LIBGL: Initialising gl4es LIBGL: v1.0.5 built on Feb 21 2018 01:43:32 LIBGL: Using GLES 2.0 backend LIBGL: OGLES2 Library and Interface open successfuly LIBGL: Hardware test disabled, nothing activated... init_matrix(0x67ebdb68) LIBGL: Targeting OpenGL 2.0 LIBGL: Current folder is:NO NAME:4 Morph 3D - Shows morphing platonic polyhedra Author: Marcelo Fernandes Vianna (vianna@cat.cbpf.br) [1] - Tetrahedron [2] - Hexahedron (Cube) [3] - Octahedron [4] - Dodecahedron [5] - Icosahedron [SPACE] - Toggle colored faces [RETURN] - Toggle smooth/flat shading [ESC] - Quit realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glMatrixMode(GL_PROJECTION), list=0x0 glLoadIdentity(), list=0x0 glFrustumf(-1.000000, 1.000000, 1.000000, -1.000000, 5.000000, 15.000000) list=0x0 glMultMatrix(5.000000, 0.000000, 0.000000, 0.000000, 0.000000, 5.000000, 0.000000...), list=0x0 => (5.000000, 0.000000, 0.000000, 0.000000, 0.000000, 5.000000, 0.000000...) glMatrixMode(GL_MODELVIEW), list=0x0 glPushMatrix(), list=0x0 glTranslatef(0.000000, 0.000000, -10.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...) glScalef(0.225000, 0.300000, 0.300000), list=0x0 glMultMatrix(0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...) glTranslatef(0.000000, 2.500000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...) glRotatef(0.000000, 1.000000, 0.000000, 0.000000), list=0x0 glRotatef(0.000000, 0.000000, 1.000000, 0.000000), list=0x0 glRotatef(0.000000, 0.000000, 0.000000, 1.000000), list=0x0 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66385828) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66387c30) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x66383510), program=0 glCreateShader(GL_VERTEX_SHADER) glShaderSource(256, 1, 0x676979a0, 0x0) Shader source// FPE_Shader generated // ** Vertex Shader ** // ligthting=1 (twosided=1, separate=0, color_material=0) // secondary=0, planes=000000 // texture=00000000, point=0 varying vec4 Color; struct _gl4es_FPELightSourceParameters1 { highp vec4 specular; highp vec4 position; highp vec3 spotDirection; highp float spotExponent; highp float spotCosCutoff; highp float constantAttenuation; highp float linearAttenuation; highp float quadraticAttenuation; }; struct _gl4es_FPELightSourceParameters0 { highp vec4 specular; highp vec4 position; highp vec3 spotDirection; highp float spotExponent; highp float spotCosCutoff; }; struct _gl4es_LightProducts { highp vec4 ambient; highp vec4 diffuse; highp vec4 specular; }; uniform highp float _gl4es_FrontMaterial_shininess; uniform highp float _gl4es_FrontMaterial_alpha; uniform highp float _gl4es_BackMaterial_shininess; uniform highp float _gl4es_BackMaterial_alpha; uniform _gl4es_FPELightSourceParameters0 _gl4es_LightSource_0; uniform _gl4es_LightProducts _gl4es_FrontLightProduct_0; uniform _gl4es_LightProducts _gl4es_BackLightProduct_0; uniform _gl4es_FPELightSourceParameters0 _gl4es_LightSource_1; uniform _gl4es_LightProducts _gl4es_FrontLightProduct_1; uniform _gl4es_LightProducts _gl4es_BackLightProduct_1; varying vec4 BackColor; void main() { vec3 normal = normalize(gl_NormalMatrix * gl_Normal); gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; // ColorMaterial On/Off=0 Front = 0 Back = 0 Color = gl_FrontLightModelProduct.sceneColor; Color = gl_BackLightModelProduct.sceneColor; highp float att; highp float spot; highp vec3 VP; highp float lVP; highp float nVP; highp vec3 aa,dd,ss; highp vec3 hi; highp vec3 back_aa,back_dd,back_ss; // light 0 on, light_direction=0, light_cutoff180=0 att = 1.0; VP = normalize(_gl4es_LightSource_0.position.xyz); aa = _gl4es_FrontLightProduct_0.ambient.xyz; back_aa = _gl4es_BackLightProduct_0.ambient.xyz; nVP = dot(normal, VP); dd = nVP * _gl4es_FrontLightProduct_0.diffuse.xyz*step(0.0, nVP); back_dd = -nVP * _gl4es_BackLightProduct_0.diffuse.xyz * step(0.0, -nVP); hi = normalize(VP + vec3(0., 0., 1.)); lVP = dot(normal, hi); ss = (pow(lVP, _gl4es_FrontMaterial_shininess)*_gl4es_FrontLightProduct_0.specular.xyz)*step(0.0, nVP)*step(0.0, lVP); ss = (pow(-lVP, _gl4es_BackMaterial_shininess)*_gl4es_BackLightProduct_0.specular.xyz)*step(0.0, -nVP)*step(0.0, -lVP); Color.rgb += att*(aa+dd+ss); BackColor.rgb += att*(back_aa+back_dd+back_ss); // end of light 0 // light 1 on, light_direction=0, light_cutoff180=0 att = 1.0; VP = normalize(_gl4es_LightSource_1.position.xyz); aa = _gl4es_FrontLightProduct_1.ambient.xyz; back_aa = _gl4es_BackLightProduct_1.ambient.xyz; nVP = dot(normal, VP); dd = nVP * _gl4es_FrontLightProduct_1.diffuse.xyz*step(0.0, nVP); back_dd = -nVP * _gl4es_BackLightProduct_1.diffuse.xyz * step(0.0, -nVP); hi = normalize(VP + vec3(0., 0., 1.)); lVP = dot(normal, hi); ss = (pow(lVP, _gl4es_FrontMaterial_shininess)*_gl4es_FrontLightProduct_1.specular.xyz)*step(0.0, nVP)*step(0.0, lVP); ss = (pow(-lVP, _gl4es_BackMaterial_shininess)*_gl4es_BackLightProduct_1.specular.xyz)*step(0.0, -nVP)*step(0.0, -lVP); Color.rgb += att*(aa+dd+ss); BackColor.rgb += att*(back_aa+back_dd+back_ss); // end of light 1 Color.a = _gl4es_FrontMaterial_alpha; Color.rgb = clamp(Color.rgb, 0., 1.); BackColor.rgb = clamp(BackColor.rgb, 0., 1.); BackColor.a = _gl4es_BackMaterial_alpha; // texturing } : (FPEShader generated) New Shader source: #version 100 precision mediump float; precision mediump int; uniform highp mat4 _gl4es_ModelViewProjectionMatrix; uniform highp mat3 _gl4es_NormalMatrix; attribute highp vec4 _gl4es_Vertex; attribute highp vec3 _gl4es_Normal; struct _gl4es_LightModelProducts { vec4 sceneColor; }; uniform _gl4es_LightModelProducts _gl4es_FrontLightModelProduct; uniform _gl4es_LightModelProducts _gl4es_BackLightModelProduct; // FPE_Shader generated // ** Vertex Shader ** // ligthting=1 (twosided=1, separate=0, color_material=0) // secondary=0, planes=000000 // texture=00000000, point=0 varying vec4 Color; struct _gl4es_FPELightSourceParameters1 { highp vec4 specular; highp vec4 position; highp vec3 spotDirection; highp float spotExponent; highp float spotCosCutoff; highp float constantAttenuation; highp float linearAttenuation; highp float quadraticAttenuation; }; struct _gl4es_FPELightSourceParameters0 { highp vec4 specular; highp vec4 position; highp vec3 spotDirection; highp float spotExponent; highp float spotCosCutoff; }; struct _gl4es_LightProducts { highp vec4 ambient; highp vec4 diffuse; highp vec4 specular; }; uniform highp float _gl4es_FrontMaterial_shininess; uniform highp float _gl4es_FrontMaterial_alpha; uniform highp float _gl4es_BackMaterial_shininess; uniform highp float _gl4es_BackMaterial_alpha; uniform _gl4es_FPELightSourceParameters0 _gl4es_LightSource_0; uniform _gl4es_LightProducts _gl4es_FrontLightProduct_0; uniform _gl4es_LightProducts _gl4es_BackLightProduct_0; uniform _gl4es_FPELightSourceParameters0 _gl4es_LightSource_1; uniform _gl4es_LightProducts _gl4es_FrontLightProduct_1; uniform _gl4es_LightProducts _gl4es_BackLightProduct_1; varying vec4 BackColor; void main() { vec3 normal = normalize(_gl4es_NormalMatrix * _gl4es_Normal); gl_Position = _gl4es_ModelViewProjectionMatrix * _gl4es_Vertex; // ColorMaterial On/Off=0 Front = 0 Back = 0 Color = _gl4es_FrontLightModelProduct.sceneColor; Color = _gl4es_BackLightModelProduct.sceneColor; highp float att; highp float spot; highp vec3 VP; highp float lVP; highp float nVP; highp vec3 aa,dd,ss; highp vec3 hi; highp vec3 back_aa,back_dd,back_ss; // light 0 on, light_direction=0, light_cutoff180=0 att = 1.0; VP = normalize(_gl4es_LightSource_0.position.xyz); aa = _gl4es_FrontLightProduct_0.ambient.xyz; back_aa = _gl4es_BackLightProduct_0.ambient.xyz; nVP = dot(normal, VP); dd = nVP * _gl4es_FrontLightProduct_0.diffuse.xyz*step(0.0, nVP); back_dd = -nVP * _gl4es_BackLightProduct_0.diffuse.xyz * step(0.0, -nVP); hi = normalize(VP + vec3(0., 0., 1.)); lVP = dot(normal, hi); ss = (pow(lVP, _gl4es_FrontMaterial_shininess)*_gl4es_FrontLightProduct_0.specular.xyz)*step(0.0, nVP)*step(0.0, lVP); ss = (pow(-lVP, _gl4es_BackMaterial_shininess)*_gl4es_BackLightProduct_0.specular.xyz)*step(0.0, -nVP)*step(0.0, -lVP); Color.rgb += att*(aa+dd+ss); BackColor.rgb += att*(back_aa+back_dd+back_ss); // end of light 0 // light 1 on, light_direction=0, light_cutoff180=0 att = 1.0; VP = normalize(_gl4es_LightSource_1.position.xyz); aa = _gl4es_FrontLightProduct_1.ambient.xyz; back_aa = _gl4es_BackLightProduct_1.ambient.xyz; nVP = dot(normal, VP); dd = nVP * _gl4es_FrontLightProduct_1.diffuse.xyz*step(0.0, nVP); back_dd = -nVP * _gl4es_BackLightProduct_1.diffuse.xyz * step(0.0, -nVP); hi = normalize(VP + vec3(0., 0., 1.)); lVP = dot(normal, hi); ss = (pow(lVP, _gl4es_FrontMaterial_shininess)*_gl4es_FrontLightProduct_1.specular.xyz)*step(0.0, nVP)*step(0.0, lVP); ss = (pow(-lVP, _gl4es_BackMaterial_shininess)*_gl4es_BackLightProduct_1.specular.xyz)*step(0.0, -nVP)*step(0.0, -lVP); Color.rgb += att*(aa+dd+ss); BackColor.rgb += att*(back_aa+back_dd+back_ss); // end of light 1 Color.a = _gl4es_FrontMaterial_alpha; Color.rgb = clamp(Color.rgb, 0., 1.); BackColor.rgb = clamp(BackColor.rgb, 0., 1.); BackColor.a = _gl4es_BackMaterial_alpha; // texturing } glCompileShader(256) glGetShaderiv(256, 0x8B81, 0x67ed44b4) glGetShaderInfoLog(256, 1000, 0x0, 0x67ed44b8) LIBGL: FPE Vertex shader compile failed: ERROR: Code generation failed. Error log: INTERNAL ERROR: Variable is missing its CGVars: 152: OpLoad: FloatVector3: tmp152 << back_ss INTERNAL ERROR: I/FAdd instruction's source parameters are missing INTERNAL ERROR: (Vector/Matrix)TimesScalar instruction's source parameters are missing INTERNAL