LIBGL: Initialising gl4es LIBGL: v1.0.5 built on Feb 19 2018 00:48:21 LIBGL: Using GLES 2.0 backend LIBGL: OGLES2 Library and Interface open successfuly LIBGL: Hardware test disabled, nothing activated... init_matrix(0x675ecb78) LIBGL: Targeting OpenGL 2.0 LIBGL: Current folder is:NO NAME:1 glMatrixMode(GL_PROJECTION), list=0x0 glMatrixMode(GL_MODELVIEW), list=0x0 glTranslatef(0.000000, 0.000000, -1.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...) glRotatef(60.000000, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.500000, 0.866025...), list=0x0 => (1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.500000, 0.866025...) glRotatef(-20.000000, 0.000000, 0.000000, 1.000000), list=0x0 glMultMatrix(0.939693, -0.342020, 0.000000, 0.000000, 0.342020, 0.939693, 0.000000...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.342020, 0.469846, 0.813798...) glPushMatrix(), list=0x0 glRotatef(0.000000, 1.000000, 0.000000, 0.000000), list=0x0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff30) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x675eff20), program=0 glCreateShader(GL_VERTEX_SHADER) glShaderSource(256, 1, 0x6ae13070, 0x0) Shader source// FPE_Shader generated // ** Vertex Shader ** // ligthting=1 (twosided=0, separate=0, color_material=1) // secondary=0, planes=000000 // texture=00000000, point=0 varying vec4 Color; struct _gl4es_FPELightSourceParameters1 { highp vec4 ambient; highp vec4 diffuse; highp vec4 specular; highp vec4 position; highp vec3 spotDirection; highp float spotExponent; highp float spotCosCutoff; highp float constantAttenuation; highp float linearAttenuation; highp float quadraticAttenuation; }; struct _gl4es_FPELightSourceParameters0 { highp vec4 ambient; highp vec4 diffuse; highp vec4 specular; highp vec4 position; highp vec3 spotDirection; highp float spotExponent; highp float spotCosCutoff; }; struct _gl4es_LightProducts { highp vec4 ambient; highp vec4 diffuse; highp vec4 specular; }; uniform _gl4es_FPELightSourceParameters0 _gl4es_LightSource_0; uniform _gl4es_LightProducts _gl4es_FrontLightProduct_0; void main() { vec3 normal = gl_NormalMatrix * gl_Normal; gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; // ColorMaterial On/Off=1 Front = 0 Back = 0 Color = gl_FrontMaterial.emission; Color += gl_Color*gl_LightModel.ambient; highp float att; highp float spot; highp vec3 VP; highp float lVP; highp float nVP; highp vec3 aa,dd,ss; highp vec3 hi; // light 0 on, light_direction=0, light_cutoff180=0 att = 1.0; VP = normalize(_gl4es_LightSource_0.position.xyz); aa = gl_Color.xyz * _gl4es_LightSource_0.ambient.xyz; nVP = dot(normal, VP); dd = nVP * gl_Color.xyz * _gl4es_LightSource_0.diffuse.xyz*step(0.0, nVP); hi = normalize(VP + vec3(0., 0., 1.)); lVP = dot(normal, hi); ss = _gl4es_FrontLightProduct_0.specular.xyz*step(0.0, nVP)*step(0.0, lVP); Color.rgb += att*(aa+dd+ss); // end of light 0 Color.a = gl_Color.a; Color.rgb = clamp(Color.rgb, 0., 1.); // texturing } : (FPEShader generated) New Shader source: #version 100 precision mediump float; precision mediump int; uniform highp mat4 _gl4es_ModelViewProjectionMatrix; uniform highp mat3 _gl4es_NormalMatrix; attribute highp vec4 _gl4es_Vertex; attribute lowp vec4 _gl4es_Color; attribute highp vec3 _gl4es_Normal; struct _gl4es_LightModelParameters { vec4 ambient; }; uniform _gl4es_LightModelParameters _gl4es_LightModel; struct _gl4es_MaterialParameters { vec4 emission; vec4 ambient; vec4 diffuse; vec4 specular; float shininess; }; uniform _gl4es_MaterialParameters _gl4es_FrontMaterial; uniform _gl4es_MaterialParameters _gl4es_BackMaterial; // FPE_Shader generated // ** Vertex Shader ** // ligthting=1 (twosided=0, separate=0, color_material=1) // secondary=0, planes=000000 // texture=00000000, point=0 varying vec4 Color; struct _gl4es_FPELightSourceParameters1 { highp vec4 ambient; highp vec4 diffuse; highp vec4 specular; highp vec4 position; highp vec3 spotDirection; highp float spotExponent; highp float spotCosCutoff; highp float constantAttenuation; highp float linearAttenuation; highp float quadraticAttenuation; }; struct _gl4es_FPELightSourceParameters0 { highp vec4 ambient; highp vec4 diffuse; highp vec4 specular; highp vec4 position; highp vec3 spotDirection; highp float spotExponent; highp float spotCosCutoff; }; struct _gl4es_LightProducts { highp vec4 ambient; highp vec4 diffuse; highp vec4 specular; }; uniform _gl4es_FPELightSourceParameters0 _gl4es_LightSource_0; uniform _gl4es_LightProducts _gl4es_FrontLightProduct_0; void main() { vec3 normal = _gl4es_NormalMatrix * _gl4es_Normal; gl_Position = _gl4es_ModelViewProjectionMatrix * _gl4es_Vertex; // ColorMaterial On/Off=1 Front = 0 Back = 0 Color = _gl4es_FrontMaterial.emission; Color += _gl4es_Color*_gl4es_LightModel.ambient; highp float att; highp float spot; highp vec3 VP; highp float lVP; highp float nVP; highp vec3 aa,dd,ss; highp vec3 hi; // light 0 on, light_direction=0, light_cutoff180=0 att = 1.0; VP = normalize(_gl4es_LightSource_0.position.xyz); aa = _gl4es_Color.xyz * _gl4es_LightSource_0.ambient.xyz; nVP = dot(normal, VP); dd = nVP * _gl4es_Color.xyz * _gl4es_LightSource_0.diffuse.xyz*step(0.0, nVP); hi = normalize(VP + vec3(0., 0., 1.)); lVP = dot(normal, hi); ss = _gl4es_FrontLightProduct_0.specular.xyz*step(0.0, nVP)*step(0.0, lVP); Color.rgb += att*(aa+dd+ss); // end of light 0 Color.a = _gl4es_Color.a; Color.rgb = clamp(Color.rgb, 0., 1.); // texturing } glCompileShader(256) glGetShaderiv(256, 0x8B81, 0x67603564) glCreateShader(GL_FRAGMENT_SHADER) glShaderSource(257, 1, 0x6ae13070, 0x0) Shader source// FPE_Shader generated // ** Fragment Shader ** // lighting=1, alpha=0, secondary=0, planes=000000, texture=00000000, texformat=00000000 point=0 varying vec4 Color; void main() { vec4 fColor = Color; gl_FragColor = fColor; }: (FPEShader generated) New Shader source: #version 100 precision mediump float; precision mediump int; // FPE_Shader generated // ** Fragment Shader ** // lighting=1, alpha=0, secondary=0, planes=000000, texture=00000000, texformat=00000000 point=0 varying vec4 Color; void main() { vec4 fColor = Color; gl_FragColor = fColor; } glCompileShader(257) glGetShaderiv(257, 0x8B81, 0x67603564) glCreateProgram() glAttachShader(256, 256) glAttachShader(256, 257) glLinkProgram(256) link status = 1 uniform #0 : "_gl4es_NormalMatrix" (builtin) type=GL_FLOAT_MAT3 size=1 uniform #1 : "_gl4es_ModelViewProjectionMatrix" (builtin) type=GL_FLOAT_MAT4 size=1 uniform #2 : "_gl4es_FrontMaterial.emission" (builtin) type=GL_FLOAT_VEC4 size=1 uniform #3 : "_gl4es_FrontMaterial.ambient" (builtin) type=GL_FLOAT_VEC4 size=1 uniform #4 : "_gl4es_FrontMaterial.diffuse" (builtin) type=GL_FLOAT_VEC4 size=1 uniform #5 : "_gl4es_FrontMaterial.specular" (builtin) type=GL_FLOAT_VEC4 size=1 uniform #6 : "_gl4es_FrontMaterial.shininess" (builtin) type=GL_FLOAT size=1 uniform #7 : "_gl4es_LightModel.ambient" (builtin) type=GL_FLOAT_VEC4 size=1 uniform #8 : "_gl4es_LightSource_0.ambient" (builtin) type=GL_FLOAT_VEC4 size=1 uniform #9 : "_gl4es_LightSource_0.diffuse" (builtin) type=GL_FLOAT_VEC4 size=1 uniform #10 : "_gl4es_LightSource_0.specular" (builtin) type=GL_FLOAT_VEC4 size=1 uniform #11 : "_gl4es_LightSource_0.position" (builtin) type=GL_FLOAT_VEC4 size=1 uniform #12 : "_gl4es_LightSource_0.spotDirection" (builtin) type=GL_FLOAT_VEC3 size=1 uniform #13 : "_gl4es_LightSource_0.spotExponent" (builtin) type=GL_FLOAT size=1 uniform #14 : "_gl4es_LightSource_0.spotCosCutoff" (builtin) type=GL_FLOAT size=1 uniform #15 : "_gl4es_FrontLightProduct_0.ambient" (builtin) type=GL_FLOAT_VEC4 size=1 uniform #16 : "_gl4es_FrontLightProduct_0.diffuse" (builtin) type=GL_FLOAT_VEC4 size=1 uniform #17 : "_gl4es_FrontLightProduct_0.specular" (builtin) type=GL_FLOAT_VEC4 size=1 uniform #18 : "_gl4es_BackMaterial.emission" (builtin) type=GL_FLOAT_VEC4 size=1 uniform #19 : "_gl4es_BackMaterial.ambient" (builtin) type=GL_FLOAT_VEC4 size=1 uniform #20 : "_gl4es_BackMaterial.diffuse" (builtin) type=GL_FLOAT_VEC4 size=1 uniform #21 : "_gl4es_BackMaterial.specular" (builtin) type=GL_FLOAT_VEC4 size=1 uniform #22 : "_gl4es_BackMaterial.shininess" (builtin) type=GL_FLOAT size=1 attrib #0 : _gl4es_Normal (builtin) type=GL_FLOAT_VEC3 size=1 attrib #1 : _gl4es_Vertex (builtin) type=GL_FLOAT_VEC4 size=1 attrib #2 : _gl4es_Color (builtin) type=GL_FLOAT_VEC4 size=1 glGetProgramiv(256, GL_LINK_STATUS, 0x67603564) creating FPE shader : 256(0x5fbecd28) Use FPE program 256 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342020...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342020...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) VertexAttribArray[1]:Enable glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff30) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342020...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342020...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342020...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342020...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342020...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342020...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342020...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342020...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342020...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342020...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(0.100000, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.999998, 0.001745...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.342020, 0.468334, 0.814669...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342020...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342020...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342020...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342020...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342020...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342020...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342020...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342020...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342020...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342020...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342020...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342020...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(0.200000, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.999994, 0.003491...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.342018, 0.466820, 0.815538...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342018...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342018...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342018...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342018...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342018...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342018...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342018...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342018...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342018...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342018...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342018...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342018...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(0.300000, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.999986, 0.005236...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.342015, 0.465305, 0.816404...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342015...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342015...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342015...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342015...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342015...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342015...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342015...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342015...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342015...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342015...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342015...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342015...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(0.400000, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.999976, 0.006981...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.342012, 0.463789, 0.817268...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342012...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342012...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342012...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342012...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342012...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342012...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342012...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342012...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342012...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342012...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342012...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342012...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(0.500000, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.999962, 0.008727...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.342007, 0.462271, 0.818130...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342007...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342007...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342007...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342007...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342007...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342007...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342007...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342007...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342007...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342007...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342007...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342007...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(0.600000, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.999945, 0.010472...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.342001, 0.460752, 0.818989...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342001...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342001...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342001...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342001...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342001...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342001...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342001...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342001...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342001...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342001...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342001...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.342001...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(0.700000, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.999925, 0.012217...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341995, 0.459231, 0.819845...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341995...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341995...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341995...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341995...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341995...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341995...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341995...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341995...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341995...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341995...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341995...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341995...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(0.800000, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.999902, 0.013962...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341987, 0.457709, 0.820699...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341987...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341987...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341987...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341987...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341987...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341987...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341987...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341987...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341987...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341987...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341987...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341987...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(0.900000, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.999877, 0.015707...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341978, 0.456185, 0.821551...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341978...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341978...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341978...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341978...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341978...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341978...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341978...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341978...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341978...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341978...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341978...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341978...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(1.000000, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.999848, 0.017452...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341968, 0.454661, 0.822400...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341968...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341968...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341968...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341968...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341968...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341968...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341968...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341968...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341968...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341968...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341968...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341968...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(1.100000, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.999816, 0.019197...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341957, 0.453134, 0.823246...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341957...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341957...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341957...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341957...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341957...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341957...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341957...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341957...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341957...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341957...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341957...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341957...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(1.200000, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.999781, 0.020942...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341945, 0.451607, 0.824090...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341945...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341945...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341945...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341945...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341945...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341945...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341945...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341945...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341945...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341945...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341945...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341945...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(1.300000, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.999743, 0.022687...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341932, 0.450078, 0.824932...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341932...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341932...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341932...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341932...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341932...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341932...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341932...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341932...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341932...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341932...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341932...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341932...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(1.400000, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.999701, 0.024432...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341918, 0.448547, 0.825771...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341918...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341918...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341918...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341918...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341918...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341918...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341918...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341918...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341918...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341918...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341918...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341918...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(1.500000, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.999657, 0.026177...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341903, 0.447015, 0.826607...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341903...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341903...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341903...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341903...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341903...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341903...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341903...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341903...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341903...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341903...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341903...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341903...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(1.600000, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.999610, 0.027922...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341887, 0.445482, 0.827441...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341887...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341887...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341887...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341887...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341887...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341887...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341887...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341887...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341887...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341887...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341887...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341887...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(1.700000, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.999560, 0.029666...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341870, 0.443948, 0.828273...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341870...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341870...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341870...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341870...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341870...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341870...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341870...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341870...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341870...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341870...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341870...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341870...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(1.800000, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.999507, 0.031411...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341851, 0.442412, 0.829102...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341851...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341851...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341851...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341851...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341851...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341851...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341851...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341851...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341851...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341851...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341851...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341851...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(1.900000, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.999450, 0.033155...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341832, 0.440875, 0.829928...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341832...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341832...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341832...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341832...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341832...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341832...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341832...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341832...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341832...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341832...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341832...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341832...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(2.000000, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.999391, 0.034899...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341812, 0.439336, 0.830752...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341812...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341812...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341812...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341812...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341812...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341812...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341812...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341812...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341812...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341812...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341812...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341812...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(2.100000, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.999328, 0.036644...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341790, 0.437796, 0.831573...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341790...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341790...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341790...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341790...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341790...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341790...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341790...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341790...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341790...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341790...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341790...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341790...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(2.200000, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.999263, 0.038388...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341768, 0.436255, 0.832392...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341768...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341768...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341768...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341768...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341768...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341768...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341768...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341768...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341768...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341768...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341768...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341768...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(2.300000, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.999194, 0.040132...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341745, 0.434713, 0.833208...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341745...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341745...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341745...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341745...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341745...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341745...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341745...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341745...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341745...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341745...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341745...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341745...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(2.400000, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.999123, 0.041876...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341720, 0.433169, 0.834022...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341720...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341720...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341720...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341720...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341720...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341720...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341720...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341720...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341720...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341720...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341720...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341720...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(2.500000, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.999048, 0.043619...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341695, 0.431624, 0.834833...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341695...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341695...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341695...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341695...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341695...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341695...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341695...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341695...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341695...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341695...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341695...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341695...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(2.600000, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.998971, 0.045363...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341668, 0.430077, 0.835641...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341668...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341668...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341668...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341668...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341668...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341668...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341668...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341668...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341668...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341668...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341668...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341668...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(2.700000, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.998890, 0.047106...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341640, 0.428529, 0.836447...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341640...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341640...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341640...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341640...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341640...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341640...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341640...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341640...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341640...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341640...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341640...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341640...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(2.799999, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.998806, 0.048850...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341612, 0.426980, 0.837251...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341612...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341612...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341612...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341612...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341612...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341612...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341612...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341612...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341612...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341612...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341612...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341612...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(2.899999, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.998719, 0.050593...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341582, 0.425430, 0.838052...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341582...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341582...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341582...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341582...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341582...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341582...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341582...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341582...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341582...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341582...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341582...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341582...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(2.999999, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.998630, 0.052336...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341551, 0.423878, 0.838850...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341551...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341551...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341551...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341551...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341551...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341551...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341551...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341551...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341551...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341551...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341551...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341551...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(3.099999, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.998537, 0.054079...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341520, 0.422325, 0.839646...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341520...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341520...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341520...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341520...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341520...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341520...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341520...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341520...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341520...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341520...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341520...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341520...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(3.199999, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.998441, 0.055821...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341487, 0.420771, 0.840440...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341487...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341487...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341487...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341487...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341487...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341487...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341487...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341487...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341487...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341487...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341487...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341487...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(3.299999, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.998342, 0.057564...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341453, 0.419215, 0.841230...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341453...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341453...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341453...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341453...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341453...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341453...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341453...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341453...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341453...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341453...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341453...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341453...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(3.399999, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.998240, 0.059306...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341418, 0.417658, 0.842018...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341418...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341418...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341418...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341418...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341418...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341418...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341418...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341418...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341418...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341418...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341418...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341418...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(3.499999, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.998135, 0.061049...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341382, 0.416100, 0.842804...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341382...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341382...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341382...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341382...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341382...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341382...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341382...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341382...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341382...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341382...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341382...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341382...