LIBGL: Initialising gl4es LIBGL: v1.0.5 built on Feb 19 2018 00:48:21 LIBGL: Using GLES 2.0 backend LIBGL: OGLES2 Library and Interface open successfuly LIBGL: Hardware test disabled, nothing activated... init_matrix(0x674feb88) LIBGL: Targeting OpenGL 2.0 LIBGL: Current folder is:NO NAME:0 LIBGL: No texture bound on unit 0 for itarget=1 fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66905778) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glEnableClientState(GL_TEXTURE_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x6690cc40) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 2280, GL_UNSIGNED_SHORT, 0x66902008), program=0 glCreateShader(GL_VERTEX_SHADER) glShaderSource(256, 1, 0x677aa260, 0x0) Shader source// FPE_Shader generated // ** Vertex Shader ** // ligthting=0 (twosided=0, separate=0, color_material=0) // secondary=0, planes=000000 // texture=00000000, point=0 varying vec4 Color; void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; Color = gl_Color; // texturing } : (FPEShader generated) New Shader source: #version 100 precision mediump float; precision mediump int; uniform highp mat4 _gl4es_ModelViewProjectionMatrix; attribute highp vec4 _gl4es_Vertex; attribute lowp vec4 _gl4es_Color; // FPE_Shader generated // ** Vertex Shader ** // ligthting=0 (twosided=0, separate=0, color_material=0) // secondary=0, planes=000000 // texture=00000000, point=0 varying vec4 Color; void main() { gl_Position = _gl4es_ModelViewProjectionMatrix * _gl4es_Vertex; Color = _gl4es_Color; // texturing } glCompileShader(256) glGetShaderiv(256, 0x8B81, 0x675155c4) glCreateShader(GL_FRAGMENT_SHADER) glShaderSource(257, 1, 0x677aa260, 0x0) Shader source// FPE_Shader generated // ** Fragment Shader ** // lighting=0, alpha=0, secondary=0, planes=000000, texture=00000000, texformat=00000000 point=0 varying vec4 Color; void main() { vec4 fColor = Color; gl_FragColor = fColor; }: (FPEShader generated) New Shader source: #version 100 precision mediump float; precision mediump int; // FPE_Shader generated // ** Fragment Shader ** // lighting=0, alpha=0, secondary=0, planes=000000, texture=00000000, texformat=00000000 point=0 varying vec4 Color; void main() { vec4 fColor = Color; gl_FragColor = fColor; } glCompileShader(257) glGetShaderiv(257, 0x8B81, 0x675155c4) glCreateProgram() glAttachShader(256, 256) glAttachShader(256, 257) glLinkProgram(256) link status = 1 uniform #0 : "_gl4es_ModelViewProjectionMatrix" (builtin) type=GL_FLOAT_MAT4 size=1 attrib #0 : _gl4es_Vertex (builtin) type=GL_FLOAT_VEC4 size=1 attrib #1 : _gl4es_Color (builtin) type=GL_FLOAT_VEC4 size=1 glGetProgramiv(256, GL_LINK_STATUS, 0x675155c4) creating FPE shader : 256(0x66908b80) Use FPE program 256 GoUniformMatrix4fv(0x66908b80[256], 0, 1, 0, 0x674ff5bc) p=>(1.000000, 0.000000, 0.000000, 0.000000, 0.000000...) GoUniformMatrix4fv(0x66908b80[256], -1, 1, 1, 0x674ff5bc) p=>(1.000000, 0.000000, 0.000000, 0.000000, 0.000000...) VertexAttribArray[0]:Enable glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66905778) glVertexAttrib4fv(1, 0x6750067c) => (1.000000, 1.000000, 1.000000, 1.000000) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66cceb20) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66cce718) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_STRIP, 0, 42), program=0 GoUniformMatrix4fv(0x66908b80[256], 0, 1, 0, 0x674ff5bc) p=>(1.000000, 0.000000, 0.000000, 0.000000, 0.000000...) GoUniformMatrix4fv(0x66908b80[256], -1, 1, 1, 0x674ff5bc) p=>(1.000000, 0.000000, 0.000000, 0.000000, 0.000000...) glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66cceb20) glMatrixMode(GL_PROJECTION), list=0x0 glLoadIdentity(), list=0x0 glOrthof(-5.333333, 5.333333, 4.000000, -4.000000, -4.000000, 4.000000), list=0x0 glMultMatrix(0.187500, 0.000000, 0.000000, 0.000000, 0.000000, 0.250000, 0.000000...), list=0x0 => (0.187500, 0.000000, 0.000000, 0.000000, 0.000000, 0.250000, 0.000000...) glMatrixMode(GL_MODELVIEW), list=0x0 glLoadIdentity(), list=0x0 glRotatef(85.000000, 1.000000, 1.000000, 1.000000), list=0x0 glMultMatrix(0.391437, 0.879435, -0.270872, 0.000000, -0.270872, 0.391437, 0.879435...), list=0x0 => (0.391437, 0.879435, -0.270872, 0.000000, -0.270872, 0.391437, 0.879435...