ERROR: I/FAdd instruction's source parameters are missing INTERNAL ERROR: Dot instruction's source parameters are missing INTERNAL ERROR: Store instruction's source parameter is incomplete: OpStore: : tmp159 >> BackColor INTERNAL ERROR: Variable is missing its CGVars: 245: OpLoad: FloatVector3: tmp245 << back_ss INTERNAL ERROR: I/FAdd instruction's source parameters are missing INTERNAL ERROR: (Vector/Matrix)TimesScalar instruction's source parameters are missing INTERNAL ERROR: I/FAdd instruction's source parameters are missing INTERNAL ERROR: Dot instruction's source parameters are missing INTERNAL ERROR: Store instruction's source parameter is incomplete: glCreateShader(GL_FRAGMENT_SHADER) glShaderSource(257, 1, 0x676979a0, 0x0) Shader source// FPE_Shader generated // ** Fragment Shader ** // lighting=1, alpha=0, secondary=0, planes=000000, texture=00000000, texformat=00000000 point=0 varying vec4 Color; varying vec4 BackColor; void main() { vec4 fColor = (gl_FrontFacing)?Color:BackColor; gl_FragColor = fColor; }: (FPEShader generated) New Shader source: #version 100 precision mediump float; precision mediump int; // FPE_Shader generated // ** Fragment Shader ** // lighting=1, alpha=0, secondary=0, planes=000000, texture=00000000, texformat=00000000 point=0 varying vec4 Color; varying vec4 BackColor; void main() { vec4 fColor = (gl_FrontFacing)?Color:BackColor; gl_FragColor = fColor; } glCompileShader(257) glGetShaderiv(257, 0x8B81, 0x67ed44b4) glGetShaderInfoLog(257, 1000, 0x0, 0x67ed44b8) LIBGL: FPE Fragment shader compile failed: ERROR: Code generation failed. Error log: Loading from built-in variables is unsupported: offset: unset, size: 1, Bool gl_FrontFacing BuiltIn(FrontFacing) INTERNAL ERROR: CompositeConstruct instruction is incomplete: 20: OpCompositeConstruct: BoolVector4: tmp20 << tmp13, tmp13, tmp13, tmp13 INTERNAL ERROR: CompositeConstruct instruction is incomplete: 20: OpCompositeConstruct: BoolVector4: tmp20 << tmp13, tmp13, tmp13, tmp13 INTERNAL ERROR: CompositeConstruct instruction is incomplete: 20: OpCompositeConstruct: BoolVector4: tmp20 << tmp13, tmp13, tmp13, tmp13 INTERNAL ERROR: CompositeConstruct instruction is incomplete: 20: OpCompositeConstruct: BoolVector4: tmp20 << tmp13, tmp13, tmp13, tmp13 OpSelect instruction isn't implemented yet. INTERNAL ERROR: Store instruction's source parameter is incomplete: OpStore: : tmp21 >> gl_FragColor glCreateProgram() glAttachShader(256, 256) glAttachShader(256, 257) glLinkProgram(256) link status = 0 glGetProgramiv(256, GL_LINK_STATUS, 0x67ed44b4) creating FPE shader : 256(0x66382db0) Use FPE program 256 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPushMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 0.000000, 1.000000), list=0x0 glMultMatrix(-1.000000, -0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000...), list=0x0 => (-0.225000, -0.000000, 0.000000, 0.000000, 0.000000, -0.300000, 0.000000...) glRotatef(-109.471222, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.333333, -0.942809...), list=0x0 => (-0.225000, -0.000000, 0.000000, 0.000000, -0.000000, 0.100000, -0.282843...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66385828) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66387c30) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x66383510), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (-0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...) glRotatef(-70.528778, 0.500000, 0.866025, 0.000000), list=0x0 glMultMatrix(0.500000, 0.288675, 0.816497, 0.000000, 0.288675, 0.833333, -0.471405...), list=0x0 => (-0.112500, 0.086603, -0.244949, 0.000000, -0.064952, 0.250000, 0.141421...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66385828) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66387c30) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x66383510), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (-0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...) glRotatef(-70.528778, 0.500000, -0.866025, 0.000000), list=0x0 glMultMatrix(0.500000, -0.288675, -0.816497, 0.000000, -0.288675, 0.833333, -0.471405...), list=0x0 => (-0.112500, -0.086603, 0.244949, 0.000000, 0.064952, 0.250000, 0.141421...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66385828) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66387c30) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x66383510), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glPushMatrix(), list=0x0 glTranslatef(0.000000, 0.000000, -10.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...) glScalef(0.225000, 0.300000, 0.300000), list=0x0 glMultMatrix(0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...) glTranslatef(0.184905, 2.493986, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...) glRotatef(5.000000, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.996195, 0.087156...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.298858, 0.026147...) glRotatef(4.750000, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(0.996566, 0.000000, -0.082808, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (0.224227, 0.002165, -0.024748, 0.000000, 0.000000, 0.298858, 0.026147...) glRotatef(4.500000, 0.000000, 0.000000, 1.000000), list=0x0 glMultMatrix(0.996917, 0.078459, 0.000000, 0.000000, -0.078459, 0.996917, 0.000000...), list=0x0 => (0.223536, 0.025607, -0.022620, 0.000000, -0.017593, 0.297767, 0.028008...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x66387538), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPushMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 0.000000, 1.000000), list=0x0 glMultMatrix(-1.000000, -0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000...), list=0x0 => (-0.223536, -0.025607, 0.022620, 0.000000, 0.017593, -0.297767, -0.028008...) glRotatef(-109.471222, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.333333, -0.942809...), list=0x0 => (-0.223536, -0.025607, 0.022620, 0.000000, -0.023431, 0.123822, -0.271463...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x66387538), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (-0.223536, -0.025607, 0.022620, 0.000000, -0.017593, 0.297767, 0.028008...) glRotatef(-70.528778, 0.500000, 0.866025, 0.000000), list=0x0 glMultMatrix(0.500000, 0.288675, 0.816497, 0.000000, 0.288675, 0.833333, -0.471405...), list=0x0 => (-0.132059, 0.094430, -0.223784, 0.000000, -0.070407, 0.228464, 0.170269...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x66387538), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (-0.223536, -0.025607, 0.022620, 0.000000, -0.017593, 0.297767, 0.028008...) glRotatef(-70.528778, 0.500000, -0.866025, 0.000000), list=0x0 glMultMatrix(0.500000, -0.288675, -0.816497, 0.000000, -0.288675, 0.833333, -0.471405...), list=0x0 => (-0.091477, -0.120037, 0.246404, 0.000000, 0.058652, 0.243248, 0.157209...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x66387538), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glPushMatrix(), list=0x0 glTranslatef(0.000000, 0.000000, -10.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...) glScalef(0.225000, 0.300000, 0.300000), list=0x0 glMultMatrix(0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...) glTranslatef(0.369241, 2.475974, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...) glRotatef(10.000000, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.984808, 0.173648...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.295442, 0.052094...) glRotatef(9.500000, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(0.986286, 0.000000, -0.165048, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (0.221914, 0.008598, -0.048762, 0.000000, 0.000000, 0.295442, 0.052094...) glRotatef(9.000000, 0.000000, 0.000000, 1.000000), list=0x0 glMultMatrix(0.987688, 0.156434, 0.000000, 0.000000, -0.156434, 0.987688, 0.000000...), list=0x0 => (0.219182, 0.054710, -0.040012, 0.000000, -0.034715, 0.290460, 0.059081...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPushMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 0.000000, 1.000000), list=0x0 glMultMatrix(-1.000000, -0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000...), list=0x0 => (-0.219182, -0.054710, 0.040012, 0.000000, 0.034715, -0.290460, -0.059081...) glRotatef(-109.471222, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.333333, -0.942809...), list=0x0 => (-0.219182, -0.054710, 0.040012, 0.000000, -0.046584, 0.145261, -0.255032...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (-0.219182, -0.054710, 0.040012, 0.000000, -0.034715, 0.290460, 0.059081...) glRotatef(-70.528778, 0.500000, 0.866025, 0.000000), list=0x0 glMultMatrix(0.500000, 0.288675, 0.816497, 0.000000, 0.288675, 0.833333, -0.471405...), list=0x0 => (-0.149934, 0.098445, -0.200858, 0.000000, -0.074696, 0.202036, 0.198148...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (-0.219182, -0.054710, 0.040012, 0.000000, -0.034715, 0.290460, 0.059081...) glRotatef(-70.528778, 0.500000, -0.866025, 0.000000), list=0x0 glMultMatrix(0.500000, -0.288675, -0.816497, 0.000000, -0.288675, 0.833333, -0.471405...), list=0x0 => (-0.069248, -0.153155, 0.240870, 0.000000, 0.051849, 0.233622, 0.175047...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glPushMatrix(), list=0x0 glTranslatef(0.000000, 0.000000, -10.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...) glScalef(0.225000, 0.300000, 0.300000), list=0x0 glMultMatrix(0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...) glTranslatef(0.552439, 2.446050, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...) glRotatef(15.000001, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.965926, 0.258819...