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(3.599999, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.998027, 0.062790...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341345, 0.414541, 0.843587...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341345...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341345...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341345...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341345...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341345...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341345...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341345...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341345...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341345...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341345...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341345...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341345...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(3.699999, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.997916, 0.064532...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341307, 0.412980, 0.844368...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341307...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341307...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341307...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341307...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341307...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341307...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341307...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341307...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341307...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341307...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341307...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341307...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(3.799999, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.997801, 0.066274...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341268, 0.411418, 0.845145...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341268...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341268...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341268...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341268...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341268...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341268...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341268...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341268...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341268...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341268...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341268...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341268...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(3.899998, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.997684, 0.068015...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341228, 0.409855, 0.845921...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341228...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341228...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341228...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341228...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341228...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341228...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341228...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341228...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341228...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341228...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341228...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341228...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(3.999998, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.997564, 0.069756...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341187, 0.408291, 0.846694...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341187...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341187...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341187...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341187...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341187...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341187...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341187...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341187...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341187...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341187...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341187...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341187...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(4.099998, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.997441, 0.071497...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341145, 0.406725, 0.847464...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341145...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341145...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341145...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341145...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341145...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341145...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341145...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341145...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341145...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341145...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341145...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341145...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(4.199998, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.997315, 0.073238...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341102, 0.405158, 0.848231...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341102...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341102...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341102...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341102...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341102...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341102...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341102...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341102...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341102...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341102...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341102...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341102...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(4.299998, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.997185, 0.074979...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341057, 0.403590, 0.848996...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341057...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341057...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341057...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341057...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341057...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341057...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341057...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341057...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341057...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341057...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341057...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341057...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(4.399998, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.997053, 0.076719...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.341012, 0.402021, 0.849759...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341012...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341012...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341012...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341012...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341012...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341012...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341012...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341012...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341012...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341012...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341012...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.341012...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(4.499998, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.996917, 0.078459...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.340966, 0.400450, 0.850519...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340966...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340966...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340966...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340966...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340966...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340966...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340966...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340966...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340966...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340966...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340966...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340966...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(4.599998, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.996779, 0.080199...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.340918, 0.398879, 0.851276...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340918...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340918...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340918...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340918...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340918...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340918...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340918...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340918...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340918...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340918...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340918...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340918...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(4.699998, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.996637, 0.081938...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.340870, 0.397306, 0.852030...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340870...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340870...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340870...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340870...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340870...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340870...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340870...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340870...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340870...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340870...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340870...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340870...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(4.799998, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.996493, 0.083678...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.340821, 0.395731, 0.852782...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340821...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340821...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340821...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340821...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340821...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340821...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340821...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340821...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340821...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340821...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340821...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340821...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(4.899998, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.996345, 0.085417...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.340770, 0.394156, 0.853532...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340770...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340770...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340770...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340770...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340770...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340770...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340770...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340770...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340770...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340770...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340770...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340770...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(4.999998, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.996195, 0.087156...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.340719, 0.392579, 0.854279...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340719...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340719...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340719...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340719...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340719...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340719...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340719...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340719...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340719...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340719...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340719...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340719...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(5.099998, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.996041, 0.088894...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.340666, 0.391002, 0.855023...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340666...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340666...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340666...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340666...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340666...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340666...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340666...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340666...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340666...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340666...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340666...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340666...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(5.199997, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.995884, 0.090633...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.340613, 0.389422, 0.855765...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340613...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340613...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340613...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340613...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340613...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340613...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340613...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340613...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340613...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340613...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340613...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340613...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(5.299997, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.995725, 0.092371...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.340558, 0.387842, 0.856504...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340558...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340558...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340558...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340558...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340558...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340558...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340558...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340558...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340558...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340558...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340558...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340558...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(5.399997, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.995562, 0.094108...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.340502, 0.386261, 0.857240...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340502...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340502...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340502...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340502...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340502...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340502...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340502...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340502...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340502...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340502...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340502...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340502...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(5.499997, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.995396, 0.095846...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.340446, 0.384678, 0.857974...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340446...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340446...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340446...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340446...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340446...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340446...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340446...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340446...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340446...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340446...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340446...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340446...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(5.599997, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.995227, 0.097583...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.340388, 0.383095, 0.858705...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340388...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340388...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340388...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340388...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340388...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340388...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340388...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340388...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340388...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340388...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340388...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340388...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(5.699997, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.995056, 0.099320...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.340329, 0.381510, 0.859434...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340329...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340329...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340329...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340329...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340329...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340329...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340329...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340329...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340329...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340329...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340329...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340329...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(5.799997, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.994881, 0.101056...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.340269, 0.379924, 0.860160...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340269...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340269...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340269...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340269...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340269...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340269...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340269...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340269...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340269...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340269...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340269...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340269...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(5.899997, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.994703, 0.102792...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.340208, 0.378337, 0.860883...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340208...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340208...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340208...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340208...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340208...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340208...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340208...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340208...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340208...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340208...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340208...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340208...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(5.999997, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.994522, 0.104528...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.340147, 0.376748, 0.861604...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340147...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340147...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340147...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340147...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340147...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340147...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340147...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340147...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340147...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340147...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340147...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340147...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(6.099997, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.994338, 0.106264...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.340084, 0.375159, 0.862322...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340084...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340084...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340084...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340084...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340084...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340084...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340084...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340084...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340084...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340084...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340084...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340084...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(6.199996, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.994151, 0.107999...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.340020, 0.373568, 0.863037...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340020...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340020...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340020...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340020...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340020...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340020...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340020...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340020...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340020...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340020...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340020...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.340020...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(6.299996, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.993961, 0.109734...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.339955, 0.371976, 0.863750...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339955...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339955...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339955...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339955...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339955...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339955...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339955...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339955...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339955...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339955...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339955...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339955...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(6.399996, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.993768, 0.111469...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.339889, 0.370383, 0.864461...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339889...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339889...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339889...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339889...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339889...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339889...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339889...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339889...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339889...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339889...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339889...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339889...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(6.499996, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.993572, 0.113203...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.339822, 0.368789, 0.865168...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339822...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339822...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339822...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339822...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339822...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339822...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339822...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339822...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339822...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339822...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339822...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339822...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(6.599996, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.993373, 0.114937...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.339753, 0.367194, 0.865873...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339753...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339753...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339753...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339753...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339753...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339753...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339753...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339753...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339753...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339753...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339753...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339753...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(6.699996, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.993171, 0.116671...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.339684, 0.365598, 0.866575...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339684...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339684...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339684...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339684...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339684...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339684...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339684...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339684...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339684...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339684...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339684...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339684...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(6.799996, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.992966, 0.118404...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.339614, 0.364000, 0.867275...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339614...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339614...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339614...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339614...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339614...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339614...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339614...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339614...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339614...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339614...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339614...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339614...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(6.899996, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.992757, 0.120137...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.339543, 0.362402, 0.867972...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339543...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339543...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339543...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339543...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339543...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339543...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339543...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339543...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339543...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339543...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339543...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339543...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(6.999996, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.992546, 0.121869...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.339471, 0.360802, 0.868666...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339471...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339471...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339471...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339471...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339471...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339471...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339471...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339471...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339471...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339471...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339471...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339471...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(7.099996, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.992332, 0.123601...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.339397, 0.359201, 0.869358...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339397...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339397...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339397...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339397...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339397...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339397...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339397...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339397...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339397...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339397...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339397...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339397...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(7.199996, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.992115, 0.125333...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.339323, 0.357600, 0.870047...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339323...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339323...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339323...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339323...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339323...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339323...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339323...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339323...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339323...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339323...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339323...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339323...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(7.299995, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.991894, 0.127065...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.339248, 0.355997, 0.870734...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339248...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339248...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339248...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339248...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339248...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339248...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339248...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339248...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339248...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339248...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339248...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339248...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(7.399995, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.991671, 0.128796...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.339171, 0.354393, 0.871417...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339171...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339171...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339171...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339171...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339171...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339171...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339171...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339171...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339171...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339171...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339171...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339171...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(7.499995, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.991445, 0.130526...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.339094, 0.352788, 0.872099...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339094...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339094...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339094...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339094...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339094...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339094...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339094...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339094...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339094...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339094...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339094...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339094...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(7.599995, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.991216, 0.132256...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.339016, 0.351182, 0.872777...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339016...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339016...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339016...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339016...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339016...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339016...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339016...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339016...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339016...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339016...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339016...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.339016...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(7.699995, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.990983, 0.133986...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.338936, 0.349574, 0.873453...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338936...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338936...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338936...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338936...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338936...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338936...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338936...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338936...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338936...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338936...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338936...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338936...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(7.799995, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.990748, 0.135715...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.338856, 0.347966, 0.874126...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338856...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338856...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338856...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338856...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338856...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338856...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338856...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338856...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338856...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338856...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338856...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338856...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(7.899995, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.990510, 0.137444...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.338774, 0.346357, 0.874797...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338774...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338774...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338774...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338774...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338774...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338774...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338774...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338774...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338774...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338774...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338774...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338774...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(7.999995, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.990268, 0.139173...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.338692, 0.344746, 0.875464...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338692...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338692...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338692...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338692...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338692...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338692...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338692...