glad': OGLES2_glStencilFunc: func 0x207 (GL_ALWAYS), ref 1, mask 4294967295 Shell Process 'scummvm_after_glad': OGLES2_glStencilOp: fail 0x1E01 (GL_REPLACE), zfail 0x1E01 (GL_REPLACE), zpass 0x1E01 (GL_REPLACE) Shell Process 'scummvm_after_glad': OGLES2_glUseProgram program 261 Shell Process 'scummvm_after_glad': OGLES2_glDisableVertexAttribArray: index 8 Shell Process 'scummvm_after_glad': OGLES2_glDrawElements: mode 0x4 (GL_TRIANGLES), count 15, type 0x1403 (GL_UNSIGNED_SHORT), indices 0x5e2ac750 Shell Process 'scummvm_after_glad': OGLES2_glColorMask: red 1, green 1, blue 1, alpha 1 Shell Process 'scummvm_after_glad': OGLES2_glStencilFunc: func 0x202 (GL_EQUAL), ref 1, mask 4294967295 Shell Process 'scummvm_after_glad': OGLES2_glStencilOp: fail 0x1E00 (GL_KEEP), zfail 0x1E00 (GL_KEEP), zpass 0x1E00 (GL_KEEP) Shell Process 'scummvm_after_glad': OGLES2_glEnable: cap 0x8037 (GL_POLYGON_OFFSET_FILL) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 398 Shell Process 'scummvm_after_glad': OGLES2_glUseProgram program 262 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-7050.592773, -430.433350, -2449.994873, -2449.980225, 3272.335938, -948.723145, -5400.002930, -5399.970215, 3142.425293, 601.037964, 3417.531250, 3417.490479, -2603.894531, -2413.796875, 7128.940430, 7248.893066} Shell Process 'scummvm_after_glad': OGLES2_glVertexAttrib4fv index 3, v { 0.039216, 0.039216, 0.070588, 1.000000 } Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-7050.592773, -430.433350, -2449.994873, -2449.980225, 3272.335938, -948.723145, -5400.002930, -5399.970215, 3142.425293, 601.037964, 3417.531250, 3417.490479, -2266.631592, -2353.032715, 7474.436035, 7594.384277} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 6 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 6 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 8 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 399 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 400 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-7093.210449, -415.287598, -2363.793213, -2363.779053, 2476.080078, -1055.667114, -6008.018066, -6007.977539, 3721.459229, 399.622711, 2271.172852, 2271.139404, -1902.771973, -2270.237793, 7945.259277, 8065.202637} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-7164.032227, -402.930267, -2293.435547, -2293.421875, 2548.520020, -1040.666504, -5922.811035, -5922.771973, 3532.073975, 448.614624, 2549.997559, 2549.962158, -1826.065918, -2264.388184, 7978.488281, 8098.430664} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-7232.419922, -390.959808, -2225.279297, -2225.265869, 2610.086182, -1023.050964, -5822.718750, -5822.681641, 3342.666260, 497.103607, 2825.968262, 2825.931152, -1747.162354, -2254.926025, 8032.269531, 8152.210938} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 401 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-7284.097168, -376.922272, -2145.372070, -2145.359131, 2660.987061, -1002.844360, -5707.880371, -5707.844727, 3186.681396, 546.651306, 3107.973877, 3107.935059, -1577.138672, -2255.948486, 8026.329102, 8146.270508} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 6 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 402 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 398 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-7099.920898, -420.777557, -2395.024414, -2395.010010, 3155.324951, -959.766663, -5462.827148, -5462.793945, 3151.021240, 590.245056, 3356.099854, 3356.059326, -2495.472412, -2331.013428, 7599.488770, 7719.435059} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 5 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 5 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-7007.639648, -425.375458, -2421.246338, -2421.232178, 3177.902344, -967.379517, -5506.077637, -5506.043457, 3329.836914, 574.306213, 3265.380127, 3265.340332, -2781.707275, -2365.051270, 7405.922363, 7525.870605} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 5 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-7131.046875, -371.700653, -2115.770508, -2115.758301, 2890.174561, -975.675354, -5553.369629, -5553.335938, 3330.006592, 597.068909, 3394.941406, 3394.900635, -3106.243652, -2426.200684, 7058.203613, 7178.156250} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 403 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-5747.408691, -584.050232, -3324.690186, -3324.672119, 4996.590332, -792.589966, -4511.444824, -4511.418457, 3506.460205, 690.855591, 3928.781250, 3928.737549, -3119.196045, -2444.028320, 6956.778320, 7076.731445} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 404 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6157.864746, -688.532959, -3918.869141, -3918.844482, 5061.673828, -784.853149, -4467.416016, -4467.389648, 2598.854980, 597.095398, 3395.097168, 3395.056396, -3236.771484, -2475.370117, 6778.538574, 6898.493652} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 405 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6157.864746, -688.532959, -3918.869141, -3918.844482, 5061.673828, -784.853149, -4467.416016, -4467.389648, 2598.854980, 597.095398, 3395.097168, 3395.056396, -3174.262207, -2480.522949, 6749.197266, 6869.152344} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6157.864746, -688.532959, -3918.869141, -3918.844482, 5061.673828, -784.853149, -4467.416016, -4467.389648, 2598.854980, 597.095398, 3395.097168, 3395.056396, -3157.820801, -2488.510010, 6703.772949, 6823.728516} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6252.850586, -746.058655, -4246.030273, -4246.001953, 5138.294922, -779.996460, -4439.729004, -4439.702637, 2189.445557, 530.657227, 3016.961426, 3016.923340, -3231.456543, -2491.709229, 6685.597656, 6805.553711} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6172.879395, -959.171265, -5457.592773, -5457.548828, 5670.412598, -720.492065, -4100.898438, -4100.873535, -189.375015, 86.467606, 489.215179, 489.195282, -3208.790527, -2493.305420, 6676.551758, 6796.507812} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6383.504883, -783.252991, -4457.490723, -4457.459473, 5198.877930, -764.157654, -4349.678711, -4349.653809, 1586.324707, 499.172211, 2837.797363, 2837.760498, -3270.893311, -2486.079102, 6717.647949, 6837.604004} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6328.255859, -936.266479, -5327.309570, -5327.267090, 5437.879395, -721.368652, -4106.281738, -4106.258789, -822.514709, 222.772018, 1265.007446, 1264.982666, -3243.153320, -2488.484619, 6703.996582, 6823.952637} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6416.862793, -758.037109, -4314.053711, -4314.023926, 5154.260742, -759.273071, -4321.975098, -4321.950684, 1597.296509, 543.579834, 3090.550049, 3090.511719, -3303.663086, -2481.068604, 6746.169434, 6866.125488} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6184.521973, -955.044189, -5433.816406, -5433.770996, 5003.442871, -691.765625, -3938.296143, -3938.277344, -2647.856445, 236.528748, 1343.683960, 1343.660889, -3270.041748, -2483.757568, 6730.900879, 6850.856934} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 