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.289778, 0.077646...) glRotatef(14.250001, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(0.969231, 0.000000, -0.246153, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (0.218077, 0.019113, -0.071330, 0.000000, 0.000000, 0.289778, 0.077646...) glRotatef(13.500001, 0.000000, 0.000000, 1.000000), list=0x0 glMultMatrix(0.972370, 0.233445, 0.000000, 0.000000, -0.233445, 0.972370, 0.000000...), list=0x0 => (0.212051, 0.086232, -0.051233, 0.000000, -0.050909, 0.277309, 0.092152...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPushMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 0.000000, 1.000000), list=0x0 glMultMatrix(-1.000000, -0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000...), list=0x0 => (-0.212051, -0.086232, 0.051233, 0.000000, 0.050909, -0.277309, -0.092152...) glRotatef(-109.471222, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.333333, -0.942809...), list=0x0 => (-0.212051, -0.086232, 0.051233, 0.000000, -0.069187, 0.163389, -0.234081...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (-0.212051, -0.086232, 0.051233, 0.000000, -0.050909, 0.277309, 0.092152...) glRotatef(-70.528778, 0.500000, 0.866025, 0.000000), list=0x0 glMultMatrix(0.500000, 0.288675, 0.816497, 0.000000, 0.288675, 0.833333, -0.471405...), list=0x0 => (-0.165943, 0.098383, -0.177104, 0.000000, -0.077530, 0.170722, 0.223982...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (-0.212051, -0.086232, 0.051233, 0.000000, -0.050909, 0.277309, 0.092152...) glRotatef(-70.528778, 0.500000, -0.866025, 0.000000), list=0x0 glMultMatrix(0.500000, -0.288675, -0.816497, 0.000000, -0.288675, 0.833333, -0.471405...), list=0x0 => (-0.046108, -0.184615, 0.228337, 0.000000, 0.044898, 0.220508, 0.194403...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glPushMatrix(), list=0x0 glTranslatef(0.000000, 0.000000, -10.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...) glScalef(0.225000, 0.300000, 0.300000), list=0x0 glMultMatrix(0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...) glTranslatef(0.733937, 2.404358, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...) glRotatef(20.000000, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.939693, 0.342020...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.281908, 0.102606...) glRotatef(19.000000, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(0.945519, 0.000000, -0.325568, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (0.212742, 0.033405, -0.091780, 0.000000, 0.000000, 0.281908, 0.102606...) glRotatef(18.000000, 0.000000, 0.000000, 1.000000), list=0x0 glMultMatrix(0.951057, 0.309017, 0.000000, 0.000000, -0.309017, 0.951057, 0.000000...), list=0x0 => (0.202329, 0.118885, -0.055581, 0.000000, -0.065741, 0.257787, 0.125946...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPushMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 0.000000, 1.000000), list=0x0 glMultMatrix(-1.000000, -0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000...), list=0x0 => (-0.202329, -0.118885, 0.055581, 0.000000, 0.065741, -0.257787, -0.125946...) glRotatef(-109.471222, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.333333, -0.942809...), list=0x0 => (-0.202329, -0.118885, 0.055581, 0.000000, -0.090977, 0.177397, -0.209323...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (-0.202329, -0.118885, 0.055581, 0.000000, -0.065741, 0.257787, 0.125946...) glRotatef(-70.528778, 0.500000, 0.866025, 0.000000), list=0x0 glMultMatrix(0.500000, 0.288675, 0.816497, 0.000000, 0.288675, 0.833333, -0.471405...), list=0x0 => (-0.179953, 0.094188, -0.153488, 0.000000, -0.078660, 0.134770, 0.246652...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (-0.202329, -0.118885, 0.055581, 0.000000, -0.065741, 0.257787, 0.125946...) glRotatef(-70.528778, 0.500000, -0.866025, 0.000000), list=0x0 glMultMatrix(0.500000, -0.288675, -0.816497, 0.000000, -0.288675, 0.833333, -0.471405...), list=0x0 => (-0.022376, -0.213072, 0.209070, 0.000000, 0.038155, 0.203408, 0.214562...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glPushMatrix(), list=0x0 glTranslatef(0.000000, 0.000000, -10.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...) glScalef(0.225000, 0.300000, 0.300000), list=0x0 glMultMatrix(0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...) glTranslatef(0.913174, 2.351099, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...) glRotatef(25.000000, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.906308, 0.422618...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.271892, 0.126785...) glRotatef(23.750000, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(0.915312, 0.000000, -0.402747, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (0.205945, 0.051062, -0.109504, 0.000000, 0.000000, 0.271892, 0.126785...) glRotatef(22.500000, 0.000000, 0.000000, 1.000000), list=0x0 glMultMatrix(0.923880, 0.382683, 0.000000, 0.000000, -0.382683, 0.923880, 0.000000...), list=0x0 => (0.190268, 0.151224, -0.052650, 0.000000, -0.078812, 0.231655, 0.159040...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPushMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 0.000000, 1.000000), list=0x0 glMultMatrix(-1.000000, -0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000...), list=0x0 => (-0.190268, -0.151224, 0.052650, 0.000000, 0.078812, -0.231655, -0.159040...) glRotatef(-109.471222, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.333333, -0.942809...), list=0x0 => (-0.190268, -0.151224, 0.052650, 0.000000, -0.111706, 0.186630, -0.181620...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (-0.190268, -0.151224, 0.052650, 0.000000, -0.078812, 0.231655, 0.159040...) glRotatef(-70.528778, 0.500000, 0.866025, 0.000000), list=0x0 glMultMatrix(0.500000, 0.288675, 0.816497, 0.000000, 0.288675, 0.833333, -0.471405...), list=0x0 => (-0.191875, 0.086014, -0.130963, 0.000000, -0.077884, 0.094686, 0.265048...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (-0.190268, -0.151224, 0.052650, 0.000000, -0.078812, 0.231655, 0.159040...) glRotatef(-70.528778, 0.500000, -0.866025, 0.000000), list=0x0 glMultMatrix(0.500000, -0.288675, -0.816497, 0.000000, -0.288675, 0.833333, -0.471405...), list=0x0 => (0.001606, -0.237238, 0.183612, 0.000000, 0.031967, 0.181995, 0.234651...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glPushMatrix(), list=0x0 glTranslatef(0.000000, 0.000000, -10.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...) glScalef(0.225000, 0.300000, 0.300000), list=0x0 glMultMatrix(0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...) glTranslatef(1.089599, 2.286529, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...) glRotatef(30.000002, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.866025, 0.500000...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.259808, 0.150000...) glRotatef(28.500002, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(0.878817, 0.000000, -0.477159, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (0.197734, 0.071574, -0.123969, 0.000000, 0.000000, 0.259808, 0.150000...) glRotatef(27.000002, 0.000000, 0.000000, 1.000000), list=0x0 glMultMatrix(0.891007, 0.453991, 0.000000, 0.000000, -0.453991, 0.891007, 0.000000...), list=0x0 => (0.176182, 0.181723, -0.042359, 0.000000, -0.089769, 0.198996, 0.189932...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPushMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 0.000000, 1.000000), list=0x0 glMultMatrix(-1.000000, -0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000...), list=0x0 => (-0.176182, -0.181723, 0.042359, 0.000000, 0.089769, -0.198996, -0.189932...) glRotatef(-109.471222, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.333333, -0.942809...), list=0x0 => (-0.176182, -0.181723, 0.042359, 0.000000, -0.131144, 0.190616, -0.151955...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (-0.176182, -0.181723, 0.042359, 0.000000, -0.089769, 0.198996, 0.189932...) glRotatef(-70.528778, 0.500000, 0.866025, 0.000000), list=0x0 glMultMatrix(0.500000, 0.288675, 0.816497, 0.000000, 0.288675, 0.833333, -0.471405...), list=0x0 => (-0.201665, 0.074216, -0.110417, 0.000000, -0.075057, 0.051230, 0.278137...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (-0.176182, -0.181723, 0.042359, 0.000000, -0.089769, 0.198996, 0.189932...) glRotatef(-70.528778, 0.500000, -0.866025, 0.000000), list=0x0 glMultMatrix(0.500000, -0.288675, -0.816497, 0.000000, -0.288675, 0.833333, -0.471405...), list=0x0 => (0.025483, -0.255939, 0.152776, 0.000000, 0.026662, 0.156148, 0.253681...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glPushMatrix(), list=0x0 glTranslatef(0.000000, 0.000000, -10.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...) glScalef(0.225000, 0.300000, 0.300000), list=0x0 glMultMatrix(0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...) glTranslatef(1.262669, 2.210958, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...) glRotatef(35.000004, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.819152, 0.573577...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.245746, 0.172073...) glRotatef(33.250004, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(0.836286, 0.000000, -0.548293, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (0.188164, 0.094346, -0.134741, 0.000000, 0.000000, 0.245746, 0.172073...) glRotatef(31.500002, 0.000000, 0.000000, 1.000000), list=0x0 glMultMatrix(0.852640, 0.522499, 0.000000, 0.000000, -0.522499, 0.852640, 0.000000...), list=0x0 => (0.160436, 0.208845, -0.024977, 0.000000, -0.098316, 0.160237, 0.217118...