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338692...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338692...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338692...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338692...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338692...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(8.099995, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.990024, 0.140901...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.338608, 0.343135, 0.876130...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338608...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338608...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338608...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338608...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338608...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338608...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338608...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338608...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338608...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338608...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338608...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338608...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(8.199995, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.989776, 0.142629...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.338523, 0.341522, 0.876792...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338523...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338523...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338523...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338523...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338523...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338523...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338523...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338523...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338523...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338523...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338523...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338523...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(8.299995, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.989526, 0.144356...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.338438, 0.339909, 0.877452...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338438...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338438...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338438...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338438...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338438...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338438...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338438...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338438...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338438...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338438...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338438...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338438...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(8.399996, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.989272, 0.146083...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.338351, 0.338294, 0.878109...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338351...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338351...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338351...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338351...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338351...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338351...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338351...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338351...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338351...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338351...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338351...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338351...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(8.499996, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.989016, 0.147809...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.338263, 0.336679, 0.878763...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338263...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338263...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338263...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338263...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338263...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338263...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338263...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338263...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338263...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338263...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338263...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338263...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(8.599997, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.988756, 0.149535...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.338175, 0.335062, 0.879415...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338175...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338175...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338175...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338175...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338175...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338175...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338175...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338175...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338175...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338175...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338175...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338175...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(8.699997, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.988494, 0.151261...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.338085, 0.333445, 0.880064...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338085...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338085...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338085...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338085...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338085...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338085...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338085...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338085...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338085...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338085...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338085...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.338085...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(8.799997, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.988228, 0.152986...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.337994, 0.331826, 0.880711...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337994...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337994...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337994...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337994...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337994...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337994...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337994...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337994...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337994...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337994...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337994...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337994...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(8.899998, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.987960, 0.154710...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.337902, 0.330206, 0.881355...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337902...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337902...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337902...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337902...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337902...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337902...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337902...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337902...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337902...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337902...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337902...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337902...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(8.999998, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.987688, 0.156434...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.337809, 0.328586, 0.881996...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337809...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337809...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337809...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337809...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337809...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337809...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337809...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337809...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337809...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337809...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337809...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337809...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(9.099998, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.987414, 0.158158...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.337715, 0.326964, 0.882634...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337715...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337715...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337715...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337715...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337715...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337715...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337715...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337715...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337715...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337715...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337715...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337715...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(9.199999, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.987136, 0.159881...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.337620, 0.325341, 0.883270...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337620...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337620...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337620...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337620...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337620...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337620...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337620...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337620...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337620...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337620...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337620...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337620...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(9.299999, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.986856, 0.161604...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.337525, 0.323717, 0.883903...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337525...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337525...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337525...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337525...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337525...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337525...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337525...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337525...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337525...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337525...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337525...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337525...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(9.400000, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.986572, 0.163326...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.337428, 0.322093, 0.884533...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337428...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337428...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337428...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337428...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337428...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337428...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337428...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337428...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337428...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337428...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337428...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337428...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(9.500000, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.986286, 0.165048...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.337330, 0.320467, 0.885161...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337330...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337330...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337330...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337330...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337330...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337330...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337330...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337330...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337330...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337330...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337330...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337330...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(9.600000, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.985996, 0.166769...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.337230, 0.318841, 0.885786...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337230...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337230...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337230...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337230...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337230...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337230...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337230...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337230...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337230...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337230...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337230...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337230...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(9.700001, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.985703, 0.168489...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.337130, 0.317213, 0.886408...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337130...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337130...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337130...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337130...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337130...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337130...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337130...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337130...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337130...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337130...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337130...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337130...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(9.800001, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.985408, 0.170210...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.337029, 0.315584, 0.887027...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337029...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337029...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337029...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337029...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337029...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337029...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337029...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337029...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337029...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337029...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337029...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.337029...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(9.900002, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.985109, 0.171929...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.336927, 0.313955, 0.887644...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336927...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336927...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336927...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336927...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336927...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336927...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336927...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336927...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336927...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336927...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336927...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336927...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(10.000002, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.984808, 0.173648...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.336824, 0.312324, 0.888258...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336824...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336824...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336824...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336824...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336824...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336824...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336824...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336824...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336824...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336824...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336824...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336824...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(10.100002, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.984503, 0.175367...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.336720, 0.310693, 0.888870...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336720...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336720...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336720...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336720...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336720...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336720...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336720...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336720...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336720...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336720...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336720...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336720...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(10.200003, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.984196, 0.177085...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.336615, 0.309061, 0.889478...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336615...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336615...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336615...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336615...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336615...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336615...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336615...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336615...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336615...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336615...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336615...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336615...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(10.300003, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.983885, 0.178802...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.336508, 0.307427, 0.890084...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336508...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336508...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336508...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336508...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336508...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336508...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336508...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336508...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336508...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336508...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336508...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336508...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(10.400003, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.983571, 0.180519...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.336401, 0.305793, 0.890688...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336401...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336401...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336401...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336401...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336401...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336401...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336401...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336401...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336401...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336401...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336401...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336401...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(10.500004, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.983255, 0.182236...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.336293, 0.304158, 0.891288...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336293...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336293...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336293...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336293...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336293...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336293...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336293...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336293...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336293...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336293...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336293...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336293...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(10.600004, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.982935, 0.183951...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.336184, 0.302522, 0.891886...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336184...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336184...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336184...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336184...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336184...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336184...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336184...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336184...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336184...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336184...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336184...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336184...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(10.700005, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.982613, 0.185667...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.336073, 0.300885, 0.892481...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336073...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336073...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336073...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336073...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336073...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336073...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336073...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336073...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336073...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336073...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336073...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.336073...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(10.800005, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.982287, 0.187381...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.335962, 0.299247, 0.893074...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335962...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335962...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335962...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335962...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335962...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335962...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335962...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335962...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335962...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335962...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335962...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335962...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(10.900005, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.981959, 0.189096...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.335850, 0.297608, 0.893663...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335850...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335850...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335850...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335850...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335850...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335850...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335850...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335850...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335850...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335850...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335850...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335850...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(11.000006, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.981627, 0.190809...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.335736, 0.295968, 0.894250...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335736...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335736...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335736...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335736...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335736...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335736...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335736...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335736...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335736...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335736...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335736...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335736...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(11.100006, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.981293, 0.192522...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.335622, 0.294328, 0.894835...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335622...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335622...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335622...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335622...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335622...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335622...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335622...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335622...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335622...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335622...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335622...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335622...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(11.200006, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.980955, 0.194234...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.335506, 0.292686, 0.895416...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335506...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335506...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335506...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335506...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335506...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335506...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335506...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335506...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335506...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335506...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335506...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335506...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(11.300007, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.980615, 0.195946...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.335390, 0.291044, 0.895995...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335390...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335390...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335390...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335390...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335390...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335390...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335390...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335390...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335390...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335390...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335390...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335390...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(11.400007, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.980271, 0.197657...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.335272, 0.289400, 0.896571...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335272...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335272...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335272...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335272...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335272...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335272...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335272...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335272...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335272...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335272...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335272...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335272...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(11.500008, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.979925, 0.199368...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.335154, 0.287756, 0.897144...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335154...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335154...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335154...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335154...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335154...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335154...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335154...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335154...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335154...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335154...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335154...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335154...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(11.600008, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.979575, 0.201078...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.335034, 0.286111, 0.897715...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335034...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335034...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335034...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335034...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335034...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335034...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335034...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335034...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335034...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335034...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335034...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.335034...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(11.700008, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.979223, 0.202787...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.334914, 0.284465, 0.898283...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334914...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334914...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334914...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334914...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334914...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334914...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334914...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334914...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334914...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334914...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334914...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334914...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(11.800009, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.978867, 0.204496...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.334792, 0.282818, 0.898848...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334792...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334792...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334792...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334792...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334792...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334792...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334792...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334792...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334792...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334792...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334792...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334792...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(11.900009, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.978509, 0.206204...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.334670, 0.281171, 0.899410...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334670...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334670...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334670...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334670...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334670...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334670...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334670...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334670...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334670...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334670...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334670...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334670...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(12.000010, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.978148, 0.207912...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.334546, 0.279522, 0.899970...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334546...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334546...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334546...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334546...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334546...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334546...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334546...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334546...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334546...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334546...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334546...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334546...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(12.100010, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.977783, 0.209619...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.334422, 0.277873, 0.900527...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334422...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334422...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334422...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334422...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334422...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334422...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334422...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334422...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334422...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334422...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334422...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334422...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(12.200010, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.977416, 0.211325...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.334296, 0.276222, 0.901081...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334296...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334296...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334296...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334296...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334296...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334296...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334296...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334296...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334296...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334296...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334296...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334296...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(12.300011, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.977046, 0.213031...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.334169, 0.274571, 0.901633...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334169...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334169...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334169...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334169...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334169...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334169...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334169...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334169...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334169...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334169...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334169...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334169...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(12.400011, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.976672, 0.214736...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.334042, 0.272919, 0.902181...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334042...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334042...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334042...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334042...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334042...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334042...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334042...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334042...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334042...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334042...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334042...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.334042...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(12.500011, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.976296, 0.216440...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.333913, 0.271267, 0.902727...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333913...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333913...