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6690a8d8) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x6690dce0) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 2280, GL_UNSIGNED_SHORT, 0x66902008), program=0 GoUniformMatrix4fv(0x66908b80[256], 0, 1, 0, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) GoUniformMatrix4fv(0x66908b80[256], -1, 1, 1, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x6690a8d8) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66cce970) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66cce568) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_STRIP, 0, 42), program=0 GoUniformMatrix4fv(0x66908b80[256], 0, 1, 0, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) GoUniformMatrix4fv(0x66908b80[256], -1, 1, 1, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66cce970) glMatrixMode(GL_PROJECTION), list=0x0 glLoadIdentity(), list=0x0 glOrthof(-5.333333, 5.333333, 4.000000, -4.000000, -4.000000, 4.000000), list=0x0 glMultMatrix(0.187500, 0.000000, 0.000000, 0.000000, 0.000000, 0.250000, 0.000000...), list=0x0 => (0.187500, 0.000000, 0.000000, 0.000000, 0.000000, 0.250000, 0.000000...) glMatrixMode(GL_MODELVIEW), list=0x0 glLoadIdentity(), list=0x0 glRotatef(85.000000, 1.000000, 1.000000, 1.000000), list=0x0 glMultMatrix(0.391437, 0.879435, -0.270872, 0.000000, -0.270872, 0.391437, 0.879435...), list=0x0 => (0.391437, 0.879435, -0.270872, 0.000000, -0.270872, 0.391437, 0.879435...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6690a8d8) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x6690dce0) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 2280, GL_UNSIGNED_SHORT, 0x66902008), program=0 GoUniformMatrix4fv(0x66908b80[256], 0, 1, 0, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) GoUniformMatrix4fv(0x66908b80[256], -1, 1, 1, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x6690a8d8) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66cce970) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66cce568) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_STRIP, 0, 42), program=0 GoUniformMatrix4fv(0x66908b80[256], 0, 1, 0, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) GoUniformMatrix4fv(0x66908b80[256], -1, 1, 1, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66cce970) glMatrixMode(GL_PROJECTION), list=0x0 glLoadIdentity(), list=0x0 glOrthof(-5.333333, 5.333333, 4.000000, -4.000000, -4.000000, 4.000000), list=0x0 glMultMatrix(0.187500, 0.000000, 0.000000, 0.000000, 0.000000, 0.250000, 0.000000...), list=0x0 => (0.187500, 0.000000, 0.000000, 0.000000, 0.000000, 0.250000, 0.000000...) glMatrixMode(GL_MODELVIEW), list=0x0 glLoadIdentity(), list=0x0 glRotatef(85.000000, 1.000000, 1.000000, 1.000000), list=0x0 glMultMatrix(0.391437, 0.879435, -0.270872, 0.000000, -0.270872, 0.391437, 0.879435...), list=0x0 => (0.391437, 0.879435, -0.270872, 0.000000, -0.270872, 0.391437, 0.879435...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6690a8d8) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x6690dce0) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 2280, GL_UNSIGNED_SHORT, 0x66902008), program=0 GoUniformMatrix4fv(0x66908b80[256], 0, 1, 0, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) GoUniformMatrix4fv(0x66908b80[256], -1, 1, 1, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x6690a8d8) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66cce970) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66cce568) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_STRIP, 0, 42), program=0 GoUniformMatrix4fv(0x66908b80[256], 0, 1, 0, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) GoUniformMatrix4fv(0x66908b80[256], -1, 1, 1, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66cce970) glMatrixMode(GL_PROJECTION), list=0x0 glLoadIdentity(), list=0x0 glOrthof(-5.333333, 5.333333, 4.000000, -4.000000, -4.000000, 4.000000), list=0x0 glMultMatrix(0.187500, 0.000000, 0.000000, 0.000000, 0.000000, 0.250000, 0.000000...), list=0x0 => (0.187500, 0.000000, 0.000000, 0.000000, 0.000000, 0.250000, 0.000000...) glMatrixMode(GL_MODELVIEW), list=0x0 glLoadIdentity(), list=0x0 glRotatef(85.000000, 1.000000, 1.000000, 1.000000), list=0x0 glMultMatrix(0.391437, 0.879435, -0.270872, 0.000000, -0.270872, 0.391437, 0.879435...), list=0x0 => (0.391437, 0.879435, -0.270872, 0.000000, -0.270872, 0.391437, 0.879435...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6690a8d8) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x6690dce0) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 2280, GL_UNSIGNED_SHORT, 0x66902008), program=0 GoUniformMatrix4fv(0x66908b80[256], 0, 1, 0, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) GoUniformMatrix4fv(0x66908b80[256], -1, 1, 1, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x6690a8d8) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66cce970) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66cce568) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_STRIP, 0, 42), program=0 GoUniformMatrix4fv(0x66908b80[256], 0, 1, 0, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) GoUniformMatrix4fv(0x66908b80[256], -1, 1, 1, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66cce970) glMatrixMode(GL_PROJECTION), list=0x0 glLoadIdentity(), list=0x0 glOrthof(-5.333333, 5.333333, 4.000000, -4.000000, -4.000000, 4.000000), list=0x0 glMultMatrix(0.187500, 0.000000, 0.000000, 0.000000, 0.000000, 0.250000, 0.000000...), list=0x0 => (0.187500, 0.000000, 0.000000, 0.000000, 0.000000, 0.250000, 0.000000...) glMatrixMode(GL_MODELVIEW), list=0x0 glLoadIdentity(), list=0x0 glRotatef(85.000000, 1.000000, 1.000000, 1.000000), list=0x0 glMultMatrix(0.391437, 0.879435, -0.270872, 0.000000, -0.270872, 0.391437, 0.879435...), list=0x0 => (0.391437, 0.879435, -0.270872, 0.000000, -0.270872, 0.391437, 0.879435...