398 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-7044.943848, -429.354340, -2443.859863, -2443.845215, 3272.335938, -948.723145, -5400.002930, -5399.970215, 3155.069336, 601.809204, 3421.921143, 3421.880371, -1559.793579, -2274.199219, 7922.869629, 8042.813965} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 5 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 5 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-7333.329590, -392.713684, -2235.184326, -2235.170166, 2819.178467, -978.029175, -5566.778809, -5566.745117, 2927.181885, 579.508301, 3294.988525, 3294.948486, -1589.742310, -2293.731445, 7811.869141, 7931.814941} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 5 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-7213.619141, -444.230743, -2528.381592, -2528.365479, 3106.041016, -970.251282, -5522.437012, -5522.402832, 2934.295410, 554.857239, 3154.680420, 3154.641113, -1840.837280, -2351.494141, 7483.428711, 7603.378418} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 403 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-8028.860840, 120.725700, 687.742920, 687.742126, -1675.692505, -1027.554199, -5848.653320, -5848.617676, 1738.772461, 613.312805, 3487.448242, 3487.407227, -1858.321777, -2368.453369, 7386.949707, 7506.900391} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 404 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-7512.579102, 263.575531, 1500.174438, 1500.164917, -1411.256958, -922.860779, -5253.271484, -5253.242676, 3444.328857, 724.879944, 4122.455566, 4122.410645, -1965.511230, -2399.672363, 7209.407227, 7329.359863} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 405 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-7512.579102, 263.575531, 1500.174438, 1500.164917, -1411.256958, -922.860779, -5253.271484, -5253.242676, 3444.328857, 724.879944, 4122.455566, 4122.410645, -1969.487671, -2405.935059, 7173.740234, 7293.692871} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-7512.579102, 263.575531, 1500.174438, 1500.164917, -1411.256958, -922.860779, -5253.271484, -5253.242676, 3444.328857, 724.879944, 4122.455566, 4122.410645, -2035.785767, -2418.278320, 7103.519531, 7223.472656} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-7719.096680, 208.381104, 1186.210938, 1186.204590, -1283.043945, -919.697571, -5235.296875, -5235.268066, 3010.521240, 746.544495, 4245.773438, 4245.728027, -2041.279053, -2420.116699, 7093.096680, 7213.050293} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6891.965332, 391.759735, 2229.294678, 2229.277832, -1713.049438, -927.913269, -5281.965332, -5281.935547, 4456.474609, 657.340088, 3738.062500, 3738.020264, -2127.099365, -2429.698486, 7038.602539, 7158.556641} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-7402.634766, 287.801971, 1637.966553, 1637.955688, -1421.393433, -919.545959, -5234.416504, -5234.387695, 3670.766846, 719.861267, 4093.895020, 4093.850342, -2037.420654, -2413.784668, 7129.144531, 7249.098145} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-5895.312500, 523.666321, 2979.455322, 2979.430664, -1489.977295, -886.975830, -5049.152344, -5049.125000, 5772.273438, 621.001221, 3531.421387, 3531.381348, -2133.007080, -2422.688232, 7078.511719, 7198.465332} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-7188.052734, 325.823578, 1854.185669, 1854.172485, -1308.877930, -903.196716, -5141.439941, -5141.412109, 4112.496094, 724.341064, 4119.419922, 4119.375488, -2034.406738, -2407.759766, 7163.443848, 7283.396973} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-5662.898438, 532.655701, 3030.468262, 3030.442383, -816.337708, -839.205078, -4777.509766, -4777.486328, 6128.544434, 677.206055, 3851.453369, 3851.412109, -2125.102783, -2416.100098, 7116.012207, 7235.965820} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 398 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-7201.570801, -452.770294, -2576.974854, -2576.958496, 3442.490723, -904.110535, -5146.338379, -5146.308594, 2565.250732, 651.289734, 3703.569824, 3703.527344, -2961.498291, -2464.223877, 6842.107910, 6962.062988} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-7201.403320, -456.220337, -2596.603760, -2596.587158, 3311.839355, -937.492371, -5336.151367, -5336.119629, 2732.285889, 599.638489, 3409.569336, 3409.528564, -3192.496094, -2504.810791, 6611.340820, 6731.298828} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 406 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-7259.404785, -378.944580, -2156.896973, -2156.883789, 2841.635742, -974.099243, -5544.432129, -5544.398438, 3085.454102, 595.085632, 3383.651123, 3383.610596, -3328.499512, -2523.642822, 6504.325684, 6624.285645} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 407 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-7259.404785, -378.944580, -2156.896973, -2156.883789, 2841.635742, -974.099243, -5544.432129, -5544.398438, 3085.454102, 595.085632, 3383.651123, 3383.610596, -3250.624756, -2559.355957, 6301.062500, 6421.023926} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 398 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-7201.067871, -465.631897, -2650.149658, -2650.132568, 3808.099854, -801.931519, -4565.232910, -4565.209473, 1984.154541, 765.955505, 4356.304199, 4356.258301, -2491.575439, -2443.763916, 6958.563477, 7078.518066} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-7214.450195, -457.153381, -2601.903076, -2601.886475, 3345.443604, -928.544189, -5285.275391, -5285.244141, 2655.859375, 612.708374, 3483.963135, 3483.921875, -2652.773193, -2486.103516, 6717.819336, 6837.776855} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 406 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-4660.099609, -828.934998, -4718.207520, -4718.179199, 6222.036621, -631.589478, -3594.908447, -3594.886475, 3140.637451, 600.463623, 3414.261963, 3414.221191, -2828.920166, -2507.701416, 6595.064453, 6715.023438} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 407 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-4661.769043, -827.711548, -4711.248047, -4711.219727, 6221.686035, -631.602356, -3594.985352, -3594.963379, 3138.855469, 602.135498, 3423.778076, 3423.737305, -2619.770752, -2530.112305, 6467.514648, 6587.475098} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0x8037 (GL_POLYGON_OFFSET_FILL) Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xB90 (GL_STENCIL_TEST) Shell Process 'scummvm_after_glad': OGLES2_glDepthMask: flag 1 Shell Process 'scummvm_after_glad': OGLES2_glColorMask: red 0, green 0, blue 0, alpha 0 Shell Process 'scummvm_after_glad': OGLES2_glDepthMask: flag 0 Shell Process 'scummvm_after_glad': OGLES2_glClear: mask 0x400 [STENCIL] Shell Process 'scummvm_after_glad': OGLES2_glEnable: cap 0xB90 (GL_STENCIL_TEST) Shell Process 'scummvm_after_glad': OGLES2_glStencilFunc: func 0x207 (GL_ALWAYS), ref 1, mask 4294967295 Shell Process 'scummvm_after_glad': OGLES2_glStencilOp: fail 0x1E01 (GL_REPLACE), zfail 0x1E01 (GL_REPLACE), zpass 0x1E01 (GL_REPLACE) Shell Process 'scummvm_after_glad': OGLES2_glUseProgram program 261 