LIBGL: Initialising gl4es LIBGL: v1.0.5 built on Feb 19 2018 00:48:21 LIBGL: Using GLES 2.0 backend LIBGL: OGLES2 Library and Interface open successfuly LIBGL: Hardware test disabled, nothing activated... init_matrix(0x675ecb78) LIBGL: Targeting OpenGL 2.0 LIBGL: Current folder is:NO NAME:1 glMatrixMode(GL_PROJECTION), list=0x0 glMatrixMode(GL_MODELVIEW), list=0x0 glTranslatef(0.000000, 0.000000, -1.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...) glRotatef(60.000000, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.500000, 0.866025...), list=0x0 => (1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.500000, 0.866025...) glRotatef(-20.000000, 0.000000, 0.000000, 1.000000), list=0x0 glMultMatrix(0.939693, -0.342020, 0.000000, 0.000000, 0.342020, 0.939693, 0.000000...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.342020, 0.469846, 0.813798...) glPushMatrix(), list=0x0 glRotatef(0.000000, 1.000000, 0.000000, 0.000000), list=0x0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff30) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x675eff20), program=0 glCreateShader(GL_VERTEX_SHADER) glShaderSource(256, 1, 0x6ae13070, 0x0) Shader source// FPE_Shader generated // ** Vertex Shader ** // ligthting=1 (twosided=0, separate=0, color_material=1) // secondary=0, planes=000000 // texture=00000000, point=0 varying vec4 Color; struct _gl4es_FPELightSourceParameters1 { highp vec4 ambient; highp vec4 diffuse; highp vec4 specular; highp vec4 position; highp vec3 spotDirection; highp float spotExponent; highp float spotCosCutoff; highp float constantAttenuation; highp float linearAttenuation; highp float quadraticAttenuation; }; struct _gl4es_FPELightSourceParameters0 { highp vec4 ambient; highp vec4 diffuse; highp vec4 specular; highp vec4 position; highp vec3 spotDirection; highp float spotExponent; highp float spotCosCutoff; }; struct _gl4es_LightProducts { highp vec4 ambient; highp vec4 diffuse; highp vec4 specular; }; uniform _gl4es_FPELightSourceParameters0 _gl4es_LightSource_0; uniform _gl4es_LightProducts _gl4es_FrontLightProduct_0; void main() { vec3 normal = gl_NormalMatrix * gl_Normal; gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; // ColorMaterial On/Off=1 Front = 0 Back = 0 Color = gl_FrontMaterial.emission; Color += gl_Color*gl_LightModel.ambient; highp float att; highp float spot; highp vec3 VP; highp float lVP; highp float nVP; highp vec3 aa,dd,ss; highp vec3 hi; // light 0 on, light_direction=0, light_cutoff180=0 att = 1.0; VP = normalize(_gl4es_LightSource_0.position.xyz); aa = gl_Color.xyz * _gl4es_LightSource_0.ambient.xyz; nVP = dot(normal, VP); dd = nVP * gl_Color.xyz * _gl4es_LightSource_0.diffuse.xyz*step(0.0, nVP); hi = normalize(VP + vec3(0., 0., 1.)); lVP = dot(normal, hi); ss = _gl4es_FrontLightProduct_0.specular.xyz*step(0.0, nVP)*step(0.0, lVP); Color.rgb += att*(aa+dd+ss); // end of light 0 Color.a = gl_Color.a; Color.rgb = clamp(Color.rgb, 0., 1.); // texturing } : (FPEShader generated) New Shader source: #version 100 precision mediump float; precision mediump int; uniform highp mat4 _gl4es_ModelViewProjectionMatrix; uniform highp mat3 _gl4es_NormalMatrix; attribute highp vec4 _gl4es_Vertex; attribute lowp vec4 _gl4es_Color; attribute highp vec3 _gl4es_Normal; struct _gl4es_LightModelParameters { vec4 ambient; }; uniform _gl4es_LightModelParameters _gl4es_LightModel; struct _gl4es_MaterialParameters { vec4 emission; vec4 ambient; vec4 diffuse; vec4 specular; float shininess; }; uniform _gl4es_MaterialParameters _gl4es_FrontMaterial; uniform _gl4es_MaterialParameters _gl4es_BackMaterial; // FPE_Shader generated // ** Vertex Shader ** // ligthting=1 (twosided=0, separate=0, color_material=1) // secondary=0, planes=000000 // texture=00000000, point=0 varying vec4 Color; struct _gl4es_FPELightSourceParameters1 { highp vec4 ambient; highp vec4 diffuse; highp vec4 specular; highp vec4 position; highp vec3 spotDirection; highp float spotExponent; highp float spotCosCutoff; highp float constantAttenuation; highp float linearAttenuation; highp float quadraticAttenuation; }; struct _gl4es_FPELightSourceParameters0 { highp vec4 ambient; highp vec4 diffuse; highp vec4 specular; highp vec4 position; highp vec3 spotDirection; highp float spotExponent; highp float spotCosCutoff; }; struct _gl4es_LightProducts { highp vec4 ambient; highp vec4 diffuse; highp vec4 specular; }; uniform _gl4es_FPELightSourceParameters0 _gl4es_LightSource_0; uniform _gl4es_LightProducts _gl4es_FrontLightProduct_0; void main() { vec3 normal = _gl4es_NormalMatrix * _gl4es_Normal; gl_Position = _gl4es_ModelViewProjectionMatrix * _gl4es_Vertex; // ColorMaterial On/Off=1 Front = 0 Back = 0 Color = _gl4es_FrontMaterial.emission; Color += _gl4es_Color*_gl4es_LightModel.ambient; highp float att; highp float spot; highp vec3 VP; highp float lVP; highp float nVP; highp vec3 aa,dd,ss; highp vec3 hi; // light 0 on, light_direction=0, light_cutoff180=0 att = 1.0; VP = normalize(_gl4es_LightSource_0.position.xyz); aa = _gl4es_Color.xyz * _gl4es_LightSource_0.ambient.xyz; nVP = dot(normal, VP); dd = nVP * _gl4es_Color.xyz * _gl4es_LightSource_0.diffuse.xyz*step(0.0, nVP); hi = normalize(VP + vec3(0., 0., 1.)); lVP = dot(normal, hi); ss = _gl4es_FrontLightProduct_0.specular.xyz*step(0.0, nVP)*step(0.0, lVP); Color.rgb += att*(aa+dd+ss); // end of light 0 Color.a = _gl4es_Color.a; Color.rgb = clamp(Color.rgb, 0., 1.); // texturing } glCompileShader(256) glGetShaderiv(256, 0x8B81, 0x67603564) glCreateShader(GL_FRAGMENT_SHADER) glShaderSource(257, 1, 0x6ae13070, 0x0) Shader source// FPE_Shader generated // ** Fragment Shader ** // lighting=1, alpha=0, secondary=0, planes=000000, texture=00000000, texformat=00000000 point=0 varying vec4 Color; void main() { vec4 fColor = Color; gl_FragColor = fColor; }: (FPEShader generated) New Shader source: #version 100 precision mediump float; precision mediump int; // FPE_Shader generated // ** Fragment Shader ** // lighting=1, alpha=0, secondary=0, planes=000000, texture=00000000, texformat=00000000 point=0 varying vec4 Color; void main() { vec4 fColor = Color; gl_FragColor = fColor; } glCompileShader(257) glGetShaderiv(257, 0x8B81, 0x67603564) glCreateProgram() glAttachShader(256, 256) glAttachShader(256, 257) glLinkProgram(256) link status = 1 uniform #0 : "_gl4es_NormalMatrix" (builtin) type=GL_FLOAT_MAT3 size=1 uniform #1 : "_gl4es_ModelViewProjectionMatrix" (builtin) type=GL_FLOAT_MAT4 size=1 uniform #2 : "_gl4es_FrontMaterial.emission" (builtin) type=GL_FLOAT_VEC4 size=1 uniform #3 : "_gl4es_FrontMaterial.ambient" (builtin) type=GL_FLOAT_VEC4 size=1 uniform #4 : "_gl4es_FrontMaterial.diffuse" (builtin) type=GL_FLOAT_VEC4 size=1 uniform #5 : "_gl4es_FrontMaterial.specular" (builtin) type=GL_FLOAT_VEC4 size=1 uniform #6 : "_gl4es_FrontMaterial.shininess" (builtin) type=GL_FLOAT size=1 uniform #7 : "_gl4es_LightModel.ambient" (builtin) type=GL_FLOAT_VEC4 size=1 uniform #8 : "_gl4es_LightSource_0.ambient" (builtin) type=GL_FLOAT_VEC4 size=1 uniform #9 : "_gl4es_LightSource_0.diffuse" (builtin) type=GL_FLOAT_VEC4 size=1 uniform #10 : "_gl4es_LightSource_0.specular" (builtin) type=GL_FLOAT_VEC4 size=1 uniform #11 : "_gl4es_LightSource_0.position" (builtin) type=GL_FLOAT_VEC4 size=1 uniform #12 : "_gl4es_LightSource_0.spotDirection" (builtin) type=GL_FLOAT_VEC3 size=1 uniform #13 : "_gl4es_LightSource_0.spotExponent" (builtin) type=GL_FLOAT size=1 uniform #14 : "_gl4es_LightSource_0.spotCosCutoff" (builtin) type=GL_FLOAT size=1 uniform #15 : "_gl4es_FrontLightProduct_0.ambient" (builtin) type=GL_FLOAT_VEC4 size=1 uniform #16 : "_gl4es_FrontLightProduct_0.diffuse" (builtin) type=GL_FLOAT_VEC4 size=1 uniform #17 : "_gl4es_FrontLightProduct_0.specular" (builtin) type=GL_FLOAT_VEC4 size=1 uniform #18 : "_gl4es_BackMaterial.emission" (builtin) type=GL_FLOAT_VEC4 size=1 uniform #19 : "_gl4es_BackMaterial.ambient" (builtin) type=GL_FLOAT_VEC4 size=1 uniform #20 : "_gl4es_BackMaterial.diffuse" (builtin) type=GL_FLOAT_VEC4 size=1 uniform #21 : "_gl4es_BackMaterial.specular" (builtin) type=GL_FLOAT_VEC4 size=1 uniform #22 : "_gl4es_BackMaterial.shininess" (builtin) type=GL_FLOAT size=1 attrib #0 : _gl4es_Normal (builtin) type=GL_FLOAT_VEC3 size=1 attrib #1 : _gl4es_Vertex (builtin) type=GL_FLOAT_VEC4 size=1 attrib #2 : _gl4es_Color (builtin) type=GL_FLOAT_VEC4 size=1 glGetProgramiv(256, GL_LINK_STATUS, 0x67603564) creating FPE shader : 256(0x5fbecd28) Use FPE program 256 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342020...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342020...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[1]:Enable glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff30) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342020...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342020...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342020...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342020...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342020...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342020...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342020...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342020...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342020...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342020...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(0.100000, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.999998, 0.001745...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.342020, 0.468334, 0.814669...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342020...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342020...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342020...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342020...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342020...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342020...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342020...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342020...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342020...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342020...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342020...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342020...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(0.200000, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.999994, 0.003491...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.342018, 0.466820, 0.815538...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342018...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342018...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342018...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342018...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342018...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342018...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342018...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342018...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342018...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342018...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342018...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342018...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(0.300000, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.999986, 0.005236...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.342015, 0.465305, 0.816404...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342015...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342015...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342015...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342015...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342015...