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333913...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333913...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333913...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333913...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333913...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333913...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333913...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333913...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333913...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333913...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(12.600012, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.975917, 0.218143...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.333783, 0.269613, 0.903270...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333783...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333783...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333783...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333783...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333783...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333783...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333783...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333783...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333783...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333783...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333783...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333783...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(12.700012, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.975534, 0.219846...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.333652, 0.267959, 0.903811...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333652...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333652...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333652...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333652...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333652...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333652...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333652...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333652...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333652...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333652...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333652...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333652...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(12.800013, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.975149, 0.221549...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.333521, 0.266303, 0.904349...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333521...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333521...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333521...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333521...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333521...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333521...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333521...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333521...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333521...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333521...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333521...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333521...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(12.900013, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.974761, 0.223250...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.333388, 0.264647, 0.904884...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333388...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333388...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333388...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333388...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333388...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333388...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333388...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333388...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333388...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333388...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333388...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333388...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(13.000013, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.974370, 0.224951...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.333254, 0.262991, 0.905416...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333254...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333254...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333254...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333254...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333254...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333254...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333254...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333254...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333254...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333254...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333254...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333254...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(13.100014, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.973976, 0.226652...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.333119, 0.261333, 0.905945...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333119...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333119...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333119...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333119...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333119...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333119...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333119...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333119...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333119...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333119...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333119...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.333119...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(13.200014, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.973579, 0.228351...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.332984, 0.259675, 0.906472...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332984...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332984...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332984...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332984...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332984...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332984...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332984...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332984...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332984...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332984...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332984...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332984...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(13.300014, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.973179, 0.230050...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.332847, 0.258015, 0.906996...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332847...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332847...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332847...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332847...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332847...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332847...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332847...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332847...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332847...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332847...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332847...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332847...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(13.400015, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.972776, 0.231748...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.332709, 0.256355, 0.907517...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332709...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332709...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332709...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332709...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332709...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332709...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332709...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332709...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332709...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332709...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332709...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332709...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(13.500015, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.972370, 0.233446...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.332570, 0.254695, 0.908035...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332570...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332570...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332570...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332570...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332570...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332570...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332570...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332570...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332570...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332570...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332570...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332570...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(13.600016, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.971961, 0.235142...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.332430, 0.253033, 0.908551...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332430...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332430...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332430...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332430...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332430...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332430...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332430...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332430...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332430...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332430...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332430...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332430...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(13.700016, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.971549, 0.236838...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.332289, 0.251371, 0.909064...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332289...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332289...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332289...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332289...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332289...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332289...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332289...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332289...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332289...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332289...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332289...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332289...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(13.800016, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.971134, 0.238534...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.332147, 0.249708, 0.909574...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332147...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332147...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332147...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332147...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332147...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332147...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332147...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332147...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332147...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332147...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332147...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332147...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(13.900017, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.970716, 0.240228...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.332005, 0.248044, 0.910081...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332005...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332005...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332005...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332005...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332005...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332005...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332005...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332005...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332005...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332005...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332005...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.332005...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(14.000017, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.970296, 0.241922...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.331861, 0.246379, 0.910585...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.331861...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.331861...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.331861...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.331861...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.331861...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.331861...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.331861...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.331861...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.331861...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.331861...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.331861...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.331861...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(14.100018, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.969872, 0.243615...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.331716, 0.244714, 0.911087...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.331716...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.331716...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.331716...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.331716...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.331716...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.331716...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.331716...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.331716...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.331716...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.331716...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.331716...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.331716...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(14.200018, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.969445, 0.245308...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.331570, 0.243048, 0.911586...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.331570...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.331570...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.331570...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.331570...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.331570...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.331570...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.331570...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.331570...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.331570...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.331570...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.331570...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.331570...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(14.300018, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.969016, 0.246999...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.331423, 0.241381, 0.912082...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.331423...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.331423...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.331423...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.331423...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.331423...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.331423...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.331423...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.331423...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.331423...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.331423...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.331423...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.331423...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(14.400019, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.968583, 0.248690...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.331275, 0.239713, 0.912576...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.331275...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.331275...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.331275...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.331275...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.331275...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.331275...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.331275...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.331275...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.331275...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.331275...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.331275...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.331275...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(14.500019, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.968148, 0.250380...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.331126, 0.238045, 0.913066...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.331126...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.331126...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.331126...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.331126...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.331126...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.331126...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.331126...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.331126...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.331126...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.331126...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.331126...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.331126...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(14.600019, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.967709, 0.252070...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.330976, 0.236376, 0.913554...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330976...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330976...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330976...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330976...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330976...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330976...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330976...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330976...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330976...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330976...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330976...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330976...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(14.700020, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.967268, 0.253758...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.330825, 0.234706, 0.914039...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330825...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330825...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330825...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330825...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330825...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330825...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330825...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330825...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330825...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330825...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330825...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330825...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(14.800020, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.966823, 0.255446...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.330673, 0.233036, 0.914522...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330673...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330673...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330673...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330673...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330673...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330673...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330673...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330673...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330673...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330673...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330673...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330673...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(14.900021, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.966376, 0.257133...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.330520, 0.231364, 0.915001...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330520...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330520...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330520...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330520...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330520...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330520...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330520...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330520...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330520...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330520...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330520...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330520...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(15.000021, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.965926, 0.258819...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.330366, 0.229692, 0.915478...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330366...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330366...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330366...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330366...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330366...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330366...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330366...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330366...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330366...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330366...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330366...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330366...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(15.100021, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.965473, 0.260505...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.330211, 0.228020, 0.915952...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330211...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330211...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330211...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330211...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330211...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330211...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330211...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330211...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330211...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330211...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330211...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330211...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(15.200022, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.965016, 0.262190...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.330055, 0.226347, 0.916423...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330055...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330055...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330055...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330055...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330055...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330055...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330055...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330055...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330055...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330055...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330055...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.330055...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(15.300022, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.964557, 0.263873...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.329898, 0.224673, 0.916891...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.329898...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.329898...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.329898...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.329898...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.329898...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.329898...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.329898...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.329898...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.329898...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.329898...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.329898...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.329898...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(15.400023, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.964095, 0.265556...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.329740, 0.222998, 0.917357...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.329740...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.329740...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.329740...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.329740...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.329740...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.329740...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.329740...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.329740...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.329740...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.329740...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.329740...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.329740...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(15.500023, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.963630, 0.267239...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.329581, 0.221323, 0.917819...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.329581...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.329581...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.329581...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.329581...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.329581...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.329581...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.329581...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.329581...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.329581...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.329581...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.329581...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.329581...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(15.600023, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.963162, 0.268920...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.329421, 0.219647, 0.918279...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.329421...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.329421...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.329421...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.329421...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.329421...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.329421...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.329421...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.329421...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.329421...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.329421...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.329421...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.329421...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(15.700024, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.962692, 0.270601...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.329260, 0.217970, 0.918737...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.329260...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.329260...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.329260...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.329260...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.329260...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.329260...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.329260...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.329260...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.329260...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.329260...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.329260...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.329260...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(15.800024, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.962218, 0.272281...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.329098, 0.216293, 0.919191...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.329098...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.329098...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.329098...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.329098...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.329098...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.329098...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.329098...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.329098...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.329098...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.329098...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.329098...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.329098...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(15.900024, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.961741, 0.273960...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.328935, 0.214615, 0.919643...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.328935...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.328935...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.328935...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.328935...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.328935...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.328935...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.328935...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.328935...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.328935...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.328935...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.328935...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.328935...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(16.000025, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.961262, 0.275638...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.328771, 0.212936, 0.920091...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.328771...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.328771...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.328771...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.328771...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.328771...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.328771...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.328771...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.328771...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.328771...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.328771...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.328771...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.328771...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(16.100025, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.960779, 0.277315...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.328606, 0.211257, 0.920537...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.328606...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.328606...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.328606...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.328606...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.328606...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.328606...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.328606...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.328606...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.328606...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.328606...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.328606...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.328606...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(16.200026, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.960294, 0.278992...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.328440, 0.209577, 0.920980...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.328440...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.328440...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.328440...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.328440...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.328440...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.328440...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.328440...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.328440...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.328440...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.328440...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.328440...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.328440...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(16.300026, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.959805, 0.280667...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.328273, 0.207896, 0.921421...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.328273...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.328273...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.328273...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.328273...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.328273...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.328273...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.328273...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.328273...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.328273...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.328273...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.328273...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.328273...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(16.400026, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.959314, 0.282342...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.328105, 0.206215, 0.921858...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.328105...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.328105...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.328105...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.328105...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.328105...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.328105...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.328105...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.328105...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.328105...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.328105...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.328105...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.328105...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(16.500027, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.958820, 0.284016...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.327936, 0.204533, 0.922293...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.327936...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.327936...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.327936...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.327936...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.327936...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.327936...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.327936...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.327936...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.327936...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.327936...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.327936...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.327936...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(16.600027, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.958322, 0.285689...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.327766, 0.202850, 0.922725...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.327766...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.327766...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.327766...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.327766...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.327766...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.327766...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.327766...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.327766...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.327766...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.327766...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.327766...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.327766...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(16.700027, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.957822, 0.287361...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.327595, 0.201167, 0.923154...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.327595...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.327595...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.327595...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.327595...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.327595...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.327595...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.327595...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.327595...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.327595...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.327595...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.327595...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.327595...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(16.800028, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.957319, 0.289032...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.327422, 0.199484, 0.923580...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.327422...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.327422...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.327422...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.327422...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.327422...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.327422...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.327422...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.327422...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.327422...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.327422...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.327422...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.327422...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(16.900028, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.956813, 0.290703...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.327249, 0.197799, 0.924004...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.327249...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.327249...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.327249...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.327249...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.327249...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.327249...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.327249...