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttrib4fv index 3, v { 1.000000, 1.000000, 1.000000, 1.000000 } Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glColorMask: red 1, green 1, blue 1, alpha 1 Shell Process 'scummvm_after_glad': OGLES2_glStencilFunc: func 0x202 (GL_EQUAL), ref 1, mask 4294967295 Shell Process 'scummvm_after_glad': OGLES2_glStencilOp: fail 0x1E00 (GL_KEEP), zfail 0x1E00 (GL_KEEP), zpass 0x1E00 (GL_KEEP) Shell Process 'scummvm_after_glad': OGLES2_glEnable: cap 0x8037 (GL_POLYGON_OFFSET_FILL) Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 398 Shell Process 'scummvm_after_glad': OGLES2_glUseProgram program 262 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-7093.602051, -439.438599, -2501.251221, -2501.236328, 3242.158691, -955.041687, -5435.967285, -5435.934082, -727.514282, -209.252853, -1194.510498, -1194.523315, -3279.464600, -2555.247803, 6323.822754, 6443.780273} Shell Process 'scummvm_after_glad': OGLES2_glVertexAttrib4fv index 3, v { 0.039216, 0.039216, 0.070588, 1.000000 } Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-7093.602051, -439.438599, -2501.251221, -2501.236328, 3242.158691, -955.041687, -5435.967285, -5435.934082, -727.514282, -209.252853, -1194.510498, -1194.523315, -3346.074951, -2579.047119, 6187.998047, 6307.954102} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 6 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 6 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 8 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 399 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 400 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-7142.198730, -425.544617, -2422.174561, -2422.160156, 3216.070312, -900.727295, -5126.126953, -5126.091797, -77.120148, -395.726715, -2255.824951, -2255.830811, -3464.013428, -2597.131104, 6084.633789, 6204.588379} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-7189.072754, -408.172913, -2323.276123, -2323.262207, 3096.416992, -925.947510, -5269.849121, -5269.813965, -299.162628, -353.572540, -2015.919556, -2015.927124, -3459.882324, -2606.477295, 6031.371094, 6151.325195} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-7232.421387, -390.959808, -2225.279785, -2225.266357, 2964.909180, -948.757874, -5399.854492, -5399.819824, -511.330475, -309.849121, -1767.073608, -1767.082764, -3465.638916, -2614.741455, 5984.256836, 6104.210938} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 401 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-7275.455078, -375.112427, -2135.071045, -2135.058105, 2822.248291, -969.079285, -5515.695801, -5515.661133, -680.243774, -263.008392, -1500.475586, -1500.486450, -3429.331299, -2643.761475, 5818.959473, 5938.914062} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 6 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 402 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 398 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-7130.168457, -427.110870, -2431.072754, -2431.058105, 3162.843994, -958.192322, -5453.866211, -5453.833008, -719.149475, -220.094131, -1256.217529, -1256.229858, -3884.089355, -2621.762695, 5944.590820, 6064.546875} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 5 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 5 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-7095.092773, -443.686523, -2525.469971, -2525.455078, 3275.671875, -946.908508, -5389.558594, -5389.525391, -538.235474, -235.593658, -1344.436401, -1344.448242, -3980.156738, -2615.982910, 5977.657715, 6097.614746} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 5 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-7254.488281, -397.546936, -2262.883545, -2262.870605, 2905.632568, -972.438782, -5534.946777, -5534.913086, -538.289551, -212.877823, -1215.141846, -1215.154419, -3932.143799, -2599.127686, 6073.929199, 6193.887695} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 403 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-6161.054199, -670.659485, -3817.656250, -3817.635254, 4825.693848, -828.372375, -4715.111816, -4715.083984, -337.871277, -114.073372, -652.741699, -652.757568, -3892.102051, -2605.859619, 6035.660156, 6155.618652} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 404 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-5993.648438, -654.149170, -3723.162598, -3723.139160, 4882.523926, -822.363647, -4680.918457, -4680.891113, -1263.803711, -211.670914, -1208.267334, -1208.280029, -3841.173340, -2601.919678, 6058.237305, 6178.196777} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 405 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-5993.648438, -654.149170, -3723.162598, -3723.139160, 4882.523926, -822.363647, -4680.918457, -4680.891113, -1263.803711, -211.670914, -1208.267334, -1208.280029, -3793.556396, -2610.190674, 6011.147461, 6131.107422} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-5993.648438, -654.149170, -3723.162598, -3723.139160, 4882.523926, -822.363647, -4680.918457, -4680.891113, -1263.803711, -211.670914, -1208.267334, -1208.280029, -3736.026123, -2609.574463, 6014.691895, 6134.651855} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-5793.160645, -649.808533, -3698.190918, -3698.166016, 5007.276367, -807.429260, -4595.871582, -4595.844238, -1651.220215, -273.504211, -1560.192505, -1560.202881, -3770.924316, -2604.662842, 6042.682617, 6162.642578} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-4111.728516, -527.606140, -3001.195557, -3001.166504, 5696.228516, -715.086731, -4070.131348, -4070.106445, -3465.071045, -599.400024, -3414.630859, -3414.626953, -3705.676270, -2597.342773, 6084.384766, 6204.344727} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-5652.344238, -630.161926, -3586.121582, -3586.096191, 4954.081055, -815.413269, -4641.416992, -4641.390137, -2206.388428, -294.948822, -1682.208740, -1682.218140, -3804.554688, -2597.817139, 6081.652832, 6201.612793} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-4363.532715, -524.891235, -2985.829590, -2985.801270, 5025.064941, -807.803894, -4598.256836, -4598.230957, -4131.388184, -470.042267, -2678.377197, -2678.377930, -3732.868408, -2591.020996, 6120.375000, 6240.334473} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-5783.359863, -625.393677, -3559.069336, -3559.044434, 4801.372559, -833.161072, -4742.531250, -4742.504395, -2204.458008, -252.434280, -1440.231201, -1440.242065, -3834.135498, -2592.138916, 6113.975098, 6233.934570} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-3805.360840, -456.893738, -2598.426514, -2598.398438, 4024.400635, -896.758301, -5105.079590, -5105.053223, -5539.268555, -368.877136, -2102.187500, -2102.189697, -3762.576416, -2586.883789, 6143.918945, 6263.878418} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 398 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-7094.895996, -439.813293, -2503.390381, -2503.375488, 3242.158691, -955.041687, -5435.967285, -5435.934082, -714.786743, -208.464157, -1190.021240, -1190.034058, -2943.063232, -2563.829102, 6274.343262, 6394.297363} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 