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342015...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342015...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342015...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342015...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342015...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342015...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342015...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(0.400000, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.999976, 0.006981...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.342012, 0.463789, 0.817268...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342012...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342012...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342012...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342012...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342012...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342012...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342012...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342012...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342012...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342012...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342012...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342012...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(0.500000, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.999962, 0.008727...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.342007, 0.462271, 0.818130...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342007...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342007...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342007...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342007...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342007...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342007...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342007...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342007...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342007...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342007...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342007...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342007...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(0.600000, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.999945, 0.010472...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.342001, 0.460752, 0.818989...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342001...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342001...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342001...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342001...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342001...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342001...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342001...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342001...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342001...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342001...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342001...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342001...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(0.700000, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.999925, 0.012217...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341995, 0.459231, 0.819845...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341995...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341995...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341995...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341995...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341995...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341995...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341995...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341995...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341995...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341995...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341995...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341995...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(0.800000, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.999902, 0.013962...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341987, 0.457709, 0.820699...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341987...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341987...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341987...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341987...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341987...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341987...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341987...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341987...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341987...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341987...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341987...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341987...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(0.900000, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.999877, 0.015707...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341978, 0.456185, 0.821551...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341978...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341978...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341978...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341978...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341978...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341978...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341978...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341978...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341978...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341978...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341978...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341978...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(1.000000, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.999848, 0.017452...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341968, 0.454661, 0.822400...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341968...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341968...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341968...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341968...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341968...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341968...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341968...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341968...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341968...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341968...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341968...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341968...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(1.100000, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.999816, 0.019197...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341957, 0.453134, 0.823246...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341957...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341957...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341957...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341957...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341957...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341957...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341957...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341957...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341957...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341957...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341957...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341957...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(1.200000, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.999781, 0.020942...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341945, 0.451607, 0.824090...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341945...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341945...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341945...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341945...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341945...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341945...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341945...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341945...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341945...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341945...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341945...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341945...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(1.300000, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.999743, 0.022687...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341932, 0.450078, 0.824932...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341932...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341932...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341932...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341932...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341932...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341932...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341932...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341932...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341932...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341932...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341932...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341932...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(1.400000, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.999701, 0.024432...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341918, 0.448547, 0.825771...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341918...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341918...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341918...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341918...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341918...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341918...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341918...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341918...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341918...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341918...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341918...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341918...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(1.500000, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.999657, 0.026177...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341903, 0.447015, 0.826607...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341903...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341903...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341903...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341903...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341903...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341903...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341903...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341903...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341903...