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPushMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 0.000000, 1.000000), list=0x0 glMultMatrix(-1.000000, -0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000...), list=0x0 => (-0.160436, -0.208845, 0.024977, 0.000000, 0.098316, -0.160237, -0.217118...) glRotatef(-109.471222, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.333333, -0.942809...), list=0x0 => (-0.160436, -0.208845, 0.024977, 0.000000, -0.149082, 0.189085, -0.121387...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (-0.160436, -0.208845, 0.024977, 0.000000, -0.098316, 0.160237, 0.217118...) glRotatef(-70.528778, 0.500000, 0.866025, 0.000000), list=0x0 glMultMatrix(0.500000, 0.288675, 0.816497, 0.000000, 0.288675, 0.833333, -0.471405...), list=0x0 => (-0.209327, 0.059329, -0.092636, 0.000000, -0.070088, 0.005406, 0.285022...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (-0.160436, -0.208845, 0.024977, 0.000000, -0.098316, 0.160237, 0.217118...) glRotatef(-70.528778, 0.500000, -0.866025, 0.000000), list=0x0 glMultMatrix(0.500000, -0.288675, -0.816497, 0.000000, -0.288675, 0.833333, -0.471405...), list=0x0 => (0.048891, -0.268175, 0.117613, 0.000000, 0.022540, 0.125983, 0.270601...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glPushMatrix(), list=0x0 glTranslatef(0.000000, 0.000000, -10.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...) glScalef(0.225000, 0.300000, 0.300000), list=0x0 glMultMatrix(0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...) glTranslatef(1.431850, 2.124751, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...) glRotatef(40.000004, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.766044, 0.642788...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.229813, 0.192836...) glRotatef(38.000004, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(0.788011, 0.000000, -0.615662, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (0.177302, 0.118722, -0.141487, 0.000000, 0.000000, 0.229813, 0.192836...) glRotatef(36.000004, 0.000000, 0.000000, 1.000000), list=0x0 glMultMatrix(0.809017, 0.587785, 0.000000, 0.000000, -0.587785, 0.809017, 0.000000...), list=0x0 => (0.143441, 0.231129, -0.001119, 0.000000, -0.104216, 0.116140, 0.239172...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPushMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 0.000000, 1.000000), list=0x0 glMultMatrix(-1.000000, -0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000...), list=0x0 => (-0.143441, -0.231129, 0.001119, 0.000000, 0.104216, -0.116140, -0.239172...) glRotatef(-109.471222, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.333333, -0.942809...), list=0x0 => (-0.143441, -0.231129, 0.001119, 0.000000, -0.165340, 0.181980, -0.091014...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (-0.143441, -0.231129, 0.001119, 0.000000, -0.104216, 0.116140, 0.239172...) glRotatef(-70.528778, 0.500000, 0.866025, 0.000000), list=0x0 glMultMatrix(0.500000, 0.288675, 0.816497, 0.000000, 0.288675, 0.833333, -0.471405...), list=0x0 => (-0.214909, 0.042035, -0.078261, 0.000000, -0.062953, -0.041571, 0.285002...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (-0.143441, -0.231129, 0.001119, 0.000000, -0.104216, 0.116140, 0.239172...) glRotatef(-70.528778, 0.500000, -0.866025, 0.000000), list=0x0 glMultMatrix(0.500000, -0.288675, -0.816497, 0.000000, -0.288675, 0.833333, -0.471405...), list=0x0 => (0.071468, -0.273164, 0.079380, 0.000000, 0.019862, 0.091871, 0.284356...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glPushMatrix(), list=0x0 glTranslatef(0.000000, 0.000000, -10.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...) glScalef(0.225000, 0.300000, 0.300000), list=0x0 glMultMatrix(0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...) glTranslatef(1.596622, 2.028322, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...) glRotatef(45.000004, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.707107, 0.707107...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.212132, 0.212132...) glRotatef(42.750004, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(0.734322, 0.000000, -0.678801, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (0.165223, 0.143995, -0.143995, 0.000000, 0.000000, 0.212132, 0.212132...) glRotatef(40.500004, 0.000000, 0.000000, 1.000000), list=0x0 glMultMatrix(0.760406, 0.649448, 0.000000, 0.000000, -0.649448, 0.760406, 0.000000...), list=0x0 => (0.125636, 0.247264, 0.028274, 0.000000, -0.107303, 0.067789, 0.254824...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPushMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 0.000000, 1.000000), list=0x0 glMultMatrix(-1.000000, -0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000...), list=0x0 => (-0.125636, -0.247264, -0.028274, 0.000000, 0.107303, -0.067789, -0.254824...) glRotatef(-109.471222, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.333333, -0.942809...), list=0x0 => (-0.125636, -0.247264, -0.028274, 0.000000, -0.179763, 0.169461, -0.061923...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (-0.125636, -0.247264, -0.028274, 0.000000, -0.107303, 0.067789, 0.254824...) glRotatef(-70.528778, 0.500000, 0.866025, 0.000000), list=0x0 glMultMatrix(0.500000, 0.288675, 0.816497, 0.000000, 0.288675, 0.833333, -0.471405...), list=0x0 => (-0.218498, 0.023125, -0.067764, 0.000000, -0.053690, -0.088320, 0.277624...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (-0.125636, -0.247264, -0.028274, 0.000000, -0.107303, 0.067789, 0.254824...) glRotatef(-70.528778, 0.500000, -0.866025, 0.000000), list=0x0 glMultMatrix(0.500000, -0.288675, -0.816497, 0.000000, -0.288675, 0.833333, -0.471405...), list=0x0 => (0.092861, -0.270389, 0.039490, 0.000000, 0.018846, 0.054437, 0.293948...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glPushMatrix(), list=0x0 glTranslatef(0.000000, 0.000000, -10.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...) glScalef(0.225000, 0.300000, 0.300000), list=0x0 glMultMatrix(0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...) glTranslatef(1.756478, 1.922134, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...) glRotatef(50.000008, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.642788, 0.766045...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.192836, 0.229813...) glRotatef(47.500004, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(0.675590, 0.000000, -0.737277, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (0.152008, 0.169436, -0.142174, 0.000000, 0.000000, 0.192836, 0.229813...) glRotatef(45.000004, 0.000000, 0.000000, 1.000000), list=0x0 glMultMatrix(0.707107, 0.707107, 0.000000, 0.000000, -0.707107, 0.707107, 0.000000...), list=0x0 => (0.107486, 0.256165, 0.061971, 0.000000, -0.107486, 0.016546, 0.263035...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPushMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 0.000000, 1.000000), list=0x0 glMultMatrix(-1.000000, -0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000...), list=0x0 => (-0.107486, -0.256165, -0.061971, 0.000000, 0.107486, -0.016546, -0.263035...) glRotatef(-109.471222, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.333333, -0.942809...), list=0x0 => (-0.107486, -0.256165, -0.061971, 0.000000, -0.192229, 0.151896, -0.035149...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (-0.107486, -0.256165, -0.061971, 0.000000, -0.107486, 0.016546, 0.263035...) glRotatef(-70.528778, 0.500000, 0.866025, 0.000000), list=0x0 glMultMatrix(0.500000, 0.288675, 0.816497, 0.000000, 0.288675, 0.833333, -0.471405...), list=0x0 => (-0.220218, 0.003463, -0.061425, 0.000000, -0.042400, -0.133350, 0.262720...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (-0.107486, -0.256165, -0.061971, 0.000000, -0.107486, 0.016546, 0.263035...) glRotatef(-70.528778, 0.500000, -0.866025, 0.000000), list=0x0 glMultMatrix(0.500000, -0.288675, -0.816497, 0.000000, -0.288675, 0.833333, -0.471405...), list=0x0 => (0.112732, -0.259628, -0.000545, 0.000000, 0.019657, 0.014547, 0.298499...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glPushMatrix(), list=0x0 glTranslatef(0.000000, 0.000000, -10.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...) glScalef(0.225000, 0.300000, 0.300000), list=0x0 glMultMatrix(0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...) glTranslatef(1.910924, 1.806699, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...) glRotatef(55.000008, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.573576, 0.819152...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.172073, 0.245746...) glRotatef(52.250008, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(0.612217, 0.000000, -0.790690, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (0.137749, 0.194309, -0.136056, 0.000000, 0.000000, 0.172073, 0.245746...) glRotatef(49.500008, 0.000000, 0.000000, 1.000000), list=0x0 glMultMatrix(0.649448, 0.760406, 0.000000, 0.000000, -0.760406, 0.649448, 0.000000...), list=0x0 => (0.089461, 0.257039, 0.098505, 0.000000, -0.104745, -0.036001, 0.263057...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPushMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 0.000000, 1.000000), list=0x0 glMultMatrix(-1.000000, -0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000...), list=0x0 => (-0.089461, -0.257039, -0.098505, 0.000000, 0.104745, 0.036001, -0.263057...) glRotatef(-109.471222, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.333333, -0.942809...), list=0x0 => (-0.089461, -0.257039, -0.098505, 0.000000, -0.202646, 0.129845, -0.011635...