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6690a8d8) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x6690dce0) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 2280, GL_UNSIGNED_SHORT, 0x66902008), program=0 GoUniformMatrix4fv(0x66908b80[256], 0, 1, 0, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) GoUniformMatrix4fv(0x66908b80[256], -1, 1, 1, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x6690a8d8) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66cce970) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66cce568) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_STRIP, 0, 42), program=0 GoUniformMatrix4fv(0x66908b80[256], 0, 1, 0, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) GoUniformMatrix4fv(0x66908b80[256], -1, 1, 1, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66cce970) glMatrixMode(GL_PROJECTION), list=0x0 glLoadIdentity(), list=0x0 glOrthof(-5.333333, 5.333333, 4.000000, -4.000000, -4.000000, 4.000000), list=0x0 glMultMatrix(0.187500, 0.000000, 0.000000, 0.000000, 0.000000, 0.250000, 0.000000...), list=0x0 => (0.187500, 0.000000, 0.000000, 0.000000, 0.000000, 0.250000, 0.000000...) glMatrixMode(GL_MODELVIEW), list=0x0 glLoadIdentity(), list=0x0 glRotatef(85.000000, 1.000000, 1.000000, 1.000000), list=0x0 glMultMatrix(0.391437, 0.879435, -0.270872, 0.000000, -0.270872, 0.391437, 0.879435...), list=0x0 => (0.391437, 0.879435, -0.270872, 0.000000, -0.270872, 0.391437, 0.879435...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6690a8d8) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x6690dce0) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 2280, GL_UNSIGNED_SHORT, 0x66902008), program=0 GoUniformMatrix4fv(0x66908b80[256], 0, 1, 0, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) GoUniformMatrix4fv(0x66908b80[256], -1, 1, 1, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x6690a8d8) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66cce970) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66cce568) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_STRIP, 0, 42), program=0 GoUniformMatrix4fv(0x66908b80[256], 0, 1, 0, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) GoUniformMatrix4fv(0x66908b80[256], -1, 1, 1, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66cce970) glMatrixMode(GL_PROJECTION), list=0x0 glLoadIdentity(), list=0x0 glOrthof(-5.333333, 5.333333, 4.000000, -4.000000, -4.000000, 4.000000), list=0x0 glMultMatrix(0.187500, 0.000000, 0.000000, 0.000000, 0.000000, 0.250000, 0.000000...), list=0x0 => (0.187500, 0.000000, 0.000000, 0.000000, 0.000000, 0.250000, 0.000000...) glMatrixMode(GL_MODELVIEW), list=0x0 glLoadIdentity(), list=0x0 glRotatef(85.000000, 1.000000, 1.000000, 1.000000), list=0x0 glMultMatrix(0.391437, 0.879435, -0.270872, 0.000000, -0.270872, 0.391437, 0.879435...), list=0x0 => (0.391437, 0.879435, -0.270872, 0.000000, -0.270872, 0.391437, 0.879435...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6690a8d8) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x6690dce0) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 2280, GL_UNSIGNED_SHORT, 0x66902008), program=0 GoUniformMatrix4fv(0x66908b80[256], 0, 1, 0, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) GoUniformMatrix4fv(0x66908b80[256], -1, 1, 1, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x6690a8d8) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66cce970) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66cce568) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_STRIP, 0, 42), program=0 GoUniformMatrix4fv(0x66908b80[256], 0, 1, 0, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) GoUniformMatrix4fv(0x66908b80[256], -1, 1, 1, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66cce970) glMatrixMode(GL_PROJECTION), list=0x0 glLoadIdentity(), list=0x0 glOrthof(-5.333333, 5.333333, 4.000000, -4.000000, -4.000000, 4.000000), list=0x0 glMultMatrix(0.187500, 0.000000, 0.000000, 0.000000, 0.000000, 0.250000, 0.000000...), list=0x0 => (0.187500, 0.000000, 0.000000, 0.000000, 0.000000, 0.250000, 0.000000...) glMatrixMode(GL_MODELVIEW), list=0x0 glLoadIdentity(), list=0x0 glRotatef(85.000000, 1.000000, 1.000000, 1.000000), list=0x0 glMultMatrix(0.391437, 0.879435, -0.270872, 0.000000, -0.270872, 0.391437, 0.879435...), list=0x0 => (0.391437, 0.879435, -0.270872, 0.000000, -0.270872, 0.391437, 0.879435...