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.327249...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.327249...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.327249...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.327249...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.327249...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(17.000029, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.956305, 0.292372...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.327075, 0.196114, 0.924425...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.327075...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.327075...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.327075...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.327075...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.327075...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.327075...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.327075...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.327075...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.327075...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.327075...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.327075...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.327075...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(17.100029, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.955793, 0.294041...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.326900, 0.194429, 0.924842...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.326900...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.326900...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.326900...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.326900...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.326900...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.326900...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.326900...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.326900...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.326900...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.326900...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.326900...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.326900...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(17.200029, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.955278, 0.295709...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.326724, 0.192743, 0.925257...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.326724...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.326724...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.326724...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.326724...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.326724...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.326724...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.326724...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.326724...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.326724...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.326724...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.326724...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.326724...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(17.300030, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.954761, 0.297375...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.326547, 0.191056, 0.925670...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.326547...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.326547...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.326547...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.326547...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.326547...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.326547...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.326547...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.326547...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.326547...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.326547...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.326547...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.326547...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(17.400030, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.954240, 0.299041...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.326369, 0.189369, 0.926079...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.326369...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.326369...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.326369...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.326369...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.326369...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.326369...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.326369...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.326369...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.326369...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.326369...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.326369...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.326369...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(17.500031, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.953717, 0.300706...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.326190, 0.187681, 0.926486...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.326190...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.326190...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.326190...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.326190...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.326190...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.326190...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.326190...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.326190...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.326190...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.326190...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.326190...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.326190...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(17.600031, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.953191, 0.302370...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.326010, 0.185993, 0.926889...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.326010...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.326010...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.326010...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.326010...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.326010...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.326010...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.326010...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.326010...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.326010...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.326010...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.326010...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.326010...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(17.700031, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.952661, 0.304034...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.325829, 0.184304, 0.927290...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.325829...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.325829...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.325829...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.325829...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.325829...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.325829...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.325829...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.325829...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.325829...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.325829...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.325829...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.325829...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(17.800032, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.952129, 0.305696...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.325647, 0.182614, 0.927688...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.325647...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.325647...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.325647...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.325647...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.325647...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.325647...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.325647...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.325647...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.325647...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.325647...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.325647...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.325647...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(17.900032, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.951594, 0.307357...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.325464, 0.180924, 0.928084...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.325464...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.325464...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.325464...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.325464...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.325464...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.325464...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.325464...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.325464...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.325464...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.325464...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.325464...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.325464...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(18.000032, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.951056, 0.309018...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.325280, 0.179233, 0.928476...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.325280...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.325280...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.325280...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.325280...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.325280...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.325280...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.325280...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.325280...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.325280...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.325280...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.325280...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.325280...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(18.100033, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.950516, 0.310677...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.325095, 0.177542, 0.928866...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.325095...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.325095...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.325095...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.325095...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.325095...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.325095...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.325095...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.325095...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.325095...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.325095...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.325095...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.325095...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(18.200033, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.949972, 0.312335...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.324909, 0.175850, 0.929253...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.324909...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.324909...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.324909...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.324909...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.324909...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.324909...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.324909...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.324909...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.324909...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.324909...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.324909...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.324909...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(18.300034, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.949425, 0.313993...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.324723, 0.174158, 0.929637...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.324723...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.324723...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.324723...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.324723...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.324723...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.324723...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.324723...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.324723...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.324723...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.324723...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.324723...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.324723...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(18.400034, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.948876, 0.315650...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.324535, 0.172465, 0.930018...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.324535...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.324535...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.324535...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.324535...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.324535...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.324535...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.324535...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.324535...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.324535...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.324535...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.324535...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.324535...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(18.500034, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.948323, 0.317305...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.324346, 0.170772, 0.930396...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.324346...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.324346...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.324346...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.324346...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.324346...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.324346...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.324346...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.324346...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.324346...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.324346...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.324346...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.324346...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(18.600035, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.947768, 0.318960...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.324156, 0.169078, 0.930771...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.324156...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.324156...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.324156...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.324156...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.324156...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.324156...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.324156...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.324156...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.324156...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.324156...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.324156...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.324156...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(18.700035, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.947210, 0.320614...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.323965, 0.167384, 0.931144...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.323965...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.323965...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.323965...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.323965...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.323965...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.323965...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.323965...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.323965...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.323965...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.323965...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.323965...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.323965...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(18.800035, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.946649, 0.322266...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.323773, 0.165689, 0.931514...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.323773...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.323773...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.323773...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.323773...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.323773...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.323773...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.323773...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.323773...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.323773...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.323773...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.323773...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.323773...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(18.900036, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.946085, 0.323918...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.323580, 0.163993, 0.931881...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.323580...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.323580...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.323580...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.323580...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.323580...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.323580...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.323580...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.323580...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.323580...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.323580...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.323580...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.323580...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(19.000036, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.945518, 0.325569...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.323386, 0.162298, 0.932245...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.323386...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.323386...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.323386...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.323386...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.323386...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.323386...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.323386...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.323386...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.323386...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.323386...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.323386...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.323386...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(19.100037, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.944949, 0.327219...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.323191, 0.160601, 0.932606...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.323191...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.323191...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.323191...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.323191...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.323191...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.323191...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.323191...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.323191...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.323191...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.323191...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.323191...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.323191...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(19.200037, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.944376, 0.328867...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.322996, 0.158904, 0.932965...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.322996...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.322996...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.322996...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.322996...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.322996...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.322996...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.322996...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.322996...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.322996...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.322996...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.322996...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.322996...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(19.300037, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.943801, 0.330515...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.322799, 0.157207, 0.933320...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.322799...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.322799...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.322799...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.322799...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.322799...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.322799...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.322799...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.322799...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.322799...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.322799...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.322799...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.322799...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(19.400038, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.943222, 0.332162...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.322601, 0.155509, 0.933673...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.322601...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.322601...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.322601...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.322601...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.322601...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.322601...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.322601...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.322601...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.322601...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.322601...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.322601...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.322601...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(19.500038, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.942641, 0.333807...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.322402, 0.153811, 0.934023...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.322402...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.322402...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.322402...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.322402...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.322402...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.322402...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.322402...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.322402...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.322402...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.322402...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.322402...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.322402...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(19.600039, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.942057, 0.335452...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.322203, 0.152112, 0.934370...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.322203...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.322203...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.322203...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.322203...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.322203...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.322203...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.322203...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.322203...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.322203...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.322203...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.322203...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.322203...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(19.700039, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.941470, 0.337096...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.322002, 0.150413, 0.934714...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.322002...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.322002...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.322002...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.322002...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.322002...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.322002...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.322002...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.322002...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.322002...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.322002...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.322002...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.322002...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(19.800039, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.940881, 0.338739...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.321800, 0.148713, 0.935056...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.321800...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.321800...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.321800...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.321800...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.321800...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.321800...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.321800...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.321800...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.321800...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.321800...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.321800...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.321800...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(19.900040, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.940288, 0.340380...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.321597, 0.147013, 0.935394...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.321597...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.321597...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.321597...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.321597...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.321597...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.321597...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.321597...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.321597...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.321597...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.321597...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.321597...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.321597...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(20.000040, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.939692, 0.342021...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.321394, 0.145312, 0.935730...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.321394...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.321394...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.321394...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.321394...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.321394...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.321394...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.321394...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.321394...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.321394...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.321394...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.321394...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.321394...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(20.100040, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.939094, 0.343660...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.321189, 0.143611, 0.936063...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.321189...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.321189...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.321189...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.321189...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.321189...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.321189...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.321189...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.321189...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.321189...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.321189...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.321189...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.321189...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(20.200041, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.938493, 0.345299...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.320983, 0.141910, 0.936393...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.320983...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.320983...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.320983...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.320983...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.320983...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.320983...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.320983...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.320983...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.320983...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.320983...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.320983...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.320983...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(20.300041, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.937889, 0.346936...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.320777, 0.140208, 0.936720...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.320777...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.320777...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.320777...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.320777...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.320777...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.320777...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.320777...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.320777...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.320777...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.320777...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.320777...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.320777...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(20.400042, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.937282, 0.348573...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.320569, 0.138506, 0.937044...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.320569...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.320569...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.320569...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.320569...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.320569...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.320569...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.320569...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.320569...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.320569...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.320569...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.320569...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.320569...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(20.500042, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.936672, 0.350208...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.320361, 0.136803, 0.937365...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.320361...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.320361...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.320361...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.320361...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.320361...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.320361...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.320361...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.320361...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.320361...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.320361...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.320361...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.320361...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(20.600042, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.936059, 0.351842...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.320151, 0.135100, 0.937684...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.320151...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.320151...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.320151...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.320151...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.320151...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.320151...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.320151...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.320151...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.320151...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.320151...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.320151...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.320151...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(20.700043, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.935444, 0.353476...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.319941, 0.133396, 0.938000...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.319941...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.319941...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.319941...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.319941...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.319941...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.319941...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.319941...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.319941...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.319941...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.319941...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.319941...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.319941...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(20.800043, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.934825, 0.355108...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.319729, 0.131692, 0.938313...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.319729...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.319729...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.319729...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.319729...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.319729...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.319729...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.319729...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.319729...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.319729...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.319729...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.319729...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.319729...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(20.900043, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.934204, 0.356739...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.319517, 0.129988, 0.938623...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.319517...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.319517...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.319517...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.319517...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.319517...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.319517...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.319517...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.319517...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.319517...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.319517...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.319517...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.319517...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(21.000044, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.933580, 0.358369...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.319303, 0.128283, 0.938930...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.319303...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.319303...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.319303...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.319303...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.319303...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.319303...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.319303...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.319303...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.319303...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.319303...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.319303...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.319303...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(21.100044, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.932953, 0.359998...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.319089, 0.126578, 0.939234...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.319089...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.319089...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.319089...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.319089...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.319089...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.319089...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.319089...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.319089...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.319089...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.319089...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.319089...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.319089...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(21.200045, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.932324, 0.361625...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.318873, 0.124872, 0.939535...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.318873...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.318873...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.318873...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.318873...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.318873...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.318873...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.318873...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.318873...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.318873...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.318873...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.318873...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.318873...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(21.300045, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.931691, 0.363252...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.318657, 0.123166, 0.939834...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.318657...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.318657...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.318657...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.318657...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.318657...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.318657...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.318657...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.318657...