5 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 5 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-7246.432129, -374.518982, -2131.623047, -2131.609619, 2821.641602, -977.513367, -5563.842773, -5563.809082, -942.137939, -230.652725, -1316.314575, -1316.326538, -2781.422363, -2543.245605, 6391.671387, 6511.625977} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 5 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-7093.964355, -419.177155, -2385.780518, -2385.765381, 3188.218018, -953.044922, -5424.500977, -5424.467285, -933.277527, -254.938095, -1454.541260, -1454.552490, -2659.063477, -2522.814209, 6508.298828, 6628.254395} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 403 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-7369.532715, 258.776367, 1473.504395, 1473.498901, -1656.754395, -1023.588806, -5826.082520, -5826.046875, -2074.902588, -185.197357, -1057.540283, -1057.553467, -2622.206543, -2528.395508, 6476.581543, 6596.537598} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 404 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-7572.441895, 251.041321, 1428.831421, 1428.822388, -1967.150269, -1039.254028, -5915.762695, -5915.729492, -385.369598, -76.985191, -441.628601, -441.645691, -2561.865967, -2524.536865, 6498.693848, 6618.650879} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 405 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-7572.441895, 251.041321, 1428.831421, 1428.822388, -1967.150269, -1039.254028, -5915.762695, -5915.729492, -385.369598, -76.985191, -441.628601, -441.645691, -2588.650146, -2535.574951, 6435.846191, 6555.803223} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-7572.441895, 251.041321, 1428.831421, 1428.822388, -1967.150269, -1039.254028, -5915.762695, -5915.729492, -385.369598, -76.985191, -441.628601, -441.645691, -2615.980469, -2539.759277, 6412.065918, 6532.023438} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-7562.822754, 241.101685, 1372.450684, 1372.443237, -1872.242065, -1043.064331, -5937.479492, -5937.446289, -811.469849, -53.706867, -309.125336, -309.143188, -2576.258789, -2532.130371, 6455.528320, 6575.485840} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-7489.654785, 266.614868, 1516.989990, 1516.977661, -2196.622559, -1029.164185, -5858.267578, -5858.234375, 663.307739, -136.876038, -782.484497, -782.499329, -2612.871094, -2531.408936, 6459.678711, 6579.636230} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-7574.507324, 251.815186, 1433.135376, 1433.125854, -1990.812012, -1038.771118, -5913.026367, -5912.993164, -153.552078, -80.877426, -463.777679, -463.794647, -2562.985596, -2523.827148, 6502.795898, 6622.753418} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-7193.071777, 251.940536, 1432.837158, 1432.821777, -2192.028076, -1033.971558, -5885.827637, -5885.795410, 2194.265869, -128.164673, -732.707397, -732.721436, -2610.196289, -2522.601562, 6509.815918, 6629.772949} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-7575.279785, 244.745789, 1392.703979, 1392.693604, -1968.192505, -1041.244263, -5927.183105, -5927.150391, 318.480591, -70.052711, -402.137939, -402.155090, -2554.759033, -2516.710449, 6543.307617, 6663.264648} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-7131.624512, 225.132904, 1280.098999, 1280.083618, -1809.318848, -1047.115967, -5960.902832, -5960.872070, 2688.191895, -43.137627, -248.623718, -248.639984, -2601.516602, -2515.851074, 6548.239746, 6668.196777} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 398 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-7068.587891, -424.926117, -2418.490479, -2418.475098, 3119.760254, -971.684143, -5530.956543, -5530.924316, -1289.272827, -155.773346, -890.100220, -890.114685, -3425.255615, -2561.325439, 6289.420410, 6409.378906} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-7059.109375, -426.426636, -2427.022949, -2427.007568, 3200.554688, -960.793274, -5468.776855, -5468.744141, -1133.791992, -209.843842, -1197.870850, -1197.883545, -3380.849121, -2544.248047, 6386.869629, 6506.829102} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 406 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-7266.066895, -380.339294, -2164.835449, -2164.822266, 2819.304199, -978.775085, -5571.046387, -5571.012695, -784.771667, -215.265213, -1228.732056, -1228.744629, -3322.607178, -2522.408936, 6511.349121, 6631.308594} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 407 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-7266.066895, -380.339294, -2164.835449, -2164.822266, 2819.304199, -978.775085, -5571.046387, -5571.012695, -784.771667, -215.265213, -1228.732056, -1228.744629, -3233.271484, -2555.722412, 6321.743652, 6441.705078} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 398 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-7032.899902, -430.420715, -2449.733398, -2449.717529, 2950.868896, -981.419128, -5586.846191, -5586.816406, -1786.265625, -23.497843, -137.134155, -137.152802, -2954.532471, -2540.697998, 6406.830078, 6526.788086} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-7058.956055, -424.595886, -2416.590820, -2416.575439, 3173.819580, -964.478882, -5489.808594, -5489.776367, -1207.502075, -196.205093, -1120.238770, -1120.251953, -2842.999023, -2525.932861, 6491.115723, 6611.074707} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 406 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-4710.026367, -839.388611, -4777.706543, -4777.678223, 6216.411621, -632.767090, -3601.610840, -3601.588867, -729.332703, -209.833633, -1197.816162, -1197.828857, -2822.543701, -2506.366211, 6602.663574, 6722.622559} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 407 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 0, count 1, transpose 0 matrix #0 {-4716.122070, -839.092102, -4776.022461, -4775.994141, 6211.586426, -633.716675, -3607.019287, -3606.997314, -731.046204, -208.147369, -1188.218018, -1188.230835, -2601.372803, -2526.260254, 6489.440430, 6609.400879} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0x8037 (GL_POLYGON_OFFSET_FILL) Shell Process 'scummvm_after_glad': OGLES2_glDisable: cap 0xB90 (GL_STENCIL_TEST) Shell Process 'scummvm_after_glad': OGLES2_glDepthMask: flag 1 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 398 Shell Process 'scummvm_after_glad': OGLES2_glUseProgram program 263 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-1.180822, -0.053680, -0.415655, -0.415653, 0.541376, -0.145450, -0.905140, -0.905134, 0.008902, 1.725102, -0.089250, -0.089249, -0.523857, -0.118639, 1.073146, 1.093139} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {-0.908995, -0.030992, 0.415653, 0.000000, 0.416750, -0.083975, 0.905134, 0.000000, 0.006852, 0.995986, 0.089249, 0.000000, -0.403265, -0.068496, -1.093139, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix3fv: location 35, count 1, transpose 0 matrix #0 {-0.908995, -0.030992, 0.415653, 0.416750, -0.083975, 0.905134, 0.006852, 0.995986, 0.089249} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 34, count 1, transpose 0 matrix #0 {0.031250, 