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (-0.089461, -0.257039, -0.098505, 0.000000, -0.104745, -0.036001, 0.263057...) glRotatef(-70.528778, 0.500000, 0.866025, 0.000000), list=0x0 glMultMatrix(0.500000, 0.288675, 0.816497, 0.000000, 0.288675, 0.833333, -0.471405...), list=0x0 => (-0.220227, -0.016070, -0.059329, 0.000000, -0.029247, -0.175124, 0.240439...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (-0.089461, -0.257039, -0.098505, 0.000000, -0.104745, -0.036001, 0.263057...) glRotatef(-70.528778, 0.500000, -0.866025, 0.000000), list=0x0 glMultMatrix(0.500000, -0.288675, -0.816497, 0.000000, -0.288675, 0.833333, -0.471405...), list=0x0 => (0.130766, -0.240968, -0.039176, 0.000000, 0.022403, -0.026723, 0.297311...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glPushMatrix(), list=0x0 glTranslatef(0.000000, 0.000000, -10.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...) glScalef(0.225000, 0.300000, 0.300000), list=0x0 glMultMatrix(0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...) glTranslatef(2.059486, 1.682572, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...) glRotatef(60.000008, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.500000, 0.866025...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.150000, 0.259808...) glRotatef(57.000008, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(0.544639, 0.000000, -0.838671, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (0.122544, 0.217893, -0.125801, 0.000000, 0.000000, 0.150000, 0.259808...) glRotatef(54.000008, 0.000000, 0.000000, 1.000000), list=0x0 glMultMatrix(0.587785, 0.809017, 0.000000, 0.000000, -0.809017, 0.587785, 0.000000...), list=0x0 => (0.072029, 0.249427, 0.136245, 0.000000, -0.099140, -0.088111, 0.254486...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPushMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 0.000000, 1.000000), list=0x0 glMultMatrix(-1.000000, -0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000...), list=0x0 => (-0.072029, -0.249427, -0.136245, 0.000000, 0.099140, 0.088111, -0.254486...) glRotatef(-109.471222, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.333333, -0.942809...), list=0x0 => (-0.072029, -0.249427, -0.136245, 0.000000, -0.210956, 0.104038, 0.007805...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (-0.072029, -0.249427, -0.136245, 0.000000, -0.099140, -0.088111, 0.254486...) glRotatef(-70.528778, 0.500000, 0.866025, 0.000000), list=0x0 glMultMatrix(0.500000, 0.288675, 0.816497, 0.000000, 0.288675, 0.833333, -0.471405...), list=0x0 => (-0.218708, -0.034614, -0.061363, 0.000000, -0.014455, -0.212134, 0.211253...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (-0.072029, -0.249427, -0.136245, 0.000000, -0.099140, -0.088111, 0.254486...) glRotatef(-70.528778, 0.500000, -0.866025, 0.000000), list=0x0 glMultMatrix(0.500000, -0.288675, -0.816497, 0.000000, -0.288675, 0.833333, -0.471405...), list=0x0 => (0.146678, -0.214813, -0.074882, 0.000000, 0.027131, -0.068127, 0.289914...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glPushMatrix(), list=0x0 glTranslatef(0.000000, 0.000000, -10.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...) glScalef(0.225000, 0.300000, 0.300000), list=0x0 glMultMatrix(0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...) glTranslatef(2.201706, 1.550350, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...) glRotatef(65.000008, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.422618, 0.906308...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.126785, 0.271892...) glRotatef(61.750008, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(0.473320, 0.000000, -0.880891, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (0.106497, 0.239507, -0.111684, 0.000000, 0.000000, 0.126785, 0.271892...) glRotatef(58.500008, 0.000000, 0.000000, 1.000000), list=0x0 glMultMatrix(0.522498, 0.852640, 0.000000, 0.000000, -0.852640, 0.522498, 0.000000...), list=0x0 => (0.055644, 0.233245, 0.173472, 0.000000, -0.090804, -0.137969, 0.237290...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPushMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 0.000000, 1.000000), list=0x0 glMultMatrix(-1.000000, -0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000...), list=0x0 => (-0.055644, -0.233245, -0.173472, 0.000000, 0.090804, 0.137969, -0.237290...) glRotatef(-109.471222, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.333333, -0.942809...), list=0x0 => (-0.055644, -0.233245, -0.173472, 0.000000, -0.217133, 0.075342, 0.022519...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (-0.055644, -0.233245, -0.173472, 0.000000, -0.090804, -0.137969, 0.237290...) glRotatef(-70.528778, 0.500000, 0.866025, 0.000000), list=0x0 glMultMatrix(0.500000, 0.288675, 0.816497, 0.000000, 0.288675, 0.833333, -0.471405...), list=0x0 => (-0.215865, -0.051374, -0.067234, 0.000000, 0.001700, -0.242972, 0.175954...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (-0.055644, -0.233245, -0.173472, 0.000000, -0.090804, -0.137969, 0.237290...) glRotatef(-70.528778, 0.500000, -0.866025, 0.000000), list=0x0 glMultMatrix(0.500000, -0.288675, -0.816497, 0.000000, -0.288675, 0.833333, -0.471405...), list=0x0 => (0.160220, -0.181871, -0.106237, 0.000000, 0.033826, -0.108308, 0.276107...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glPushMatrix(), list=0x0 glTranslatef(0.000000, 0.000000, -10.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...) glScalef(0.225000, 0.300000, 0.300000), list=0x0 glMultMatrix(0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...) glTranslatef(2.337145, 1.410670, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...) glRotatef(70.000008, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.342020, 0.939693...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.102606, 0.281908...) glRotatef(66.500008, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(0.398749, 0.000000, -0.917060, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (0.089719, 0.258526, -0.094096, 0.000000, 0.000000, 0.102606, 0.281908...) glRotatef(63.000011, 0.000000, 0.000000, 1.000000), list=0x0 glMultMatrix(0.453990, 0.891007, 0.000000, 0.000000, -0.891007, 0.453990, 0.000000...), list=0x0 => (0.040731, 0.208791, 0.208463, 0.000000, -0.079940, -0.183767, 0.211823...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPushMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 0.000000, 1.000000), list=0x0 glMultMatrix(-1.000000, -0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000...), list=0x0 => (-0.040731, -0.208791, -0.208463, 0.000000, 0.079940, 0.183767, -0.211823...) glRotatef(-109.471222, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.333333, -0.942809...), list=0x0 => (-0.040731, -0.208791, -0.208463, 0.000000, -0.221184, 0.044726, 0.032034...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (-0.040731, -0.208791, -0.208463, 0.000000, -0.079940, -0.183767, 0.211823...) glRotatef(-70.528778, 0.500000, 0.866025, 0.000000), list=0x0 glMultMatrix(0.500000, 0.288675, 0.816497, 0.000000, 0.288675, 0.833333, -0.471405...), list=0x0 => (-0.211917, -0.065662, -0.076490, 0.000000, 0.018894, -0.266402, 0.135629...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (-0.040731, -0.208791, -0.208463, 0.000000, -0.079940, -0.183767, 0.211823...) glRotatef(-70.528778, 0.500000, -0.866025, 0.000000), list=0x0 glMultMatrix(0.500000, -0.288675, -0.816497, 0.000000, -0.288675, 0.833333, -0.471405...), list=0x0 => (0.171186, -0.143129, -0.131974, 0.000000, 0.042411, -0.145857, 0.255985...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glPushMatrix(), list=0x0 glTranslatef(0.000000, 0.000000, -10.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...) glScalef(0.225000, 0.300000, 0.300000), list=0x0 glMultMatrix(0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...) glTranslatef(2.465388, 1.264202, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...) glRotatef(75.000015, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.258819, 0.965926...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.077646, 0.289778...) glRotatef(71.250008, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(0.321439, 0.000000, -0.946930, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (0.072324, 0.274399, -0.073525, 0.000000, 0.000000, 0.077646, 0.289778...) glRotatef(67.500008, 0.000000, 0.000000, 1.000000), list=0x0 glMultMatrix(0.382683, 0.923880, 0.000000, 0.000000, -0.923880, 0.382683, 0.000000...), list=0x0 => (0.027677, 0.176743, 0.239583, 0.000000, -0.066819, -0.223798, 0.178821...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPushMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 0.000000, 1.000000), list=0x0 glMultMatrix(-1.000000, -0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000...), list=0x0 => (-0.027677, -0.176743, -0.239583, 0.000000, 0.066819, 0.223798, -0.178821...) glRotatef(-109.471222, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.333333, -0.942809...), list=0x0 => (-0.027677, -0.176743, -0.239583, 0.000000, -0.223147, 0.013219, 0.036076...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (-0.027677, -0.176743, -0.239583, 0.000000, -0.066819, -0.223798, 0.178821...) glRotatef(-70.528778, 0.500000, 0.866025, 0.000000), list=0x0 glMultMatrix(0.500000, 0.288675, 0.816497, 0.000000, 0.288675, 0.833333, -0.471405...), list=0x0 => (-0.207090, -0.076923, -0.088549, 0.000000, 0.036765, -0.281429, 0.091622...