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.318657...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.318657...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.318657...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.318657...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(21.400045, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.931056, 0.364878...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.318440, 0.121460, 0.940130...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.318440...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.318440...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.318440...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.318440...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.318440...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.318440...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.318440...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.318440...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.318440...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.318440...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.318440...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.318440...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(21.500046, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.930417, 0.366502...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.318221, 0.119753, 0.940422...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.318221...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.318221...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.318221...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.318221...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.318221...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.318221...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.318221...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.318221...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.318221...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.318221...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.318221...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.318221...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(21.600046, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.929776, 0.368125...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.318002, 0.118046, 0.940712...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.318002...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.318002...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.318002...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.318002...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.318002...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.318002...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.318002...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.318002...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.318002...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.318002...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.318002...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.318002...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(21.700047, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.929132, 0.369748...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.317782, 0.116339, 0.940999...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.317782...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.317782...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.317782...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.317782...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.317782...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.317782...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.317782...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.317782...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.317782...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.317782...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.317782...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.317782...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(21.800047, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.928486, 0.371369...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.317561, 0.114631, 0.941284...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.317561...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.317561...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.317561...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.317561...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.317561...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.317561...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.317561...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.317561...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.317561...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.317561...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.317561...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.317561...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(21.900047, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.927836, 0.372989...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.317339, 0.112923, 0.941565...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.317339...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.317339...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.317339...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.317339...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.317339...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.317339...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.317339...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.317339...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.317339...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.317339...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.317339...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.317339...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(22.000048, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.927184, 0.374607...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.317115, 0.111214, 0.941843...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.317115...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.317115...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.317115...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.317115...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.317115...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.317115...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.317115...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.317115...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.317115...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.317115...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.317115...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.317115...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(22.100048, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.926528, 0.376225...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.316891, 0.109505, 0.942119...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.316891...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.316891...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.316891...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.316891...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.316891...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.316891...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.316891...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.316891...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.316891...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.316891...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.316891...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.316891...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(22.200048, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.925870, 0.377842...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.316666, 0.107796, 0.942392...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.316666...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.316666...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.316666...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.316666...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.316666...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.316666...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.316666...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.316666...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.316666...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.316666...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.316666...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.316666...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(22.300049, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.925209, 0.379457...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.316440, 0.106087, 0.942662...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.316440...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.316440...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.316440...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.316440...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.316440...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.316440...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.316440...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.316440...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.316440...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.316440...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.316440...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.316440...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(22.400049, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.924546, 0.381071...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.316213, 0.104377, 0.942929...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.316213...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.316213...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.316213...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.316213...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.316213...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.316213...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.316213...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.316213...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.316213...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.316213...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.316213...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.316213...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(22.500050, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.923879, 0.382684...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.315985, 0.102667, 0.943193...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.315985...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.315985...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.315985...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.315985...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.315985...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.315985...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.315985...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.315985...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.315985...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.315985...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.315985...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.315985...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(22.600050, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.923210, 0.384296...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.315756, 0.100957, 0.943454...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.315756...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.315756...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.315756...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.315756...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.315756...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.315756...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.315756...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.315756...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.315756...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.315756...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.315756...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.315756...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(22.700050, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.922538, 0.385907...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.315526, 0.099246, 0.943712...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.315526...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.315526...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.315526...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.315526...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.315526...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.315526...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.315526...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.315526...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.315526...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.315526...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.315526...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.315526...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(22.800051, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.921863, 0.387516...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.315296, 0.097535, 0.943968...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.315296...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.315296...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.315296...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.315296...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.315296...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.315296...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.315296...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.315296...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.315296...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.315296...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.315296...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.315296...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(22.900051, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.921185, 0.389125...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.315064, 0.095823, 0.944221...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.315064...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.315064...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.315064...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.315064...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.315064...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.315064...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.315064...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.315064...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.315064...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.315064...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.315064...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.315064...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(23.000051, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.920505, 0.390732...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.314831, 0.094112, 0.944470...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.314831...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.314831...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.314831...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.314831...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.314831...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.314831...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.314831...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.314831...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.314831...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.314831...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.314831...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.314831...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(23.100052, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.919821, 0.392338...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.314597, 0.092400, 0.944717...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.314597...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.314597...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.314597...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.314597...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.314597...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.314597...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.314597...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.314597...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.314597...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.314597...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.314597...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.314597...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(23.200052, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.919135, 0.393943...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.314363, 0.090688, 0.944961...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.314363...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.314363...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.314363...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.314363...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.314363...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.314363...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.314363...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.314363...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.314363...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.314363...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.314363...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.314363...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(23.300053, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.918446, 0.395546...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.314127, 0.088975, 0.945202...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.314127...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.314127...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.314127...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.314127...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.314127...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.314127...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.314127...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.314127...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.314127...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.314127...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.314127...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.314127...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(23.400053, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.917754, 0.397149...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.313890, 0.087263, 0.945441...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.313890...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.313890...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.313890...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.313890...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.313890...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.313890...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.313890...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.313890...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.313890...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.313890...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.313890...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.313890...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(23.500053, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.917060, 0.398750...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.313653, 0.085550, 0.945676...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.313653...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.313653...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.313653...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.313653...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.313653...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.313653...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.313653...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.313653...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.313653...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.313653...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.313653...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.313653...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(23.600054, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.916362, 0.400350...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.313414, 0.083836, 0.945908...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.313414...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.313414...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.313414...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.313414...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.313414...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.313414...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.313414...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.313414...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.313414...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.313414...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.313414...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.313414...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(23.700054, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.915662, 0.401949...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.313175, 0.082123, 0.946138...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.313175...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.313175...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.313175...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.313175...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.313175...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.313175...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.313175...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.313175...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.313175...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.313175...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.313175...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.313175...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(23.800055, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.914959, 0.403546...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.312934, 0.080409, 0.946365...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.312934...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.312934...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.312934...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.312934...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.312934...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.312934...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.312934...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.312934...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.312934...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.312934...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.312934...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.312934...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(23.900055, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.914254, 0.405142...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.312693, 0.078695, 0.946589...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.312693...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.312693...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.312693...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.312693...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.312693...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.312693...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.312693...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.312693...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.312693...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.312693...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.312693...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.312693...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(24.000055, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.913545, 0.406738...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.312451, 0.076981, 0.946810...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.312451...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.312451...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.312451...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.312451...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.312451...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.312451...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.312451...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.312451...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.312451...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.312451...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.312451...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.312451...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(24.100056, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.912834, 0.408331...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.312208, 0.075266, 0.947028...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.312208...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.312208...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.312208...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.312208...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.312208...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.312208...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.312208...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.312208...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.312208...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.312208...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.312208...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.312208...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(24.200056, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.912120, 0.409924...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.311963, 0.073552, 0.947243...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.311963...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.311963...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.311963...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.311963...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.311963...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.311963...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.311963...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.311963...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.311963...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.311963...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.311963...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.311963...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(24.300056, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.911403, 0.411515...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.311718, 0.071837, 0.947455...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.311718...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.311718...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.311718...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.311718...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.311718...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.311718...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.311718...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.311718...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.311718...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.311718...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.311718...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.311718...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(24.400057, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.910683, 0.413105...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.311472, 0.070121, 0.947665...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.311472...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.311472...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.311472...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.311472...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.311472...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.311472...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.311472...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.311472...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.311472...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.311472...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.311472...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.311472...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(24.500057, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.909961, 0.414694...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.311225, 0.068406, 0.947871...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.311225...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.311225...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.311225...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.311225...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.311225...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.311225...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.311225...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.311225...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.311225...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.311225...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.311225...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.311225...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(24.600058, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.909236, 0.416282...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.310977, 0.066690, 0.948075...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.310977...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.310977...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.310977...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.310977...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.310977...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.310977...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.310977...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.310977...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.310977...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.310977...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.310977...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.310977...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(24.700058, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.908508, 0.417868...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.310728, 0.064975, 0.948276...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.310728...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.310728...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.310728...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.310728...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.310728...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.310728...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.310728...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.310728...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.310728...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.310728...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.310728...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.310728...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(24.800058, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.907777, 0.419453...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.310478, 0.063259, 0.948473...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.310478...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.310478...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.310478...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.310478...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.310478...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.310478...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.310478...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.310478...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.310478...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.310478...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.310478...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.310478...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(24.900059, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.907044, 0.421037...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.310227, 0.061543, 0.948668...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.310227...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.310227...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.310227...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.310227...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.310227...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.310227...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.310227...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.310227...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.310227...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.310227...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.310227...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.310227...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(25.000059, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.906307, 0.422619...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.309975, 0.059826, 0.948860...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.309975...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.309975...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.309975...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.309975...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.309975...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.309975...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.309975...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.309975...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.309975...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.309975...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.309975...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.309975...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(25.100060, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.905568, 0.424200...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.309723, 0.058110, 0.949050...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.309723...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.309723...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.309723...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.309723...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.309723...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.309723...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.309723...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.309723...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.309723...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.309723...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.309723...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.309723...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(25.200060, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.904827, 0.425780...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.309469, 0.056393, 0.949236...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.309469...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.309469...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.309469...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.309469...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.309469...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.309469...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.309469...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.309469...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.309469...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.309469...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.309469...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.309469...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(25.300060, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.904082, 0.427359...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.309214, 0.054676, 0.949419...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.309214...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.309214...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.309214...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.309214...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.309214...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.309214...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.309214...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.309214...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.309214...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.309214...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.309214...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.309214...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(25.400061, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.903335, 0.428936...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.308959, 0.052959, 0.949600...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.308959...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.308959...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.308959...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.308959...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.308959...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.308959...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.308959...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.308959...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.308959...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.308959...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.308959...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.308959...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(25.500061, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.902585, 0.430512...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.308702, 0.051242, 0.949777...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.308702...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.308702...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.308702...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.308702...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.308702...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.308702...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.308702...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.308702...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.308702...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.308702...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.308702...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.308702...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(25.600061, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.901832, 0.432087...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.308445, 0.049524, 0.949952...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.308445...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.308445...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.308445...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.308445...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.308445...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.308445...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.308445...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.308445...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.308445...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.308445...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.308445...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.308445...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(25.700062, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.901077, 0.433660...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.308186, 0.047807, 0.950124...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.308186...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.308186...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.308186...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.308186...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.308186...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.308186...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.308186...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.308186...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.308186...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.308186...