LIBGL: Initialising gl4es LIBGL: v1.1.3 built on Nov 25 2019 20:32:10 LIBGL: Using GLES 2.0 backend LIBGL: loaded: libGLESv2.so LIBGL: loaded: libEGL.so LIBGL: Using GLES 2.0 backend ATTENTION: default value of option vblank_mode overridden by environment. LIBGL: Hardware Full NPOT detected and used LIBGL: Extension GL_EXT_blend_minmax detected and used LIBGL: FBO are in core, and so used LIBGL: PointSprite are in core, and so used LIBGL: CubeMap are in core, and so used LIBGL: BlendColor is in core, and so used LIBGL: Blend Substract is in core, and so used LIBGL: Blend Function and Equation Separation is in core, and so used LIBGL: Texture Mirrored Repeat is in core, and so used LIBGL: Extension GL_OES_mapbuffer detected LIBGL: Extension GL_OES_element_index_uint detected and used LIBGL: Extension GL_OES_packed_depth_stencil detected and used LIBGL: Extension GL_OES_depth24 detected and used LIBGL: Extension GL_OES_rgb8_rgba8 detected and used LIBGL: Extension GL_EXT_multi_draw_arrays detected LIBGL: Extension GL_EXT_texture_format_BGRA8888 detected and used LIBGL: Extension GL_OES_depth_texture detected and used LIBGL: Extension GL_OES_texture_stencil8 detected and used LIBGL: Extension GL_EXT_texture_rg detected and used LIBGL: Extension GL_OES_texture_float detected and used LIBGL: Extension GL_OES_texture_half_float detected and used LIBGL: Extension GL_EXT_color_buffer_float detected and used LIBGL: high precision float in fragment shader available and used LIBGL: Extension GL_EXT_frag_depth detected and used LIBGL: Max vertex attrib: 16 LIBGL: Extension GL_OES_standard_derivatives detected and used LIBGL: Extension GL_OES_get_program detected and used LIBGL: Number of supported Program Binary Format: 1 LIBGL: Max texture size: 16384 LIBGL: Max Varying Vector: 32 LIBGL: Texture Units: 8(8), Max lights: 8, Max planes: 6 LIBGL: Extension GL_EXT_texture_filter_anisotropic detected and used LIBGL: Max Anisotropic filtering: 16 LIBGL: Hardware vendor is Intel Open Source Technology Center LIBGL: GLSL 300 es supported LIBGL: GLSL 310 es supported and used LIBGL: sRGB surface supported LIBGL: Targeting OpenGL 2.0 LIBGL: Not trying to batch small subsequent glDrawXXXX LIBGL: try to use VBO LIBGL: glX Will try to recycle EGL Surface LIBGL: Current folder is:/home/kas1e/work/zombies/distr/ZOMBIES LIBGL: Loaded a PSA with 1 Precompiled Programs Irrlicht Engine version 1.8.4 Linux 4.15.0-54-generic #58-Ubuntu SMP Mon Jun 24 10:55:24 UTC 2019 x86_64 ATTENTION: default value of option vblank_mode overridden by environment. Using renderer: OpenGL 2.0 GL4ES wrapper: ptitSeb OpenGL driver version is 1.2 or better. GLSL version: 1.1 width: 1024 height: 768 Loaded texture: /home/kas1e/work/zombies/distr/ZOMBIES/data/textures/ui/game_logo.bmp Quit message received. LIBGL: Shuting down