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (-0.027677, -0.176743, -0.239583, 0.000000, -0.066819, -0.223798, 0.178821...) glRotatef(-70.528778, 0.500000, -0.866025, 0.000000), list=0x0 glMultMatrix(0.500000, -0.288675, -0.816497, 0.000000, -0.288675, 0.833333, -0.471405...), list=0x0 => (0.179412, -0.099820, -0.151034, 0.000000, 0.052745, -0.179387, 0.229945...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glPushMatrix(), list=0x0 glTranslatef(0.000000, 0.000000, -10.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...) glScalef(0.225000, 0.300000, 0.300000), list=0x0 glMultMatrix(0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...) glTranslatef(2.586038, 1.111653, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...) glRotatef(80.000015, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.173648, 0.984808...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.052094, 0.295442...) glRotatef(76.000015, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(0.241922, 0.000000, -0.970296, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (0.054432, 0.286666, -0.050547, 0.000000, 0.000000, 0.052094, 0.295442...) glRotatef(72.000015, 0.000000, 0.000000, 1.000000), list=0x0 glMultMatrix(0.309017, 0.951057, 0.000000, 0.000000, -0.951057, 0.309017, 0.000000...), list=0x0 => (0.016821, 0.138129, 0.265363, 0.000000, -0.051768, -0.256538, 0.139370...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPushMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 0.000000, 1.000000), list=0x0 glMultMatrix(-1.000000, -0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000...), list=0x0 => (-0.016821, -0.138129, -0.265363, 0.000000, 0.051768, 0.256538, -0.139370...) glRotatef(-109.471222, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.333333, -0.942809...), list=0x0 => (-0.016821, -0.138129, -0.265363, 0.000000, -0.223087, -0.018126, 0.034575...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (-0.016820, -0.138129, -0.265363, 0.000000, -0.051768, -0.256538, 0.139370...) glRotatef(-70.528778, 0.500000, 0.866025, 0.000000), list=0x0 glMultMatrix(0.500000, 0.288675, 0.816497, 0.000000, 0.288675, 0.833333, -0.471405...), list=0x0 => (-0.201609, -0.084763, -0.102739, 0.000000, 0.054920, -0.287349, 0.045479...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (-0.016820, -0.138129, -0.265363, 0.000000, -0.051768, -0.256538, 0.139370...) glRotatef(-70.528778, 0.500000, -0.866025, 0.000000), list=0x0 glMultMatrix(0.500000, -0.288675, -0.816497, 0.000000, -0.288675, 0.833333, -0.471405...), list=0x0 => (0.184789, -0.053367, -0.162624, 0.000000, 0.064631, -0.207600, 0.198686...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glPushMatrix(), list=0x0 glTranslatef(0.000000, 0.000000, -10.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...) glScalef(0.225000, 0.300000, 0.300000), list=0x0 glMultMatrix(0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...) glTranslatef(2.698725, 0.953756, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...) glRotatef(85.000015, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.087155, 0.996195...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.026147, 0.298858...) glRotatef(80.750015, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(0.160742, 0.000000, -0.986996, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (0.036167, 0.294972, -0.025807, 0.000000, 0.000000, 0.026147, 0.298858...) glRotatef(76.500015, 0.000000, 0.000000, 1.000000), list=0x0 glMultMatrix(0.233445, 0.972370, 0.000000, 0.000000, -0.972370, 0.233445, 0.000000...), list=0x0 => (0.008443, 0.094284, 0.284577, 0.000000, -0.035168, -0.280718, 0.094861...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPushMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 0.000000, 1.000000), list=0x0 glMultMatrix(-1.000000, -0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000...), list=0x0 => (-0.008443, -0.094284, -0.284577, 0.000000, 0.035168, 0.280718, -0.094861...) glRotatef(-109.471222, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.333333, -0.942809...), list=0x0 => (-0.008443, -0.094284, -0.284577, 0.000000, -0.221096, -0.048281, 0.027658...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (-0.008443, -0.094284, -0.284577, 0.000000, -0.035168, -0.280718, 0.094861...) glRotatef(-70.528778, 0.500000, 0.866025, 0.000000), list=0x0 glMultMatrix(0.500000, 0.288675, 0.816497, 0.000000, 0.288675, 0.833333, -0.471405...), list=0x0 => (-0.195696, -0.088955, -0.118336, 0.000000, 0.072943, -0.283795, -0.001118...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (-0.008443, -0.094284, -0.284577, 0.000000, -0.035168, -0.280718, 0.094861...) glRotatef(-70.528778, 0.500000, -0.866025, 0.000000), list=0x0 glMultMatrix(0.500000, -0.288675, -0.816497, 0.000000, -0.288675, 0.833333, -0.471405...), list=0x0 => (0.187253, -0.005329, -0.166241, 0.000000, 0.077818, -0.229360, 0.163182...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glPushMatrix(), list=0x0 glTranslatef(0.000000, 0.000000, -10.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...) glScalef(0.225000, 0.300000, 0.300000), list=0x0 glMultMatrix(0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...) glTranslatef(2.803101, 0.791270, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...) glRotatef(90.000015, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, 1.000000...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, -0.000000, 0.300000...) glRotatef(85.500015, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(0.078459, 0.000000, -0.996917, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (0.017653, 0.299075, 0.000000, 0.000000, 0.000000, -0.000000, 0.300000...) glRotatef(81.000015, 0.000000, 0.000000, 1.000000), list=0x0 glMultMatrix(0.156434, 0.987688, 0.000000, 0.000000, -0.987688, 0.156434, 0.000000...), list=0x0 => (0.002762, 0.046786, 0.296307, 0.000000, -0.017436, -0.295393, 0.046930...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPushMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 0.000000, 1.000000), list=0x0 glMultMatrix(-1.000000, -0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000...), list=0x0 => (-0.002762, -0.046785, -0.296307, 0.000000, 0.017436, 0.295393, -0.046930...) glRotatef(-109.471222, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.333333, -0.942809...), list=0x0 => (-0.002762, -0.046785, -0.296307, 0.000000, -0.217290, -0.076273, 0.015643...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (-0.002762, -0.046786, -0.296307, 0.000000, -0.017436, -0.295393, 0.046930...) glRotatef(-70.528778, 0.500000, 0.866025, 0.000000), list=0x0 glMultMatrix(0.500000, 0.288675, 0.816497, 0.000000, 0.288675, 0.833333, -0.471405...), list=0x0 => (-0.189559, -0.089447, -0.134606, 0.000000, 0.090412, -0.270763, -0.046428...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (-0.002762, -0.046786, -0.296307, 0.000000, -0.017436, -0.295393, 0.046930...) glRotatef(-70.528778, 0.500000, -0.866025, 0.000000), list=0x0 glMultMatrix(0.500000, -0.288675, -0.816497, 0.000000, -0.288675, 0.833333, -0.471405...), list=0x0 => (0.186798, 0.042661, -0.161701, 0.000000, 0.092006, -0.243751, 0.124645...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glPushMatrix(), list=0x0 glTranslatef(0.000000, 0.000000, -10.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...) glScalef(0.225000, 0.300000, 0.300000), list=0x0 glMultMatrix(0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...) glTranslatef(2.898845, 0.624978, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...) glRotatef(95.000015, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.087156, 0.996195...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, -0.026147, 0.298858...) glRotatef(90.250015, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(-0.004364, 0.000000, -0.999990, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (-0.000982, 0.298856, 0.026147, 0.000000, 0.000000, -0.026147, 0.298858...) glRotatef(85.500015, 0.000000, 0.000000, 1.000000), list=0x0 glMultMatrix(0.078459, 0.996917, 0.000000, 0.000000, -0.996917, 0.078459, 0.000000...), list=0x0 => (-0.000077, -0.002618, 0.299989, 0.000000, 0.000979, -0.299986, -0.002618...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPushMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 0.000000, 1.000000), list=0x0 glMultMatrix(-1.000000, -0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000...), list=0x0 => (0.000077, 0.002618, -0.299989, 0.000000, -0.000979, 0.299986, 0.002618...) glRotatef(-109.471222, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.333333, -0.942809...), list=0x0 => (0.000077, 0.002618, -0.299989, 0.000000, -0.211804, -0.101225, -0.000980...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (0.000077, 0.002618, -0.299989, 0.000000, 0.000979, -0.299986, -0.002618...) glRotatef(-70.528778, 0.500000, 0.866025, 0.000000), list=0x0 glMultMatrix(0.500000, 0.288675, 0.816497, 0.000000, 0.288675, 0.833333, -0.471405...), list=0x0 => (-0.183389, -0.086354, -0.150843, 0.000000, 0.106903, -0.248617, -0.088727...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (0.000077, 0.002618, -0.299989, 0.000000, 0.000979, -0.299986, -0.002618...) glRotatef(-70.528778, 0.500000, -0.866025, 0.000000), list=0x0 glMultMatrix(0.500000, -0.288675, -0.816497, 0.000000, -0.288675, 0.833333, -0.471405...), list=0x0 => (0.183466, 0.088972, -0.149145, 0.000000, 0.106858, -0.250129, 0.084471...