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341903...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341903...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341903...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(1.600000, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.999610, 0.027922...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341887, 0.445482, 0.827441...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341887...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341887...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341887...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341887...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341887...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341887...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341887...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341887...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341887...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341887...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341887...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341887...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(1.700000, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.999560, 0.029666...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341870, 0.443948, 0.828273...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341870...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341870...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341870...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341870...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341870...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341870...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341870...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341870...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341870...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341870...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341870...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341870...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(1.800000, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.999507, 0.031411...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341851, 0.442412, 0.829102...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341851...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341851...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341851...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341851...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341851...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341851...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341851...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341851...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341851...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341851...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341851...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341851...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(1.900000, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.999450, 0.033155...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341832, 0.440875, 0.829928...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341832...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341832...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341832...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341832...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341832...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341832...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341832...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341832...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341832...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341832...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341832...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341832...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(2.000000, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.999391, 0.034899...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341812, 0.439336, 0.830752...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341812...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341812...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341812...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341812...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341812...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341812...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341812...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341812...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341812...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341812...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341812...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341812...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(2.100000, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.999328, 0.036644...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341790, 0.437796, 0.831573...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341790...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341790...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341790...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341790...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341790...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341790...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341790...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341790...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341790...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341790...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341790...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341790...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(2.200000, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.999263, 0.038388...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341768, 0.436255, 0.832392...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341768...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341768...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341768...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341768...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341768...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341768...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341768...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341768...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341768...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341768...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341768...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341768...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(2.300000, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.999194, 0.040132...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341745, 0.434713, 0.833208...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341745...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341745...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341745...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341745...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341745...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341745...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341745...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341745...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341745...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341745...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341745...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341745...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(2.400000, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.999123, 0.041876...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341720, 0.433169, 0.834022...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341720...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341720...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341720...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341720...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341720...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341720...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341720...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341720...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341720...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341720...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341720...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341720...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(2.500000, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.999048, 0.043619...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341695, 0.431624, 0.834833...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341695...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341695...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341695...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341695...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341695...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341695...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341695...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341695...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341695...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341695...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341695...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341695...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(2.600000, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.998971, 0.045363...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341668, 0.430077, 0.835641...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341668...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341668...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341668...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341668...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341668...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341668...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341668...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341668...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341668...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341668...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341668...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341668...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(2.700000, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.998890, 0.047106...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341640, 0.428529, 0.836447...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341640...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341640...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341640...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341640...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341640...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341640...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341640...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341640...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341640...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341640...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341640...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341640...