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.308186...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.308186...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(25.800062, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.900318, 0.435232...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.307927, 0.046089, 0.950293...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.307927...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.307927...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.307927...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.307927...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.307927...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.307927...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.307927...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.307927...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.307927...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.307927...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.307927...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.307927...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(25.900063, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.899557, 0.436803...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.307667, 0.044371, 0.950459...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.307667...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.307667...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.307667...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.307667...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.307667...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.307667...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.307667...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.307667...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.307667...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.307667...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.307667...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.307667...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(26.000063, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.898794, 0.438372...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.307406, 0.042653, 0.950622...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.307406...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.307406...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.307406...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.307406...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.307406...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.307406...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.307406...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.307406...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.307406...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.307406...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.307406...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.307406...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(26.100063, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.898027, 0.439940...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.307143, 0.040935, 0.950782...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.307143...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.307143...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.307143...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.307143...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.307143...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.307143...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.307143...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.307143...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.307143...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.307143...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.307143...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.307143...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(26.200064, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.897258, 0.441507...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.306880, 0.039217, 0.950940...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.306880...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.306880...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.306880...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.306880...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.306880...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.306880...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.306880...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.306880...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.306880...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.306880...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.306880...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.306880...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(26.300064, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.896486, 0.443072...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.306616, 0.037499, 0.951094...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.306616...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.306616...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.306616...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.306616...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.306616...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.306616...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.306616...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.306616...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.306616...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.306616...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.306616...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.306616...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(26.400064, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.895711, 0.444636...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.306351, 0.035780, 0.951246...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.306351...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.306351...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.306351...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.306351...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.306351...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.306351...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.306351...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.306351...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.306351...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.306351...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.306351...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.306351...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(26.500065, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.894934, 0.446199...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.306085, 0.034062, 0.951394...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.306085...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.306085...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.306085...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.306085...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.306085...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.306085...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.306085...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.306085...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.306085...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.306085...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.306085...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.306085...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(26.600065, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.894154, 0.447760...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.305819, 0.032343, 0.951540...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.305819...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.305819...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.305819...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.305819...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.305819...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.305819...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.305819...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.305819...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.305819...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.305819...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.305819...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.305819...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(26.700066, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.893371, 0.449320...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.305551, 0.030624, 0.951683...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.305551...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.305551...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.305551...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.305551...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.305551...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.305551...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.305551...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.305551...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.305551...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.305551...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.305551...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.305551...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(26.800066, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.892585, 0.450879...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.305282, 0.028906, 0.951823...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.305282...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.305282...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.305282...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.305282...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.305282...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.305282...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.305282...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.305282...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.305282...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.305282...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.305282...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.305282...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(26.900066, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.891797, 0.452436...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.305013, 0.027187, 0.951960...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.305013...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.305013...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.305013...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.305013...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.305013...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.305013...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.305013...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.305013...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.305013...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.305013...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.305013...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.305013...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(27.000067, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.891006, 0.453992...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.304742, 0.025468, 0.952094...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.304742...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.304742...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.304742...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.304742...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.304742...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.304742...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.304742...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.304742...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.304742...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.304742...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.304742...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.304742...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(27.100067, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.890212, 0.455546...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.304471, 0.023749, 0.952226...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.304471...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.304471...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.304471...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.304471...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.304471...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.304471...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.304471...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.304471...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.304471...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.304471...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.304471...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.304471...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(27.200068, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.889416, 0.457099...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.304198, 0.022029, 0.952354...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.304198...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.304198...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.304198...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.304198...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.304198...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.304198...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.304198...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.304198...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.304198...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.304198...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.304198...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.304198...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(27.300068, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.888617, 0.458651...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.303925, 0.020310, 0.952480...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.303925...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.303925...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.303925...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.303925...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.303925...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.303925...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.303925...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.303925...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.303925...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.303925...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.303925...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.303925...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(27.400068, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.887815, 0.460201...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.303651, 0.018591, 0.952602...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.303651...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.303651...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.303651...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.303651...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.303651...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.303651...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.303651...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.303651...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.303651...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.303651...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.303651...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.303651...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(27.500069, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.887010, 0.461750...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.303375, 0.016872, 0.952722...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.303375...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.303375...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.303375...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.303375...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.303375...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.303375...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.303375...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.303375...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.303375...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.303375...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.303375...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.303375...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(27.600069, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.886203, 0.463297...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.303099, 0.015152, 0.952839...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.303099...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.303099...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.303099...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.303099...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.303099...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.303099...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.303099...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.303099...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.303099...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.303099...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.303099...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.303099...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(27.700069, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.885393, 0.464843...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.302822, 0.013433, 0.952952...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.302822...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.302822...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.302822...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.302822...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.302822...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.302822...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.302822...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.302822...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.302822...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.302822...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.302822...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.302822...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(27.800070, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.884580, 0.466388...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.302544, 0.011713, 0.953063...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.302544...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.302544...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.302544...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.302544...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.302544...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.302544...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.302544...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.302544...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.302544...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.302544...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.302544...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.302544...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(27.900070, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.883765, 0.467931...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.302265, 0.009994, 0.953171...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.302265...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.302265...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.302265...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.302265...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.302265...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.302265...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.302265...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.302265...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.302265...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.302265...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.302265...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.302265...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(28.000071, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.882947, 0.469473...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.301986, 0.008274, 0.953277...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.301986...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.301986...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.301986...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.301986...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.301986...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.301986...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.301986...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.301986...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.301986...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.301986...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.301986...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.301986...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(28.100071, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.882126, 0.471013...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.301705, 0.006555, 0.953379...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.301705...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.301705...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.301705...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.301705...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.301705...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.301705...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.301705...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.301705...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.301705...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.301705...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.301705...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.301705...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(28.200071, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.881303, 0.472552...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.301423, 0.004835, 0.953478...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.301423...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.301423...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.301423...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.301423...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.301423...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.301423...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.301423...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.301423...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.301423...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.301423...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.301423...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.301423...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(28.300072, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.880477, 0.474089...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.301141, 0.003115, 0.953575...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.301141...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.301141...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.301141...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.301141...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.301141...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.301141...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.301141...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.301141...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.301141...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.301141...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.301141...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.301141...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(28.400072, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.879648, 0.475625...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.300857, 0.001396, 0.953668...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.300857...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.300857...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.300857...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.300857...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.300857...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.300857...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.300857...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.300857...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.300857...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.300857...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.300857...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.300857...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(28.500072, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.878816, 0.477160...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.300573, -0.000324, 0.953759...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.300573...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.300573...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.300573...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.300573...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.300573...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.300573...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.300573...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.300573...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.300573...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.300573...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.300573...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.300573...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(28.600073, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.877982, 0.478693...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.300288, -0.002044, 0.953846...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.300288...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.300288...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.300288...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.300288...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.300288...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.300288...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.300288...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.300288...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.300288...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.300288...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.300288...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.300288...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(28.700073, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.877146, 0.480225...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.300001, -0.003763, 0.953931...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.300001...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.300001...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.300001...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.300001...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.300001...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.300001...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.300001...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.300001...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.300001...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.300001...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.300001...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.300001...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(28.800074, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.876306, 0.481755...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.299714, -0.005483, 0.954013...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.299714...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.299714...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.299714...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.299714...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.299714...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.299714...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.299714...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.299714...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.299714...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.299714...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.299714...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.299714...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(28.900074, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.875464, 0.483284...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.299426, -0.007202, 0.954092...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.299426...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.299426...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.299426...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.299426...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.299426...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.299426...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.299426...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.299426...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.299426...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.299426...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.299426...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.299426...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(29.000074, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.874619, 0.484811...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.299137, -0.008922, 0.954168...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.299137...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.299137...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.299137...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.299137...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.299137...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.299137...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.299137...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.299137...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.299137...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.299137...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.299137...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.299137...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(29.100075, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.873772, 0.486337...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.298847, -0.010641, 0.954242...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.298847...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.298847...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.298847...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.298847...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.298847...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.298847...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.298847...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.298847...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.298847...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.298847...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.298847...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.298847...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(29.200075, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.872921, 0.487861...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.298557, -0.012361, 0.954312...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.298557...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.298557...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.298557...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.298557...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.298557...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.298557...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.298557...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.298557...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.298557...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.298557...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.298557...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.298557...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(29.300076, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.872069, 0.489384...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.298265, -0.014080, 0.954379...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.298265...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.298265...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.298265...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.298265...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.298265...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.298265...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.298265...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.298265...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.298265...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.298265...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.298265...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.298265...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(29.400076, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.871213, 0.490905...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.297972, -0.015800, 0.954444...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.297972...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.297972...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.297972...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.297972...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.297972...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.297972...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.297972...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.297972...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.297972...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.297972...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.297972...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.297972...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(29.500076, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.870355, 0.492425...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.297679, -0.017519, 0.954505...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.297679...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.297679...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.297679...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.297679...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.297679...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.297679...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.297679...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.297679...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.297679...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.297679...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.297679...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.297679...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(29.600077, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.869494, 0.493943...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.297385, -0.019239, 0.954564...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.297385...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.297385...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.297385...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.297385...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.297385...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.297385...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.297385...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.297385...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.297385...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.297385...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.297385...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.297385...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(29.700077, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.868631, 0.495460...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.297089, -0.020958, 0.954620...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.297089...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.297089...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.297089...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.297089...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.297089...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.297089...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.297089...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.297089...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.297089...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.297089...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.297089...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.297089...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(29.800077, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.867765, 0.496975...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.296793, -0.022677, 0.954673...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.296793...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.296793...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.296793...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.296793...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.296793...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.296793...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.296793...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.296793...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.296793...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.296793...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.296793...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.296793...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(29.900078, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.866896, 0.498489...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.296496, -0.024396, 0.954722...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.296496...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.296496...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.296496...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.296496...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.296496...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.296496...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.296496...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.296496...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.296496...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.296496...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.296496...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.296496...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(30.000078, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500001...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.296198, -0.026115, 0.954769...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.296198...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.296198...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.296198...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.296198...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.296198...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.296198...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.296198...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.296198...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.296198...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.296198...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.296198...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.296198...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(30.100079, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.865151, 0.501512...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.295899, -0.027834, 0.954814...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.295899...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.295899...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.295899...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.295899...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.295899...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.295899...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.295899...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.295899...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.295899...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.295899...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.295899...