0.000000, 0.000000, 0.000000, 0.000000, 0.031250, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glEnableVertexAttribArray: index 2 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 2, size 3, type 0x1406 (GL_FLOAT), normalized 0, stride 80, pointer 0x5f5ce060 Shell Process 'scummvm_after_glad': OGLES2_glEnableVertexAttribArray: index 8 Shell Process 'scummvm_after_glad': OGLES2_glVertexAttribPointer: index 8, size 4, type 0x1406 (GL_FLOAT), normalized 0, stride 80, pointer 0x5f5ce040 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-1.180822, -0.053680, -0.415655, -0.415653, 0.541376, -0.145450, -0.905140, -0.905134, 0.008902, 1.725102, -0.089250, -0.089249, -0.521376, 0.061069, 1.061971, 1.081965} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {-0.908995, -0.030992, 0.415653, 0.000000, 0.416750, -0.083975, 0.905134, 0.000000, 0.006852, 0.995986, 0.089249, 0.000000, -0.401354, 0.035258, -1.081965, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 6 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 6 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 8 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 399 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 34, count 1, transpose 0 matrix #0 {0.007812, 0.000000, 0.000000, 0.000000, 0.000000, 0.007812, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 400 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-1.188721, -0.048646, -0.402306, -0.402304, 0.511125, -0.486656, -0.875358, -0.875353, 0.114901, 1.661570, -0.268161, -0.268159, -0.524829, 0.277168, 1.058418, 1.078412} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {-0.915075, -0.028086, 0.402304, 0.000000, 0.393463, -0.280970, 0.875353, 0.000000, 0.088450, 0.959306, 0.268159, 0.000000, -0.404012, 0.160023, -1.078412, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix3fv: location 35, count 1, transpose 0 matrix #0 {-0.915075, -0.028086, 0.402303, 0.393463, -0.280970, 0.875353, 0.088450, 0.959305, 0.268159} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 34, count 1, transpose 0 matrix #0 {0.031250, 0.000000, 0.000000, 0.000000, 0.000000, 0.031250, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-1.197338, -0.056642, -0.386503, -0.386500, 0.497643, -0.403498, -0.893860, -0.893854, 0.078992, 1.683448, -0.227250, -0.227248, -0.521699, 0.308616, 1.051601, 1.071594} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {-0.921709, -0.032702, 0.386500, 0.000000, 0.383085, -0.232959, 0.893854, 0.000000, 0.060808, 0.971937, 0.227248, 0.000000, -0.401603, 0.178179, -1.071594, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix3fv: location 35, count 1, transpose 0 matrix #0 {-0.921709, -0.032702, 0.386500, 0.383085, -0.232959, 0.893854, 0.060808, 0.971937, 0.227248} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-1.205405, -0.065160, -0.370880, -0.370878, 0.482219, -0.319494, -0.910048, -0.910042, 0.044396, 1.701086, -0.185129, -0.185128, -0.519811, 0.345741, 1.046151, 1.066145} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {-0.927919, -0.037620, 0.370878, 0.000000, 0.371211, -0.184459, 0.910042, 0.000000, 0.034176, 0.982120, 0.185128, 0.000000, -0.400150, 0.199613, -1.066145, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix3fv: location 35, count 1, transpose 0 matrix #0 {-0.927919, -0.037620, 0.370878, 0.371211, -0.184459, 0.910042, 0.034176, 0.982120, 0.185128} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 401 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-1.212868, -0.066450, -0.356091, -0.356089, 0.464952, -0.234852, -0.923861, -0.923855, 0.016679, 1.714772, -0.140329, -0.140329, -0.509263, 0.401716, 1.022397, 1.042390} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {-0.933664, -0.038365, 0.356089, 0.000000, 0.357919, -0.135592, 0.923855, 0.000000, 0.012839, 0.990022, 0.140329, 0.000000, -0.392030, 0.231930, -1.042390, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix3fv: location 35, count 1, transpose 0 matrix #0 {-0.933664, -0.038365, 0.356089, 0.357919, -0.135592, 0.923855, 0.012839, 0.990022, 0.140329} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 34, count 1, transpose 0 matrix #0 {0.007812, 0.000000, 0.000000, 0.000000, 0.000000, 0.007812, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 6 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 402 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 34, count 1, transpose 0 matrix #0 {0.015625, 0.000000, 0.000000, 0.000000, 0.000000, 0.015625, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 398 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-1.187346, -0.057429, -0.404321, -0.404318, 0.526889, -0.163118, -0.909193, -0.909187, 0.010304, 1.723400, -0.099528, -0.099527, -0.600647, 0.194556, 1.030178, 1.050172} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {-0.914017, -0.033157, 0.404318, 0.000000, 0.405598, -0.094176, 0.909187, 0.000000, 0.007932, 0.995003, 0.099527, 0.000000, -0.462377, 0.112327, -1.050172, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix3fv: location 35, count 1, transpose 0 matrix #0 {-0.914017, -0.033157, 0.404318, 0.405598, -0.094176, 0.909187, 0.007932, 0.995003, 0.099527} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 34, count 1, transpose 0 matrix #0 {0.031250, 0.000000, 0.000000, 0.000000, 0.000000, 0.031250, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 5 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 5 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-1.179576, -0.034176, -0.418430, -0.418428, 0.542658, -0.202282, -0.901036, -0.901031, 0.040385, 1.719863, -0.114290, -0.114290, -0.623054, 0.109035, 1.030292, 1.050286} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {-0.908036, -0.019731, 0.418428, 0.000000, 0.417737, -0.116787, 0.901031, 0.000000, 0.031089, 0.992961, 0.114290, 0.000000, -0.479626, 0.062951, -1.050286, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix3fv: location 35, count 1, transpose 0 matrix #0 {-0.908036, -0.019731, 0.418428, 0.417737, -0.116787, 0.901031, 0.031089, 0.992961, 0.114290} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 5 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-1.204932, -0.010119, -0.373644, -0.373642, 0.483753, -0.169103, -0.922931, -0.922926, 0.040384, 1.723751, -0.092735, -0.092734, -0.627581, -0.057585, 1.035764, 1.055757} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {-0.927555, -0.005842, 0.373642, 0.000000, 0.372392, -0.097632, 0.922926, 0.000000, 0.031087, 0.995205, 0.092734, 0.000000, -0.483111, -0.033246, -1.055757, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix3fv: location 35, count 1, transpose 0 matrix #0 {-0.927555, -0.005842, 0.373642, 0.372392, -0.097632, 0.922926, 0.031087, 0.995205, 0.092734} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 403 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-1.012932, 0.076341, -0.624537, -0.624533, 0.810031, -0.060342, -0.781003, -0.780998, 0.072981, 1.729319, 0.000319, 0.000319, -0.622690, -0.082807, 1.027881, 1.047875} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {-0.779754, 0.044076, 