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glPushMatrix(), list=0x0 glTranslatef(0.000000, 0.000000, -10.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...) glScalef(0.225000, 0.300000, 0.300000), list=0x0 glMultMatrix(0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...) glTranslatef(2.985662, 0.455679, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...) glRotatef(100.000015, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.173648, 0.984808...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, -0.052095, 0.295442...) glRotatef(95.000008, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(-0.087156, 0.000000, -0.996195, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (-0.019610, 0.294318, 0.051896, 0.000000, 0.000000, -0.052095, 0.295442...) glRotatef(90.000008, 0.000000, 0.000000, 1.000000), list=0x0 glMultMatrix(-0.000000, 1.000000, 0.000000, 0.000000, -1.000000, -0.000000, 0.000000...), list=0x0 => (0.000000, -0.052095, 0.295442, 0.000000, 0.019610, -0.294318, -0.051896...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPushMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 0.000000, 1.000000), list=0x0 glMultMatrix(-1.000000, -0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000...), list=0x0 => (-0.000000, 0.052095, -0.295442, 0.000000, -0.019610, 0.294318, 0.051896...) glRotatef(-109.471222, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.333333, -0.942809...), list=0x0 => (-0.000000, 0.052095, -0.295442, 0.000000, -0.204788, -0.122383, -0.021579...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (0.000000, 0.052095, -0.295442, 0.000000, 0.019610, -0.294318, -0.051896...) glRotatef(-70.528778, 0.500000, 0.866025, 0.000000), list=0x0 glMultMatrix(0.500000, 0.288675, 0.816497, 0.000000, 0.288675, 0.833333, -0.471405...), list=0x0 => (-0.177352, -0.079939, -0.166410, 0.000000, 0.122004, -0.218088, -0.126393...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (0.000000, 0.052095, -0.295442, 0.000000, 0.019610, -0.294318, -0.051896...) glRotatef(-70.528778, 0.500000, -0.866025, 0.000000), list=0x0 glMultMatrix(0.500000, -0.288675, -0.816497, 0.000000, -0.288675, 0.833333, -0.471405...), list=0x0 => (0.177352, 0.132034, -0.129033, 0.000000, 0.122004, -0.248165, 0.044180...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glPushMatrix(), list=0x0 glTranslatef(0.000000, 0.000000, -10.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...) glScalef(0.225000, 0.300000, 0.300000), list=0x0 glMultMatrix(0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...) glTranslatef(3.063285, 0.284187, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...) glRotatef(105.000008, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.258819, 0.965926...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, -0.077646, 0.289778...) glRotatef(99.750008, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(-0.169350, 0.000000, -0.985556, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (-0.038104, 0.285592, 0.076524, 0.000000, 0.000000, -0.077646, 0.289778...) glRotatef(94.500008, 0.000000, 0.000000, 1.000000), list=0x0 glMultMatrix(-0.078459, 0.996917, 0.000000, 0.000000, -0.996917, -0.078459, 0.000000...), list=0x0 => (0.002990, -0.099814, 0.282880, 0.000000, 0.037986, -0.278620, -0.099024...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPushMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 0.000000, 1.000000), list=0x0 glMultMatrix(-1.000000, -0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000...), list=0x0 => (-0.002990, 0.099814, -0.282880, 0.000000, -0.037986, 0.278620, 0.099024...) glRotatef(-109.471222, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.333333, -0.942809...), list=0x0 => (-0.002990, 0.099814, -0.282880, 0.000000, -0.196406, -0.139140, -0.045405...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (-0.002990, 0.099814, -0.282880, 0.000000, 0.037986, -0.278620, -0.099024...) glRotatef(-70.528778, 0.500000, 0.866025, 0.000000), list=0x0 glMultMatrix(0.500000, 0.288675, 0.816497, 0.000000, 0.288675, 0.833333, -0.471405...), list=0x0 => (-0.171587, -0.070592, -0.180762, 0.000000, 0.135326, -0.180236, -0.157982...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (-0.002990, 0.099814, -0.282880, 0.000000, 0.037986, -0.278620, -0.099024...) glRotatef(-70.528778, 0.500000, -0.866025, 0.000000), list=0x0 glMultMatrix(0.500000, -0.288675, -0.816497, 0.000000, -0.288675, 0.833333, -0.471405...), list=0x0 => (0.168598, 0.170406, -0.102118, 0.000000, 0.137052, -0.237863, 0.005339...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glPushMatrix(), list=0x0 glTranslatef(0.000000, 0.000000, -10.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...) glScalef(0.225000, 0.300000, 0.300000), list=0x0 glMultMatrix(0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...) glTranslatef(3.131475, 0.111329, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...) glRotatef(110.000000, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.342020, 0.939693...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, -0.102606, 0.281908...) glRotatef(104.500000, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(-0.250380, 0.000000, -0.968148, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (-0.056336, 0.272928, 0.099338, 0.000000, 0.000000, -0.102606, 0.281908...) glRotatef(99.000000, 0.000000, 0.000000, 1.000000), list=0x0 glMultMatrix(-0.156434, 0.987688, 0.000000, 0.000000, -0.987688, -0.156434, 0.000000...), list=0x0 => (0.008813, -0.144038, 0.262897, 0.000000, 0.055642, -0.253517, -0.142215...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPushMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 0.000000, 1.000000), list=0x0 glMultMatrix(-1.000000, -0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000...), list=0x0 => (-0.008813, 0.144038, -0.262897, 0.000000, -0.055642, 0.253517, 0.142215...) glRotatef(-109.471222, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.333333, -0.942809...), list=0x0 => (-0.008813, 0.144038, -0.262897, 0.000000, -0.186828, -0.151053, -0.071626...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (-0.008813, 0.144038, -0.262897, 0.000000, 0.055642, -0.253517, -0.142215...) glRotatef(-70.528778, 0.500000, 0.866025, 0.000000), list=0x0 glMultMatrix(0.500000, 0.288675, 0.816497, 0.000000, 0.288675, 0.833333, -0.471405...), list=0x0 => (-0.166204, -0.058797, -0.193479, 0.000000, 0.146512, -0.136410, -0.182294...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (-0.008813, 0.144038, -0.262897, 0.000000, 0.055642, -0.253517, -0.142215...) glRotatef(-70.528778, 0.500000, -0.866025, 0.000000), list=0x0 glMultMatrix(0.500000, -0.288675, -0.816497, 0.000000, -0.288675, 0.833333, -0.471405...), list=0x0 => (0.157391, 0.202835, -0.069418, 0.000000, 0.151600, -0.219571, -0.030510...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glPushMatrix(), list=0x0 glTranslatef(0.000000, 0.000000, -10.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...) glScalef(0.225000, 0.300000, 0.300000), list=0x0 glMultMatrix(0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...) glTranslatef(3.190022, -0.062065, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...) glRotatef(115.000000, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.422618, 0.906308...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, -0.126786, 0.271892...) glRotatef(109.250000, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(-0.329691, 0.000000, -0.944089, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (-0.074180, 0.256691, 0.119697, 0.000000, 0.000000, -0.126786, 0.271892...) glRotatef(103.500000, 0.000000, 0.000000, 1.000000), list=0x0 glMultMatrix(-0.233445, 0.972370, 0.000000, 0.000000, -0.972370, -0.233445, 0.000000...), list=0x0 => (0.017317, -0.183206, 0.236437, 0.000000, 0.072131, -0.220001, -0.179862...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPushMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 0.000000, 1.000000), list=0x0 glMultMatrix(-1.000000, -0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000...), list=0x0 => (-0.017317, 0.183206, -0.236437, 0.000000, -0.072131, 0.220001, 0.179862...) glRotatef(-109.471222, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.333333, -0.942809...), list=0x0 => (-0.017317, 0.183206, -0.236437, 0.000000, -0.176228, -0.157847, -0.099363...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (-0.017317, 0.183206, -0.236437, 0.000000, 0.072131, -0.220001, -0.179862...) glRotatef(-70.528778, 0.500000, 0.866025, 0.000000), list=0x0 glMultMatrix(0.500000, 0.288675, 0.816497, 0.000000, 0.288675, 0.833333, -0.471405...), list=0x0 => (-0.161276, -0.045097, -0.204270, 0.000000, 0.155246, -0.088190, -0.198433...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (-0.017317, 0.183206, -0.236437, 0.000000, 0.072131, -0.220001, -0.179862...) glRotatef(-70.528778, 0.500000, -0.866025, 0.000000), list=0x0 glMultMatrix(0.500000, -0.288675, -0.816497, 0.000000, -0.288675, 0.833333, -0.471405...), list=0x0 => (0.143959, 0.228303, -0.032168, 0.000000, 0.165244, -0.193964, -0.061926...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638c070) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x6638e478) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x663876e8), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glPushMatrix(), list=0x0 glTranslatef(0.000000, 0.000000, -10.