Workbench 53.15, Kickstart 53.89 Tuesday 03/27/2018 12:10 AM Memory Installed: 2,147,479,552 Free: 2,018,955,264 4/0.RAM Disk:> copy "NO NAME:neverball-1.5.4_aros/neverball_gl4es" work:neverball/ 4/0.RAM Disk:> cd work:neverball/ 4/0.Work:neverball> neverball_gl4es LIBGL: Initialising gl4es LIBGL: v1.0.5 built on Mar 23 2018 13:52:33 LIBGL: Using GLES 2.0 backend LIBGL: OGLES2 Library and Interface open successfuly LIBGL: Hardware test disabled, nothing activated... LIBGL: Targeting OpenGL 2.0 LIBGL: Forcing NPOT support by disabling MIPMAP support for NPOT textures LIBGL: Current folder is:Work:neverball glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_TRIANGLES) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_TRIANGLES) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_TRIANGLES) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_TRIANGLES) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_TRIANGLES) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_TRIANGLES) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_TRIANGLES) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_TRIANGLES) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_TRIANGLES) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUAD_STRIP) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUAD_STRIP) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUAD_STRIP) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUAD_STRIP) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUAD_STRIP) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUAD_STRIP) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUAD_STRIP) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, 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glBegin(GL_QUAD_STRIP) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUAD_STRIP) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUAD_STRIP) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUAD_STRIP) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUAD_STRIP) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUAD_STRIP) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUAD_STRIP) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_TRIANGLES) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_TRIANGLES) glEnd(), 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list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 Indices=0 1,2,2,1,3,2,3,4,4,3,5,4,5,6,6,5,7,6,7,8,8,7,9,8,9,10,10,9,11,10,11,12,12,11,13,12,13,14,14,13,15,14,15,16,16,15,17,16,17,18,18,17,19,18,19,20,20,19,21,20,21,22,22,21,23,22,23,24,24,23,25,24,25,26,26,25,27,26,27,28,28,27,29,28,29,30,30,29,31,30,31,32,32,31,33,32,33,34,34, There are 3072 indices, max value is 1055 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, 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list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 glBegin(GL_QUADS) glEnd(), list->indices=0x0, list->indices[0]=-1 Indices=0 1,2,2,1,3,2,3,4,4,3,5,4,5,6,6,5,7,6,7,8,8,7,9,8,9,10,10,9,11,10,11,12,12,11,13,12,13,14,14,13,15,14,15,16,16,15,17,16,17,18,18,17,19,18,19,20,20,19,21,20,21,22,22,21,23,22,23,24,24,23,25,24,25,26,26,25,27,26,27,28,28,27,29,28,29,30,30,29,31,30,31,32,32,31,33,32,33,34,34, There are 3072 indices, max value is 1055 Too late... Indices=26901 62472,26901,62472,0,0,0,0,27915,48624,0,14,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966,43949,51966, There are 5550 indices, max value is 62472