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(2.799999, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.998806, 0.048850...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341612, 0.426980, 0.837251...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341612...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341612...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341612...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341612...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341612...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341612...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341612...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341612...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341612...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341612...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341612...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341612...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(2.899999, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.998719, 0.050593...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341582, 0.425430, 0.838052...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341582...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341582...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341582...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341582...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341582...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341582...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341582...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341582...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341582...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341582...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341582...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341582...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(2.999999, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.998630, 0.052336...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341551, 0.423878, 0.838850...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341551...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341551...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341551...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341551...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341551...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341551...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341551...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341551...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341551...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341551...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341551...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341551...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(3.099999, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.998537, 0.054079...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341520, 0.422325, 0.839646...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341520...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341520...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341520...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341520...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341520...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341520...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341520...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341520...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341520...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341520...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341520...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341520...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(3.199999, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.998441, 0.055821...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341487, 0.420771, 0.840440...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341487...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341487...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341487...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341487...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341487...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341487...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341487...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341487...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341487...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341487...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341487...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341487...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(3.299999, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.998342, 0.057564...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341453, 0.419215, 0.841230...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341453...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341453...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341453...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341453...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341453...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341453...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341453...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341453...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341453...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341453...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341453...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341453...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(3.399999, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.998240, 0.059306...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341418, 0.417658, 0.842018...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341418...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341418...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341418...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341418...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341418...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341418...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341418...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341418...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341418...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341418...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341418...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341418...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(3.499999, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.998135, 0.061049...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341382, 0.416100, 0.842804...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341382...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341382...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341382...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341382...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341382...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341382...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341382...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341382...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341382...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341382...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341382...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341382...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(3.599999, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.998027, 0.062790...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341345, 0.414541, 0.843587...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341345...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341345...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341345...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341345...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341345...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341345...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341345...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341345...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341345...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341345...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341345...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341345...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(3.699999, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.997916, 0.064532...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341307, 0.412980, 0.844368...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341307...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341307...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341307...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341307...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341307...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341307...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341307...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341307...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341307...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341307...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341307...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341307...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(3.799999, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.997801, 0.066274...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341268, 0.411418, 0.845145...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341268...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341268...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341268...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341268...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341268...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341268...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341268...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341268...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341268...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341268...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341268...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341268...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(3.899998, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.997684, 0.068015...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341228, 0.409855, 0.845921...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341228...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341228...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341228...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341228...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341228...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341228...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341228...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341228...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341228...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341228...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341228...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341228...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(3.999998, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.997564, 0.069756...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341187, 0.408291, 0.846694...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341187...