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6690a8d8) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x6690dce0) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 2280, GL_UNSIGNED_SHORT, 0x66902008), program=0 GoUniformMatrix4fv(0x66908b80[256], 0, 1, 0, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) GoUniformMatrix4fv(0x66908b80[256], -1, 1, 1, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x6690a8d8) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66cce970) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66cce568) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_STRIP, 0, 42), program=0 GoUniformMatrix4fv(0x66908b80[256], 0, 1, 0, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) GoUniformMatrix4fv(0x66908b80[256], -1, 1, 1, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66cce970) glMatrixMode(GL_PROJECTION), list=0x0 glLoadIdentity(), list=0x0 glOrthof(-5.333333, 5.333333, 4.000000, -4.000000, -4.000000, 4.000000), list=0x0 glMultMatrix(0.187500, 0.000000, 0.000000, 0.000000, 0.000000, 0.250000, 0.000000...), list=0x0 => (0.187500, 0.000000, 0.000000, 0.000000, 0.000000, 0.250000, 0.000000...) glMatrixMode(GL_MODELVIEW), list=0x0 glLoadIdentity(), list=0x0 glRotatef(85.000000, 1.000000, 1.000000, 1.000000), list=0x0 glMultMatrix(0.391437, 0.879435, -0.270872, 0.000000, -0.270872, 0.391437, 0.879435...), list=0x0 => (0.391437, 0.879435, -0.270872, 0.000000, -0.270872, 0.391437, 0.879435...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6690a8d8) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x6690dce0) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 2280, GL_UNSIGNED_SHORT, 0x66902008), program=0 GoUniformMatrix4fv(0x66908b80[256], 0, 1, 0, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) GoUniformMatrix4fv(0x66908b80[256], -1, 1, 1, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x6690a8d8) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66cce970) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66cce568) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_STRIP, 0, 42), program=0 GoUniformMatrix4fv(0x66908b80[256], 0, 1, 0, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) GoUniformMatrix4fv(0x66908b80[256], -1, 1, 1, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66cce970) glMatrixMode(GL_PROJECTION), list=0x0 glLoadIdentity(), list=0x0 glOrthof(-5.333333, 5.333333, 4.000000, -4.000000, -4.000000, 4.000000), list=0x0 glMultMatrix(0.187500, 0.000000, 0.000000, 0.000000, 0.000000, 0.250000, 0.000000...), list=0x0 => (0.187500, 0.000000, 0.000000, 0.000000, 0.000000, 0.250000, 0.000000...) glMatrixMode(GL_MODELVIEW), list=0x0 glLoadIdentity(), list=0x0 glRotatef(85.000000, 1.000000, 1.000000, 1.000000), list=0x0 glMultMatrix(0.391437, 0.879435, -0.270872, 0.000000, -0.270872, 0.391437, 0.879435...), list=0x0 => (0.391437, 0.879435, -0.270872, 0.000000, -0.270872, 0.391437, 0.879435...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6690a8d8) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x6690dce0) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 2280, GL_UNSIGNED_SHORT, 0x66902008), program=0 GoUniformMatrix4fv(0x66908b80[256], 0, 1, 0, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) GoUniformMatrix4fv(0x66908b80[256], -1, 1, 1, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x6690a8d8) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66cce970) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66cce568) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_STRIP, 0, 42), program=0 GoUniformMatrix4fv(0x66908b80[256], 0, 1, 0, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) GoUniformMatrix4fv(0x66908b80[256], -1, 1, 1, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66cce970) glMatrixMode(GL_PROJECTION), list=0x0 glLoadIdentity(), list=0x0 glOrthof(-5.333333, 5.333333, 4.000000, -4.000000, -4.000000, 4.000000), list=0x0 glMultMatrix(0.187500, 0.000000, 0.000000, 0.000000, 0.000000, 0.250000, 0.000000...), list=0x0 => (0.187500, 0.000000, 0.000000, 0.000000, 0.000000, 0.250000, 0.000000...) glMatrixMode(GL_MODELVIEW), list=0x0 glLoadIdentity(), list=0x0 glRotatef(85.000000, 1.000000, 1.000000, 1.000000), list=0x0 glMultMatrix(0.391437, 0.879435, -0.270872, 0.000000, -0.270872, 0.391437, 0.879435...), list=0x0 => (0.391437, 0.879435, -0.270872, 0.000000, -0.270872, 0.391437, 0.879435...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6690a8d8) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x6690dce0) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 2280, GL_UNSIGNED_SHORT, 0x66902008), program=0 GoUniformMatrix4fv(0x66908b80[256], 0, 1, 0, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) GoUniformMatrix4fv(0x66908b80[256], -1, 1, 1, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x6690a8d8) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66cce970) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66cce568) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_STRIP, 0, 42), program=0 GoUniformMatrix4fv(0x66908b80[256], 0, 1, 0, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) GoUniformMatrix4fv(0x66908b80[256], -1, 1, 1, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66cce970) glMatrixMode(GL_PROJECTION), list=0x0 glLoadIdentity(), list=0x0 glOrthof(-5.333333, 5.333333, 4.000000, -4.000000, -4.000000, 4.000000), list=0x0 glMultMatrix(0.187500, 0.000000, 0.000000, 0.000000, 0.000000, 0.250000, 0.000000...), list=0x0 => (0.187500, 0.000000, 0.000000, 0.000000, 0.000000, 0.250000, 0.000000...) glMatrixMode(GL_MODELVIEW), list=0x0 glLoadIdentity(), list=0x0 glRotatef(85.000000, 1.000000, 1.000000, 1.000000), list=0x0 glMultMatrix(0.391437, 0.879435, -0.270872, 0.000000, -0.270872, 0.391437, 0.879435...), list=0x0 => (0.391437, 0.879435, -0.270872, 0.000000, -0.270872, 0.391437, 0.879435...