0.624533, 0.000000, 0.623561, -0.034838, 0.780998, 0.000000, 0.056181, 0.998421, -0.000319, 0.000000, -0.479346, -0.047809, -1.047875, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix3fv: location 35, count 1, transpose 0 matrix #0 {-0.779754, 0.044076, 0.624533, 0.623561, -0.034838, 0.780998, 0.056181, 0.998421, -0.000319} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 34, count 1, transpose 0 matrix #0 {0.125000, 0.000000, 0.000000, 0.000000, 0.000000, 0.125000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 404 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-1.004466, -0.183708, -0.625189, -0.625185, 0.819781, -0.055587, -0.775070, -0.775065, -0.080725, 1.721388, -0.091749, -0.091749, -0.619869, -0.158783, 1.026862, 1.046855} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {-0.773236, -0.106063, 0.625185, 0.000000, 0.631066, -0.032093, 0.775065, 0.000000, -0.062142, 0.993841, 0.091749, 0.000000, -0.477174, -0.091673, -1.046855, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix3fv: location 35, count 1, transpose 0 matrix #0 {-0.773236, -0.106063, 0.625185, 0.631066, -0.032093, 0.775065, -0.062142, 0.993841, 0.091749} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 34, count 1, transpose 0 matrix #0 {0.015625, 0.000000, 0.000000, 0.000000, 0.000000, 0.015625, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 405 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-1.004466, -0.183708, -0.625189, -0.625185, 0.819781, -0.055587, -0.775070, -0.775065, -0.080725, 1.721388, -0.091749, -0.091749, -0.611432, -0.153389, 1.019436, 1.039430} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {-0.773236, -0.106063, 0.625185, 0.000000, 0.631066, -0.032093, 0.775065, 0.000000, -0.062142, 0.993841, 0.091749, 0.000000, -0.470679, -0.088559, -1.039430, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 34, count 1, transpose 0 matrix #0 {0.031250, 0.000000, 0.000000, 0.000000, 0.000000, 0.031250, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-1.004466, -0.183708, -0.625189, -0.625185, 0.819781, -0.055587, -0.775070, -0.775065, -0.080725, 1.721388, -0.091749, -0.091749, -0.603226, -0.171973, 1.018861, 1.038854} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {-0.773236, -0.106063, 0.625185, 0.000000, 0.631066, -0.032093, 0.775065, 0.000000, -0.062142, 0.993841, 0.091749, 0.000000, -0.464362, -0.099288, -1.038854, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-0.980989, -0.317360, -0.629413, -0.629409, 0.838954, -0.074987, -0.762261, -0.762257, -0.146034, 1.701080, -0.151028, -0.151027, -0.610345, -0.188772, 1.022426, 1.042420} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {-0.755164, -0.183227, 0.629409, 0.000000, 0.645825, -0.043294, 0.762257, 0.000000, -0.112417, 0.982117, 0.151027, 0.000000, -0.469842, -0.108987, -1.042420, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix3fv: location 35, count 1, transpose 0 matrix #0 {-0.755163, -0.183227, 0.629409, 0.645825, -0.043294, 0.762257, -0.112417, 0.982117, 0.151027} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-0.754610, -1.025308, -0.558699, -0.558696, 0.948505, -0.130922, -0.679089, -0.679085, -0.467344, 1.389827, -0.476136, -0.476133, -0.600902, -0.206917, 1.028168, 1.048162} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {-0.580898, -0.591960, 0.558696, 0.000000, 0.730158, -0.075588, 0.679085, 0.000000, -0.359761, 0.802415, 0.476133, 0.000000, -0.462574, -0.119463, -1.048162, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix3fv: location 35, count 1, transpose 0 matrix #0 {-0.580898, -0.591960, 0.558696, 0.730158, -0.075588, 0.679085, -0.359761, 0.802415, 0.476133} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-0.966649, -0.437546, -0.618440, -0.618436, 0.833914, -0.024574, -0.766623, -0.766618, -0.240175, 1.675698, -0.172725, -0.172724, -0.616145, -0.190271, 1.028756, 1.048750} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {-0.744125, -0.252617, 0.618436, 0.000000, 0.641946, -0.014188, 0.766618, 0.000000, -0.184886, 0.967462, 0.172724, 0.000000, -0.474308, -0.109853, -1.048750, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix3fv: location 35, count 1, transpose 0 matrix #0 {-0.744125, -0.252617, 0.618436, 0.641946, -0.014188, 0.766618, -0.184886, 0.967462, 0.172724} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-0.793334, -0.981002, -0.553401, -0.553398, 0.851396, 0.053106, -0.754661, -0.754656, -0.577281, 1.426474, -0.352485, -0.352483, -0.605675, -0.209124, 1.033963, 1.053957} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {-0.610708, -0.566381, 0.553398, 0.000000, 0.655403, 0.030661, 0.754656, 0.000000, -0.444390, 0.823573, 0.352483, 0.000000, -0.466248, -0.120738, -1.053957, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix3fv: location 35, count 1, transpose 0 matrix #0 {-0.610708, -0.566381, 0.553398, 0.655403, 0.030661, 0.754656, -0.444390, 0.823573, 0.352483} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-0.985201, -0.392338, -0.611159, -0.611155, 0.812098, 0.021626, -0.780408, -0.780403, -0.239549, 1.686896, -0.132138, -0.132138, -0.621183, -0.190775, 1.034053, 1.054047} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {-0.758406, -0.226516, 0.611155, 0.000000, 0.625152, 0.012486, 0.780403, 0.000000, -0.184405, 0.973927, 0.132138, 0.000000, -0.478185, -0.110144, -1.054047, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix3fv: location 35, count 1, transpose 0 matrix #0 {-0.758406, -0.226516, 0.611155, 0.625152, 0.012486, 0.780403, -0.184405, 0.973927, 0.132137} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-0.714244, -1.158148, -0.500597, -0.500594, 0.703662, 0.295791, -0.823061, -0.823056, -0.825969, 1.253482, -0.268302, -0.268300, -0.610532, -0.207153, 1.037967, 1.057961} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {-0.549824, -0.668655, 0.500594, 0.000000, 0.541678, 0.170774, 0.823056, 0.000000, -0.635829, 0.723696, 0.268300, 0.000000, -0.469987, -0.119599, -1.057961, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix3fv: location 35, count 1, transpose 0 matrix #0 {-0.549824, -0.668655, 0.500593, 0.541678, 0.170774, 0.823056, -0.635829, 0.723696, 0.268300} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 398 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-1.180804, -0.050585, -0.415815, -0.415812, 0.541376, -0.145450, -0.905140, -0.905134, 0.011020, 1.725196, -0.088504, -0.088503, -0.443989, 0.201780, 1.084985, 1.104979} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {-0.908982, -0.029205, 0.415812, 0.000000, 0.416750, -0.083975, 0.905134, 0.000000, 0.008483, 0.996040, 0.088503, 0.000000, -0.341782, 0.116498, -1.104979, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix3fv: location 35, count 1, transpose 0 matrix #0 {-0.908982, -0.029205, 0.415812, 0.416750, -0.083975, 0.905134, 0.008483, 0.996040, 0.088503} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 5 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 5 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-1.210663, -0.101939, -0.357737, -0.357735, 0.470192, -0.164039, -0.927379, -0.927373, -0.026890, 