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341187...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341187...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341187...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341187...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341187...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341187...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341187...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341187...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341187...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341187...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341187...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(4.099998, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.997441, 0.071497...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341145, 0.406725, 0.847464...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341145...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341145...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341145...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341145...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341145...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341145...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341145...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341145...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341145...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341145...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341145...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341145...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(4.199998, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.997315, 0.073238...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341102, 0.405158, 0.848231...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341102...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341102...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341102...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341102...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341102...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341102...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341102...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341102...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341102...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341102...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341102...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341102...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(4.299998, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.997185, 0.074979...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341057, 0.403590, 0.848996...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341057...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341057...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341057...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341057...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341057...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341057...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341057...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341057...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341057...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341057...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341057...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341057...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(4.399998, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.997053, 0.076719...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341012, 0.402021, 0.849759...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341012...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341012...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341012...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341012...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341012...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341012...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341012...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341012...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341012...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341012...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341012...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341012...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(4.499998, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.996917, 0.078459...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.340966, 0.400450, 0.850519...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340966...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340966...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340966...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340966...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340966...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340966...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340966...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340966...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340966...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340966...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340966...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340966...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(4.599998, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.996779, 0.080199...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.340918, 0.398879, 0.851276...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340918...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340918...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340918...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340918...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340918...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340918...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340918...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340918...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340918...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340918...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340918...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340918...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(4.699998, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.996637, 0.081938...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.340870, 0.397306, 0.852030...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340870...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340870...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340870...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340870...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340870...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340870...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340870...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340870...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340870...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340870...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340870...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340870...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(4.799998, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.996493, 0.083678...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.340821, 0.395731, 0.852782...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340821...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340821...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340821...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340821...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340821...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340821...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340821...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340821...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340821...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340821...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340821...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340821...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(4.899998, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.996345, 0.085417...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.340770, 0.394156, 0.853532...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340770...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340770...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340770...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340770...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340770...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340770...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340770...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340770...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340770...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340770...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340770...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340770...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(4.999998, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.996195, 0.087156...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.340719, 0.392579, 0.854279...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340719...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340719...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340719...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340719...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340719...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340719...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340719...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340719...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340719...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340719...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340719...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340719...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(5.099998, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.996041, 0.088894...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.340666, 0.391002, 0.855023...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340666...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340666...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340666...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340666...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340666...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340666...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340666...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340666...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340666...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340666...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340666...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340666...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(5.199997, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.995884, 0.090633...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.340613, 0.389422, 0.855765...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340613...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340613...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340613...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340613...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340613...