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6690a8d8) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x6690dce0) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 2280, GL_UNSIGNED_SHORT, 0x66902008), program=0 GoUniformMatrix4fv(0x66908b80[256], 0, 1, 0, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) GoUniformMatrix4fv(0x66908b80[256], -1, 1, 1, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x6690a8d8) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66cce970) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66cce568) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_STRIP, 0, 42), program=0 GoUniformMatrix4fv(0x66908b80[256], 0, 1, 0, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) GoUniformMatrix4fv(0x66908b80[256], -1, 1, 1, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66cce970) glMatrixMode(GL_PROJECTION), list=0x0 glLoadIdentity(), list=0x0 glOrthof(-5.333333, 5.333333, 4.000000, -4.000000, -4.000000, 4.000000), list=0x0 glMultMatrix(0.187500, 0.000000, 0.000000, 0.000000, 0.000000, 0.250000, 0.000000...), list=0x0 => (0.187500, 0.000000, 0.000000, 0.000000, 0.000000, 0.250000, 0.000000...) glMatrixMode(GL_MODELVIEW), list=0x0 glLoadIdentity(), list=0x0 glRotatef(85.000000, 1.000000, 1.000000, 1.000000), list=0x0 glMultMatrix(0.391437, 0.879435, -0.270872, 0.000000, -0.270872, 0.391437, 0.879435...), list=0x0 => (0.391437, 0.879435, -0.270872, 0.000000, -0.270872, 0.391437, 0.879435...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6690a8d8) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x6690dce0) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 2280, GL_UNSIGNED_SHORT, 0x66902008), program=0 GoUniformMatrix4fv(0x66908b80[256], 0, 1, 0, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) GoUniformMatrix4fv(0x66908b80[256], -1, 1, 1, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x6690a8d8) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66cce970) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66cce568) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_STRIP, 0, 42), program=0 GoUniformMatrix4fv(0x66908b80[256], 0, 1, 0, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) GoUniformMatrix4fv(0x66908b80[256], -1, 1, 1, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66cce970) glMatrixMode(GL_PROJECTION), list=0x0 glLoadIdentity(), list=0x0 glOrthof(-5.333333, 5.333333, 4.000000, -4.000000, -4.000000, 4.000000), list=0x0 glMultMatrix(0.187500, 0.000000, 0.000000, 0.000000, 0.000000, 0.250000, 0.000000...), list=0x0 => (0.187500, 0.000000, 0.000000, 0.000000, 0.000000, 0.250000, 0.000000...) glMatrixMode(GL_MODELVIEW), list=0x0 glLoadIdentity(), list=0x0 glRotatef(85.000000, 1.000000, 1.000000, 1.000000), list=0x0 glMultMatrix(0.391437, 0.879435, -0.270872, 0.000000, -0.270872, 0.391437, 0.879435...), list=0x0 => (0.391437, 0.879435, -0.270872, 0.000000, -0.270872, 0.391437, 0.879435...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6690a8d8) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x6690dce0) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 2280, GL_UNSIGNED_SHORT, 0x66902008), program=0 GoUniformMatrix4fv(0x66908b80[256], 0, 1, 0, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) GoUniformMatrix4fv(0x66908b80[256], -1, 1, 1, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x6690a8d8) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66cce970) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66cce568) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_STRIP, 0, 42), program=0 GoUniformMatrix4fv(0x66908b80[256], 0, 1, 0, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) GoUniformMatrix4fv(0x66908b80[256], -1, 1, 1, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66cce970) glMatrixMode(GL_PROJECTION), list=0x0 glLoadIdentity(), list=0x0 glOrthof(-5.333333, 5.333333, 4.000000, -4.000000, -4.000000, 4.000000), list=0x0 glMultMatrix(0.187500, 0.000000, 0.000000, 0.000000, 0.000000, 0.250000, 0.000000...), list=0x0 => (0.187500, 0.000000, 0.000000, 0.000000, 0.000000, 0.250000, 0.000000...) glMatrixMode(GL_MODELVIEW), list=0x0 glLoadIdentity(), list=0x0 glRotatef(85.000000, 1.000000, 1.000000, 1.000000), list=0x0 glMultMatrix(0.391437, 0.879435, -0.270872, 0.000000, -0.270872, 0.391437, 0.879435...), list=0x0 => (0.391437, 0.879435, -0.270872, 0.000000, -0.270872, 0.391437, 0.879435...