1.721254, -0.109568, -0.109567, -0.423492, 0.118079, 1.099102, 1.119096} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {-0.931967, -0.058855, 0.357735, 0.000000, 0.361953, -0.094708, 0.927373, 0.000000, -0.020700, 0.993764, 0.109567, 0.000000, -0.326004, 0.068173, -1.119096, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix3fv: location 35, count 1, transpose 0 matrix #0 {-0.931967, -0.058855, 0.357735, 0.361953, -0.094708, 0.927373, -0.020700, 0.993764, 0.109567} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 5 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-1.186353, -0.124280, -0.401027, -0.401024, 0.528607, -0.196214, -0.906417, -0.906412, -0.025472, 1.716412, -0.132655, -0.132655, -0.415659, -0.048356, 1.107941, 1.127934} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {-0.913253, -0.071753, 0.401024, 0.000000, 0.406921, -0.113284, 0.906412, 0.000000, -0.019608, 0.990968, 0.132655, 0.000000, -0.319974, -0.027918, -1.127934, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix3fv: location 35, count 1, transpose 0 matrix #0 {-0.913253, -0.071753, 0.401024, 0.406921, -0.113284, 0.906412, -0.019608, 0.990968, 0.132655} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 403 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-1.250432, -0.256721, 0.226872, 0.226870, -0.276763, -0.179211, -0.971553, -0.971547, -0.217556, 1.703524, -0.068018, -0.068018, -0.411344, -0.073999, 1.101112, 1.121106} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {-0.962581, -0.148218, -0.226870, 0.000000, -0.213052, -0.103467, 0.971547, 0.000000, -0.167474, 0.983527, 0.068018, 0.000000, -0.316652, -0.042723, -1.121106, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix3fv: location 35, count 1, transpose 0 matrix #0 {-0.962581, -0.148218, -0.226870, -0.213052, -0.103467, 0.971547, -0.167474, 0.983527, 0.068018} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 34, count 1, transpose 0 matrix #0 {0.125000, 0.000000, 0.000000, 0.000000, 0.000000, 0.125000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 404 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-1.260062, 0.069065, 0.239838, 0.239837, -0.309163, 0.079601, -0.970185, -0.970179, 0.064572, 1.728846, 0.035089, 0.035089, -0.406922, -0.149546, 1.100043, 1.120036} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {-0.969994, 0.039875, -0.239837, 0.000000, -0.237993, 0.045957, 0.970179, 0.000000, 0.049708, 0.998147, -0.035089, 0.000000, -0.313248, -0.086340, -1.120036, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix3fv: location 35, count 1, transpose 0 matrix #0 {-0.969994, 0.039875, -0.239837, -0.237993, 0.045957, 0.970179, 0.049708, 0.998147, -0.035089} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 34, count 1, transpose 0 matrix #0 {0.015625, 0.000000, 0.000000, 0.000000, 0.000000, 0.015625, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 405 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-1.260062, 0.069065, 0.239838, 0.239837, -0.309163, 0.079601, -0.970185, -0.970179, 0.064572, 1.728846, 0.035089, 0.035089, -0.410619, -0.141013, 1.090216, 1.110209} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {-0.969994, 0.039875, -0.239837, 0.000000, -0.237993, 0.045957, 0.970179, 0.000000, 0.049708, 0.998147, -0.035089, 0.000000, -0.316094, -0.081414, -1.110209, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 34, count 1, transpose 0 matrix #0 {0.031250, 0.000000, 0.000000, 0.000000, 0.000000, 0.031250, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-1.260062, 0.069065, 0.239838, 0.239837, -0.309163, 0.079601, -0.970185, -0.970179, 0.064572, 1.728846, 0.035089, 0.035089, -0.416484, -0.159432, 1.085146, 1.105140} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {-0.969994, 0.039875, -0.239837, 0.000000, -0.237993, 0.045957, 0.970179, 0.000000, 0.049708, 0.998147, -0.035089, 0.000000, -0.320609, -0.092048, -1.105140, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-1.265728, -0.030887, 0.224307, 0.224306, -0.292225, 0.094112, -0.972859, -0.972853, -0.006704, 1.729221, 0.056954, 0.056954, -0.411385, -0.178724, 1.091107, 1.111100} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {-0.974356, -0.017832, -0.224306, 0.000000, -0.224954, 0.054336, 0.972853, 0.000000, -0.005160, 0.998363, -0.056954, 0.000000, -0.316683, -0.103186, -1.111100, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix3fv: location 35, count 1, transpose 0 matrix #0 {-0.974356, -0.017832, -0.224306, -0.224954, 0.054336, 0.972853, -0.005160, 0.998363, -0.056954} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-1.228176, 0.316255, 0.269796, 0.269794, -0.349841, 0.048392, -0.962655, -0.962649, 0.238124, 1.702250, -0.022757, -0.022757, -0.419142, -0.200982, 1.090402, 1.110395} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {-0.945448, 0.182589, -0.269794, 0.000000, -0.269307, 0.027939, 0.962649, 0.000000, 0.183307, 0.982792, 0.022757, 0.000000, -0.322655, -0.116037, -1.110395, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix3fv: location 35, count 1, transpose 0 matrix #0 {-0.945448, 0.182589, -0.269794, -0.269307, 0.027939, 0.962649, 0.183307, 0.982792, 0.022757} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-1.256639, 0.120134, 0.243734, 0.243733, -0.312652, 0.085832, -0.969345, -0.969339, 0.103028, 1.725751, 0.031245, 0.031244, -0.409489, -0.181621, 1.098718, 1.118711} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {-0.967359, 0.069359, -0.243733, 0.000000, -0.240679, 0.049555, 0.969339, 0.000000, 0.079311, 0.996360, -0.031244, 0.000000, -0.315224, -0.104859, -1.118711, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix3fv: location 35, count 1, transpose 0 matrix #0 {-0.967359, 0.069359, -0.243733, -0.240679, 0.049555, 0.969339, 0.079311, 0.996360, -0.031244} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-1.155201, 0.632187, 0.275639, 0.275638, -0.341727, 0.146951, -0.961047, -0.961042, 0.486047, 1.605852, -0.020568, -0.020568, -0.418984, -0.203418, 1.098515, 1.118508} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {-0.889272, 0.364992, -0.275638, 0.000000, -0.263061, 0.084842, 0.961042, 0.000000, 0.374159, 0.927137, 0.020568, 0.000000, -0.322534, -0.117443, -1.118508, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix3fv: location 35, count 1, transpose 0 matrix #0 {-0.889272, 0.364993, -0.275638, -0.263061, 0.084842, 0.961042, 0.374159, 0.927137, 0.020568} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-1.249525, 0.216894, 0.243108, 0.243107, -0.305858, 0.126303, -0.969153, -0.969147, 0.180681, 1.713773, 0.040658, 0.040658, -0.408293, -0.182806, 1.105322, 1.125315} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {-0.961883, 0.125224, -0.243107, 0.000000, -0.235449, 0.072921, 0.969147, 0.000000, 0.139088, 0.989445, -0.040658, 0.000000, -0.314303, -0.105543, -1.125315, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix3fv: location 35, count 1, transpose 0 matrix #0 {-0.961883, 0.125224, -0.243107, -0.235449, 0.072921, 0.969147, 0.139088, 0.989445, -0.040658} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-1.139210, 