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.295899...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(30.200079, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.864274, 0.503021...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.295599, -0.029553, 0.954855...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.295599...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.295599...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.295599...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.295599...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.295599...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.295599...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.295599...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.295599...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.295599...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.295599...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.295599...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.295599...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(30.300079, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.863395, 0.504529...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.295298, -0.031272, 0.954893...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.295298...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.295298...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.295298...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.295298...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.295298...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.295298...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.295298...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.295298...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.295298...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.295298...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.295298...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.295298...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(30.400080, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.862513, 0.506035...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.294997, -0.032991, 0.954929...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.294997...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.294997...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.294997...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.294997...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.294997...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.294997...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.294997...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.294997...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.294997...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.294997...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.294997...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.294997...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(30.500080, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.861628, 0.507540...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.294694, -0.034709, 0.954961...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.294694...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.294694...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.294694...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.294694...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.294694...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.294694...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.294694...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.294694...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.294694...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.294694...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.294694...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.294694...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(30.600080, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.860741, 0.509043...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.294391, -0.036428, 0.954991...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.294391...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.294391...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.294391...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.294391...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.294391...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.294391...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.294391...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.294391...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.294391...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.294391...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.294391...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.294391...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(30.700081, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.859852, 0.510544...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.294087, -0.038146, 0.955017...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.294087...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.294087...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.294087...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.294087...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.294087...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.294087...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.294087...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.294087...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.294087...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.294087...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.294087...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.294087...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(30.800081, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.858959, 0.512044...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.293781, -0.039864, 0.955041...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.293781...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.293781...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.293781...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.293781...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.293781...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.293781...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.293781...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.293781...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.293781...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.293781...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.293781...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.293781...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(30.900082, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.858064, 0.513542...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.293475, -0.041583, 0.955062...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.293475...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.293475...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.293475...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.293475...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.293475...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.293475...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.293475...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.293475...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.293475...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.293475...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.293475...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.293475...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(31.000082, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.857167, 0.515039...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.293168, -0.043301, 0.955080...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.293168...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.293168...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.293168...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.293168...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.293168...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.293168...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.293168...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.293168...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.293168...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.293168...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.293168...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.293168...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(31.100082, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.856266, 0.516535...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.292860, -0.045018, 0.955095...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.292860...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.292860...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.292860...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.292860...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.292860...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.292860...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.292860...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.292860...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.292860...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.292860...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.292860...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.292860...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(31.200083, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.855363, 0.518028...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.292552, -0.046736, 0.955107...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.292552...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.292552...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.292552...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.292552...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.292552...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.292552...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.292552...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.292552...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.292552...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.292552...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.292552...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.292552...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(31.300083, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.854458, 0.519520...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.292242, -0.048454, 0.955116...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.292242...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.292242...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.292242...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.292242...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.292242...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.292242...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.292242...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.292242...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.292242...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.292242...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.292242...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.292242...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(31.400084, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.853550, 0.521011...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.291931, -0.050171, 0.955122...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.291931...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.291931...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.291931...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.291931...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.291931...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.291931...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.291931...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.291931...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.291931...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.291931...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.291931...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.291931...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(31.500084, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.852639, 0.522500...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.291620, -0.051889, 0.955126...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.291620...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.291620...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.291620...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.291620...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.291620...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.291620...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.291620...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.291620...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.291620...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.291620...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.291620...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.291620...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(31.600084, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.851726, 0.523987...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.291307, -0.053606, 0.955126...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.291307...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.291307...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.291307...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.291307...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.291307...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.291307...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.291307...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.291307...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.291307...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.291307...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.291307...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.291307...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(31.700085, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.850810, 0.525473...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.290994, -0.055323, 0.955124...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.290994...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.290994...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.290994...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.290994...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.290994...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.290994...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.290994...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.290994...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.290994...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.290994...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.290994...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.290994...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(31.800085, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.849892, 0.526957...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.290680, -0.057040, 0.955119...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.290680...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.290680...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.290680...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.290680...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.290680...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.290680...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.290680...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.290680...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.290680...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.290680...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.290680...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.290680...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(31.900085, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.848971, 0.528440...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.290365, -0.058756, 0.955110...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.290365...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.290365...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.290365...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.290365...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.290365...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.290365...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.290365...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.290365...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.290365...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.290365...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.290365...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.290365...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(32.000084, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.848047, 0.529921...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.290049, -0.060473, 0.955099...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.290049...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.290049...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.290049...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.290049...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.290049...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.290049...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.290049...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.290049...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.290049...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.290049...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.290049...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.290049...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(32.100082, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.847121, 0.531400...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.289732, -0.062189, 0.955085...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.289732...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.289732...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.289732...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.289732...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.289732...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.289732...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.289732...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.289732...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.289732...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.289732...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.289732...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.289732...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(32.200081, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.846192, 0.532877...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.289415, -0.063905, 0.955068...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.289415...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.289415...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.289415...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.289415...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.289415...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.289415...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.289415...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.289415...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.289415...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.289415...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.289415...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.289415...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(32.300079, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.845261, 0.534354...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.289096, -0.065621, 0.955048...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.289096...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.289096...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.289096...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.289096...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.289096...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.289096...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.289096...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.289096...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.289096...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.289096...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.289096...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.289096...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(32.400078, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.844327, 0.535828...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.288777, -0.067337, 0.955025...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.288777...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.288777...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.288777...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.288777...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.288777...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.288777...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.288777...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.288777...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.288777...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.288777...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.288777...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.288777...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(32.500076, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.843391, 0.537301...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.288457, -0.069052, 0.955000...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.288457...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.288457...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.288457...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.288457...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.288457...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.288457...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.288457...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.288457...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.288457...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.288457...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.288457...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.288457...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(32.600075, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.842452, 0.538772...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.288135, -0.070767, 0.954971...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.288135...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.288135...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.288135...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.288135...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.288135...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.288135...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.288135...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.288135...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.288135...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.288135...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.288135...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.288135...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(32.700073, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.841510, 0.540241...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.287813, -0.072482, 0.954940...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.287813...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.287813...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.287813...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.287813...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.287813...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.287813...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.287813...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.287813...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.287813...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.287813...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.287813...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.287813...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(32.800072, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.840566, 0.541709...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.287490, -0.074197, 0.954905...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.287490...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.287490...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.287490...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.287490...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.287490...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.287490...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.287490...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.287490...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.287490...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.287490...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.287490...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.287490...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(32.900070, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.839619, 0.543175...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.287167, -0.075912, 0.954868...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.287167...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.287167...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.287167...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.287167...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.287167...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.287167...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.287167...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.287167...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.287167...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.287167...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.287167...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.287167...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(33.000069, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.838670, 0.544640...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.286842, -0.077626, 0.954828...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.286842...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.286842...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.286842...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.286842...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.286842...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.286842...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.286842...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.286842...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.286842...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.286842...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.286842...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.286842...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(33.100067, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.837718, 0.546103...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.286516, -0.079340, 0.954784...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.286516...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.286516...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.286516...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.286516...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.286516...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.286516...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.286516...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.286516...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.286516...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.286516...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.286516...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.286516...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(33.200066, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.836764, 0.547564...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.286190, -0.081054, 0.954738...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.286190...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.286190...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.286190...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.286190...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.286190...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.286190...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.286190...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.286190...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.286190...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.286190...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.286190...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.286190...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(33.300064, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.835807, 0.549024...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.285863, -0.082768, 0.954689...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.285863...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.285863...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.285863...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.285863...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.285863...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.285863...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.285863...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.285863...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.285863...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.285863...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.285863...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.285863...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(33.400063, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.834847, 0.550482...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.285535, -0.084481, 0.954638...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.285535...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.285535...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.285535...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.285535...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.285535...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.285535...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.285535...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.285535...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.285535...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.285535...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.285535...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.285535...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(33.500061, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.833885, 0.551938...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.285206, -0.086194, 0.954583...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.285206...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.285206...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.285206...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.285206...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.285206...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.285206...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.285206...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.285206...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.285206...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.285206...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.285206...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.285206...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(33.600060, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.832921, 0.553392...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.284876, -0.087907, 0.954525...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.284876...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.284876...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.284876...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.284876...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.284876...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.284876...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.284876...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.284876...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.284876...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.284876...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.284876...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.284876...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(33.700058, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.831954, 0.554845...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.284545, -0.089620, 0.954464...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.284545...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.284545...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.284545...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.284545...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.284545...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.284545...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.284545...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.284545...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.284545...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.284545...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.284545...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.284545...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(33.800056, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.830984, 0.556296...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.284213, -0.091332, 0.954401...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.284213...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.284213...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.284213...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.284213...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.284213...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.284213...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.284213...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.284213...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.284213...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.284213...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.284213...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.284213...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(33.900055, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.830012, 0.557746...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.283881, -0.093044, 0.954335...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.283881...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.283881...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.283881...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.283881...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.283881...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.283881...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.283881...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.283881...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.283881...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.283881...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.283881...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.283881...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(34.000053, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.829037, 0.559194...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.283547, -0.094756, 0.954265...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.283547...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.283547...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.283547...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.283547...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.283547...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.283547...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.283547...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.283547...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.283547...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.283547...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.283547...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.283547...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(34.100052, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.828060, 0.560640...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.283213, -0.096467, 0.954193...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.283213...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.283213...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.283213...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.283213...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.283213...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.283213...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.283213...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.283213...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.283213...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.283213...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.283213...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.283213...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(34.200050, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.827080, 0.562084...), list=0x0 => (0.939693, -0.171010, -0.296198, 0.000000, 0.282878, -0.098179, 0.954118...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.282878...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.282878...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (-1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.282878...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.282878...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 0.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x675eff20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.282878...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.282878...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (1.000000, 0.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x675eff20) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.282878...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.282878...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, -1.000000, 0.000000, 1.000000) glVertexAttribPointer(1, 4, GL_FLOAT, 0, 0, 0x5fbede80) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 0.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.282878...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.282878...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, 1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (0.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x5fbede80) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, 0x5fbed758), program=0 GoUniformMatrix4fv(0x5fbecd28[256], 1, 1, 0, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.282878...) GoUniformMatrix4fv(0x5fbecd28[256], -1, 1, 1, 0x675ed5ac) p=>(0.939693, -0.171010, -0.296198, 0.000000, 0.282878...) GoUniformMatrix3fv(0x5fbecd28[256], 0, 1, 0, 0x675ed634) GoUniformif(0x5fbecd28[256], 8, 4, 1, 0x675ee084) =>(0.000000...) GoUniformif(0x5fbecd28[256], 9, 4, 1, 0x675ee094) =>(1.000000...) GoUniformif(0x5fbecd28[256], 10, 4, 1, 0x675ee0a4) =>(1.000000...) GoUniformif(0x5fbecd28[256], 11, 4, 1, 0x675ee0c0) =>(1.281713...) GoUniformif(0x5fbecd28[256], 12, 3, 1, 0x675ee0d0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 13, 1, 1, 0x675ee0dc) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0e0) =>(180.000000...) GoUniformif(0x5fbecd28[256], 14, 1, 1, 0x5fbecef8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b4) =>(1.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0b8) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee0bc) =>(0.000000...) GoUniformif(0x5fbecd28[256], 15, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 16, 4, 1, 0x67603a28) =>(0.800000...) GoUniformif(0x5fbecd28[256], 17, 4, 1, 0x67603a28) =>(0.000000...) GoUniformif(0x5fbecd28[256], 7, 4, 1, 0x675ee384) =>(0.200000...) GoUniformif(0x5fbecd28[256], 2, 4, 1, 0x675ee3f0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 3, 4, 1, 0x675ee3c0) =>(0.200000...) GoUniformif(0x5fbecd28[256], 4, 4, 1, 0x675ee3d0) =>(0.800000...) GoUniformif(0x5fbecd28[256], 5, 4, 1, 0x675ee3e0) =>(0.000000...) GoUniformif(0x5fbecd28[256], 6, 1, 1, 0x675ee400) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee3dc) =>(1.000000...) GoUniformif(0x5fbecd28[256], 18, 4, 1, 0x675ee444) =>(0.000000...) GoUniformif(0x5fbecd28[256], 19, 4, 1, 0x675ee414) =>(0.200000...) GoUniformif(0x5fbecd28[256], 20, 4, 1, 0x675ee424) =>(0.800000...) GoUniformif(0x5fbecd28[256], 21, 4, 1, 0x675ee434) =>(0.000000...) GoUniformif(0x5fbecd28[256], 22, 1, 1, 0x675ee454) =>(0.000000...) GoUniformif(0x5fbecd28[256], -1, 1, 1, 0x675ee430) =>(1.000000...) glVertexAttrib4fv(0, 0x675ee640) => (0.000000, 0.000000, -1.000000, 1.000000) glVertexAttrib4fv(2, 0x675ee698) => (1.000000, 1.000000, 1.000000, 1.000000) glPopMatrix(), list=0x0 LIBGL: OGLES2 Library and Interface closed