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6690a8d8) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x6690dce0) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 2280, GL_UNSIGNED_SHORT, 0x66902008), program=0 GoUniformMatrix4fv(0x66908b80[256], 0, 1, 0, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) GoUniformMatrix4fv(0x66908b80[256], -1, 1, 1, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x6690a8d8) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66cce970) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66cce568) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_STRIP, 0, 42), program=0 GoUniformMatrix4fv(0x66908b80[256], 0, 1, 0, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) GoUniformMatrix4fv(0x66908b80[256], -1, 1, 1, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66cce970) glMatrixMode(GL_PROJECTION), list=0x0 glLoadIdentity(), list=0x0 glOrthof(-5.333333, 5.333333, 4.000000, -4.000000, -4.000000, 4.000000), list=0x0 glMultMatrix(0.187500, 0.000000, 0.000000, 0.000000, 0.000000, 0.250000, 0.000000...), list=0x0 => (0.187500, 0.000000, 0.000000, 0.000000, 0.000000, 0.250000, 0.000000...) glMatrixMode(GL_MODELVIEW), list=0x0 glLoadIdentity(), list=0x0 glRotatef(85.000000, 1.000000, 1.000000, 1.000000), list=0x0 glMultMatrix(0.391437, 0.879435, -0.270872, 0.000000, -0.270872, 0.391437, 0.879435...), list=0x0 => (0.391437, 0.879435, -0.270872, 0.000000, -0.270872, 0.391437, 0.879435...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6690a8d8) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x6690dce0) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 2280, GL_UNSIGNED_SHORT, 0x66902008), program=0 GoUniformMatrix4fv(0x66908b80[256], 0, 1, 0, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) GoUniformMatrix4fv(0x66908b80[256], -1, 1, 1, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x6690a8d8) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66cce970) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66cce568) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_STRIP, 0, 42), program=0 GoUniformMatrix4fv(0x66908b80[256], 0, 1, 0, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) GoUniformMatrix4fv(0x66908b80[256], -1, 1, 1, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66cce970) glMatrixMode(GL_PROJECTION), list=0x0 glLoadIdentity(), list=0x0 glOrthof(-5.333333, 5.333333, 4.000000, -4.000000, -4.000000, 4.000000), list=0x0 glMultMatrix(0.187500, 0.000000, 0.000000, 0.000000, 0.000000, 0.250000, 0.000000...), list=0x0 => (0.187500, 0.000000, 0.000000, 0.000000, 0.000000, 0.250000, 0.000000...) glMatrixMode(GL_MODELVIEW), list=0x0 glLoadIdentity(), list=0x0 glRotatef(85.000000, 1.000000, 1.000000, 1.000000), list=0x0 glMultMatrix(0.391437, 0.879435, -0.270872, 0.000000, -0.270872, 0.391437, 0.879435...), list=0x0 => (0.391437, 0.879435, -0.270872, 0.000000, -0.270872, 0.391437, 0.879435...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6690a8d8) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x6690dce0) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 2280, GL_UNSIGNED_SHORT, 0x66902008), program=0 GoUniformMatrix4fv(0x66908b80[256], 0, 1, 0, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) GoUniformMatrix4fv(0x66908b80[256], -1, 1, 1, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x6690a8d8) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66cce970) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66cce568) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_STRIP, 0, 42), program=0 GoUniformMatrix4fv(0x66908b80[256], 0, 1, 0, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) GoUniformMatrix4fv(0x66908b80[256], -1, 1, 1, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66cce970) glMatrixMode(GL_PROJECTION), list=0x0 glLoadIdentity(), list=0x0 glOrthof(-5.333333, 5.333333, 4.000000, -4.000000, -4.000000, 4.000000), list=0x0 glMultMatrix(0.187500, 0.000000, 0.000000, 0.000000, 0.000000, 0.250000, 0.000000...), list=0x0 => (0.187500, 0.000000, 0.000000, 0.000000, 0.000000, 0.250000, 0.000000...) glMatrixMode(GL_MODELVIEW), list=0x0 glLoadIdentity(), list=0x0 glRotatef(85.000000, 1.000000, 1.000000, 1.000000), list=0x0 glMultMatrix(0.391437, 0.879435, -0.270872, 0.000000, -0.270872, 0.391437, 0.879435...), list=0x0 => (0.391437, 0.879435, -0.270872, 0.000000, -0.270872, 0.391437, 0.879435...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6690a8d8) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x6690dce0) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 2280, GL_UNSIGNED_SHORT, 0x66902008), program=0 GoUniformMatrix4fv(0x66908b80[256], 0, 1, 0, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) GoUniformMatrix4fv(0x66908b80[256], -1, 1, 1, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x6690a8d8) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66cce970) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66cce568) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_STRIP, 0, 42), program=0 GoUniformMatrix4fv(0x66908b80[256], 0, 1, 0, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) GoUniformMatrix4fv(0x66908b80[256], -1, 1, 1, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66cce970) glMatrixMode(GL_PROJECTION), list=0x0 glLoadIdentity(), list=0x0 glOrthof(-5.333333, 5.333333, 4.000000, -4.000000, -4.000000, 4.000000), list=0x0 glMultMatrix(0.187500, 0.000000, 0.000000, 0.000000, 0.000000, 0.250000, 0.000000...), list=0x0 => (0.187500, 0.000000, 0.000000, 0.000000, 0.000000, 0.250000, 0.000000...) glMatrixMode(GL_MODELVIEW), list=0x0 glLoadIdentity(), list=0x0 glRotatef(85.000000, 1.000000, 1.000000, 1.000000), list=0x0 glMultMatrix(0.391437, 0.879435, -0.270872, 0.000000, -0.270872, 0.391437, 0.879435...), list=0x0 => (0.391437, 0.879435, -0.270872, 0.000000, -0.270872, 0.391437, 0.879435...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6690a8d8) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x6690dce0) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 2280, GL_UNSIGNED_SHORT, 0x66902008), program=0 GoUniformMatrix4fv(0x66908b80[256], 0, 1, 0, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) GoUniformMatrix4fv(0x66908b80[256], -1, 1, 1, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x6690a8d8) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66cce970) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66cce568) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_STRIP, 0, 42), program=0 GoUniformMatrix4fv(0x66908b80[256], 0, 1, 0, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) GoUniformMatrix4fv(0x66908b80[256], -1, 1, 1, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66cce970) glMatrixMode(GL_PROJECTION), list=0x0 glLoadIdentity(), list=0x0 glOrthof(-5.333333, 5.333333, 4.000000, -4.000000, -4.000000, 4.000000), list=0x0 glMultMatrix(0.187500, 0.000000, 0.000000, 0.000000, 0.000000, 0.250000, 0.000000...), list=0x0 => (0.187500, 0.000000, 0.000000, 0.000000, 0.000000, 0.250000, 0.000000...) glMatrixMode(GL_MODELVIEW), list=0x0 glLoadIdentity(), list=0x0 glRotatef(85.000000, 1.000000, 1.000000, 1.000000), list=0x0 glMultMatrix(0.391437, 0.879435, -0.270872, 0.000000, -0.270872, 0.391437, 0.879435...), list=0x0 => (0.391437, 0.879435, -0.270872, 0.000000, -0.270872, 0.391437, 0.879435...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6690a8d8) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x6690dce0) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 2280, GL_UNSIGNED_SHORT, 0x66902008), program=0 GoUniformMatrix4fv(0x66908b80[256], 0, 1, 0, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) GoUniformMatrix4fv(0x66908b80[256], -1, 1, 1, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x6690a8d8) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66cce970) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66cce568) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_STRIP, 0, 42), program=0 GoUniformMatrix4fv(0x66908b80[256], 0, 1, 0, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) GoUniformMatrix4fv(0x66908b80[256], -1, 1, 1, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66cce970) glMatrixMode(GL_PROJECTION), list=0x0 glLoadIdentity(), list=0x0 glOrthof(-5.333333, 5.333333, 4.000000, -4.000000, -4.000000, 4.000000), list=0x0 glMultMatrix(0.187500, 0.000000, 0.000000, 0.000000, 0.000000, 0.250000, 0.000000...), list=0x0 => (0.187500, 0.000000, 0.000000, 0.000000, 0.000000, 0.250000, 0.000000...) glMatrixMode(GL_MODELVIEW), list=0x0 glLoadIdentity(), list=0x0 glRotatef(85.000000, 1.000000, 1.000000, 1.000000), list=0x0 glMultMatrix(0.391437, 0.879435, -0.270872, 0.000000, -0.270872, 0.391437, 0.879435...), list=0x0 => (0.391437, 0.879435, -0.270872, 0.000000, -0.270872, 0.391437, 0.879435...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6690a8d8) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x6690dce0) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 2280, GL_UNSIGNED_SHORT, 0x66902008), program=0 GoUniformMatrix4fv(0x66908b80[256], 0, 1, 0, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) GoUniformMatrix4fv(0x66908b80[256], -1, 1, 1, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x6690a8d8) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66cce970) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66cce568) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_STRIP, 0, 42), program=0 GoUniformMatrix4fv(0x66908b80[256], 0, 1, 0, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) GoUniformMatrix4fv(0x66908b80[256], -1, 1, 1, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66cce970) glMatrixMode(GL_PROJECTION), list=0x0 glLoadIdentity(), list=0x0 glOrthof(-5.333333, 5.333333, 4.000000, -4.000000, -4.000000, 4.000000), list=0x0 glMultMatrix(0.187500, 0.000000, 0.000000, 0.000000, 0.000000, 0.250000, 0.000000...), list=0x0 => (0.187500, 0.000000, 0.000000, 0.000000, 0.000000, 0.250000, 0.000000...) glMatrixMode(GL_MODELVIEW), list=0x0 glLoadIdentity(), list=0x0 glRotatef(85.000000, 1.000000, 1.000000, 1.000000), list=0x0 glMultMatrix(0.391437, 0.879435, -0.270872, 0.000000, -0.270872, 0.391437, 0.879435...), list=0x0 => (0.391437, 0.879435, -0.270872, 0.000000, -0.270872, 0.391437, 0.879435...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6690a8d8) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x6690dce0) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 2280, GL_UNSIGNED_SHORT, 0x66902008), program=0 GoUniformMatrix4fv(0x66908b80[256], 0, 1, 0, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) GoUniformMatrix4fv(0x66908b80[256], -1, 1, 1, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x6690a8d8) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66cce970) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66cce568) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_STRIP, 0, 42), program=0 GoUniformMatrix4fv(0x66908b80[256], 0, 1, 0, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) GoUniformMatrix4fv(0x66908b80[256], -1, 1, 1, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66cce970) glMatrixMode(GL_PROJECTION), list=0x0 glLoadIdentity(), list=0x0 glOrthof(-5.333333, 5.333333, 4.000000, -4.000000, -4.000000, 4.000000), list=0x0 glMultMatrix(0.187500, 0.000000, 0.000000, 0.000000, 0.000000, 0.250000, 0.000000...), list=0x0 => (0.187500, 0.000000, 0.000000, 0.000000, 0.000000, 0.250000, 0.000000...) glMatrixMode(GL_MODELVIEW), list=0x0 glLoadIdentity(), list=0x0 glRotatef(85.000000, 1.000000, 1.000000, 1.000000), list=0x0 glMultMatrix(0.391437, 0.879435, -0.270872, 0.000000, -0.270872, 0.391437, 0.879435...), list=0x0 => (0.391437, 0.879435, -0.270872, 0.000000, -0.270872, 0.391437, 0.879435...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6690a8d8) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x6690dce0) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 2280, GL_UNSIGNED_SHORT, 0x66902008), program=0 GoUniformMatrix4fv(0x66908b80[256], 0, 1, 0, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) GoUniformMatrix4fv(0x66908b80[256], -1, 1, 1, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x6690a8d8) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66cce970) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66cce568) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_STRIP, 0, 42), program=0 GoUniformMatrix4fv(0x66908b80[256], 0, 1, 0, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) GoUniformMatrix4fv(0x66908b80[256], -1, 1, 1, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66cce970) glMatrixMode(GL_PROJECTION), list=0x0 glLoadIdentity(), list=0x0 glOrthof(-5.333333, 5.333333, 4.000000, -4.000000, -4.000000, 4.000000), list=0x0 glMultMatrix(0.187500, 0.000000, 0.000000, 0.000000, 0.000000, 0.250000, 0.000000...), list=0x0 => (0.187500, 0.000000, 0.000000, 0.000000, 0.000000, 0.250000, 0.000000...) glMatrixMode(GL_MODELVIEW), list=0x0 glLoadIdentity(), list=0x0 glRotatef(85.000000, 1.000000, 1.000000, 1.000000), list=0x0 glMultMatrix(0.391437, 0.879435, -0.270872, 0.000000, -0.270872, 0.391437, 0.879435...), list=0x0 => (0.391437, 0.879435, -0.270872, 0.000000, -0.270872, 0.391437, 0.879435...) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x6690a8d8) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x6690dce0) on tmu=0 fpe_glDrawElements(GL_TRIANGLES, 2280, GL_UNSIGNED_SHORT, 0x66902008), program=0 GoUniformMatrix4fv(0x66908b80[256], 0, 1, 0, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) GoUniformMatrix4fv(0x66908b80[256], -1, 1, 1, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x6690a8d8) fpe_glEnableClientState(GL_VERTEX_ARRAY) fpe_glVertexPointer(4, GL_FLOAT, 0, 0x66cce970) fpe_glDisableClientState(GL_NORMAL_ARRAY) fpe_glDisableClientState(GL_COLOR_ARRAY) fpe_glDisableClientState(GL_SECONDARY_COLOR_ARRAY) fpe_glDisableClientState(GL_FOG_COORD_ARRAY) fpe_glTexCoordPointer(4, GL_FLOAT, 0, 0x66cce568) on tmu=0 fpe_glDrawArrays(GL_TRIANGLE_STRIP, 0, 42), program=0 GoUniformMatrix4fv(0x66908b80[256], 0, 1, 0, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) GoUniformMatrix4fv(0x66908b80[256], -1, 1, 1, 0x674ff5bc) p=>(0.073394, 0.219859, 0.067718, 0.000000, -0.050788...) glVertexAttribPointer(0, 4, GL_FLOAT, 0, 0, 0x66cce970) glMatrixMode(GL_PROJECTION), list=0x0 glLoadIdentity(), list=0x0 glOrthof(-5.333333, 5.333333, 4.000000, -4.000000, -4.000000, 4.000000), list=0x0 glMultMatrix(0.187500, 0.000000, 0.000000, 0.000000, 0.000000, 0.250000, 0.000000...), list=0x0 => (0.187500, 0.000000, 0.000000, 0.000000, 0.000000, 0.250000, 0.000000...) glMatrixMode(GL_MODELVIEW), list=0x0 glLoadIdentity(), list=0x0 glRotatef(85.000000, 1.000000, 1.000000, 1.000000), list=0x0 glMultMatrix(0.391437, 0.879435, -0.270872, 0.000000, -0.270872, 0.391437, 0.879435...), list=0x0 => (0.391437, 0.879435, -0.270872, 0.000000, -0.270872, 0.391437, 0.879435...) LIBGL: OGLES2 Library and Interface closed