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...) glScalef(0.225000, 0.300000, 0.300000), list=0x0 glMultMatrix(0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...) glTranslatef(3.238744, -0.235161, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...) glRotatef(119.999992, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.500000, 0.866025...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, -0.150000, 0.259808...) glRotatef(113.999992, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(-0.406736, 0.000000, -0.913545, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (-0.091516, 0.237346, 0.137032, 0.000000, 0.000000, -0.150000, 0.259808...) glRotatef(107.999992, 0.000000, 0.000000, 1.000000), list=0x0 glMultMatrix(-0.309017, 0.951057, 0.000000, 0.000000, -0.951057, -0.309017, 0.000000...), list=0x0 => (0.028280, -0.216002, 0.204747, 0.000000, 0.087037, -0.179377, -0.210610...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638d578) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66386838) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x66388340), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPushMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 0.000000, 1.000000), list=0x0 glMultMatrix(-1.000000, -0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000...), list=0x0 => (-0.028280, 0.216002, -0.204747, 0.000000, -0.087037, 0.179377, 0.210610...) glRotatef(-109.471222, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.333333, -0.942809...), list=0x0 => (-0.028280, 0.216002, -0.204747, 0.000000, -0.164780, -0.159422, -0.127724...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638d578) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66386838) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x66388340), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (-0.028280, 0.216002, -0.204747, 0.000000, 0.087037, -0.179377, -0.210610...) glRotatef(-70.528778, 0.500000, 0.866025, 0.000000), list=0x0 glMultMatrix(0.500000, 0.288675, 0.816497, 0.000000, 0.288675, 0.833333, -0.471405...), list=0x0 => (-0.156844, -0.030062, -0.212986, 0.000000, 0.161263, -0.037312, -0.205853...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638d578) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66386838) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x66388340), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (-0.028280, 0.216002, -0.204747, 0.000000, 0.087037, -0.179377, -0.210610...) glRotatef(-70.528778, 0.500000, -0.866025, 0.000000), list=0x0 glMultMatrix(0.500000, -0.288675, -0.816497, 0.000000, -0.288675, 0.833333, -0.471405...), list=0x0 => (0.128564, 0.246065, 0.008239, 0.000000, 0.177590, -0.162021, -0.087642...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638d578) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66386838) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x66388340), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glPushMatrix(), list=0x0 glTranslatef(0.000000, 0.000000, -10.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...) glScalef(0.225000, 0.300000, 0.300000), list=0x0 glMultMatrix(0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...) glTranslatef(3.277494, -0.407125, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...) glRotatef(124.999985, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.573576, 0.819152...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, -0.172073, 0.245746...) glRotatef(118.749992, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(-0.480989, 0.000000, -0.876727, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (-0.108222, 0.215452, 0.150861, 0.000000, 0.000000, -0.172073, 0.245746...) glRotatef(112.499992, 0.000000, 0.000000, 1.000000), list=0x0 glMultMatrix(-0.382683, 0.923880, 0.000000, 0.000000, -0.923880, -0.382683, 0.000000...), list=0x0 => (0.041415, -0.241424, 0.169307, 0.000000, 0.099985, -0.133202, -0.233420...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638d578) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66386838) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x66388340), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPushMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 0.000000, 1.000000), list=0x0 glMultMatrix(-1.000000, -0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000...), list=0x0 => (-0.041415, 0.241424, -0.169307, 0.000000, -0.099985, 0.133202, 0.233420...) glRotatef(-109.471222, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.333333, -0.942809...), list=0x0 => (-0.041415, 0.241424, -0.169307, 0.000000, -0.152654, -0.155842, -0.155838...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638d578) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66386838) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x66388340), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (-0.041415, 0.241424, -0.169307, 0.000000, 0.099985, -0.133202, -0.233420...) glRotatef(-70.528778, 0.500000, 0.866025, 0.000000), list=0x0 glMultMatrix(0.500000, 0.288675, 0.816497, 0.000000, 0.288675, 0.833333, -0.471405...), list=0x0 => (-0.152909, -0.014251, -0.219614, 0.000000, 0.164356, 0.014412, -0.204376...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638d578) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66386838) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x66388340), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (-0.041415, 0.241424, -0.169307, 0.000000, 0.099985, -0.133202, -0.233420...) glRotatef(-70.528778, 0.500000, -0.866025, 0.000000), list=0x0 glMultMatrix(0.500000, -0.288675, -0.816497, 0.000000, -0.288675, 0.833333, -0.471405...), list=0x0 => (0.111494, 0.255675, 0.050306, 0.000000, 0.188267, -0.124975, -0.106626...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638d578) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66386838) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x66388340), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glPushMatrix(), list=0x0 glTranslatef(0.000000, 0.000000, -10.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...) glScalef(0.225000, 0.300000, 0.300000), list=0x0 glMultMatrix(0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...) glTranslatef(3.306150, -0.577130, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, 0.300000, 0.000000...) glRotatef(129.999985, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.642787, 0.766045...), list=0x0 => (0.225000, 0.000000, 0.000000, 0.000000, 0.000000, -0.192836, 0.229813...) glRotatef(123.499985, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(-0.551937, 0.000000, -0.833886, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (-0.124186, 0.191638, 0.160803, 0.000000, 0.000000, -0.192836, 0.229813...) glRotatef(116.999985, 0.000000, 0.000000, 1.000000), list=0x0 glMultMatrix(-0.453990, 0.891007, 0.000000, 0.000000, -0.891007, -0.453990, 0.000000...), list=0x0 => (0.056379, -0.258820, 0.131762, 0.000000, 0.110650, -0.083205, -0.247610...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638d578) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66386838) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x66388340), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPushMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 0.000000, 1.000000), list=0x0 glMultMatrix(-1.000000, -0.000000, 0.000000, 0.000000, 0.000000, -1.000000, 0.000000...), list=0x0 => (-0.056379, 0.258820, -0.131762, 0.000000, -0.110650, 0.083205, 0.247610...) glRotatef(-109.471222, 1.000000, 0.000000, 0.000000), list=0x0 glMultMatrix(1.000000, 0.000000, 0.000000, 0.000000, 0.000000, -0.333333, -0.942809...), list=0x0 => (-0.056379, 0.258820, -0.131762, 0.000000, -0.140010, -0.147323, -0.182883...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638d578) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66386838) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x66388340), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 glPushMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (-0.056379, 0.258820, -0.131762, 0.000000, 0.110650, -0.083205, -0.247610...) glRotatef(-70.528778, 0.500000, 0.866025, 0.000000), list=0x0 glMultMatrix(0.500000, 0.288675, 0.816497, 0.000000, 0.288675, 0.833333, -0.471405...), list=0x0 => (-0.149442, 0.001824, -0.224262, 0.000000, 0.164380, 0.065171, -0.194205...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638d578) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66386838) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x66388340), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 glRotatef(180.000000, 0.000000, 1.000000, 0.000000), list=0x0 glMultMatrix(-1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000...), list=0x0 => (-0.056379, 0.258820, -0.131762, 0.000000, 0.110650, -0.083205, -0.247610...) glRotatef(-70.528778, 0.500000, -0.866025, 0.000000), list=0x0 glMultMatrix(0.500000, -0.288675, -0.816497, 0.000000, -0.288675, 0.833333, -0.471405...), list=0x0 => (0.093063, 0.256996, 0.092500, 0.000000, 0.196931, -0.084258, -0.118132...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6638d578) fpe_glEnableClientState(GL_NORMAL_ARRAY) fpe_glNormalPointer(GL_FLOAT, 0, 0x66386838) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 fpe_glDrawElements(GL_TRIANGLES, 1587, GL_UNSIGNED_SHORT, 0x66388340), program=0 GoUniformif(0x66382db0[256], 0, 1, 1, 0x67ebf4f4) =>(0.000000...) glPopMatrix(), list=0x0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 LIBGL: OGLES2 Library and Interface closed