0.705472, 0.255035, 0.255034, -0.268158, 0.277070, -0.965303, -0.965297, 0.563739, 1.557420, 0.056206, 0.056206, -0.417564, -0.202645, 1.104897, 1.124890} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {-0.876962, 0.407303, -0.255034, 0.000000, -0.206427, 0.159966, 0.965297, 0.000000, 0.433965, 0.899175, -0.056206, 0.000000, -0.321440, -0.116997, -1.124890, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix3fv: location 35, count 1, transpose 0 matrix #0 {-0.876962, 0.407303, -0.255034, -0.206427, 0.159966, 0.965297, 0.433965, 0.899175, -0.056206} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 398 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-1.182572, -0.131300, -0.406857, -0.406854, 0.530815, -0.015176, -0.912668, -0.912662, -0.085243, 1.727005, -0.038952, -0.038952, -0.555280, -0.215980, 1.061401, 1.081394} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {-0.910342, -0.075806, 0.406854, 0.000000, 0.408621, -0.008762, 0.912662, 0.000000, -0.065620, 0.997084, 0.038952, 0.000000, -0.427453, -0.124696, -1.081394, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix3fv: location 35, count 1, transpose 0 matrix #0 {-0.910342, -0.075806, 0.406854, 0.408621, -0.008762, 0.912662, -0.065620, 0.997084, 0.038952} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 3 Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-1.181306, -0.135784, -0.408543, -0.408541, 0.537169, -0.109522, -0.908306, -0.908300, -0.058941, 1.723248, -0.089919, -0.089919, -0.557141, -0.338383, 1.069826, 1.089819} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 48, count 1, transpose 0 matrix #0 {-0.909367, -0.078395, 0.408541, 0.000000, 0.413512, -0.063233, 0.908300, 0.000000, -0.045373, 0.994915, 0.089919, 0.000000, -0.428886, -0.195365, -1.089819, 1.000000} Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix3fv: location 35, count 1, transpose 0 matrix #0 {-0.909367, -0.078395, 0.408540, 0.413512, -0.063232, 0.908300, -0.045373, 0.994915, 0.089919} Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glDrawArrays: mode 0x6 (GL_TRIANGLE_FAN), first 0, count 4 Shell Process 'scummvm_after_glad': OGLES2_glBindTexture: target 0xDE1 (GL_TEXTURE_2D), texture 406 OpenGL ES 2.0 profiling results for Shell Process 'scummvm_after_glad': Function calls used 1393.133754 ms, 1.86 % of context life-time 74779.102316 ms Draw calls/frame 85.0. Draw calls/s 25.0 Frames/s 0.3 function | call count | errors | duration (ms) | avg. call dur. (us) | % of 1393.133754 ms | % of CPU time CreateContext2 | 10 | 0 | 428.457865 | 42845.786 | 30.75 | 0.57 CompileShader | 32 | 1 | 387.973253 | 12124.164 | 27.85 | 0.52 TexSubImage2D | 180 | 0 | 323.624822 | 1797.916 | 23.23 | 0.43 DrawArrays | 1869 | 0 | 166.872060 | 89.284 | 11.98 | 0.22 TexImage2D | 165 | 0 | 26.976361 | 163.493 | 1.94 | 0.04 LinkProgram | 13 | 0 | 23.711238 | 1823.941 | 1.70 | 0.03 BlendFunc | 29 | 0 | 10.979729 | 378.611 | 0.79 | 0.01 DestroyContext | 9 | 0 | 6.581774 | 731.308 | 0.47 | 0.01 Finish | 22 | 0 | 6.038617 | 274.483 | 0.43 | 0.01 Enable | 63 | 0 | 3.215198 | 51.035 | 0.23 | 0.00 Clear | 37 | 0 | 2.157393 | 58.308 | 0.15 | 0.00 GenTextures | 38 | 0 | 0.895679 | 23.571 | 0.06 | 0.00 BindTexture | 574 | 0 | 0.650386 | 1.133 | 0.05 | 0.00 DeleteTextures | 30 | 0 | 0.637393 | 21.246 | 0.05 | 0.00 UniformMatrix4fv | 354 | 0 | 0.624802 | 1.765 | 0.04 | 0.00 DeleteProgram | 4 | 0 | 0.473504 | 118.376 | 0.03 | 0.00 SwapBuffers | 22 | 0 | 0.463679 | 21.076 | 0.03 | 0.00 Disable | 126 | 0 | 0.279419 | 2.218 | 0.02 | 0.00 DrawElements | 2 | 0 | 0.253794 | 126.897 | 0.02 | 0.00 TexParameteri | 264 | 0 | 0.249664 | 0.946 | 0.02 | 0.00 ShaderSource | 32 | 0 | 0.184341 | 5.761 | 0.01 | 0.00 Viewport | 36 | 0 | 0.178887 | 4.969 | 0.01 | 0.00 GetUniformLocation | 183 | 0 | 0.154867 | 0.846 | 0.01 | 0.00 GetActiveUniform | 181 | 0 | 0.137584 | 0.760 | 0.01 | 0.00 CreateProgram | 13 | 0 | 0.128441 | 9.880 | 0.01 | 0.00 DepthMask | 40 | 0 | 0.118576 | 2.964 | 0.01 | 0.00 DeleteFramebuffers | 3 | 0 | 0.099930 | 33.310 | 0.01 | 0.00 GetError | 1018 | 0 | 0.099008 | 0.097 | 0.01 | 0.00 UniformMatrix3fv | 67 | 0 | 0.088140 | 1.316 | 0.01 | 0.00 CreateShader | 31 | 0 | 0.087779 | 2.832 | 0.01 | 0.00 UseProgram | 65 | 0 | 0.081845 | 1.259 | 0.01 | 0.00 BindFramebuffer | 36 | 0 | 0.071539 | 1.987 | 0.01 | 0.00 Uniform4fv | 50 | 0 | 0.055459 | 1.109 | 0.00 | 0.00 DeleteShader | 3 | 0 | 0.049003 | 16.334 | 0.00 | 0.00 VertexAttribPointer | 151 | 0 | 0.048241 | 0.319 | 0.00 | 0.00 GetIntegerv | 72 | 0 | 0.045594 | 0.633 | 0.00 | 0.00 ColorMask | 16 | 0 | 0.036130 | 2.258 | 0.00 | 0.00 GetShaderiv | 31 | 0 | 0.025744 | 0.830 | 0.00 | 0.00 GetActiveAttrib | 30 | 0 | 0.024782 | 0.826 | 0.00 | 0.00 Uniform1fv | 25 | 0 | 0.023820 | 0.953 | 0.00 | 0.00 GetProgramiv | 57 | 0 | 0.022857 | 0.401 | 0.00 | 0.00 FramebufferTexture2D | 3 | 0 | 0.020571 | 6.857 | 0.00 | 0.00 StencilOp | 18 | 0 | 0.020411 | 1.134 | 0.00 | 0.00 GenFramebuffers | 3 | 0 | 0.019529 | 6.510 | 0.00 | 0.00 AttachShader | 26 | 0 | 0.019008 | 0.731 | 0.00 | 0.00 Uniform3fv | 14 | 0 | 0.017404 | 1.243 | 0.00 | 0.00 StencilFunc | 18 | 0 | 0.016201 | 0.900 | 0.00 | 0.00 Scissor | 40 | 0 | 0.016160 | 0.404 | 0.00 | 0.00 ClearColor | 44 | 0 | 0.013554 | 0.308 | 0.00 | 0.00 GetAttribLocation | 30 | 0 | 0.013434 | 0.448 | 0.00 | 0.00 BindAttribLocation | 22 | 0 | 0.013193 | 0.600 | 0.00 | 0.00 GenerateMipmap | 1 | 0 | 0.012712 | 12.712 | 0.00 | 0.00 Uniform1iv | 11 | 0 | 0.008822 | 0.802 | 0.00 | 0.00 GetFloatv | 8 | 0 | 0.008301 | 1.038 | 0.00 | 0.00 EnableVertexAttribArray | 22 | 0 | 0.007860 | 0.357 | 0.00 | 0.00 IsEnabled | 26 | 0 | 0.007820 | 0.301 | 0.00 | 0.00 PolygonOffset | 11 | 0 | 0.007258 | 0.660 | 0.00 | 0.00 StencilMask | 10 | 0 | 0.005253 | 0.525 | 0.00 | 0.00 PixelStorei | 15 | 0 | 0.004571 | 0.305 | 0.00 | 0.00 LineWidth | 10 | 0 | 0.004491 | 0.449 | 0.00 | 0.00 DepthFunc | 8 | 0 | 0.003569 | 0.446 | 0.00 | 0.00 DisableVertexAttribArray | 13 | 0 | 0.003449 | 0.265 | 0.00 | 0.00 VertexAttrib4fv | 8 | 0 | 0.002366 | 0.296 | 0.00 | 0.00 GetString | 2 | 0 | 0.001805 | 0.902 | 0.00 | 0.00 MakeCurrent | 10 | 0 | 0.001764 | 0.176 | 0.00 | 0.00 Uniform1i | 2 | 0 | 0.001564 | 0.782 | 0.00 | 0.00 ActiveTexture | 8 | 0 | 0.001123 | 0.140 | 0.00 | 0.00 GetShaderPrecisionFormat | 1 | 0 | 0.000441 | 0.441 | 0.00 | 0.00 ClearStencil | 1 | 0 | 0.000321 | 0.321 | 0.00 | 0.00 *) Please note that the above time measurements include time spent inside Warp3D Nova functions Primitive statistics: Total vertices 7062. 94.4 vertices/s, 3.8 vertices/call, consisting of: - Triangle vertices 30. 0.4 verts/s, 0.0 verts/call - Triangle strip vertices 248. 3.3 verts/s, 0.1 verts/call - Triangle fan vertices 6784. 90.7 verts/s, 3.6 verts/call Wait 1 s before quit... Shell Process 'scummvm_after_glad': OGLES2_glUniformMatrix4fv: location 1, count 1, transpose 0 matrix #0 {-1.210789, -0.060361, -0.360617, -0.360615, 0.470636, -0.152973, -0.927876, -0.927870, -0.000632, 1.724231, -0.094945, -0.094945, -0.553967, -0.423082, 1.085059, 1.105052} ...waiting over warp3dnova_free ogles2_free glSnoop exiting