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340613...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340613...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340613...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340613...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340613...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340613...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340613...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(5.299997, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.995725, 0.092371...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.340558, 0.387842, 0.856504...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340558...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340558...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340558...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340558...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340558...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340558...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340558...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340558...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340558...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340558...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340558...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340558...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(5.399997, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.995562, 0.094108...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.340502, 0.386261, 0.857240...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340502...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340502...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340502...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340502...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340502...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340502...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340502...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340502...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340502...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340502...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340502...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340502...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(5.499997, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.995396, 0.095846...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.340446, 0.384678, 0.857974...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340446...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340446...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340446...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340446...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340446...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340446...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340446...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340446...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340446...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340446...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340446...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340446...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(5.599997, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.995227, 0.097583...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.340388, 0.383095, 0.858705...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340388...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340388...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340388...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340388...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340388...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340388...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340388...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340388...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340388...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340388...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340388...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340388...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(5.699997, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.995056, 0.099320...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.340329, 0.381510, 0.859434...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340329...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340329...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340329...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340329...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340329...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340329...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340329...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340329...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340329...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340329...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340329...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340329...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(5.799997, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.994881, 0.101056...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.340269, 0.379924, 0.860160...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340269...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340269...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340269...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340269...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340269...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340269...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340269...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340269...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340269...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340269...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340269...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340269...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(5.899997, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.994703, 0.102792...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.340208, 0.378337, 0.860883...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340208...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340208...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340208...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340208...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340208...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340208...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340208...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340208...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340208...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340208...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340208...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340208...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(5.999997, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.994522, 0.104528...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.340147, 0.376748, 0.861604...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340147...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340147...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340147...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340147...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340147...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340147...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340147...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340147...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340147...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340147...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340147...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340147...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(6.099997, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.994338, 0.106264...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.340084, 0.375159, 0.862322...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340084...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340084...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340084...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340084...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340084...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340084...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340084...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340084...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340084...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340084...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340084...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340084...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(6.199996, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.994151, 0.107999...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.340020, 0.373568, 0.863037...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340020...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340020...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340020...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340020...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340020...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340020...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340020...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340020...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340020...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340020...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340020...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340020...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(6.299996, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.993961, 0.109734...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.339955, 0.371976, 0.863750...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339955...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339955...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339955...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339955...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339955...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339955...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339955...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339955...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339955...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339955...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339955...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339955...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(6.399996, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.993768, 0.111469...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.339889, 0.370383, 0.864461...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339889...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339889...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339889...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339889...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339889...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339889...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339889...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339889...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif