4/0.Work:irrlicht/bin/Linux> 01.HelloWorld LIBGL: Initialising gl4es LIBGL: v1.0.5 built on Mar 8 2018 19:11:01 LIBGL: Using GLES 2.0 backend LIBGL: OGLES2 Library and Interface open successfuly LIBGL: Hardware test disabled, nothing activated... LIBGL: Targeting OpenGL 2.0 LIBGL: Current folder is:/Work/irrlicht/bin/Linux Irrlicht Engine version 1.9.0 SDL initialized SDL Version 1.2.13 LIBGL: Hardware test on current Context... LIBGL: Hardware Limited NPOT detected and used LIBGL: FBO are in core, and so used LIBGL: PointSprite are in core, and so used LIBGL: CubeMap are in core, and so used LIBGL: BlendColor is in core, and so used LIBGL: Blend Substract is in core, and so used LIBGL: Blend Function and Equation Separation is in core, and so used LIBGL: MapBuffer is in core, and so used LIBGL: Extension GL_OES_element_index_uint detected LIBGL: high precision float in fragment shader available and used LIBGL: Extension GL_EXT_frag_depth detected and used LIBGL: Max vertex attrib: 16 LIBGL: Max texture size: 16384 LIBGL: Max Varying Vector: 32 LIBGL: Texture Units: 8(8), Max lights: 8, Max planes: 6 LIBGL: Max Anisotropic filtering: 16 Using renderer: OpenGL 2.0 GL4ES wrapper: ptitSeb OpenGL driver version is 1.2 or better. glXGetProcAddress: glGenProgramsARB not found. glXGetProcAddress: glGenProgramsNV not found. glXGetProcAddress: glBindProgramARB not found. glXGetProcAddress: glBindProgramNV not found. glXGetProcAddress: glProgramStringARB not found. glXGetProcAddress: glLoadProgramNV not found. glXGetProcAddress: glDeleteProgramsARB not found. glXGetProcAddress: glDeleteProgramsNV not found. glXGetProcAddress: glProgramLocalParameter4fvARB not found. glXGetProcAddress: glStencilFuncSeparateATI not found. glXGetProcAddress: glStencilOpSeparateATI not found. glX stub: glDrawBuffersARB glXGetProcAddress: glDrawBuffersATI not found. glXGetProcAddress: glProvokingVertex not found. glXGetProcAddress: glProvokingVertexEXT not found. glXGetProcAddress: glProgramParameteriARB not found. glXGetProcAddress: glProgramParameteriEXT not found. glXGetProcAddress: glGenQueriesARB not found. glXGetProcAddress: glDeleteQueriesARB not found. glXGetProcAddress: glIsQueryARB not found. glXGetProcAddress: glBeginQueryARB not found. glXGetProcAddress: glEndQueryARB not found. glXGetProcAddress: glGetQueryivARB not found. glXGetProcAddress: glGetQueryObjectivARB not found. glXGetProcAddress: glGetQueryObjectuivARB not found. glXGetProcAddress: glGenOcclusionQueriesNV not found. glXGetProcAddress: glDeleteOcclusionQueriesNV not found. glXGetProcAddress: glIsOcclusionQueryNV not found. glXGetProcAddress: glBeginOcclusionQueryNV not found. glXGetProcAddress: glEndOcclusionQueryNV not found. glXGetProcAddress: glGetOcclusionQueryivNV not found. glXGetProcAddress: glGetOcclusionQueryuivNV not found. glXGetProcAddress: glColorMaskIndexedEXT not found. glXGetProcAddress: glBlendFuncIndexedAMD not found. glXGetProcAddress: glBlendFunciARB not found. glXGetProcAddress: glBlendFuncSeparateIndexedAMD not found. glXGetProcAddress: glBlendEquationIndexedAMD not found. glXGetProcAddress: glBlendEquationiARB not found. glXGetProcAddress: glBlendEquationSeparateIndexedAMD not found. glActiveTexture(GL_TEXTURE0) glClientActiveTexture(GL_TEXTURE0) GLSL version: 1.1 glPixelStorei(GL_PACK_ALIGNMENT, 1) glActiveTexture(GL_TEXTURE1) glActiveTexture(GL_TEXTURE2) glActiveTexture(GL_TEXTURE3) glGenTextures(1, 0x6755cd38) -> textures[0] = 256 glActiveTexture(GL_TEXTURE0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9728(GL_NEAREST)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=0 / 256 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9728(GL_NEAREST)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=256 / 256 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(128,128) and skip(0,0), format(internal)=GL_BGRA(GL_RGBA), type=GL_UNSIGNED_INT_8_8_8_8_REV, data=0x69dd1008, level=0 (mipmap_need=0, mipmap_auto=0, base_level=-1, max_level=-1) => texture=256 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=256 / 256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glGenTextures(1, 0x67684f60) -> textures[0] = 257 glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9728(GL_NEAREST)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=256 / 257 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9728(GL_NEAREST)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=257 / 257 glTexParameteri(GL_TEXTURE_2D, 0x8191, 1(GL_LINES)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=257 / 257 glTexImage2D on target=GL_TEXTURE_2D with unpack_row_length(0), size(512,256) and skip(0,0), format(internal)=GL_BGRA(GL_RGBA), type=GL_UNSIGNED_INT_8_8_8_8_REV, data=0x6665c008, level=0 (mipmap_need=0, mipmap_auto=1, base_level=-1, max_level=-1) => texture=257 (streamed=0), glstate->list.compiling=0 realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=257 / 257 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glActiveTexture(GL_TEXTURE1) glActiveTexture(GL_TEXTURE2) glActiveTexture(GL_TEXTURE3) glActiveTexture(GL_TEXTURE0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glActiveTexture(GL_TEXTURE1) glActiveTexture(GL_TEXTURE2) glActiveTexture(GL_TEXTURE3) glActiveTexture(GL_TEXTURE1) glActiveTexture(GL_TEXTURE2) glActiveTexture(GL_TEXTURE3) glActiveTexture(GL_TEXTURE0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=257 / 257 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9985(GL_LINEAR_MIPMAP_NEAREST)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=257 / 257 glTexParameteri(GL_TEXTURE_2D, 0x84FE, 1(GL_LINES)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=257 / 257 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=257 / 257 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=257 / 257 glTexParameteri(GL_TEXTURE_2D, 0x8072, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=257 / 257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glClientActiveTexture(GL_TEXTURE0) glClientActiveTexture(GL_TEXTURE0) glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glActiveTexture(GL_TEXTURE1) glActiveTexture(GL_TEXTURE2) glActiveTexture(GL_TEXTURE3) glActiveTexture(GL_TEXTURE0) glActiveTexture(GL_TEXTURE1) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glActiveTexture(GL_TEXTURE2) glActiveTexture(GL_TEXTURE3) glActiveTexture(GL_TEXTURE0) glActiveTexture(GL_TEXTURE1) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glActiveTexture(GL_TEXTURE2) glActiveTexture(GL_TEXTURE3) glActiveTexture(GL_TEXTURE0) glActiveTexture(GL_TEXTURE1) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glActiveTexture(GL_TEXTURE2) glActiveTexture(GL_TEXTURE3) glActiveTexture(GL_TEXTURE0) glActiveTexture(GL_TEXTURE1) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glActiveTexture(GL_TEXTURE2) glActiveTexture(GL_TEXTURE3) glActiveTexture(GL_TEXTURE0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9728(GL_NEAREST)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=0 / 256 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9728(GL_NEAREST)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=256 / 256 glTexParameteri(GL_TEXTURE_2D, 0x84FE, 1(GL_LINES)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=256 / 256 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=256 / 256 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=256 / 256 glTexParameteri(GL_TEXTURE_2D, 0x8072, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=256 / 256 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glActiveTexture(GL_TEXTURE1) glActiveTexture(GL_TEXTURE2) glActiveTexture(GL_TEXTURE3) glActiveTexture(GL_TEXTURE0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glActiveTexture(GL_TEXTURE1) glActiveTexture(GL_TEXTURE2) glActiveTexture(GL_TEXTURE3) glActiveTexture(GL_TEXTURE0) glActiveTexture(GL_TEXTURE1) glActiveTexture(GL_TEXTURE2) glActiveTexture(GL_TEXTURE3) glActiveTexture(GL_TEXTURE0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=256 / 257 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9985(GL_LINEAR_MIPMAP_NEAREST)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=257 / 257 glTexParameteri(GL_TEXTURE_2D, 0x84FE, 1(GL_LINES)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=257 / 257 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=257 / 257 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=257 / 257 glTexParameteri(GL_TEXTURE_2D, 0x8072, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=257 / 257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glClientActiveTexture(GL_TEXTURE0) glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glActiveTexture(GL_TEXTURE1) glActiveTexture(GL_TEXTURE2) glActiveTexture(GL_TEXTURE3) glActiveTexture(GL_TEXTURE0) glActiveTexture(GL_TEXTURE1) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glActiveTexture(GL_TEXTURE2) glActiveTexture(GL_TEXTURE3) glActiveTexture(GL_TEXTURE0) glActiveTexture(GL_TEXTURE1) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glActiveTexture(GL_TEXTURE2) glActiveTexture(GL_TEXTURE3) glActiveTexture(GL_TEXTURE0) glActiveTexture(GL_TEXTURE1) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glActiveTexture(GL_TEXTURE2) glActiveTexture(GL_TEXTURE3) glActiveTexture(GL_TEXTURE0) glActiveTexture(GL_TEXTURE1) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glActiveTexture(GL_TEXTURE2) glActiveTexture(GL_TEXTURE3) glActiveTexture(GL_TEXTURE0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glClientActiveTexture(GL_TEXTURE0) glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glActiveTexture(GL_TEXTURE1) glActiveTexture(GL_TEXTURE2) glActiveTexture(GL_TEXTURE3) glActiveTexture(GL_TEXTURE0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glActiveTexture(GL_TEXTURE1) glActiveTexture(GL_TEXTURE2) glActiveTexture(GL_TEXTURE3) glActiveTexture(GL_TEXTURE0) glActiveTexture(GL_TEXTURE1) glActiveTexture(GL_TEXTURE2) glActiveTexture(GL_TEXTURE3) glActiveTexture(GL_TEXTURE0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=256 / 257 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9985(GL_LINEAR_MIPMAP_NEAREST)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=257 / 257 glTexParameteri(GL_TEXTURE_2D, 0x84FE, 1(GL_LINES)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=257 / 257 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=257 / 257 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=257 / 257 glTexParameteri(GL_TEXTURE_2D, 0x8072, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=257 / 257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glClientActiveTexture(GL_TEXTURE0) glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glActiveTexture(GL_TEXTURE1) glActiveTexture(GL_TEXTURE2) glActiveTexture(GL_TEXTURE3) glActiveTexture(GL_TEXTURE0) glActiveTexture(GL_TEXTURE1) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glActiveTexture(GL_TEXTURE2) glActiveTexture(GL_TEXTURE3) glActiveTexture(GL_TEXTURE0) glActiveTexture(GL_TEXTURE1) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glActiveTexture(GL_TEXTURE2) glActiveTexture(GL_TEXTURE3) glActiveTexture(GL_TEXTURE0) glActiveTexture(GL_TEXTURE1) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glActiveTexture(GL_TEXTURE2) glActiveTexture(GL_TEXTURE3) glActiveTexture(GL_TEXTURE0) glActiveTexture(GL_TEXTURE1) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glActiveTexture(GL_TEXTURE2) glActiveTexture(GL_TEXTURE3) glActiveTexture(GL_TEXTURE0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glClientActiveTexture(GL_TEXTURE0) glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glActiveTexture(GL_TEXTURE1) glActiveTexture(GL_TEXTURE2) glActiveTexture(GL_TEXTURE3) glActiveTexture(GL_TEXTURE0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glActiveTexture(GL_TEXTURE1) glActiveTexture(GL_TEXTURE2) glActiveTexture(GL_TEXTURE3) glActiveTexture(GL_TEXTURE0) glActiveTexture(GL_TEXTURE1) glActiveTexture(GL_TEXTURE2) glActiveTexture(GL_TEXTURE3) glActiveTexture(GL_TEXTURE0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=256 / 257 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9985(GL_LINEAR_MIPMAP_NEAREST)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=257 / 257 glTexParameteri(GL_TEXTURE_2D, 0x84FE, 1(GL_LINES)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=257 / 257 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=257 / 257 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=257 / 257 glTexParameteri(GL_TEXTURE_2D, 0x8072, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=257 / 257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glClientActiveTexture(GL_TEXTURE0) glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glActiveTexture(GL_TEXTURE1) glActiveTexture(GL_TEXTURE2) glActiveTexture(GL_TEXTURE3) glActiveTexture(GL_TEXTURE0) glActiveTexture(GL_TEXTURE1) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glActiveTexture(GL_TEXTURE2) glActiveTexture(GL_TEXTURE3) glActiveTexture(GL_TEXTURE0) glActiveTexture(GL_TEXTURE1) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glActiveTexture(GL_TEXTURE2) glActiveTexture(GL_TEXTURE3) glActiveTexture(GL_TEXTURE0) glActiveTexture(GL_TEXTURE1) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glActiveTexture(GL_TEXTURE2) glActiveTexture(GL_TEXTURE3) glActiveTexture(GL_TEXTURE0) glActiveTexture(GL_TEXTURE1) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glActiveTexture(GL_TEXTURE2) glActiveTexture(GL_TEXTURE3) glActiveTexture(GL_TEXTURE0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glClientActiveTexture(GL_TEXTURE0) glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glActiveTexture(GL_TEXTURE1) glActiveTexture(GL_TEXTURE2) glActiveTexture(GL_TEXTURE3) glActiveTexture(GL_TEXTURE0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glActiveTexture(GL_TEXTURE1) glActiveTexture(GL_TEXTURE2) glActiveTexture(GL_TEXTURE3) glActiveTexture(GL_TEXTURE0) glActiveTexture(GL_TEXTURE1) glActiveTexture(GL_TEXTURE2) glActiveTexture(GL_TEXTURE3) glActiveTexture(GL_TEXTURE0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=256 / 257 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9985(GL_LINEAR_MIPMAP_NEAREST)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=257 / 257 glTexParameteri(GL_TEXTURE_2D, 0x84FE, 1(GL_LINES)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=257 / 257 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=257 / 257 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=257 / 257 glTexParameteri(GL_TEXTURE_2D, 0x8072, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=257 / 257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glClientActiveTexture(GL_TEXTURE0) glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glActiveTexture(GL_TEXTURE1) glActiveTexture(GL_TEXTURE2) glActiveTexture(GL_TEXTURE3) glActiveTexture(GL_TEXTURE0) glActiveTexture(GL_TEXTURE1) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glActiveTexture(GL_TEXTURE2) glActiveTexture(GL_TEXTURE3) glActiveTexture(GL_TEXTURE0) glActiveTexture(GL_TEXTURE1) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glActiveTexture(GL_TEXTURE2) glActiveTexture(GL_TEXTURE3) glActiveTexture(GL_TEXTURE0) glActiveTexture(GL_TEXTURE1) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glActiveTexture(GL_TEXTURE2) glActiveTexture(GL_TEXTURE3) glActiveTexture(GL_TEXTURE0) glActiveTexture(GL_TEXTURE1) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glActiveTexture(GL_TEXTURE2) glActiveTexture(GL_TEXTURE3) glActiveTexture(GL_TEXTURE0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glClientActiveTexture(GL_TEXTURE0) glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glActiveTexture(GL_TEXTURE1) glActiveTexture(GL_TEXTURE2) glActiveTexture(GL_TEXTURE3) glActiveTexture(GL_TEXTURE0) glBindTexture(GL_TEXTURE_2D, 257), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glActiveTexture(GL_TEXTURE1) glActiveTexture(GL_TEXTURE2) glActiveTexture(GL_TEXTURE3) glActiveTexture(GL_TEXTURE0) glActiveTexture(GL_TEXTURE1) glActiveTexture(GL_TEXTURE2) glActiveTexture(GL_TEXTURE3) glActiveTexture(GL_TEXTURE0) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 9729(GL_LINEAR)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=256 / 257 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9985(GL_LINEAR_MIPMAP_NEAREST)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=257 / 257 glTexParameteri(GL_TEXTURE_2D, 0x84FE, 1(GL_LINES)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=257 / 257 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=257 / 257 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=257 / 257 glTexParameteri(GL_TEXTURE_2D, 0x8072, 10497(GL_REPEAT)) realize_bound(0, GL_TEXTURE_2D), glsate->actual_tex2d[0]=257 / 257 realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glClientActiveTexture(GL_TEXTURE0) glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glActiveTexture(GL_TEXTURE1) glActiveTexture(GL_TEXTURE2) glActiveTexture(GL_TEXTURE3) glActiveTexture(GL_TEXTURE0) glActiveTexture(GL_TEXTURE1) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=257 glActiveTexture(GL_TEXTURE2) glActiveTexture(GL_TEXTURE3) glActiveTexture(GL_TEXTURE0) glActiveTexture(GL_TEXTURE1) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glActiveTexture(GL_TEXTURE2) glActiveTexture(GL_TEXTURE3) glActiveTexture(GL_TEXTURE0) glActiveTexture(GL_TEXTURE1) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glActiveTexture(GL_TEXTURE2) glActiveTexture(GL_TEXTURE3) glActiveTexture(GL_TEXTURE0) glActiveTexture(GL_TEXTURE1) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=0 glActiveTexture(GL_TEXTURE2) glActiveTexture(GL_TEXTURE3) glActiveTexture(GL_TEXTURE0) glBindTexture(GL_TEXTURE_2D, 256), active=0, client=0, list.active=0x0 (compiling=0, pending=0) realize_textures(), glstate->bound_changed=1, glsate->actual_tex2d[0]=0 glClientActiveTexture(GL_TEXTURE0) glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 glClientActiveTexture(GL_TEXTURE0) realize_textures(), glstate->bound_changed=0, glsate->actual_tex2d[0]=256 Quit SDL glBindTexture(GL_TEXTURE_2D, 0), active=0, client=0, list.active=0x0 (compiling=0, pending=0) glActiveTexture(GL_TEXTURE1) glActiveTexture(GL_TEXTURE2) glActiveTexture(GL_TEXTURE3) glActiveTexture(GL_TEXTURE0) glActiveTexture(GL_TEXTURE1) glActiveTexture(GL_TEXTURE2) glActiveTexture(GL_TEXTURE3) glDeleteTextures(1, 0x6755cd38 {256...}) glDeleteTextures(1, 0x67684f60 {257...}) LIBGL: OGLES2 Library and Interface closed 4/0.Work:irrlicht/bin/Linux>